• Name: Full name, nicknames, codename, monikers, whatever y'wanna give 'em, though if you are going for an "only known by their nickname" thing it would help to have the whole of it too.
• Appearance: If you're using a picture, please avoid faceclaims of Real Life people, it really just rubs me the wrong way. Even then, I would like a bit of writing, make the character your own!
• Age: Any age 16 or up is fine. Kids wouldn't really fit the narrative or the vibe, though if the case is compelling enough, I might allow it.
• Personality: How they like, act and think and shit! Try to make your characters interesting, complex, deep. Give them room to grow, even if you have an end in mind, they shouldn't be fully formed before their first post.
• Powers: The stuff they can do with their mind, yo. Remember, a psychic's Powers and Personality are tied together, however that manifests for your character. What you put here is the 'mundane' things that you can do, such as Telekinesis or Telepathy, but their range and strength is up to you. And, of course, every one of your characters can Dive. Try to avoid any huuuge powerful things - Masterful Pyrokinetic, can lift a whole building, etc - for their...
- Psychic Specialty: What your character can
really do. We're playing this a little fast and loose; you could say your guy is great at levitating stuff, can remotely view locales and people, or can summon and control fire, but you can be creative with it! You can have your Psychic Specialty be anything, from duplicating yourself to converting yourself into goo to having a very specific but strong telekinesis that only works with cars. It's all up to you.
- Weak Link: Yet for all we're good at, there's things we're bad with, and the same is true for psychics. There's something your character is really bad with, abilities weaker than normal, avenues you're locked out of, or a gap in your existing range. This is also related to your character's personality, ie someone who's very open and extroverted may have horrible mental defense. Again, it's up to you how to interpret it all.
- Archetype: Both the name of the Archetype you've chosen, and how they both look and act like when projected. Because yes, when you're Diving, you're only a fraction of your full self - the most prominent fraction, but still only part of the picture. How this affects personality is dependent on you, though it should logically be closer to the actual
archetype you've chosen. For the looks, think of it like this: if
this is your character's regular self, then
THIS is their Archetype. Your Archetype also has a better grasp of its Powers, both strong and weak, due to being a full-on psychic projection in a mental capacity. Physical barriers do not restrict it!
Skills: Regardless of how hard you can flex your noodle, you're still a person, and people learn stuff. This is for any and all ordinary skills or talents your character can do, or at least what you think is relevant. They can be anything - took up fencing? Got really into psychology? Maybe you eat good!
History:The big one, what everything up there has coalesced into and grown from. While, again, the specifics you include and how detailed you are is up to choice, but there's a few key notes that everyone should have in at least decent detail: the moment they Broke and gained the ability to Dive, the first time(s) they've used their Dive and how it went, and the when, why, and where of their detainment by the ESP. Outside of that, their History can be anything. You can even be an existing member of the ESP if you want.
Misc: I'm sure there's plenty of stuff up there to feed a whole antelope, but in case there's any fun tidbits or important facts you can't fit anywhere else, place 'em here.