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    1. Tsar Gatto 10 yrs ago

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@Cube

We do indeed. At this stage certainly still open and accepting applications - make your way over to the OOC.
Adventurers of Ravenloft.

Katrina Valance - LadyAnnaLee
Everheart – LaQue
Elizra Solakadat – Lady Selune
Fayren Vance - ReedeThe23rd
Ronan Argyle – Cube
Olo Dudley – JJ Doe
Ada Yorke – Ypnosi
Vanjathar – Fetzen
...
...
Adventurers of Ravenloft.

Katrina Valance - LadyAnnaLee
Everheart – LaQue
Elizra Solakadat – Lady Selune
Fayren Vance - ReedeThe23rd
Ronan Argyle – Cube
Olo Dudley – JJ Doe
Ada Yorke – Ypnosi
Vanjathar – Fetzen
...
...

NPCs of Ravenloft.

The Curse of Strahd Von Zarovich



Under raging storm clouds, A lone figure stands silhouetted against the ancient walls of Castle Ravenloft.

The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.

Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power and of madness. His once handsome face is contorted by a tragedy darker than the night itself.

Rumbling thunder pounds the castle’s spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain.

Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come-all according to his plan. He, the master of Ravenloft, will attend to them.

Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind-or perhaps a lone wolf-fills the midnight air. The master of Raven loft is having guests for dinner. And you are invited.

Adventurers from a foreign land find themselves in Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich, a vampire and wizard.

Using a deck of tarokka cards to predict their future, a fortune-teller named Madam Eva sets them on a dark course that takes them to many corners of Barovia, culminating with a vampire hunt in Castle Ravenloft. Madam Eva's people are called the Vistani. They travel in covered wagons from world to world, luring strangers into Strahd's domain.

Barovia is a land of ghosts, werewolves, and other fell creatures. The wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd's life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd's ancient enemies, not all of them as dead as one might expect.

For the people of Barovia, there is no escape from this harsh. land. The town of Vallaki stands ready to defend itself against the servants of Strahd, but it's far from the sanctuary it purports to be. The village of Krezk lies near the edge of Strahd's domain, its abbey now in the clutches of evil, misguided creatures.

Of all the settlements in Strahd's domain, the village of Barovia is by far the most oppressed. Many of its shops are closed, and the locals have succumbed to despair. It is well known. that Strahd desires the burgomasters’s adopted daughter, Ireena Kolyana. The villagers neither protector nor harm her, lest they incur the vampire’s wrath. Few know that Ireeria bears an uncanny resemblance to Tatyana, Strahd’s dead beloved.

The village of Barovia cowers in the shadow of Castle Ravenloft, Strahd's home and fortress. The castle stands atop a great spire of rock, invincible and ever watchful. Every night, thousands of bats fly out of the castle to feed. It is said that Strahd sometimes flies with them. Barovia will never be safe until the evil in his castle is destroyed.





Setting & Themes


This information is intended to help flesh out the setting and give something to assist when writing posts. Of course, most of this information will not be known by the characters (though they may learn of it during the course of the adventure), but it is rather presented now to assist us.





All the usual RP & Guild rules you’d expect apply. I’m not going to list them. If you have any rule related questions though, do feel free to ask.

If you have any questions regarding anything please do ask. I can also provide more information regarding the setting or your starting options should anyone desire.

Post frequency, I’d like to aim for a minimum of weekly, but we’ll see how everything goes. I do intend this however to run the full course, and hopefully you’ll want to as well.

Disclaimer: I intend to take control of those who disappear and make them my little NPC plot playthings. Refunds will be on a case by case basis. Joking aside, all I require is communication, life and things - otherwise see above.

@Lauder

Not at all, join the party.

At this stage I’m more than happy with the level of interest received, so will be looking to move to the OOC in the next day or so.
Thanks for the above interest guys n gals.

I will move things onto an OOC in the next day or so. Still room for more at this stage if anyone is interested.

@Kal

Aha, well hopefully this will scratch that itch. I’ve played and run many D&D campaigns, but my fondest experiences were as a player in The Curse of Strahd. So I’m hoping to capture that and make it a good one.
Morning all.

@Lady Selune

Forge cleric yus. I’m still in the air in my head a little over the exact magic level we’ll land on. But either way would fit very well into the setting.

@LadyAnnaLee
Thank you for your understanding. Based on that I’m fairly confident we’ll find a place we’re both happy with. I suppose at this stage we’ll see how much interest we get and go from there.
@Lady Selune

You are more than welcome.

Having thought a little on magic, I think I’ll be setting this out in a lower magic setting than traditional d&d. I don’t want things to get all complicated and making magic a rarer and more elusive mistress would work well in the setting.

@LadyAnnaLee That in mind you could remake Maggie in the sense of a much more muted ‘magical’ power, possibly add in a little combat ability of sorts. Maybe more of a trickster kinda vibe?
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