"Because you don't have what it takes to pay the price for that choice."
B A S I C S
HERO NAME
Malefique
REAL NAME
Leia Jacquelene Chevalier
LOOK
- Woman
- White
- Steely eyes
- Adaptive clothing
- Adaptive costume
M O V E S
ABILITIES
- Vitality absorption
- Body transmutation
- Memory manipulation
TEAM MOVES
- When you share a triumphant celebration with someone, give them Influence over you and spend 1 Team from the pool to clear one box on your Doom Track.
- When you share a vulnerability or weakness with someone, give them Influence over you and ask if they honestly think there's hope for you. If they say yes, mark Potential or clear one box of your Doom Track. If they say no, mark a Condition or mark your Doom Track.
OTHER MOVES
- TBA
MOMENT OF TRUTH
The only thing stopping you from unleashing the full extent of your power is your fear of your own doom, always looming over your shoulder. But right here? Right now? You don't care. You'll let it loose and do impossible things. Do anything. But mark a Doomsign after you're finished.
LABELS
- Freak: +1
- Danger: +1
- Savior: +1
- Superior: 0
- Mundane: 0
CONDITIONS
- Afraid (-2 to directly engage)
- Angry (-2 to comfort or support or pierce the mask)
- Guilty (-2 to provoke someone or assess the situation)
- Insecure (-2 to stand in defense or reject what others say)
- Hopeless (-2 to unleash your powers)
POTENTIAL
0 / 5
(Every time you roll a miss on a move, mark Potential.)
(Every time you roll a miss on a move, mark Potential.)
ADVANCEMENT
- Take a move from another playbook (3)
- Someone permanently loses Influence over you; add +1 to a Label
- Rearrange your Labels as you choose, and add +1 to a Label
- Unlock your Moment of Truth
- Clear a Doomsign; you lose access to that move for now
- Get burn and three flares (from the Nova's playbook)
- Unlock your Moment of Truth after you've used it once
- Confront your doom on your terms; if you survive, change playbooks
- Take an adult move (2)
- Lock a Label, and add +1 to a Label of your choice
- Become a paragon of the city for however long you have left
DOOM
You're doomed. Your powers may be killing you, or you may represent some horrible fate waiting to spill out and break upon the earth. But one way or another, you're doomed.
- Overexertion
- Injuring innocents
DOOM TRACK
0 / 5
(When your Doom Track fills, clear it and take one of your Doomsigns.)
(When your Doom Track fills, clear it and take one of your Doomsigns.)
DOOMSIGNS
- Dark Visions
Mark your Doom Track to have a vision about the situation at hand. After the vision, ask the GM a question; they will answer it honestly.
- Infinite Powers
Mark your Doom Track to use an ability from any playbook, one time.
- Portal
Mark your Doom Track to appear in a scene with anyone you want.
- Burning Bright
Mark your Doom Track to ignore one of the GM's stated requirements when you call upon the deeper nature of your powers in your sanctuary.
- Bolstered
Mark your Doom Track to use an Adult Move one time.
- Your doom arrives; confront it and perish.
B I O G R A P H Y
NEMESIS
You have a nemesis, an epic and powerful enemy representing and embodying your doom. It's going to take everything you have to take them down in the time you have left. Who is your nemesis?
Viviane Zara Chevalier (mother)
(At the end of every session, answer the question: Did you make progress on defeating your nemesis? If the answer is yes, mark Potential. If the answer is no, mark your Doom Track.)
Viviane Zara Chevalier (mother)
(At the end of every session, answer the question: Did you make progress on defeating your nemesis? If the answer is yes, mark Potential. If the answer is no, mark your Doom Track.)
SANCTUARY
- Aide: Noah
- Library of valuable tomes
- Scattering of ancient relics
- Draws dangerous attention
- Tied intricately to your doom
- First, you must...
- You'll need help from...
- You and your team will risk danger from...
- The best you can do is a lesser version, unreliable and limited
- You'll need to mark one box on your Doom Track
- You'll have to obtain...
BACKSTORY
- When did you first learn of your doom?
A past Leia never wants to remember, but the horror serves as a grim reminder to put herself at a distance from the people she loved. Her first kiss with a boy she had a crush on for some time turned into a nightmare when it became a kiss to death - literally.
- Where did you get your sanctuary?
An old abandoned house hidden deep within the woods. Leia stumbled across it by chance when she was running away upon the discovery of her doom. It took quite some time to fix the house and move her possessions, but now it's the only place she can feel at ease, far away from the noises around her.
- Why do you oppose your nemesis?
Her mother, Viviane, sees her own daughter as nothing more than a Dark Magic tool powerful enough to put the world at her mercy. Leia resents her mother for her cursed birthright, and no way she'd want to succumb to the cruel destiny the wretched hag has laid out for her.
- Who, outside of the team, is crucial to defeating your nemesis?
Her aide, Noah. Leia saved the poor boy from losing himself wandering into his death on the gritty American street, and is the only one outside of the team who showers her with light and warmth in her doomed destiny.
- Why does the team matter to you?
Other than Noah, the Team is her other savior to her doomed life. Leia knows she can't fight her mother alone - she'd definitely need help from her teammates to save the world from whatever the evil hag plans to do. But more importantly, she's grateful how the Team accepted her for who she is, even if her very existence is to bring destruction, nothing to sell the heroism the rest of them strive to do. (She's also working hard to help them realize their goals - the only way she can repay their kindness.)
- When our team first came together... we paid a high cost for victory. What was it?
TBD.
RELATIONSHIPS
- You told ________ all about your doom and the danger you're in.
- You'd love to kiss ________ before your doom comes.
INFLUENCE
These people matter for what you need to do. Give Influence to two of your teammates.
- TBC
- TBC
UPDATES
- 170903 | Completed except Relationships and Influences