Avatar of TTNoobs
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
  • Posts: 127 (0.04 / day)
  • VMs: 0
  • Username history
    1. TTNoobs 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

The primary interest check can be found here!Please feel free to reply to that thread also. This is an ADVANCED RP, so be prepared for lengthy and detailed post.


The Elder Scrolls: Colony at Septimia




Introduction:


It is the 1st of Morning Star, 3E 289, and with the sun dawns the inaugural year of "The Province of Akavir". Unerring and vainglorious,the young Emperor, Uriel V, has plied the talents of his rule into the construction of a vast invasion fleet, dubbed "The Far East" and manned by some seven of Tamriel's battle-hardened legions. Having bloodied it Esroniet and the smattering of isles that dwindle, spine-like,from Tamriel's north coast, The Emperor personally delivered his armada to where no recorded Tamrielic soul had ever tread, to the heartland of that timeless plague of invaders; Akavir.

Landing, the Emperor quickly drove his army up the coast, and in the wake of he and his ferocious legions of battlemages, sword-singers and nordic-screamers, the locals meekly scattered into the trees. With the vast fear his expedition seemed to command, the Emperor was able to hollow out a ready-walled and fertile city, Ionith, seated at a fulcrum point of crucial rivers and life-giving flood-plains. It was here that he named his capital, garrisoned his troops, and prepared to choke out the natives who had so often plundered his Empire, only to retreat to their abundantly fertile, bejewelled homeland, and to here would flock droves of Tamriel's destitute and hopeless, eager for the prosperity such untapped and freely-offered land can grant.

Yet, just a short barge-trip upriver, another settlement has sprung. Obscured beneath the seasonal monsoons, whose rains slop across the terraced fields and mist up once more in haze against the still sun-draped soil, shivers the town of Septimia, defined only by a muddy palisade and the frothing-green ocean that laps and then hammers the coast at erratic intervals. It was here that the Emperor first flirted with a provincial capital, before his intemperate urges drove him to the more contentious ground to the east. Needing the security of a port, however, and acknowledging the susceptibility of the settlement to river-raids and coastal-reavers, necessitated a commanding Imperial presence.

Titus IV Alorius, descendent of Tiber Septim's great general and pacifier of the feuding kingdoms of the High Rock region, commands the city as its governor. Quietly displeased by the Emperor's flippancy, Titus seeks to forge a cultured, strong and lasting settlement. To do this, Alorius has sold of the remnants of his estates in Colovia, and used the funds to offer financial incentive to the more enterprising, though, perhaps, not as prosperous, of Tamriel's citizenry. Having dispatched messengers to each of the nine provinces, lobbying for colonists, Alorius hopes to make this settlement his magnum opus - far greater what he might have achieved among the stones of Colovia.

The Premise:


Thank you for taking the time to read thus-far, I very much appreciate it.

Colony at Septimia is, as its name suggests, a RP centred around the ill-fated Septimia colony founded by Uriel Septim V in the 3E on the continent of Akavir. Our characters will be colonists who have taken up the bursaries offered by the city's governor, Titus IV Alorius - perhaps simple tradespeople and farmers, perhaps guards or mercenaries, perhaps skilled workers, potters, alchemists, tavern owners and bards. Anything that a budding young town might have need of - our characters will have to fulfil those roles. This is a port city, and as such, trade will be of great import as well.

The format will be that of a "slice-of-life" RP, focusing on the day-to-day running of the town, the threats from the environment (this is Akavir, both the wildlife and the natives are aliens to us, and potentially hostile at that), and the politics of malcontent that often crop-up in community. There will, of course, be larger events, those that know the lore will be aware that the city is eventually destroyed by the Akaviri (although we might not follow this path) - this is a frontier and dangerous society, and the kinds of people that take up the offer of joining the conoly will be aware of this. They may be redeemed convicts purchased from prison, they may be economically, politically or religiously ostracised (think Puritans from our world), or they may simply be greedy - but something must motivate these people to take the perhaps thousand-mile journey, and to forgo the prospect of ever seeing Tamriel again.

Characters will, by and large, have lead fairly ordinary lives up until their departure - this is their big adventure. Of course storied warriors will be welcomed, but not every character can have been present at every fulcrum point available in our timeline.

Here is a list of roles I think our characters need to fill. If you would like to join, please consider using one of these archetypes:

Commander of the Guard:
Gondola-Diver: (To ferry supplies to the Emperor at Ionith)
Trading Post Operator/General Store Owner:(Perhaps an East Empire Company representative?)
Innkeeper:
Farmer:(The Environment is similar to what you might find in Cambodia and Vietnam - rice is the staple crop and fields are sodden and rain-drenched)
Lumberjack and Mill-owner
Baker:
Adventurer:
Discharged Soldier:
Alchemist:
Priest (Perhaps one with unorthodox beliefs, such as an Alessian Order adherent)

Concept Images for Enviornment:


Map of Akavir, with Septimia and Ionith:


Monsoon Weather in Akaviri Enviornment:


Trading Post/River Fort Defences:



Rules and Requirements:


Whilst I understand most people come here to have fun, I will expecting a relatively high standard of punctuation and grammar than that which floats about this section of the forums. None of us are professional writers, but it would be nice to see some care taken over the wording of sentences and the creation of images. I don't expect people to write in more than one draft (I don't) - but don't post one paragraph from your phone in a train station.

I also suggest you read through this to familiarise yourself with the setting

Anyway, thank you, and I do hope there is interest :)
Hello. Things do tend to move slowly around here in the genres you highlight, although they are paradoxically the most popular. I've put out an interest check for an RP set in the TES universe, if that ticks the boxes. Here's a link:

roleplayerguild.com/topics/139871-the-..

I hope you find something that piques your interest :)
I have an idea for this, a gondola trader who uses his job as a spy/information-gatherer.


Excellent, I look forward to reading your CS ;)
I can dig it.


Great - I'll be looking for around 3 more players in order to get us off the ground.If you want to start working on a CS, you can use this template:

NAME:
RACE:
AGE:
OCCUPATION:
APPERANCE: (Must be written)
PERSONALITY:
BACKSTORY:
REASON FOR LEAVING TAMRIEL:
The Elder Scrolls: Colony at Septimia




Introduction:


It is the 1st of Morning Star, 3E 289, and with the sun dawns the inaugural year of "The Province of Akavir". Unerring and vainglorious,the young Emperor, Uriel V, has plied the talents of his rule into the construction of a vast invasion fleet, dubbed "The Far East" and manned by some seven of Tamriel's battle-hardened legions. Having bloodied it Esroniet and the smattering of isles that dwindle, spine-like,from Tamriel's north coast, The Emperor personally delivered his armada to where no recorded Tamrielic soul had ever tread, to the heartland of that timeless plague of invaders; Akavir.

Landing, the Emperor quickly drove his army up the coast, and in the wake of he and his ferocious legions of battlemages, sword-singers and nordic-screamers, the locals meekly scattered into the trees. With the vast fear his expedition seemed to command, the Emperor was able to hollow out a ready-walled and fertile city, Ionith, seated at a fulcrum point of crucial rivers and life-giving flood-plains. It was here that he named his capital, garrisoned his troops, and prepared to choke out the natives who had so often plundered his Empire, only to retreat to their abundantly fertile, bejewelled homeland, and to here would flock droves of Tamriel's destitute and hopeless, eager for the prosperity such untapped and freely-offered land can grant.

Yet, just a short barge-trip upriver, another settlement has sprung. Obscured beneath the seasonal monsoons, whose rains slop across the terraced fields and mist up once more in haze against the still sun-draped soil, shivers the town of Septimia, defined only by a muddy palisade and the frothing-green ocean that laps and then hammers the coast at erratic intervals. It was here that the Emperor first flirted with a provincial capital, before his intemperate urges drove him to the more contentious ground to the east. Needing the security of a port, however, and acknowledging the susceptibility of the settlement to river-raids and coastal-reavers, necessitated a commanding Imperial presence.

Titus IV Alorius, descendent of Tiber Septim's great general and pacifier of the feuding kingdoms of the High Rock region, commands the city as its governor. Quietly displeased by the Emperor's flippancy, Titus seeks to forge a cultured, strong and lasting settlement. To do this, Alorius has sold of the remnants of his estates in Colovia, and used the funds to offer financial incentive to the more enterprising, though, perhaps, not as prosperous, of Tamriel's citizenry. Having dispatched messengers to each of the nine provinces, lobbying for colonists, Alorius hopes to make this settlement his magnum opus - far greater what he might have achieved among the stones of Colovia.

The Premise:


Thank you for taking the time to read thus-far, I very much appreciate it.

Colony at Septimia is, as its name suggests, a RP centred around the ill-fated Septimia colony founded by Uriel Septim V in the 3E on the continent of Akavir. Our characters will be colonists who have taken up the bursaries offered by the city's governor, Titus IV Alorius - perhaps simple tradespeople and farmers, perhaps guards or mercenaries, perhaps skilled workers, potters, alchemists, tavern owners and bards. Anything that a budding young town might have need of - our characters will have to fulfil those roles. This is a port city, and as such, trade will be of great import as well.

The format will be that of a "slice-of-life" RP, focusing on the day-to-day running of the town, the threats from the environment (this is Akavir, both the wildlife and the natives are aliens to us, and potentially hostile at that), and the politics of malcontent that often crop-up in community. There will, of course, be larger events, those that know the lore will be aware that the city is eventually destroyed by the Akaviri (although we might not follow this path) - this is a frontier and dangerous society, and the kinds of people that take up the offer of joining the conoly will be aware of this. They may be redeemed convicts purchased from prison, they may be economically, politically or religiously ostracised (think Puritans from our world), or they may simply be greedy - but something must motivate these people to take the perhaps thousand-mile journey, and to forgo the prospect of ever seeing Tamriel again.

Characters will, by and large, have lead fairly ordinary lives up until their departure - this is their big adventure. Of course storied warriors will be welcomed, but not every character can have been present at every fulcrum point available in our timeline.

Here is a list of roles I think our characters need to fill. If you would like to join, please consider using one of these archetypes:

Commander of the Guard:
Gondola-Diver: (To ferry supplies to the Emperor at Ionith)
Trading Post Operator/General Store Owner:(Perhaps an East Empire Company representative?)
Innkeeper:
Farmer:(The Environment is similar to what you might find in Cambodia and Vietnam - rice is the staple crop and fields are sodden and rain-drenched)
Lumberjack and Mill-owner
Baker:
Adventurer:
Discharged Soldier:
Alchemist:
Priest (Perhaps one with unorthodox beliefs, such as an Alessian Order adherent)

Concept Images for Enviornment:


Map of Akavir, with Septimia and Ionith:


Monsoon Weather in Akaviri Enviornment:


Trading Post/River Fort Defences:



Rules and Requirements:


Whilst I understand most people come here to have fun, I will expecting a relatively high standard of punctuation and grammar than that which floats about this section of the forums. None of us are professional writers, but it would be nice to see some care taken over the wording of sentences and the creation of images. I don't expect people to write in more than one draft (I don't) - but don't post one paragraph from your phone in a train station.

I also suggest you read through this to familiarise yourself with the setting

Anyway, thank you, and I do hope there is interest :)

Preface: I broached this idea roughly 9 months ago, and it seemed to gain some little traction. I'm hoping this reboot will spark a greater response


NOVA ROMA - THE LEGION'S VEGAS


Introduction:


War, war never changes...

There was once a tale, ancient, even to the old world, told of a great being named Prometheus. Taking pitty on man, he stole fire from the heavens, his gift to a shivering, helpless creature, stumbling, frozen in the dark, sequestered among the littered bones of long dead ancestors who had been birthed and returned to dust, too afraid to reach from the cradle to a gloomy world Prometheus felt they ought to see.

Was he wrong?

With fire, resplendent and scorching, both, many descendants of that one enlightened soul were filled with a feral awe, a love for a world indifferent from them, independent and mechanical, a need for they, those that could comprehend and contrive, to belong to nature, to understand its secrets. This hunger to know a world illuminated by the torch lead many to straddle seas they had once fled, to pierce the sky they'd once thought endless and find a vacuous expanse, an eternal void into which they could forever flee the darkness of that cavernous, rocky cradle. The light of the fire illuminated what was best in man, too.

But what fire illuminates, it also raises to the ground. And if fire's light brought out man's inquisitive spirit, then fire's heat gave spark to kindling laid long before warhead met missile, and atomic fire ensnared the earth.

Millennia before the Great War, one tribe among the fractured millions humanity had banded into, understood this. To history, they were the Romans. They, above all other, encompassed the duality of the torch. With its light they built great wonders, exorbitant highways ran high above the ground they'd long graduated from, ferrying whole rivers of untainted water to their always quenched citizens. Drains sucked waste from their immaculate roads, and the people breathed the good air that the fire's promise finally birthed. But all this came at a cost. With fire's heat, Rome razed whole cities to the ground, cornered the tribes that had once peacefully encircled them, and carted them off in chains, branded with scalding metal, to be absorbed into the monolith - Rome's machine.

Rome was the solution to a problem the world burned before it could discover. At least, that is what the new Caesar believes. The world might not have died, had Rome, the torch-bearer, been allowed to succeed in its quest, to remake the world in its image, and its image alone. Nations, like the tribes Rome once obliterated, scrapped over resources each citizen believed it was their duty to hoard for their own motherland. That was the kindling, and when the heat of the fire man had been stacking for centuries became too great, the kindling took the spark, and the world was cleansed.

Caesar will not allow this to happen again.

It has now been three months since Hoover Dam was won by his Legion. Flags and crucifixes both line the tattered stilts of the highways leading up to New Vegas, his new Rome. And like the old world should have learned, all inside must be remade in the Legion's image, or be cut out at the root...

Because war, war never changes....


What is this RP?


Nova Roma - The Legion's Vegas is a settlement RP based on the 2010 video game Fallout New Vegas, in which participants will take up roles as members of the new society growing up around New Vegas after its conquest by the Legion.

The Legion, for those of you interested by my intro but unfamiliar with Fallout (which would be a surprise), is a post apocalyptic society, created by Edward Sallow, one of the few remaining scholars, modelled aesthetically on Ancient Rome, which follows the philosophies of Utilitarianism, and, in effect, National Socialism (which I detest, just in case anyone was wondering). It follows the latter, partly out of Sallow's, who now styles himself as Caesar, egotism causing him to create a cult of personality around himself, and partly because Sallow believes National identities, or tribal identities as they have regressed to in post nuclear Nevada, where the game is set (duh, it's got Vegas in the title), and their inevitable conflict, is what lead to nuclear war (which is pretty sound logic). Therefore, he intends to replace the tribal identities, and the only national identity left in the wasteland, the (New) Californian Republic, with a monolithic culture based on Rome and lead by him.

In this RP, he has won the central conflict of the video game Fallout New Vegas, the battle of Hoover Dam, and now possesses both the ruins of New Vegas, and the dam as a source of power. It will be your job, as a potential participant, to take on the role of a member of this society, either helping or hindering its progress.

We will be following the Settlement Roleplay structure. You can make your character a humble slave, forced to participate in the many building projects that will be going on around town. You could play as a merchant (of slaves, if you want), either a member of the legion, or one of the few independents. You could play as a lifer in the legion (they absorb tribes, and raise the young as combatants) or a new recruit. You could play as a displaced citizen, or anything you can imagine, within reason.

Rules/requirements:


These forums already give pretty good guidelines as to what to expect. I have put this in the casual section because I want it tobe laid back and fun. I don't care how often you post, however, I do ask that when you do, you try to keep your writing neat, well formatted, easy to follow, and longer than one paragraph, unless engaged in conversation with another player. I don't quality control the RP - so don't be shy if you're self conscious about your writing (we all are, and you're probably pretty good), just have fun.

However, since this RP is about a monolith culture, try to avoid putting things like "social recluse", "nervous", "introverted" etc. in your CS personality section, if you're playing a legion character. These personality traits would be weeded out. I'm not saying you can't play a damaged character (they're all probably pretty f***ed up anyway), but they shouldn't openly display it, nor should things like social acceptance be primary motivation. This is a cliché I've seen in RPing, but if it's unique to my experiences, sorry for the ranty addendum.

Character Sheet Template:




Legion Hierarchy/ Structure:


This should help give you some ideas as to where to position your character.



List of locations in New Vegas:



List of accepted CS's:




<Snipped quote by TTNoobs>

The way Nathan and Harriet reply is up to me, but what anyone else says or does to them is not. Think of it like a traditional tabletop experience, with an emphasis on character voice. I deliberately threw us in at the deep end, because so many of these games seem to die on the build up to their first big event.

You're welcome to be part of the initial expedition, or we can pick you up on the way if you like. 'Tis up to you. If you'd like to be found further down the line then I can PM the details of what I have planned, so you can better fit your character into one of the scenarios ahead, but bare in mind this is all susceptible to change, depending on the decisions the players make.


Yes, but people don't generally have group conversations where 5 people bombard the others with questions before they've had a chance to reply. People tend to pick up on what others have said.

Double post, sorry
@Kingfisher Ima slowly building up a post :3 it's extremely hard to be very active in it though :3 given how the entire party had been hiding in the even that transpired:3 I will write a decent post!!!! Or I will fall asleep trying!


Second that.

@Kingfisher What is it you'd like our characters to be doing? I had been under the impression that we were going to have some sort of meet-up prior to visiting the town, to establish why we'd joined your expedition, but, since we've jumped in at the deep end, are we all expected to be with your character immediately? Since the reply to the question you've asked and subsequent discussion is probably for you to determine, there's scant little we can do aside from describing the scenery or artificially recounting why we're with you, which just reads more like exposition. Is it an option to have my character a ways of, and join a few posts in the future, since it would give me more means to get the ball rolling.
<Snipped quote by Kingfisher>

I've not lost interest just if it was easier. I'm going with a more grease monkey style character. Think of it while other people can program the robots my char will be able to keep the mechanical parts going.

<Snipped quote by vietmyke>



>UNITES THE CLANS
>GETS THEM ALL DRUNK
>GETS READY FOR WAR


Oh...oh dear...

And so the adventure begins!

Off into the haze of the wasteland, we go...

youtube.com/watch?v=TnbPGqEqTIQ


Awesome! Is the current group size we have now (in terms of distinct users, not characters) what you were aiming for, or are we going to try and stay around the starting area to wait for more people?

EDIT: Scratch that, were we not going to do a meet-up prior to this expedition to establish why our characters might want to come with you? What kind of pace do you envisage for this RP? WIll we get a lot of time to talk?
© 2007-2024
BBCode Cheatsheet