Welp, then if the GM is ok with the fruit, I'll fix it to include what was talked about and leave it at that.
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I would also add that you cannot change mass or energy of an object and they must be the same type of item. For example, metal to metal. Stone to stone. Liquid to liquid. You still cannot manipulate seawater. And you cannot manipulate anything organic. So no wood warping or anything like that.
You also need to set a finite limit of how much mass you can do at a single time.
It does seem like it still might be very open ended, and solve problems in a way that just makes for a boring RP.
Like... you might find yourself asking the question 'Why doesn't he just do XXX'? Like right now I can think of... transmute something into a new, unsunken boat, take that boat out to the marine ship and transmute it into sugar, make himself an impenetrable shield in combat etc.
I'd suggest including at the very least a size limitation (I.e. can only turn a pebble into something pebble sized), and that it only produces things he can picture in his mind, and so if he tries to make something too big, too complicated, or is just distracted then it's going to come out warped or broken.
Either that or go full Full Metal Alchemist and have it work on equivalent exchange.
@Vec
What do you mean by turn anything into anything? That is far to open ended. We also already have someone with the "mix mix fruit" that has the alchemy kind of feel too it that allows them to mix anything non-living. Also, a bounty of 20mil is gonna be a bit much for starting out.
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I'd say we're still accepting.