Probably, though if the kobold looks clearly terrified and not a threat, and the others aren't giving any indication that they'd want it dead, he might shoot after it - but purposefully miss anyhow.
New or Been in Training Been in Training, though only for a few months
Other Born as the third son to a renowned noble house, Efraim spent his youth breaking every rule he could. Being the third in line as far as heirship went, with two younger siblings to occupy his parents and servants, he very much felt like the middle child; not paid much attention to, in the good or the bad. That was, until illness claimed both his elder brothers, and the burden of inheritance and politics was suddenly thrust upon his shoulders.
To his credit, he did very much try to grow accustomed to his new role. He attended every briefing, every ball, and met every potential suitress his parents picked out for him. But though he could play the part of a proper noble well enough to fool most everyone, he never could get accustomed to the sheer weight of responsibility. It felt debilitating. And so, he devised a plan of escape. Efraim had once seen a dragon as a young boy, and been mesmerized by its beauty. His uncle was a famed rider, as well. As such, he argued that he would very much like to go and learn to be a rider himself - after all, that way he'd be better suited to protect his family, lands and kingdom. His parents agreed eventually, and Efraim travelled all the way to the Keep, while his younger brother was left to take care of political matters until his return.
And hopefully thereafter, if Efraim had any say in the matter.
Efraim has some affinity for magic, though he's unaware of it himself - he would need some teaching to be able to realize it.
Incandescence
Class of Dragon Light
Gender of Dragon Female
Strengths - Perhaps owing, in part, to her multiple sets of wings, Incandescence is incredibly nimble and capable of many aerial maneuvers others could only dream of. She can twist her body as if a snake, and her wings allow her to make sharp turns with little delay. - Though her scales are naturally a light pinkish hue, she is able to reflect light off of them - thus being able to appear as a different colour, or even slightly alter her appearance to look bigger, smaller, or even a different type of dragon - though only momentarily. - Like some other light dragons, she can also turn completely invisible. - She can fire plasma blasts and white flames, and also radiate similar plasma energy from her whole body. This can be used to relay signals, light the way in poor visibility and also blind an opponent, thus making it even less likely to land a proper blow.
Weaknesses - Incandescence is a proud creature, fearing nothing and bowing to none. A dangerous flaw in the midst of combat, where teamwork and cunning are often necessary talents. - In addition to the above, though Incandescence can talk telepathically with her rider as every other, for now, she has chosen not to. - Due to her impressive evasive prowess, Incandescence is not used to taking hits. As such, her pain tolerance is quite low, and she's more likely to withdraw from battle after injuries that wouldn't necessarily bother some other dragons. - When she isn't actively trying to hide herself with invisibility, Incandescence makes for a large, colourful target. A nimble one capable of dodging, yes, but there is always a danger of an attack she did not see coming. - She has poor vision in darkness, and must keep radiating light or blasting out flames in rapid succession to light up her way if caught in poor lighting.
Other Incandescence very much acts like a dragon version of a spoiled noble lady - pompous, prideful and expecting due respect when addressed. How and why she chose Efraim - or anyone at all - is anyone's guess.
Ardour is contemplating life and every decision that led him down this dungeon with these people.
He's also probably thinking of Stunning Striking the horse since it's headed his way. He could dodge, but then the cursed thing would disappear into the depths of the dungeon with a part of their supplies.
I think Caw will feel bad for missing, so he might try another shot. If anyone else wants to beat him to the punch though, feel free! His turn is last, anyhow.
Duncan was never good at sitting idle. He got anxious enough having to sit on the bench during practice - being unable to help Pebs as she painstakingly fished for the mysterious key was practically unbearable. He felt useless and annoyed, pacing back and forth behind her until he realized it probably just made things worse. So, instead, he walked some distance from her and did what he'd meant to for ages now; he lit a cigarette. It brought him some comfort, if only momentarily.
He didn't know how long it took her to get the key exactly, but it sure felt like five days. Not that Duncan blamed her for it; she'd done a much better job than he would've. He'd ran out of patience midway through and ended up snapping the wires or something. Hell, even Pebs, as calm a person as Duncan had pegged her as so far, seemed frustrated by the time she finally held up the key in victory.
Duncan threw the butt of his cigarette onto the floor and put it out with his foot in favor of turning towards her.
"Well damn, look at that. You actually did it. Gotta admit, had my doubts for a bit there." Duncan pocketed the key as she pushed it onto him, watching as she walked up to the rest of the assorted objects they'd found. His tone more serious, he called out towards her turned back: "Seriously though - great job."
He fished out the screwdriver and walked over when prompted to do so, his uplifted mood contrasted by her annoyed one. "Aye aye m'am, one screwed-shut truck, comin' right up."
As he worked on the task in question, he glanced at the paper. "Don't think we need that, nah. We got enough shit to carry as is. Aaaand-- there we go." Duncan slid the truck back over for Pebs to stuff into her bag, then started towards the door. He waited for her to catch up, then nodded.
"Ready? It was dark as hell on the other side from what I saw, so get your phone ready. And stay close."
He drew in a breath, then, invigorated by the successful key acquisition, the promise of escape and the sweet, sweet caress of nicotine from earlier, yanked the door open. He held his phone in one hand to provide light, with the screwdriver held at ready in the other - as if as a makeshift weapon, should there come a need.
Hopefully, there wouldn't come a need.
With long, confident steps, Duncan walked into the room beyond, looking around for anything eye-catching - like furniture, a light switch, or a surprise prank filming crew. Especially the latter one.
A lot happened in very short a time, and Caw found himself struggling to keep up with it all. He saw frost dance in his peripheral vision in the wake of Vaal's spell, and he saw Rhayela caught in combat with two kobolds - both of which met their ends soon thereafter. Magdar had reached them, he noticed; his cry was unmistakable, and the wide swing of his hammer even more so. But though Caw saw it all happen, he never did manage to react to any of it; by the time he'd processed what was happening, something else already demanded his attention.
He'd taken part in his fair share of quarrels during his time on the streets to be sure, but nothing quite like this. Not in a burning city with a dragon roaring above. Not with innocent parties caught in the crossfire. Not with a friend in danger. It was all very overwhelming for the young kenku, and he felt himself useless for it.
Then he saw it; one last kobold left standing, sling in hand. This was his chance.
Caw reached for another arrow, trying to will his hands not to shake; not from fear, not from hesitance, not from any other emotion that threatened to cloud his mind. He took aim, trying to find an angle similar to his previous shot. But... was it right to kill the last kobold, when it probably wasn't a threat on its own? He'd heard they were evil creatures, and yet though Vaal was strange at times, he didn't seem evil.
He released the arrow.
Whether it was right or wrong to kill the lone kobold, the burden was off Caw's shoulders now; his arrow whizzed past its head harmlessly. His hands had shaken after all.
Caw fires an arrow at Kobold G, missing it with an [8].
Or, "What do you mean you're 0/3, we're two minutes into the game!?"
Name:
Jae-won "Jace" Park
Age:
20
Gender:
Male
Occupation:
College student, aspiring pro-gamer
Champion:
Evelynn
Abilities:
After not taking or dealing damage for a short while, Jae-won turns invisible. He can be detected if he attacks, takes damage, or walks within five feet of someone. If he's at low health while in Demon Shade, he will also start to regenerate health at a rapid rate.
With a flourish, Jae-won throws a dart that deals damage on hit. From there onwards, his next three attacks deal extra damage. Subsequent three casts have him launch rows of spikes that prioritize Jae-won's target and cost no prana.
At cast, Jae-won marks a target. If he attacks or otherwise touches the target right afterwards, he slows their movement. If he waits for a few seconds before doing so, he charms them instead. If he triggers either effect, the prana used for Allure will be refunded.
Jae-won produces two ethereal lashers that strike at an enemy. If he was in Demon Shade during or between casts, he pulls himself to his target and deals increased damage. In either case, he gains a small burst of movement speed after the attack.
For an instant, Jae-won's visage is replaced by that of Evelynn's true form. All those that are close enough to witness the horrifying sight take damage - and those that are at a very low health are executed. Jae-won is untargetable for the duration of this, and is flung backwards afterward.
Appearance:
Jae-won is diminutive in both posture and presence, easily blending into any given crowd - just the way he likes it. He stands at 5'6'' with a petite build and somewhat boyish facial features, making him look even younger than he really is. He has thick black hair; messy when he's alone, desperately combed to submission whenever he's forced to step outside. His eyes are dark brown, hidden behind the frames of large glasses. Round ones, unlike the ones in the picture. He has traces of past, teenage blemishes on his face, but he's rather apt at hiding them if need be. On most days, he doesn't bother.
Jae-won can often be found with a plain white face-mask on, even when he isn't sick. Preferably one that smells pleasant. The obscurity the mask brings is comforting, and the scent soothing. When it comes to clothes, his can best be described as "safe"; nothing too striking in terms of design or colour. You probably won't remember whatever he had on at any given time. At home, hoodies are his life. He owns so many animal hoodies that he could fill up an entire zoo with them.
Personality:
It's quite difficult to get to know Jae-won - or the real him, anyway. First impressions tend to peg him as shy, reserved and polite, always the one to avoid conflict and never utter a controversial word. That is, if you manage to get a word out of him at all; if given the choice, he much prefers to observe and go with the flow rather than speak up. However, unlike many might think, that isn't due to lack of opinions or things to say - it's simply for the sake of avoiding undue conflict. Jae-won would much rather get along than fight, which is why it's difficult to get a glimpse of the unfiltered version of him. Underneath his practiced calm, Jae-won is surprisingly short-tempered, and his thoughts are quite a bit ruder than the words that do leave his mouth. The same can be observed in-game: in chat, Jae-won is the most rational player imaginable, keeping calm and shotcalling no matter the circumstance. But oh, if only you knew the rage going on in his room...
It comes as no surprise that an awkward gamer like Jae-won is somewhat of a loner. Not because he would dislike the idea of friendship, but rather because he isn't very socially adept and doesn't really know how to make friends. Part of him fears that if he were to ever grow close to someone, they would eventually find out that he isn't as proper or polite as he seems to be - and fears their reaction. He hates letting people down, particularly those he cares for, and can be quite selfless when trying to help them. He is, however, quite critical - and while that is mostly towards himself, it goes to a lesser extent towards others as well.
All his awkwardness is further amplified whenever he deals with the opposite sex, to a point that even his carefully crafted calmness shows cracks here and there. As such, he'd rather just say nothing at all and hope his aloof demeanor gets considered 'cool'. It never does.
Short Biography:
Jae-won was born in Icheon, South Korea, where he spent the first ten years of his life. At the cusp of his eleventh birthday, his parents moved to Toronto, Canada, for his father's work - a prospect which, while exciting at first, turned out a source of anxiety for Jae-won soon enough. Always a shy kid, he turned even more a recluse when thrust into a new country with new people, customs and language. And while he learnt the latter fast enough, he never did grow fully accustomed to the former. It certainly didn't help that despite the big change, his parents' expectations hardly changed. They still expected him to be the top of his class and retain his previous academic score. After all, they hoped he'd one day achieve a high paying job like his father and help keep the family's finances steady for years to come. Stressed, desperate and in his teenage years, Jae-won did something he'd considered unthinkable previously: he acted out and rebelled.
That was, until his parents' sudden divorce. Jae-won was not told any details, and he never dared ask. All he knew was that one day, his father no longer came back, and his mother was left with the tough task of raising him alone. Stabbed with a sudden jolt of guilt, Jae-won went back to being the perfect, polite son to the best of his ability, taking on what little jobs he could to help provide for the family. This did come with an unfortunate trade-off, however; his studies suffered. During all this time, League was Jae-won's secret escape, a way to let out steam and forget all his stress and responsibilities for a while.
Upon graduating high school, Jae-won focused on finding more jobs instead of furthering his education, a decision his mother found regretful - yet could not deny the need for. At least, until two years ago, she found a new love. He wasn't as well-off as Jae-won's father had been, yet he was a nice man and did take financial burden off the rest of the family regardless. Jae-won could not say he felt any particular attachment towards him, but he tolerated him well enough. And while vary of his new sister at first, after a few years spent as siblings, Jae-won has started to somewhat relax around her. He looks up to her determination and fire, she finds him cute, much to his dismay.
With his financial contributions no longer necessary, Jae-won finally applied for college. A little later than most, but later is always better than never, he supposes. He chose a college in Darkwell, where his stepsister attends university. He lives with her temporarily, until he manages to find a place of his own - a wish he hopes gets fulfilled sooner rather than later, as his sister recently got a boyfriend. It's... awkward being the third wheel.
As for his studies, as it has turned out so far, college hasn't been quite as taxing as he'd expected, either, and he now finds himself with a surprising amount of free time compared to a few years ago. He has dedicated all that freetime for League, and has quickly risen the ranks all the way to Challenger. Such success did come with a cost, however; once a game he played for fun, League has now become a prospective job. School and traditional worklife, Jae-won has found, are not things he enjoys or is particularly good at. So if he does want a job that brings in money... perhaps it's time to look elsewhere.
Summary:
Nerd with big dreams and a short temper.
Other:
- Has multiple accounts on both NA and KR servers, since he travels between the two countries often. He has made one in EUW as well, but the high ping has deterred him from playing on it much. His NA and KR ranks fluctuate between Challenger and Grandmaster (depending on whether it's exam season.)
- Mains jungle, with support as his secondary role. Sometimes, when he's grown too frustrated with soloq ADCs, he dabbles into that role as well - mostly on smurf accounts that people don't know are his, since he isn't terribly good at it.
- His favorite junglers are Evelynn and Elise, but he has a fair amount of expertise with many others as well. At one point, he played a lot of Camille in particular.
- With many westerners, Jae-won tends to go by the name "Jace" to ease pronunciation woes. It has nothing to do with the champion called Jayce.
- When nervous, fiddles with whatever is available. Mostly his phone - whether it's turned on or not - but in its absence, pens, hair or sleeves will do.
Ayame is a small girl with a big presence. Though she's been through quite a few trials and tribulations in her young life, her noble heritage runs deep - and it shows in everything she does. She carries herself as if she was trying to impress royalty, with each motion carefully planned for. There's a certain aura to her, one of tranquility and grace, that seems to come effortlessly.
That is, until she opens her mouth. While the words themselves are often formal and polite enough, there's a demanding edge to her tone - and if she doesn't get what she wants, she can get loud, shattering any illusion of tranquility that might've still lingered. When frustrated, her silent, graceful movements become forceful and stiff, and she has been seen to stomp her foot on more than one occasion...
She has long, deep black hair cascading down her back all the way to her thighs, with various decorations included in her hairdo. She likes big, puffy, loose-fitting and comfortable clothes, especially ones made of expensive material in vibrant colours. She adores jewelry as well, and can be often found donning excessive amounts of it. In other words, she--- hardly looks like someone that should be descending down into a monster filled dungeon. Thankfully, she has prepared for the trip a little, opting for a slightly less obtrusive getup. Her skin is well cared for, but has seen little sun; as much is obvious from how easily her pale skin burns.
Height: 5'2'' Weight: A lady should never be asked her weight Eye color: Dark red Hair color: Deep black
Personality:
As said, one would be forgiven for mistaking Ayame to a demure lady that tries her best to go unseen and avoid conflict. For all intents and purposes, that is how her parents tried to raise her - but not quite what became of her. In a word, Ayame is a diva that ultimately strives to ensure her own comfort above everything else. She's greedy, coveting riches that might grant her an "easy life" as she puts it, and gods help whoever tries to get in her way.
She's stubborn yet lazy, wanting things but not really wanting to work for them. When things get hard, she has no problem throwing away her pride and acting like a damsel in distress, even if she were fully capable of solving the situation herself. She dislikes hard labor, particularly if it threatens to get her hands dirty. Why do something herself anyway, if she can have someone else do it in exchange for a few cooing words and a wink? That's just absurd! Of course, if her little ploy doesn't work, she's quick to grow frustrated and let her true, less than pleasant colours show via demands, threats, bribery or simply constant, endless, vehement nagging.
Difficult as it might be to believe, Ayame is not without her good sides, however. For one, though she's not above flattery or manipulation to get what she wants short term, she ultimately doesn't want to retort to lies and deceit to make a living. She's seen how such things affect others, and while she seeks an easy life, she doesn't want to make anyone else's (too) difficult while attaining it. She will, if begrudgingly, work for her keep if the situation calls for it, and will absolutely come to the aid of anyone she sees requiring it. She just... may ask for a favor in return, but such thing is just common courtesy, is it not? She also has a soft spot for anything or anyone cute; children and small animals in particular. Except dogs. Hrr, dogs.
Ayame is also curious, and always willing to learn; particularly through books, her second love, right after jewelry. She's particularly interested in furthering her knowledge on magic, culture and history, and can often be found taking notes in her little book. She might not seem like your usual intellectual, oftentimes acting rashly or coming across as sheltered, but let not appearances deceive you; that's exactly what she wants.
Likes:
✾ jewelry ✾ riches ✾ history ✾ books ✾ compliments ✾ learning ✾ meat ✾ baths ✾ pleasant scents ✾ children
Dislikes:
✘ hard work ✘ dirt ✘ ugly things ✘ stupidity ✘ rain ✘ cold weather ✘ having her tail touched ✘ rude people ✘ thieves ✘ dogs
Hobbies:
‼ reading ‼ napping ‼ collecting shiny things ‼ bossing people around
Background:
Born to a noble family far from Orario, Ayame's early years were spent among riches and luxuries. She was an only child and the apple of her parents' eyes, all her needs taken care of and wishes heeded to. As one would expect, she grew up both sheltered and indolent, never having known the need to work for her keep. And once her parents found out that much like them, she had aptitude for magic, their praises all but doubled. If Ayame wasn't spending her days lazing around or relaxing, she was practicing magic or reading - skills that, while she never deliberately tried to lea, would prove useful years later.
Ayame was still a child when her home was ravaged by thieves, attracted to the family's wealth - or so the story told to her went, anyway. There were rumours that told a different tale; that her parents had earned their riches through fraudulent means, and that it had been their own vile deeds that had finally caught up to them. Whatever the real story, the end result was much the same; Ayame's parents perished and she was whisked away to safety at her uncle's house, far from her family's estate.
The new house she had to settle into was much smaller than the one prior, and the rules weren't quite as lax. For one, there was no such thing as idling around. Everyone that lived under Kotomine's roof had to contribute in some way - a concept that did not sit well with the young renard. Ayame was a turbulent teen and as stubborn as they came, so after a few months spent either bickering or begrudgingly preparing food, she finally gathered her things and bid adieu.
Only, as she would soon find out, she could not outrun the need to work. Without work, she could get no coin - and without coin, she couldn't eat. It was the simplest of concepts, yet it took actually experiencing it for her to fully grasp the absolute nature of it. But once she finally accepted that there was no shortcut to riches, she quickly found out that not having spent a day of her life actually working, she wasn't really... good at anything. She couldn't cook, her hands blistered after the slightest attempt to clean, and she had neither the physique nor technique to lift or carry things. All she had was little bit of magic and an empty stomach.
So, she ended up a street artist, performing small magic tricks for anyone that had the time to stop and watch awhile. It kept her eating, but wasn't quite the ticket back to luxury shed'd hoped for. It gave her practice in her craft, but even when her performance improved, her income hardly did. Even so, she stuck to her guns, stubborn as ever. Time and time again she came across shady folk on the streets, and just as many times she turned to face the other way, refusing their attempts to try and get her to join their little ploys. She'd seen what thieves did to people. She would not fall quite that low.
Then, one day, she got reason not to turn her head away. She overheard a little girl screaming for help, and found herself at the scene of a kidnapping. Unarmed and completely untrained in any sort of combat, she acted on instinct and did the only thing she could think of; for the first time in her life, she aimed her magic at another living being. She was in luck; her display of magic attracted the town guards, and the situation dissolved before the thieves could retaliate. The girl thanked her, and in her childish glee, mentioned something about her adventurers - and how she would make for a great one. Ayame brushed it aside as a child's blathering.
That was, until one day at the local inn, she happened to overhear a similar topic. She heard talk of a place called Orario, a labyrinth city where many gathered in hopes of making a fortune. Utterly tired of her daily grind, Ayame's interest was piqued - and a few days later, she found herself stepping unto the cobblestones of Orario for the first time.
• Strength: I • Endurance: I • Dexterity: I • Agility: I • Magic: H
Basic Skills:
- Expanded Mind (The user has a larger mind pool to draw magic from before suffering from Mind Zero)
Development Skills:
N/A
Spells:
- Foxfire (Conjures small, bright flames to dance upon the user's palm. They can be fired at a given direction with a flourish of the hand, and will explode colorfully upon impact.)