Avatar of Vertigo

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2 mos ago
online spottily
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3 mos ago
posts done, will get to PMs tomorrow!
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3 mos ago
feeling better, going to start catching up. sorry for the wait!
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3 mos ago
still sick
3 mos ago
back! though sick... will be getting back to writing next week
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Bio



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Most Recent Posts

Probably, though if the kobold looks clearly terrified and not a threat, and the others aren't giving any indication that they'd want it dead, he might shoot after it - but purposefully miss anyhow.
Heyo, hope I'm not too late!

Ardour is contemplating life and every decision that led him down this dungeon with these people.

He's also probably thinking of Stunning Striking the horse since it's headed his way. He could dodge, but then the cursed thing would disappear into the depths of the dungeon with a part of their supplies.

Would that be rolling an attack normally, or?
I think Caw will feel bad for missing, so he might try another shot. If anyone else wants to beat him to the punch though, feel free! His turn is last, anyhow.
Duncan was never good at sitting idle. He got anxious enough having to sit on the bench during practice - being unable to help Pebs as she painstakingly fished for the mysterious key was practically unbearable. He felt useless and annoyed, pacing back and forth behind her until he realized it probably just made things worse. So, instead, he walked some distance from her and did what he'd meant to for ages now; he lit a cigarette. It brought him some comfort, if only momentarily.

He didn't know how long it took her to get the key exactly, but it sure felt like five days. Not that Duncan blamed her for it; she'd done a much better job than he would've. He'd ran out of patience midway through and ended up snapping the wires or something. Hell, even Pebs, as calm a person as Duncan had pegged her as so far, seemed frustrated by the time she finally held up the key in victory.

Duncan threw the butt of his cigarette onto the floor and put it out with his foot in favor of turning towards her.

"Well damn, look at that. You actually did it. Gotta admit, had my doubts for a bit there." Duncan pocketed the key as she pushed it onto him, watching as she walked up to the rest of the assorted objects they'd found. His tone more serious, he called out towards her turned back: "Seriously though - great job."

He fished out the screwdriver and walked over when prompted to do so, his uplifted mood contrasted by her annoyed one. "Aye aye m'am, one screwed-shut truck, comin' right up."

As he worked on the task in question, he glanced at the paper. "Don't think we need that, nah. We got enough shit to carry as is. Aaaand-- there we go." Duncan slid the truck back over for Pebs to stuff into her bag, then started towards the door. He waited for her to catch up, then nodded.

"Ready? It was dark as hell on the other side from what I saw, so get your phone ready. And stay close."

He drew in a breath, then, invigorated by the successful key acquisition, the promise of escape and the sweet, sweet caress of nicotine from earlier, yanked the door open. He held his phone in one hand to provide light, with the screwdriver held at ready in the other - as if as a makeshift weapon, should there come a need.

Hopefully, there wouldn't come a need.

With long, confident steps, Duncan walked into the room beyond, looking around for anything eye-catching - like furniture, a light switch, or a surprise prank filming crew. Especially the latter one.

Caw's Turn | Init: 4

HP 09/09 +3 | Status: None



A lot happened in very short a time, and Caw found himself struggling to keep up with it all. He saw frost dance in his peripheral vision in the wake of Vaal's spell, and he saw Rhayela caught in combat with two kobolds - both of which met their ends soon thereafter. Magdar had reached them, he noticed; his cry was unmistakable, and the wide swing of his hammer even more so. But though Caw saw it all happen, he never did manage to react to any of it; by the time he'd processed what was happening, something else already demanded his attention.

He'd taken part in his fair share of quarrels during his time on the streets to be sure, but nothing quite like this. Not in a burning city with a dragon roaring above. Not with innocent parties caught in the crossfire. Not with a friend in danger. It was all very overwhelming for the young kenku, and he felt himself useless for it.

Then he saw it; one last kobold left standing, sling in hand. This was his chance.

Caw reached for another arrow, trying to will his hands not to shake; not from fear, not from hesitance, not from any other emotion that threatened to cloud his mind. He took aim, trying to find an angle similar to his previous shot. But... was it right to kill the last kobold, when it probably wasn't a threat on its own? He'd heard they were evil creatures, and yet though Vaal was strange at times, he didn't seem evil.

He released the arrow.

Whether it was right or wrong to kill the lone kobold, the burden was off Caw's shoulders now; his arrow whizzed past its head harmlessly. His hands had shaken after all.


Thank you! I'm catching up right now, so expect that post in a bit.


P E R S O N A L ⋅ I N F O R M A T I O N:



Name:

Ayame Sakanoue

Gender:

Female

Age:

19

Race:

Renard

Appearance:



Ayame is a small girl with a big presence. Though she's been through quite a few trials and tribulations in her young life, her noble heritage runs deep - and it shows in everything she does. She carries herself as if she was trying to impress royalty, with each motion carefully planned for. There's a certain aura to her, one of tranquility and grace, that seems to come effortlessly.

That is, until she opens her mouth. While the words themselves are often formal and polite enough, there's a demanding edge to her tone - and if she doesn't get what she wants, she can get loud, shattering any illusion of tranquility that might've still lingered. When frustrated, her silent, graceful movements become forceful and stiff, and she has been seen to stomp her foot on more than one occasion...

She has long, deep black hair cascading down her back all the way to her thighs, with various decorations included in her hairdo. She likes big, puffy, loose-fitting and comfortable clothes, especially ones made of expensive material in vibrant colours. She adores jewelry as well, and can be often found donning excessive amounts of it. In other words, she--- hardly looks like someone that should be descending down into a monster filled dungeon. Thankfully, she has prepared for the trip a little, opting for a slightly less obtrusive getup. Her skin is well cared for, but has seen little sun; as much is obvious from how easily her pale skin burns.

Height: 5'2''
Weight: A lady should never be asked her weight
Eye color: Dark red
Hair color: Deep black

Personality:

As said, one would be forgiven for mistaking Ayame to a demure lady that tries her best to go unseen and avoid conflict. For all intents and purposes, that is how her parents tried to raise her - but not quite what became of her. In a word, Ayame is a diva that ultimately strives to ensure her own comfort above everything else. She's greedy, coveting riches that might grant her an "easy life" as she puts it, and gods help whoever tries to get in her way.

She's stubborn yet lazy, wanting things but not really wanting to work for them. When things get hard, she has no problem throwing away her pride and acting like a damsel in distress, even if she were fully capable of solving the situation herself. She dislikes hard labor, particularly if it threatens to get her hands dirty. Why do something herself anyway, if she can have someone else do it in exchange for a few cooing words and a wink? That's just absurd! Of course, if her little ploy doesn't work, she's quick to grow frustrated and let her true, less than pleasant colours show via demands, threats, bribery or simply constant, endless, vehement nagging.

Difficult as it might be to believe, Ayame is not without her good sides, however. For one, though she's not above flattery or manipulation to get what she wants short term, she ultimately doesn't want to retort to lies and deceit to make a living. She's seen how such things affect others, and while she seeks an easy life, she doesn't want to make anyone else's (too) difficult while attaining it. She will, if begrudgingly, work for her keep if the situation calls for it, and will absolutely come to the aid of anyone she sees requiring it. She just... may ask for a favor in return, but such thing is just common courtesy, is it not? She also has a soft spot for anything or anyone cute; children and small animals in particular. Except dogs. Hrr, dogs.

Ayame is also curious, and always willing to learn; particularly through books, her second love, right after jewelry. She's particularly interested in furthering her knowledge on magic, culture and history, and can often be found taking notes in her little book. She might not seem like your usual intellectual, oftentimes acting rashly or coming across as sheltered, but let not appearances deceive you; that's exactly what she wants.

Likes:

✾ jewelry
✾ riches
✾ history
✾ books
✾ compliments
✾ learning
✾ meat
✾ baths
✾ pleasant scents
✾ children

Dislikes:

✘ hard work
✘ dirt
✘ ugly things
✘ stupidity
✘ rain
✘ cold weather
✘ having her tail touched
✘ rude people
✘ thieves
✘ dogs

Hobbies:

‼ reading
‼ napping
‼ collecting shiny things
bossing people around

Background:

Born to a noble family far from Orario, Ayame's early years were spent among riches and luxuries. She was an only child and the apple of her parents' eyes, all her needs taken care of and wishes heeded to. As one would expect, she grew up both sheltered and indolent, never having known the need to work for her keep. And once her parents found out that much like them, she had aptitude for magic, their praises all but doubled. If Ayame wasn't spending her days lazing around or relaxing, she was practicing magic or reading - skills that, while she never deliberately tried to lea, would prove useful years later.

Ayame was still a child when her home was ravaged by thieves, attracted to the family's wealth - or so the story told to her went, anyway. There were rumours that told a different tale; that her parents had earned their riches through fraudulent means, and that it had been their own vile deeds that had finally caught up to them. Whatever the real story, the end result was much the same; Ayame's parents perished and she was whisked away to safety at her uncle's house, far from her family's estate.

The new house she had to settle into was much smaller than the one prior, and the rules weren't quite as lax. For one, there was no such thing as idling around. Everyone that lived under Kotomine's roof had to contribute in some way - a concept that did not sit well with the young renard. Ayame was a turbulent teen and as stubborn as they came, so after a few months spent either bickering or begrudgingly preparing food, she finally gathered her things and bid adieu.

Only, as she would soon find out, she could not outrun the need to work. Without work, she could get no coin - and without coin, she couldn't eat. It was the simplest of concepts, yet it took actually experiencing it for her to fully grasp the absolute nature of it. But once she finally accepted that there was no shortcut to riches, she quickly found out that not having spent a day of her life actually working, she wasn't really... good at anything. She couldn't cook, her hands blistered after the slightest attempt to clean, and she had neither the physique nor technique to lift or carry things. All she had was little bit of magic and an empty stomach.

So, she ended up a street artist, performing small magic tricks for anyone that had the time to stop and watch awhile. It kept her eating, but wasn't quite the ticket back to luxury shed'd hoped for. It gave her practice in her craft, but even when her performance improved, her income hardly did. Even so, she stuck to her guns, stubborn as ever. Time and time again she came across shady folk on the streets, and just as many times she turned to face the other way, refusing their attempts to try and get her to join their little ploys. She'd seen what thieves did to people. She would not fall quite that low.

Then, one day, she got reason not to turn her head away. She overheard a little girl screaming for help, and found herself at the scene of a kidnapping. Unarmed and completely untrained in any sort of combat, she acted on instinct and did the only thing she could think of; for the first time in her life, she aimed her magic at another living being. She was in luck; her display of magic attracted the town guards, and the situation dissolved before the thieves could retaliate. The girl thanked her, and in her childish glee, mentioned something about her adventurers - and how she would make for a great one. Ayame brushed it aside as a child's blathering.

That was, until one day at the local inn, she happened to overhear a similar topic. She heard talk of a place called Orario, a labyrinth city where many gathered in hopes of making a fortune. Utterly tired of her daily grind, Ayame's interest was piqued - and a few days later, she found herself stepping unto the cobblestones of Orario for the first time.

Wallet:

- 1,000 Valis



P A R A M E T E R S & S K I L L S:



Level: 1
Achieved Floor: 0
Class: Mage
Affiliation: Athena

Equipment:

- expensive clothes
- decorative staff

Stats:

• Strength: I
• Endurance: I
• Dexterity: I
• Agility: I
• Magic: H

Basic Skills:

- Expanded Mind (The user has a larger mind pool to draw magic from before suffering from Mind Zero)

Development Skills:

N/A

Spells:

- Foxfire (Conjures small, bright flames to dance upon the user's palm. They can be fired at a given direction with a flourish of the hand, and will explode colorfully upon impact.)
Got that post in as promised! I apologize for Ayame in advance. And I recognize she's--- probably in trouble. Welp.

I'll toss my CS into the Char tab also, forgot to do that.
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