Location: Rivera Family Home (West Vancouver; Canada). Interacting With: No One.
The sound of silence... it was golden.
The only thing that was disturbing the peace was the gentle breathing of the eight year old child that was now in her bed; and she'd been there long enough to know that the girl wasn't about to wake from her slumber anytime soon. At least, not unless the urge to draw something new struck her. Then it just couldn't be helped. The very thought of what the little girl went through every time she saw the future; it broke her heart... Maybe she was just getting soft... Maybe the girl was getting to her- finally worming her way into her heart. She wasn't sure it would be a bad thing if that happened.
Not wanting to wake the child, the small and quite colorful - thanks to all the painting - figure that was the bunny known only as Athena slid itself out from under the little girls arm. It's whole body trembling a moment; shaking off any loose fur that was still latching onto the rest before she was once again on the move. The drop from the bed to the floor was nothing she hadn't done before. It had been a few weeks; plenty of time to get used to the routine. Hopping further out, putting space between herself and the bed, the normally white rabbit began to grow. The fur disappearing from sight. Leaving behind nothing more than the beautiful and extremely exposed - and colorfully painted - woman standing in its wake. Her arms lifting up, body tilting lightly from side to side in an attempt to stretch herself out as her dark gaze turned around. Landing on the figure of the young child sleeping calmly within the bed.
How long had it been since she had such a luxury of being able to stretch her legs..? The luxury of sleeping, wrapped up in the comfort of a doona, rather than curled up in the hay that lined the inside of the hutch, or the girls arms whenever she could get away with it..? She knew the answer, and it was too long.
Stretching a spell longer, Zoe let her arms drop back down by her sides. Her hips swinging almost rhythmically from side to side with each step that she took out of the girls room. Wandering down the hall and towards the kitchen of the otherwise empty house. Aira's parents were gone. Again. She couldn't deny that it pissed her off to no avail. What kind of parents just left their eight year-old to fend for themselves while they jet-set around the world..? Her jaw clenched for a few moments before it relaxed with a sigh. It was nothing new... she just had to keep doing what she was doing.
Reaching out to pull open the fridge, the light from within shone over her and she glanced down at herself. She was going to need a shower... but it was going to have to wait.
Hand first going to her stomach as it growled, Zoe reached into the fridge. Gathering up whatever there was that she wasn't going to use for the girls meals the next day, she turned her back to the fridge. Nudging the door closed with her hip, she brought it all back to the bench. Reaching out to take up an apple from the fruit bowl, Zoe took a bite. Munching away as she set to work making herself a late dinner.
"You may wanna grab a coat... it's time for the seasons to change." ~ Paradise Maine.
~General Information~
Name: Paradise Maine. Nick-Names: Paras, Persephone. Species: Human. Gender: Female. Age: Nineteen Years Old. Birthday: 21st of October. Occupation: ∞ College Student. Place Of Origin: Victoria, Australia. Religion: Paradise doesn't believe in God.
Appearance - Eightteen Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Kyle Maine (Missing). Mother: Lilian Maine (Deceased). Siblings: Kaidyn Maine (Older Brother). Pet/s: None. Other: Dean Mitchell (Brother's Best Friend).
~Ability Information~
Evo Class/ Level: Class Four. Power/ Ability: Season Manipulation. Brief Description: Paradise has the unique ability that allows her to help bring on the changing of the seasons; however the amount of power she puts behind the action determines how big/ far of an area the change effects. Seasonal Descriptions: Spring Solstice - When focusing upon the particular season of Spring, Paradise is able to help both the seeds to take root and the vegetation to grow; she is also able to bring in the warmer and slightly wetter weather when she feels as though her garden is in need of a water. As a side effect of bringing along the Spring weather and climate, it tends to confuse some animals, forcing them to awaken or return due to the rise in temperature, oftentimes with newborns; it also can bring along with it increased rainfall, and may cause flooding within waterways close to where she uses her powers.
Summer Equinox - When focusing upon the particular season of Summer, Paradise is able to increase the temperatures to their hottest settings, bringing on not only some of the most perfect days to hit the waves at the beach, but also some of the most scorching days of the year to those around her. However, bringing the hot Summer weather can lead to extremely dangerous side effects; if the temperatures spike too high, both heat waves and droughts may cause trouble for not only people, but also animals and vegetation as well; and while it might increase rainfall in some areas, others may receive less resulting in the increased likely-hood of wildfires.
Fall/ Autumn Solstice - When focusing upon the particular season of Autumn, also known as Fall, Paradise is able to bring the temperatures back to a reasonable setting, allowing the cooler change to come through and make the days more comfortable for those around her; she is also able help her family and friends bring in bountiful harvests from their gardens. However, as a side effect of focusing upon the Autumn weather, some plants tend to grow dormant, and animals begin to prepare themselves for the cold and harsh winter weather by storing foods or traveling to warmer regions.
Winter Equinox - When focusing upon the particular season of Winter, Paradise is able to decrease the temperature down to their lowest settings, not only bringing on the frosty Winter chill of the strong winds, but also some of the coldest days of the year to everyone around her; and while some areas could experience things such as snow and ice, others might only get as much as a cold Winter rainfall. As a side effect of focusing too much upon the Winter weather, animals tend to do whatever they can to warm themselves up, and tend to change their appearance in order to adapt to the colder weather.
Other: Perhaps the most notable and interesting aspect however of Paradise’s ability is its dependence upon her emotional state at the time- whenever she is exceedingly calm, happy, or feels a sense of love within herself and those surrounding her, she seems to have a complete control over her abilities, and is capable of producing feats of beautiful magic; however, whenever she is feeling exceptionally nervous, sad, agitated or feels a sense of fear, her powers grow considerably unstable, and in turn can become extremely dangerous to those who are around her. Despite her instability; Paradise’s ability is especially potent whenever she feels fear, causing her to act and use her powers almost on pure survival instinct- her abilities seeming to rage so far out of control that, even when restrained, she has the capability of not only changing the season within the area around her, but also effecting that of a much larger area; however, when calmed down, and once more feeling the love that those who care about her give her, she is strong enough to completely reverse the effects of her outburst, bringing back the proper seasonal weather in mere moments alone.
~Personal Information~
Personality: Seen by all those who know her to be a very sweet, charming and exceedingly graceful young woman; Paradise is shown to be a quietly confident, kind-hearted and well-presented young woman, able to speak eloquently and pleasantly with all those who wish to hold a conversation with her or who wish to get to know her- helping her to create strong bonds with people that she cares about, that are tremendously hard to break. The beautiful young lady demonstrating great grace and poise when handling potentially awkward situations, doing her best to avoid ways in which might embarrass those she cares about; the girl able to hold herself in a way in which she is able to hide both her nerves and uncomfortableness, especially when in difficult circumstances that may impact both her, or anyone else that she holds dear to her heart.
Trying her very best and doing all it is that she can to make her family proud of her; Paradise is often seen to be within the company of her excessively protective older brother, the two of them seeming to share such a strong sibling bond with one another that it oftentimes leaves others questioning the secrets to their parent’s success in creating a harmonious family environment. Nowhere near a stereotypical quiet, retiring girl; the young woman is more times than not found out on the beach behind her family's home with her brother and friends- or sitting upon the stairs of the porch, seeming to lose herself in her thoughts as she takes her time watching the beautiful flowers and other plants in her garden grow.
On occasion showing an absolute sweet sense of sensitivity when in social situations, Paradise does all that she can to include everyone around her, trying her best to make sure that they are all at ease in situations that may arise around them; the young woman unafraid to show her disapproval to those who treat others unkindly, showing that she is both reasonable and fair, and that she believes that everyone should be treated equal, no matter what their title might be. Also known to demonstrate an intensely fierce intelligence, and a high degree of personal insight; she is able to recognize when another person’s opinions and thoughts are valued more than anyone else’s, even when the person themselves is unwilling to admit it- her own apparent wish to find someone to truly love her kept locked within her heart as she put everyone else that she cared about first, and before herself.
Known on the rare occasion to show a more timid and cautious side whenever her nerves seem to get the better of her, Paradise does seem to become quite frightened and upset at times, causing for her emotions to boil over and slip out from her control, leaving her quite vulnerable and finding it hard, and sometimes almost impossible for her to express any of her true feelings to those she would normally seek out for comfort. However, an extremely resourceful and brave young woman, Paradise continuously shows that she is both quick-witted and clever, able to gain a laugh from those she holds dear to her heart while still managing to maintain the warm glow that seems to surround her very being; the young lady's strong sense of compassion and thoughtfulness towards others shown clear within her actions, exceedingly so when it seems that her own guilt towards a situation has taken over her mind- the teenager appearing to have grown to be both a kind and gracious young woman, making her older brother and parents proud of who she has become.
Brief Biography: Losing her mother at a young age, Paradise was never without love and support. Growing up in Australia with her older brother and his friends surrounding her, Paradise learnt from a young age how to both look after and defend herself; her habit of hanging out with the guys in her life helping her to grow into not only a beautiful, but also a confident young lady despite the lack of having her mother around. Wanting to do her very best and to make her family proud; Paradise threw herself deep into her studies, raising her grades as much as she could, and eventually managing to graduate high school with the highest marks of her year level. Managing to get herself accepted into the exact course that she wanted at one of the best universities in Melbourne, Paradise continues to push herself as far as she can in hopes of making her family proud of her.
That was until her father went missing on a trip to the US.
Being told by that there was nothing that could be done, Paradise and her brother Kaidyn packed up their bags and flew across the ocean without so much as a second thought. Now searching together for their missing father with little to no success to show for it thus far in their travels.
~Other Information~
Other: Paradise owns a beautiful and seasonal necklace with switchable pendants which she is rarely ever seen without it hanging around her neck; this necklace was given to her by her brother on the day that she finally graduated from high school- the necklace itself a representation of her abilities, and the bond in which she and her brother share with one another.
Note: Paradise always wears the pendant of the season that is supposed to be around her at that point of the year, and only ever switches them out on the date of each Solstice or Equinox.
☽ Kaidyn Maine ☾
"Dreams... they're who I am when I'm too tired to be me." ~ Kaidyn Maine.
~General Information~
Name: Kaidyn Maine. Nick-Names: Kai, Sandman. Species: Human. Gender: Male. Age: Twenty-Two Years Old. Birthday: 13th of June. Occupation: ∞ College Student. Place Of Origin: Victoria, Australia. Religion: Kaidyn doesn't believe in God.
Appearance - Twenty-Two Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Kyle Maine (Missing). Mother: Lilian Maine (Deceased). Siblings: Paradise Maine (Younger Sister). Pet/s: None. Other: Dean Mitchell (Best Friend).
~Ability Information~
Evo Class/ Level: Class Four. Power/ Ability: Sleep/ Dream Manipulation. Brief Description: Kaidyn holds the unique ability and power over both sleep and dreams; though normally seen to be an ability that can bring others the most sweetest of nights... it can be extremely dangerous- the young man also able to produce golden 'sands of sleep', helping to give him the nickname Sandman. Closer Look At Powers (Light Side): Sleep Manipulation - Compared to Morpheus, the Greek God of sleep and dreams a lot by his sister; Kaidyn has a strong hold over the ability to manipulate sleep within both himself and others around him, allowing him to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself- the young man, though quite laid-back in nature, is able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having. Strong enough to induce not only a deep, but also instantaneous sleep on those around him, even to the extent that he could potentially be able to induce perpetual insomnia or push another into a comatose state; Kaidyn is also able to both reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired and drowsy at all times- the young man also helpful in the sense that he is able to also awaken a person from any type of sleeping state, regardless of the circumstances.
Dream Walking/ Manipulation - Learning quite quickly after gaining his evo powers, Kaidyn has the unique ability to enter a world he knows as "The Dream Realm"; allowing him to not only slip in and out of the dreams of others with ease, but also to summon others into that of his own dreams. Along with this form of power, Kaidyn has also been able to become exceedingly proficient in the ability to manipulate every aspect of the dreams that he finds himself in; giving him the power to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares- however over his time exploring this ability, he has learnt that it also comes with a terribly dangerous side-effect. While moving about the Dream Realm, should a person, including himself get hurt, the injuries sustained would travel through the dreams before transferring out and onto that persons physical body, making this a dangerous ability that he very rarely uses outside of his own personal use. This particular ability (mostly) only happening to work if the person contacting/ or being contacted by him, is within the same country as he is, and it is shown that takes quite a lot of his energy to get it to work across oceans; however, the stronger a bond he shares with the person being contacted/ contacting him, the less energy it takes to do so.
Closer Look At Powers (Dark Side): Though never before having to use his powers in such a manner, Kaidyn knows that he is capable of both good and bad, and with the help of his sister and best friend has been able to look into just what it is that he is capable of.
Ro'kenhronteys/ Evil Sandman - Commonly referred to by the Native American people as Ro'kenhronteys, Kaidyn is more than capable of becoming an evil dream spirit whenever he feels as though he, his family, or his friends are in danger; the young man choosing to attack his victims or targets in their dreams by using their guilt against them, eventually and more times than none, driving them to suicide. Waiting patiently for the person he has targeted to fall asleep; he proceeds to then fill their eyes with his sand, forcing them to have to face him in his dream realm- using their guilt of past situations, mostly guilt of betrayal or turning a blind eye to another's plight, against them in order to get information that he so wants or desires.
Though not many have heard of his more demonic side, there is only one way in which others can use to ward and protect themselves from him, that being a symbol working similar to how the cross is supposed to ward away the Devil- and while the only way in which he can be stopped and forced to let the target go is if that person faces their own personal challenge by owning up to, and accepting what it is they did to end up under his wrath, if they don't however... the experience more times than none drives them to suicide, and once the person is dead, their eyeballs pop leaving behind nothing but the sand in which he marked them with.
~Personal Information~
Personality: -tbw-
Brief Biography: Already four years old when his little sister was brought into the world; Kaidyn, excited about having another child in the family, did all that he could to help look after and raise his younger sister- especially after the passing of their mother. Growing up, Jaidyn, wanting to set a good example for his younger sister, threw himself into his studies and did all that he possibly could to raise his grades to a level that, while not the highest in his year level, eventually allowed him into the exact course that he wanted; the young man making it into one of the top universities in Melbourne. Determined beyond anything else in life to show Paradise that she can do anything she wants if she just sets her mind to it, Kaidyn continuously strives to push his limits as far as they can go, both socially and academically; hoping to show her that no matter what she wants in life, her family will always be proud of her.
That was until their father went to the US and never came back.
Having been missing for months without a word, and being told by that there was nothing that could be done, Kaidyn and Paradise packed up their bags and flew across the ocean without so much as a second thought. Now searching together for their missing father with little to no success to show for it thus far in their travels.
~Other Information~
Other: Given to him as a present on his eighteenth birthday from his parents; Kaidyn has a particular tattoo located on his rib cage, on the left-hand side of his body, the tattoo itself an hourglass in the style of trash polka- and though he knows others might think him a 'whimp' for knowing, Kaidyn made sure to be able to get it done on a day when his sister didn't have school; making sure to incorporate her into the choosing of what he was going to get done in the first place.
✐ Aira Renae Rivera ✎
"Did you wanna draw with me..?" ~ Aira Renae Rivera.
~General Information~
Name: Aira Renae Rivera. Nick-Names: Airs, Ney-Ney, River, Vera. Species: Human. Gender: Female. Age: Eight Years Old. Birthday: 1st of Feburary. Occupation: ∞ Elementary School Student. Place Of Origin: West Vancouver, Canada. Religion: Baptized as a christian, too young to understand religion.
Appearance - Eight Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Pierre Rivera. Mother: Alexandra Lee Rivera. Siblings: None. Pet/s: Aira has a white rabbit which she calls Athena given to her as a birthday gift from her grandfather. Other: None.
~Ability Information~
Evo Class/ Level: Class Two. Power/ Ability: Precognitive Artistry. Brief Description: Aira has the unique ability to perceive future events before they have the chance to happen, and sometimes even before the seed of thought or events leading up to have happened, through the power of precognitive artistry; allowing her to artistically show the images that she sees within her mind- whether this be painting, drawing, sketching or other forms of artistic imagery. Closer Look At Powers: Precognitive Artistry - Seemingly taking after an extremely talent painter from New York who long ago passed away; Aira has an exceedingly strong hold over the ability and power to foresee both possible and multiple futures, as well as to observe and portray on paper what it is that is meant to happen- though as knowledge of the future invariably causes that future to change depending on those who hold it, Aira’s visions and paintings are also subjected to frequent shifting. While she is unable to select certain futures, or travel throughout time, her visions may assist others in coming up with various courses of action that could either help prevent, or change the path in which future is headed; and although some visions may be set in stone whether or not it is seen, others may happen only if others select a certain course of action- though this mainly depends on whether or not users have, or are even able to view the prophetic painting, drawing or sketch in the first place.
~Personal Information~
Personality: Sweet, charming and graceful, Aira is a very loving, kind hearted girl who cares for those who she is close to. Extremely curious and full of life she tends to find herself walking into danger or getting into trouble more often than she would like. Quietly confident and calm, she sometimes tends to pull away from company becoming very reserved and thoughtful. With a fierce intelligence, the rare ability to make people laugh, and a warm bubbly glow about her; she tries her best at everything she does.
Although a kind, sweet soul, Aira stands up for what she believes in no matter the cost. She's helpful beyond measure, always putting aside her own needs to the favor of others she is close to and even some that she's not, if they have good intentions. Unnaturally bright and unique in her own way, Aira has the aptitude for thinking outside the box on general occasion, always coming up with strange ideas that would normally otherwise be considered near impossible to pull off, though with the girls odd way of using her intelligence she is known for being able to twist them to the point of making it all work out.
Also known for being stubborn beyond measure, Aira won't back down when it comes down to a decision she has already made up in her mind, and usually when she has her teeth sunk so deeply into something, it is nearly impossible to convince her otherwise. Her curiosity almost always leads her into trouble, whether it be something as minor as a slight paper cut or something far more serious as having to run and hide from Quantum's men. Even when having to deal with the consequences, Aira just doesn't seem to know when enough is enough, her curiosity only growing with every moment that passes her by.
Brief Biography: Starting out as no more than a normal little kid in a happy home; things changed once her parents discovered that their daughter possessed the ability of predicting the future. Using their little girl for their own gain, Aria now spends most of her time at home on her own with only her pet rabbit, Athena, for company while her parents jet set about and have the time of their lives.
~Other Information~
Other: Aira has a flair for making up stories to go with her paintings and drawings, whether these tales are true of false though no-one but those involved can ever really be sure- with an innocent passion for fairy tales and bedtime stories, Aira has a love for listening to, and trying to read fanciful tales filled with grand adventures and great heroes.
Quite the talented young lady when it comes to quite a few artistic forms, Aira's creative inspiration also allowing her to quickly pick up and learn to play not only the piano, but also the pan flute at an early age; the young girl's talents always encouraged and nurtured by her late grandfather.
۵ Dean Mitchell ۵
"We're a team- wherever she goes; I go too... I'm not letting her out of my sight. It's as simple as that." ~ Dean Mitchell.
~General Information~
Name: Dean Mitchell. Nick-Names: De, Big De, Mitchells, Mitch. Species: Human. Gender: Male. Age: Twenty-Two Years Old. Birthday: 23rd of March. Occupation: ∞ Fire-Fighter. Place Of Origin: London, England. Religion: Doesn't believe in God.
Appearance - Twenty-Four Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Christopher Mitchell. Mother: Shauna Lorraine Mitchell). Siblings: None. Pet/s: None. Other: Kaidyn Maine (Best Friend), Paradise Maine (Best Friends Little Sister - Crush).
~Ability Information~
Evo Class/ Level: Not Applicable. Power/ Ability: Not Applicable. Brief Description: Not Applicable. Closer Look At Powers: Not Applicable.
~Personal Information~
Personality: Seen by all those who know him to be a very outgoing, and rather extroverted young man; Dean oftentimes comes across as extremely overconfident and almost cocky in his actions towards not only others, but also towards situations that he finds himself mixed up in, or unsure about. Naturally sporty, and quite talented at things such as AFL, parkour, and swimming; Dean is an extremely and steadfastly loyal individual to all those that he considers both friends and family- never once trying or ever bothering to hide his love, support and faithfulness towards the people that he is truly comfortable around, and close to.
Initially rather shocked and quite worried when first finding out about that not only his best friend, but also his best friends little sister were both evo's; Dean, after a few encounters with just what their powers could actually do against him, became slightly traumatized and crestfallen, causing him to become more alert and more invested in the things happening around the world- however after regaining his confidence around the both of them, the young man once again relaxed into daily routine by becoming well-adjusted and completely integrated within their lives; and striving to help out, protect, and to keep their secret safe.
Known on the rare occasion to show his immense rage issues, mostly in part due to his intermittent explosive disorder; Dean can sometimes become not only impulsive and irrational, but also during the worst of times, can become downright homicidal- though with the help of his friends, family, and a mantra taught to him at a young age, he continues to do his best to curve and diffuse his episodes of pure unadulterated rage. With a high sense of moral and responsibility, and wanting nothing more than to atone for both his actions and the aftermath that come from each of his episodes; Dean harbors great remorse over his rageful and angered stints, and how they have hurt not only people around him, but also his parents and his friends- Kaidyn and Paradise in particular.
Brief Biography: A troublemaker at the start, always getting into mischief with his best friend. As Dean got older, he began to grow a deeper sense of responsibility. Wanting to help, and having been brought up with a strong love, and sense of community; Dean didn't think twice. Soon becoming a well-known and reliable figure in the Country Fire Authority (CFA)- the young man doing everything that he possibly can to make sure that the community is safe from the threat of fires of any kind.
His moral compass cemented after having seen and helped out during the worst fire season, Dean has done all that he can for charity; participating in things such as going out and collecting money for the Royal Children's Hospital on Good Friday, hosting open days at the fire station, volunteering his time to helping those who have lost everything in fires to recover, helping to train any new recruits, and doing everything that he possibly can to help prevent fires (creating firebreaks, etc.) before they start.
Though the moment he heard that his best friends father was missing, he dropped everything.
Taking a sebatacle from work and packing his things, Dean flew to the States with Kaidyn and Paradise. Determined to help them find their missing father.
~Other Information~
Other: Unsure of how she would react if she ever found out about his feelings towards her, Dean keeps his affections towards Paradise mostly to himself; and as such keeps two photo's of the both of them tucked safely away within his wallet where he knows that they are safe, and kept close to his heart as much as possible- the first a picture of the both of them at high school graduation, and the second picture of the both of them together at a bonfire close to her families home.
✧ Isabella Françai ✧
"History will be kind to me for I intend to write it." ~ Isabella Françai.
~General Information~
Name: Isabella Françai. Nick-Names: Belle, French, Guinevere, Gwen. Species: Human. Gender: Female. Age: Twenty-Four Years Old. Birthday: 23rd of March. Occupation: ∞ Museum Curator & Researcher. Place Of Origin: London, England. Religion: Church Of England.
Evo Class/ Level: Class Five. Power/ Ability: Space-time manipulation. Brief Description: Belle has the unique ability to both control and manipulate the space-time continuum, allowing her not only the power to effectively use teleportation to move from one place another, but also giving her the strong hold over time; the young woman able to not just stop, slow or speed up time, but to also reverse and fast-forward through it- the power helping Isabella herself to exist outside the flow of time so that she can appear to move at a subjectively normal speed, while events around her are affected. Closer Look At Powers: Space-time manipulation - At this stage, Isabella's powers are dormant.
~Personal Information~
Personality: Strong headed, protective and stubborn, Isabella always had a knack for look after those who couldn't look after themselves; growing up quickly at a young age the confident outgoing child made it clear that she was mature and responsible enough to deal with the obstacles life threw her way; looking after her father instead when all she wanted was to sit back with a cup of tea and enjoy one of her many books. With determination and a hard working nature, she tries her best at everything she does, putting in a hundred and ten percent every time.
An extremely intelligent young woman, Belle has a knack for researching, able to recall almost every piece of information that she has ever read. A great strategist, she uses her talents well and when called upon, catching any flaws in the plans that others tend to more times than none, run by her. Physically stronger than most and with a peak of durability, it shows that disease and illness rarely affect her in any way, allowing her to keep her keen senses sharp and ready to use at a moments notice.
Irritatingly stubborn and overly heroic at times, Isabella tends to look at life as though it were a story in one of her books, the young woman holding a quite naive concept over what she believes good and evil to be, though it doesn't stop her from trying her best to see the good in all of those around her, even if she herself ends up getting hurt or have been hurt by them in the past; her way of thinking causing her to try and rationalize their actions by attempting to convince herself that they had a good reason for their choices.
Brief Biography: Born into a family of history fanatics, it was never any question that Isabella would follow them down that path as well. Throwing herself into the past, her nose spending the better part of her time in books, Isabella worked herself hard. Surpassing her parents expectations, she eventually earned herself a job at one of the most prestigius museums in London. Having worked her way up the ladder, Isabella now holds the position of museum curator.
~Other Information~
Other: A treasured gift and heirloom given to her by her father after the tragic and untimely death of her mother Amelie, Isabella wears and is rarely seen without a beautiful golden necklace that once belonged to her mother, the pendant hanging from the delicate chain a small enchanting rose that had been encased within a glass dome.
☬ Zoe Flores ☬
The clearest way into the universe is through a forest wilderness. ~ Zoe Flores.
~General Information~
Name: Zoe Flores. Nick-Names: Zo, Athena. Species: Human. Gender: Female. Age: Twenty-Eight Years Old. Birthday: 23rd of March. Occupation: ∞ Protector/ House Pet. Place Of Origin: Barcelona, Spain. Religion: Catholic.
Evo Class/ Level: Class ?. Power/ Ability: Shape-Shifting/ Animal Morphing. Brief Description: Athena has the unique ability to transform and reshape the form of her own body through the power of shape-shifting; allowing her to shift her form, both transforming and reshaping herself potentially right down to the genetic and cellular structure of her being- the woman, while never having tried to take the form of another person, able to impersonate and enhance her own body for combat by taking on the form of various animals, helping to make her her body stronger when rivaling against another. Closer Look At Powers: Shape-Shifting/ Animal Morphing - Holding a strong control over the power of shape-shifting, Athena has the ability, and is able to transform herself into various types of animals; whether this be a partial or complete transformation however is up to her own discretion- along with being able to take on the form of multiple creatures at will, Athena while in these particular forms is able to use the abilities, traits and appearance/ physiology of animals by means of rearranging her own DNA structure. While she has never before tried such a thing, it is possible for Athena to transform into not only alien-like creatures (as seen in drawings or in film/ TV), but also animals in which she has never before encountered in her life, such as Dinosaurs- the woman able to alter her form mentally, and able to change just by seeing, picturing and/ or mimicking animal features.
~Personal Information~
Personality: Seen to be both an extremely spirited and quick-witted young woman, Athena has a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what everyone expects her to be due to her being a collector; the young woman showing nothing but comfort and love towards her family, and an almost motherly type care towards the two young girls that are in her life. Considered to be exceptionally beautiful by many who meet her, she tends to attract both the attention and affection of numerous men, and while the quite passionate and suave young woman is unafraid to flirt and lead them on to get whatever it is that she desires, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.
An incredibly intelligent young woman, Athena proves herself time and time again to be not only beautiful, but also capable at handling anything that gets thrown her way, her strong fiery spirit, unbridled will-power and passionate independent streak helping the young woman to rarely ever hesitate whenever it comes to standing up against someone, whether it be her older brother or her late boss. Displaying an immense amount of courage and a slightly heroic ability as a fighter when the situation calls for it, she is never afraid to intervene and put herself in the middle of an argument, extremely stubborn she is always willing to stand up for what she feels in her heart is right.
Despite portraying a rather fierce, just and kind young woman, Athena sometimes has the nasty habit of biting at her nails whenever she gets nervous or overly anxious, the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others. A vicious little thing whenever she is pushed far enough, she is widely known for being quite tough, not only being able to take a physical beating, but mentally as well, and though her conscience does sometimes tend to get in the way, the woman has a mean streak strong enough to shake animal kingdom, her well-kept temper leaving her a force to be reckoned with.
Brief Biography: Born the youngest of three, and with a large age gap between her and her older sister, Zoe grew up with her older brother as her best friend. Idolizing him, and wanting nothing more than to make him proud; she and Damian were near-inseperable until the time came when he signed up with the military. No longer having his guidance, and still just a teenager at the time, Zoe began to lash out. Hanging out with the wrong crowd, pushing the boundaries, racing illegally, and on more than one occassion, being escorted home by the police.
Ending up in an accident one night during one of her races, and left in the gutter by the people she'd once called her friends, Zoe found her turning point and began to clean up her act, if just a little bit. Keeping her past time of having fun and getting the thrill from racing; she eventually got herself a job and began to save up her earnings so that she could eventually begin living without her parents support.
Approached one day by her previous employer before his passing, she was offered a job. Knowing what it meant and what it would entail, Zoe nevertheless agreed. And now protects her old boss' granddaughter by watching over her.
As a damn rabbit...
~Other Information~
Other: Though having taken on the job of looking out for Aira as not only a personal favor to her late employer, and as a rare chance to see some more of the world; Zoe comes from quite the wealthy background- her family earning its wealth by both owning and running an extremely successful worldwide hotel empire.
⦓ Elle Marrow ⦔
"Hacking is a talent. You won't learn it at school." ~ Elle Marrow.
~General Information~
Name: Elle Marrow. Nick-Names: ?. Species: Human. Gender: Female. Age: Thirty-One Years Old. Birthday: 23rd of March. Occupation: ∞ Computer Hacking Forensic Investigator (CHFI). Place Of Origin: Florida; USA. Religion: Agnostic.
Evo Class/ Level: Class Three. Power/ Ability: Technopath/ Doppelgänger. Brief Description: Able to create, shape, communicate, and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology"; Elle is known as what's commonly referred to as a Technopath. Manifested as a special form of electrical/ telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data. Elle is able to control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. Also possessing the ability to instantly and perfectly replicate herself numerous times; Elle in unaware that she's is able to do this. Closer Look At Powers: Technokinesis - Gaining her alias due to her both strong and rather impressive mechanical abilities; Elle is able to skillfully manipulate both machines and technology by not only physically animating them, but also by controlling and communicating with them- this part of her abilities allowing her to manipulate a rather extensive amount of machines and technology including things such as lamps, vacuums, computers, ect. Seen to be the most experienced and skilled with this power, at least within her generation that is; Elle is able to understand and sense machinery, and has the rare talent of being able to expertly operate machines in which she had no prior knowledge or experience with- the young woman able to instinctively fly and or drive any mechanical vehicle proficiently; including vehicles such as cars, trains, and helicopters.
Also able to sense faults in metal ore, and able to identify different types of machinery and it's use with a simple touch; Elle is also able to (in particular types of mechanical traps) sense traps, the young woman capable of disabling such complex traps of multiple designs when others might find it impossible- while showing that she is more than capable within her abilities, there are certain types of her technokinesis are also dependent on electrokinesis as most of the machines used are run by electricity.
Duplication - Able to both instantly and perfectly replicate not just herself, but also other things such as object and other living beings, numerous times - including clothes, equipment, and any other to complete the picture perfectly - Elle is not yet aware that she possesses this ability, and as such, has had no practice in controlling it. User can instantly and perfectly replicate themselves and/or targets which can be objects or living beings, numerous times, while usually being able to recombine the clones. Most users have both of these abilities (if subconsciously), copying their clothes/equipment along with their body. Original target will normally be able to maintain control over all copies.
Other: Regarding her ability to duplicate, while the clones Elle creates posses the exact same mental and physical properties of the original one's; each copy will have different experiences and may gain independent personalities over time, should she keep them around.
~Personal Information~
Personality: -tbw-
Brief Biography: Born into the life of a military brat, though never really bothered by it or the fact that her mother was barely ever around, Elle found comfort and encouragement in the arms of her older brother. Looking up to and wanting to be as much like him as possible, she threw herself into life. Growing into a strong and indipendant young woman that she hoped he would be proud of. Knowing she wanted to follow in her brother's footsteps, to become part of something and do some good for people; Elle instead chose another path of reaching her goal. Taking the time to get herself a college degree before she threw herself into the family business.
Getting lucky with her first job, accepted into the CIA as one of their best computer hacking forensic investigators, Elle continued to push herself. Trying to make it through life without too much heartache or incident.
That was until the incident.
Having taken time off, needing a break and some relaxation, Elle was one of the many who vanished.
Not able to remember what happened, believing herself to have just drunk a little too much the night before, Elle returned home to Miami. Going back to her every day life as if nothing ever happened, and unaware that she possesses any sort of ability what so ever.
~Other Information~
Other: Elle is a bit of a nerd, and loves to game and roleplay (forum and D'n'D) to relax. She also on occassion has been known to LARP, dress up and attend coventions such as comic con, and attend renassaince fairs in costume.
"You may wanna grab a coat... it's time for the seasons to change." ~ Paradise Maine.
~General Information~
Name: Paradise Maine. Nick-Names: Paras, Persephone. Species: Human. Gender: Female. Age: Nineteen Years Old. Birthday: 21st of October. Occupation: ∞ College Student. Place Of Origin: Victoria, Australia. Religion: Paradise doesn't believe in God.
Appearance - Eightteen Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Kyle Maine (Missing). Mother: Lilian Maine (Deceased). Siblings: Kaidyn Maine (Older Brother). Pet/s: None. Other: Dean Mitchell (Brother's Best Friend).
~Ability Information~
Evo Class/ Level: Class Four. Power/ Ability: Season Manipulation. Brief Description: Paradise has the unique ability that allows her to help bring on the changing of the seasons; however the amount of power she puts behind the action determines how big/ far of an area the change effects. Seasonal Descriptions: Spring Solstice - When focusing upon the particular season of Spring, Paradise is able to help both the seeds to take root and the vegetation to grow; she is also able to bring in the warmer and slightly wetter weather when she feels as though her garden is in need of a water. As a side effect of bringing along the Spring weather and climate, it tends to confuse some animals, forcing them to awaken or return due to the rise in temperature, oftentimes with newborns; it also can bring along with it increased rainfall, and may cause flooding within waterways close to where she uses her powers.
Summer Equinox - When focusing upon the particular season of Summer, Paradise is able to increase the temperatures to their hottest settings, bringing on not only some of the most perfect days to hit the waves at the beach, but also some of the most scorching days of the year to those around her. However, bringing the hot Summer weather can lead to extremely dangerous side effects; if the temperatures spike too high, both heat waves and droughts may cause trouble for not only people, but also animals and vegetation as well; and while it might increase rainfall in some areas, others may receive less resulting in the increased likely-hood of wildfires.
Fall/ Autumn Solstice - When focusing upon the particular season of Autumn, also known as Fall, Paradise is able to bring the temperatures back to a reasonable setting, allowing the cooler change to come through and make the days more comfortable for those around her; she is also able help her family and friends bring in bountiful harvests from their gardens. However, as a side effect of focusing upon the Autumn weather, some plants tend to grow dormant, and animals begin to prepare themselves for the cold and harsh winter weather by storing foods or traveling to warmer regions.
Winter Equinox - When focusing upon the particular season of Winter, Paradise is able to decrease the temperature down to their lowest settings, not only bringing on the frosty Winter chill of the strong winds, but also some of the coldest days of the year to everyone around her; and while some areas could experience things such as snow and ice, others might only get as much as a cold Winter rainfall. As a side effect of focusing too much upon the Winter weather, animals tend to do whatever they can to warm themselves up, and tend to change their appearance in order to adapt to the colder weather.
Other: Perhaps the most notable and interesting aspect however of Paradise’s ability is its dependence upon her emotional state at the time- whenever she is exceedingly calm, happy, or feels a sense of love within herself and those surrounding her, she seems to have a complete control over her abilities, and is capable of producing feats of beautiful magic; however, whenever she is feeling exceptionally nervous, sad, agitated or feels a sense of fear, her powers grow considerably unstable, and in turn can become extremely dangerous to those who are around her. Despite her instability; Paradise’s ability is especially potent whenever she feels fear, causing her to act and use her powers almost on pure survival instinct- her abilities seeming to rage so far out of control that, even when restrained, she has the capability of not only changing the season within the area around her, but also effecting that of a much larger area; however, when calmed down, and once more feeling the love that those who care about her give her, she is strong enough to completely reverse the effects of her outburst, bringing back the proper seasonal weather in mere moments alone.
~Personal Information~
Personality: Seen by all those who know her to be a very sweet, charming and exceedingly graceful young woman; Paradise is shown to be a quietly confident, kind-hearted and well-presented young woman, able to speak eloquently and pleasantly with all those who wish to hold a conversation with her or who wish to get to know her- helping her to create strong bonds with people that she cares about, that are tremendously hard to break. The beautiful young lady demonstrating great grace and poise when handling potentially awkward situations, doing her best to avoid ways in which might embarrass those she cares about; the girl able to hold herself in a way in which she is able to hide both her nerves and uncomfortableness, especially when in difficult circumstances that may impact both her, or anyone else that she holds dear to her heart.
Trying her very best and doing all it is that she can to make her family proud of her; Paradise is often seen to be within the company of her excessively protective older brother, the two of them seeming to share such a strong sibling bond with one another that it oftentimes leaves others questioning the secrets to their parent’s success in creating a harmonious family environment. Nowhere near a stereotypical quiet, retiring girl; the young woman is more times than not found out on the beach behind her family's home with her brother and friends- or sitting upon the stairs of the porch, seeming to lose herself in her thoughts as she takes her time watching the beautiful flowers and other plants in her garden grow.
On occasion showing an absolute sweet sense of sensitivity when in social situations, Paradise does all that she can to include everyone around her, trying her best to make sure that they are all at ease in situations that may arise around them; the young woman unafraid to show her disapproval to those who treat others unkindly, showing that she is both reasonable and fair, and that she believes that everyone should be treated equal, no matter what their title might be. Also known to demonstrate an intensely fierce intelligence, and a high degree of personal insight; she is able to recognize when another person’s opinions and thoughts are valued more than anyone else’s, even when the person themselves is unwilling to admit it- her own apparent wish to find someone to truly love her kept locked within her heart as she put everyone else that she cared about first, and before herself.
Known on the rare occasion to show a more timid and cautious side whenever her nerves seem to get the better of her, Paradise does seem to become quite frightened and upset at times, causing for her emotions to boil over and slip out from her control, leaving her quite vulnerable and finding it hard, and sometimes almost impossible for her to express any of her true feelings to those she would normally seek out for comfort. However, an extremely resourceful and brave young woman, Paradise continuously shows that she is both quick-witted and clever, able to gain a laugh from those she holds dear to her heart while still managing to maintain the warm glow that seems to surround her very being; the young lady's strong sense of compassion and thoughtfulness towards others shown clear within her actions, exceedingly so when it seems that her own guilt towards a situation has taken over her mind- the teenager appearing to have grown to be both a kind and gracious young woman, making her older brother and parents proud of who she has become.
Brief Biography: Losing her mother at a young age, Paradise was never without love and support. Growing up in Australia with her older brother and his friends surrounding her, Paradise learnt from a young age how to both look after and defend herself; her habit of hanging out with the guys in her life helping her to grow into not only a beautiful, but also a confident young lady despite the lack of having her mother around. Wanting to do her very best and to make her family proud; Paradise threw herself deep into her studies, raising her grades as much as she could, and eventually managing to graduate high school with the highest marks of her year level. Managing to get herself accepted into the exact course that she wanted at one of the best universities in Melbourne, Paradise continues to push herself as far as she can in hopes of making her family proud of her.
That was until her father went missing on a trip to the US.
Being told by that there was nothing that could be done, Paradise and her brother Kaidyn packed up their bags and flew across the ocean without so much as a second thought. Now searching together for their missing father with little to no success to show for it thus far in their travels.
~Other Information~
Other: Paradise owns a beautiful and seasonal necklace with switchable pendants which she is rarely ever seen without it hanging around her neck; this necklace was given to her by her brother on the day that she finally graduated from high school- the necklace itself a representation of her abilities, and the bond in which she and her brother share with one another.
Note: Paradise always wears the pendant of the season that is supposed to be around her at that point of the year, and only ever switches them out on the date of each Solstice or Equinox.
☽ Kaidyn Maine ☾
"Dreams... they're who I am when I'm too tired to be me." ~ Kaidyn Maine.
~General Information~
Name: Kaidyn Maine. Nick-Names: Kai, Sandman. Species: Human. Gender: Male. Age: Twenty-Two Years Old. Birthday: 13th of June. Occupation: ∞ College Student. Place Of Origin: Victoria, Australia. Religion: Kaidyn doesn't believe in God.
Appearance - Twenty-Two Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Kyle Maine (Missing). Mother: Lilian Maine (Deceased). Siblings: Paradise Maine (Younger Sister). Pet/s: None. Other: Dean Mitchell (Best Friend).
~Ability Information~
Evo Class/ Level: Class Four. Power/ Ability: Sleep/ Dream Manipulation. Brief Description: Kaidyn holds the unique ability and power over both sleep and dreams; though normally seen to be an ability that can bring others the most sweetest of nights... it can be extremely dangerous- the young man also able to produce golden 'sands of sleep', helping to give him the nickname Sandman. Closer Look At Powers (Light Side): Sleep Manipulation - Compared to Morpheus, the Greek God of sleep and dreams a lot by his sister; Kaidyn has a strong hold over the ability to manipulate sleep within both himself and others around him, allowing him to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself- the young man, though quite laid-back in nature, is able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having. Strong enough to induce not only a deep, but also instantaneous sleep on those around him, even to the extent that he could potentially be able to induce perpetual insomnia or push another into a comatose state; Kaidyn is also able to both reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired and drowsy at all times- the young man also helpful in the sense that he is able to also awaken a person from any type of sleeping state, regardless of the circumstances.
Dream Walking/ Manipulation - Learning quite quickly after gaining his evo powers, Kaidyn has the unique ability to enter a world he knows as "The Dream Realm"; allowing him to not only slip in and out of the dreams of others with ease, but also to summon others into that of his own dreams. Along with this form of power, Kaidyn has also been able to become exceedingly proficient in the ability to manipulate every aspect of the dreams that he finds himself in; giving him the power to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares- however over his time exploring this ability, he has learnt that it also comes with a terribly dangerous side-effect. While moving about the Dream Realm, should a person, including himself get hurt, the injuries sustained would travel through the dreams before transferring out and onto that persons physical body, making this a dangerous ability that he very rarely uses outside of his own personal use. This particular ability (mostly) only happening to work if the person contacting/ or being contacted by him, is within the same country as he is, and it is shown that takes quite a lot of his energy to get it to work across oceans; however, the stronger a bond he shares with the person being contacted/ contacting him, the less energy it takes to do so.
Closer Look At Powers (Dark Side): Though never before having to use his powers in such a manner, Kaidyn knows that he is capable of both good and bad, and with the help of his sister and best friend has been able to look into just what it is that he is capable of.
Ro'kenhronteys/ Evil Sandman - Commonly referred to by the Native American people as Ro'kenhronteys, Kaidyn is more than capable of becoming an evil dream spirit whenever he feels as though he, his family, or his friends are in danger; the young man choosing to attack his victims or targets in their dreams by using their guilt against them, eventually and more times than none, driving them to suicide. Waiting patiently for the person he has targeted to fall asleep; he proceeds to then fill their eyes with his sand, forcing them to have to face him in his dream realm- using their guilt of past situations, mostly guilt of betrayal or turning a blind eye to another's plight, against them in order to get information that he so wants or desires.
Though not many have heard of his more demonic side, there is only one way in which others can use to ward and protect themselves from him, that being a symbol working similar to how the cross is supposed to ward away the Devil- and while the only way in which he can be stopped and forced to let the target go is if that person faces their own personal challenge by owning up to, and accepting what it is they did to end up under his wrath, if they don't however... the experience more times than none drives them to suicide, and once the person is dead, their eyeballs pop leaving behind nothing but the sand in which he marked them with.
~Personal Information~
Personality: -tbw-
Brief Biography: Already four years old when his little sister was brought into the world; Kaidyn, excited about having another child in the family, did all that he could to help look after and raise his younger sister- especially after the passing of their mother. Growing up, Jaidyn, wanting to set a good example for his younger sister, threw himself into his studies and did all that he possibly could to raise his grades to a level that, while not the highest in his year level, eventually allowed him into the exact course that he wanted; the young man making it into one of the top universities in Melbourne. Determined beyond anything else in life to show Paradise that she can do anything she wants if she just sets her mind to it, Kaidyn continuously strives to push his limits as far as they can go, both socially and academically; hoping to show her that no matter what she wants in life, her family will always be proud of her.
That was until their father went to the US and never came back.
Having been missing for months without a word, and being told by that there was nothing that could be done, Kaidyn and Paradise packed up their bags and flew across the ocean without so much as a second thought. Now searching together for their missing father with little to no success to show for it thus far in their travels.
~Other Information~
Other: Given to him as a present on his eighteenth birthday from his parents; Kaidyn has a particular tattoo located on his rib cage, on the left-hand side of his body, the tattoo itself an hourglass in the style of trash polka- and though he knows others might think him a 'whimp' for knowing, Kaidyn made sure to be able to get it done on a day when his sister didn't have school; making sure to incorporate her into the choosing of what he was going to get done in the first place.
✐ Aira Renae Rivera ✎
"Did you wanna draw with me..?" ~ Aira Renae Rivera.
~General Information~
Name: Aira Renae Rivera. Nick-Names: Airs, Ney-Ney, River, Vera. Species: Human. Gender: Female. Age: Eight Years Old. Birthday: 1st of Feburary. Occupation: ∞ Elementary School Student. Place Of Origin: West Vancouver, Canada. Religion: Baptized as a christian, too young to understand religion.
Appearance - Eight Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Pierre Rivera. Mother: Alexandra Lee Rivera. Siblings: None. Pet/s: Aira has a white rabbit which she calls Athena given to her as a birthday gift from her grandfather. Other: None.
~Ability Information~
Evo Class/ Level: Class Two. Power/ Ability: Precognitive Artistry. Brief Description: Aira has the unique ability to perceive future events before they have the chance to happen, and sometimes even before the seed of thought or events leading up to have happened, through the power of precognitive artistry; allowing her to artistically show the images that she sees within her mind- whether this be painting, drawing, sketching or other forms of artistic imagery. Closer Look At Powers: Precognitive Artistry - Seemingly taking after an extremely talent painter from New York who long ago passed away; Aira has an exceedingly strong hold over the ability and power to foresee both possible and multiple futures, as well as to observe and portray on paper what it is that is meant to happen- though as knowledge of the future invariably causes that future to change depending on those who hold it, Aira’s visions and paintings are also subjected to frequent shifting. While she is unable to select certain futures, or travel throughout time, her visions may assist others in coming up with various courses of action that could either help prevent, or change the path in which future is headed; and although some visions may be set in stone whether or not it is seen, others may happen only if others select a certain course of action- though this mainly depends on whether or not users have, or are even able to view the prophetic painting, drawing or sketch in the first place.
~Personal Information~
Personality: Sweet, charming and graceful, Aira is a very loving, kind hearted girl who cares for those who she is close to. Extremely curious and full of life she tends to find herself walking into danger or getting into trouble more often than she would like. Quietly confident and calm, she sometimes tends to pull away from company becoming very reserved and thoughtful. With a fierce intelligence, the rare ability to make people laugh, and a warm bubbly glow about her; she tries her best at everything she does.
Although a kind, sweet soul, Aira stands up for what she believes in no matter the cost. She's helpful beyond measure, always putting aside her own needs to the favor of others she is close to and even some that she's not, if they have good intentions. Unnaturally bright and unique in her own way, Aira has the aptitude for thinking outside the box on general occasion, always coming up with strange ideas that would normally otherwise be considered near impossible to pull off, though with the girls odd way of using her intelligence she is known for being able to twist them to the point of making it all work out.
Also known for being stubborn beyond measure, Aira won't back down when it comes down to a decision she has already made up in her mind, and usually when she has her teeth sunk so deeply into something, it is nearly impossible to convince her otherwise. Her curiosity almost always leads her into trouble, whether it be something as minor as a slight paper cut or something far more serious as having to run and hide from Quantum's men. Even when having to deal with the consequences, Aira just doesn't seem to know when enough is enough, her curiosity only growing with every moment that passes her by.
Brief Biography: Starting out as no more than a normal little kid in a happy home; things changed once her parents discovered that their daughter possessed the ability of predicting the future. Using their little girl for their own gain, Aria now spends most of her time at home on her own with only her pet rabbit, Athena, for company while her parents jet set about and have the time of their lives.
~Other Information~
Other: Aira has a flair for making up stories to go with her paintings and drawings, whether these tales are true of false though no-one but those involved can ever really be sure- with an innocent passion for fairy tales and bedtime stories, Aira has a love for listening to, and trying to read fanciful tales filled with grand adventures and great heroes.
Quite the talented young lady when it comes to quite a few artistic forms, Aira's creative inspiration also allowing her to quickly pick up and learn to play not only the piano, but also the pan flute at an early age; the young girl's talents always encouraged and nurtured by her late grandfather.
۵ Dean Mitchell ۵
"We're a team- wherever she goes; I go too... I'm not letting her out of my sight. It's as simple as that." ~ Dean Mitchell.
~General Information~
Name: Dean Mitchell. Nick-Names: De, Big De, Mitchells, Mitch. Species: Human. Gender: Male. Age: Twenty-Two Years Old. Birthday: 23rd of March. Occupation: ∞ Fire-Fighter. Place Of Origin: London, England. Religion: Doesn't believe in God.
Appearance - Twenty-Four Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight. Partner: None. Father: Christopher Mitchell. Mother: Shauna Lorraine Mitchell). Siblings: None. Pet/s: None. Other: Kaidyn Maine (Best Friend), Paradise Maine (Best Friends Little Sister - Crush).
~Ability Information~
Evo Class/ Level: Not Applicable. Power/ Ability: Not Applicable. Brief Description: Not Applicable. Closer Look At Powers: Not Applicable.
~Personal Information~
Personality: Seen by all those who know him to be a very outgoing, and rather extroverted young man; Dean oftentimes comes across as extremely overconfident and almost cocky in his actions towards not only others, but also towards situations that he finds himself mixed up in, or unsure about. Naturally sporty, and quite talented at things such as AFL, parkour, and swimming; Dean is an extremely and steadfastly loyal individual to all those that he considers both friends and family- never once trying or ever bothering to hide his love, support and faithfulness towards the people that he is truly comfortable around, and close to.
Initially rather shocked and quite worried when first finding out about that not only his best friend, but also his best friends little sister were both evo's; Dean, after a few encounters with just what their powers could actually do against him, became slightly traumatized and crestfallen, causing him to become more alert and more invested in the things happening around the world- however after regaining his confidence around the both of them, the young man once again relaxed into daily routine by becoming well-adjusted and completely integrated within their lives; and striving to help out, protect, and to keep their secret safe.
Known on the rare occasion to show his immense rage issues, mostly in part due to his intermittent explosive disorder; Dean can sometimes become not only impulsive and irrational, but also during the worst of times, can become downright homicidal- though with the help of his friends, family, and a mantra taught to him at a young age, he continues to do his best to curve and diffuse his episodes of pure unadulterated rage. With a high sense of moral and responsibility, and wanting nothing more than to atone for both his actions and the aftermath that come from each of his episodes; Dean harbors great remorse over his rageful and angered stints, and how they have hurt not only people around him, but also his parents and his friends- Kaidyn and Paradise in particular.
Brief Biography: -tbw-
~Other Information~
Other: Unsure of how she would react if she ever found out about his feelings towards her, Dean keeps his affections towards Paradise mostly to himself; and as such keeps two photo's of the both of them tucked safely away within his wallet where he knows that they are safe, and kept close to his heart as much as possible- the first a picture of the both of them at high school graduation, and the second picture of the both of them together at a bonfire close to her families home.
✧ Isabella Françai ✧
"History will be kind to me for I intend to write it." ~ Isabella Françai.
~General Information~
Name: Isabella Françai. Nick-Names: Belle, French, Guinevere, Gwen. Species: Human. Gender: Female. Age: Twenty-Four Years Old. Birthday: 23rd of March. Occupation: ∞ Museum Curator & Researcher. Place Of Origin: London, England. Religion: Church Of England.
Evo Class/ Level: Class Five. Power/ Ability: Space-time manipulation. Brief Description: Belle has the unique ability to both control and manipulate the space-time continuum, allowing her not only the power to effectively use teleportation to move from one place another, but also giving her the strong hold over time; the young woman able to not just stop, slow or speed up time, but to also reverse and fast-forward through it- the power helping Isabella herself to exist outside the flow of time so that she can appear to move at a subjectively normal speed, while events around her are affected. Closer Look At Powers: Space-time manipulation - At this stage, Isabella's powers are dormant.
~Personal Information~
Personality: Strong headed, protective and stubborn, Isabella always had a knack for look after those who couldn't look after themselves; growing up quickly at a young age the confident outgoing child made it clear that she was mature and responsible enough to deal with the obstacles life threw her way; looking after her father instead when all she wanted was to sit back with a cup of tea and enjoy one of her many books. With determination and a hard working nature, she tries her best at everything she does, putting in a hundred and ten percent every time.
An extremely intelligent young woman, Belle has a knack for researching, able to recall almost every piece of information that she has ever read. A great strategist, she uses her talents well and when called upon, catching any flaws in the plans that others tend to more times than none, run by her. Physically stronger than most and with a peak of durability, it shows that disease and illness rarely affect her in any way, allowing her to keep her keen senses sharp and ready to use at a moments notice.
Irritatingly stubborn and overly heroic at times, Isabella tends to look at life as though it were a story in one of her books, the young woman holding a quite naive concept over what she believes good and evil to be, though it doesn't stop her from trying her best to see the good in all of those around her, even if she herself ends up getting hurt or have been hurt by them in the past; her way of thinking causing her to try and rationalize their actions by attempting to convince herself that they had a good reason for their choices.
Brief Biography: Born into a family of history fanatics, it was never any question that Isabella would follow them down that path as well. Throwing herself into the past, her nose spending the better part of her time in books, Isabella worked herself hard. Surpassing her parents expectations, she eventually earned herself a job at one of the most prestigius museums in London. Having worked her way up the ladder, Isabella now holds the position of museum curator.
~Other Information~
Other: A treasured gift and heirloom given to her by her father after the tragic and untimely death of her mother Amelie, Isabella wears and is rarely seen without a beautiful golden necklace that once belonged to her mother, the pendant hanging from the delicate chain a small enchanting rose that had been encased within a glass dome.
☬ Zoe Flores ☬
The clearest way into the universe is through a forest wilderness. ~ Zoe Flores.
~General Information~
Name: Zoe Flores. Nick-Names: Zo, Athena. Species: Human. Gender: Female. Age: Twenty-Eight Years Old. Birthday: 23rd of March. Occupation: ∞ Protector/ House Pet. Place Of Origin: Barcelona, Spain. Religion: Catholic.
Evo Class/ Level: Class ?. Power/ Ability: Shape-Shifting/ Animal Morphing. Brief Description: Athena has the unique ability to transform and reshape the form of her own body through the power of shape-shifting; allowing her to shift her form, both transforming and reshaping herself potentially right down to the genetic and cellular structure of her being- the woman, while never having tried to take the form of another person, able to impersonate and enhance her own body for combat by taking on the form of various animals, helping to make her her body stronger when rivaling against another. Closer Look At Powers: Shape-Shifting/ Animal Morphing - Holding a strong control over the power of shape-shifting, Athena has the ability, and is able to transform herself into various types of animals; whether this be a partial or complete transformation however is up to her own discretion- along with being able to take on the form of multiple creatures at will, Athena while in these particular forms is able to use the abilities, traits and appearance/ physiology of animals by means of rearranging her own DNA structure. While she has never before tried such a thing, it is possible for Athena to transform into not only alien-like creatures (as seen in drawings or in film/ TV), but also animals in which she has never before encountered in her life, such as Dinosaurs- the woman able to alter her form mentally, and able to change just by seeing, picturing and/ or mimicking animal features.
~Personal Information~
Personality: Seen to be both an extremely spirited and quick-witted young woman, Athena has a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what everyone expects her to be due to her being a collector; the young woman showing nothing but comfort and love towards her family, and an almost motherly type care towards the two young girls that are in her life. Considered to be exceptionally beautiful by many who meet her, she tends to attract both the attention and affection of numerous men, and while the quite passionate and suave young woman is unafraid to flirt and lead them on to get whatever it is that she desires, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.
An incredibly intelligent young woman, Athena proves herself time and time again to be not only beautiful, but also capable at handling anything that gets thrown her way, her strong fiery spirit, unbridled will-power and passionate independent streak helping the young woman to rarely ever hesitate whenever it comes to standing up against someone, whether it be her older brother or her late boss. Displaying an immense amount of courage and a slightly heroic ability as a fighter when the situation calls for it, she is never afraid to intervene and put herself in the middle of an argument, extremely stubborn she is always willing to stand up for what she feels in her heart is right.
Despite portraying a rather fierce, just and kind young woman, Athena sometimes has the nasty habit of biting at her nails whenever she gets nervous or overly anxious, the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others. A vicious little thing whenever she is pushed far enough, she is widely known for being quite tough, not only being able to take a physical beating, but mentally as well, and though her conscience does sometimes tend to get in the way, the woman has a mean streak strong enough to shake animal kingdom, her well-kept temper leaving her a force to be reckoned with.
Brief Biography: -tbw-
~Other Information~
Other: Though having taken on the job of looking out for Aira as not only a personal favor to her late employer, and as a rare chance to see some more of the world; Zoe comes from quite the wealthy background- her family earning its wealth by both owning and running an extremely successful worldwide hotel empire.
Location: Courtyard; The Academy. Interacting With: Jocelyn Harmon (@Almalthia), and Baby Groot.
Woah; what the-...
The moment of impact; J’son shot his arms out. Steadying the woman that had crashed into him- damn, it was almost as hard as walking into a Reptyl; not that he was about to tell her that. How would that help him..? He wanted the chance to take clothes off, not to fucking insult them back on for pete’s sake.
Shaking his head, shoving those thoughts aside for later reconsideration, J’son drew his arms in closer, in turn pulling the woman in with him; his head lifting until his gaze met with that of the beautiful creature held in his arms. Well then… maybe this whole chivalry thing his mother had told him about wasn’t going to be a complete waste of time. This woman; she was a looker, that was for sure. Hair as white as the snows of Jotunheim, and eyes as blue as the orbital view of Fron- it was a good combination; and he wasn’t going to be complaining about it anytime soon. The view was stunning.
“..you okay there, pretty lady..?” Giving her a once over, though only from the shoulders up, in order to make sure she wasn’t hurt, J’son kept his arms encircled around her body. It didn’t look like she was injured; seemed like he was able to grab her before she could fall to the ground. Making sure she had her footing, he relaxed his grip, his hands moving around to instead rest gently against her hips, “..you aren’t hurt, are you..?”
“..I am Groot..?”
“Dude- I don’t know. You gotta give her a chance to answer the question first.” Sighing, his head shaking lightly from side to side, he spared a glance over to the little dude standing on his shoulder; his little hands holding tightly onto the lapel of his leather jacket.
“..I am Groot..!”
Quirking his brow at Groot’s angered expression, J’son frowned, the action causing him to unconsciously curl his fingers lightly around her sides, holding onto her just a little tighter than before, “Hey..! I know you’re being considerate of her feelings- but you need to know of her feelings before you can show them any kind of consideration..! Can’t do that if you don’t let her talk now, can you..?”
His little foot kicking gently at J’son’s shoulder, Groot stared at the brown leather for a moment before he glanced over at the woman in front of them, his baby-like features sad as he pouted, “..I am Groot…”
“..I know little buddy; I’m sorry too. I shouldn’t have yelled… forgive me..?”
Patient, caring, and with an ability to bring out the best in others, Quinton is the perfect teacher. He challenges his students and encourages them, finding out what best helps their learning in a dedicated way that typically inspires his students. And he has a way of doing it so that the students don't realise what is happening until it is too late. He finds great enjoyment at nudging his students to new heights and feets that they normally wouldn't achieve.
Bright, funny and overall friendly, he will protect those he loves with his very life if need be. Having lost everything before, he is adamant to never lose those he cares about again. He can and does get a little crazy about this, but after losing his entire pack and doing what he could to protect his daughter, Quinton knows he can't lose anyone else again.
While he enjoys his life now, Quinton is prone to fits of moodiness. He still blames himself for his packs deaths, especially his late wife's. When this happens, he seeks the knowledge that he kept his daughter alive, and that she was a happy, bright little girl who never ceases to amaze him.
His is over protective of his daughter, and if anything were to hurt her, he would turn the world upside down and inside out to find out and put an end to who hurt her. Aside from this, Quinton is a nice guy. He stands up for himself and what he believes in, and doesn't hesitate to speak his mind.
Likes:
✔ Sports ✔ books ✔ hand to hand combat ✔ dogs ✔ sunny days
Dislikes:
✘ Spiders ✘ Bullies ✘ dancing ✘ anything that makes his daughter upset ✘ talking about himself
Hobbies:
Generally whatever his daughter wants. Plays the piano video games gardening
Strengths:
⇋ A skilled combatant - A skilled fighter, Quinton knows many different types of fighting styles, and he will not hesitate to use them should he have a need. ⇌ A good cook- Due to having to feed his daughter something other than fast food, Quinton has become a rather fine cook ⇋ Skilled hunter- Quintin is a skilled hunter, using his heightened senses when necessary, again, he became increasingly skilled with this, when he needed to provide food for Abigale.
Weaknesses:
☠ His Daughter - When it comes to his daughter, Quinton will do anything. This can make him rather rash, but he will literally kill for her. ☠ Fire - Quinton dislikes fire. He fears it, and refuses to go near it. ☠ Refuses to use guns- Quinton has had an intense dislike for guns. He is afraid of them, due to memories of his former pack.
Biography:
Quintin was originally from Arizona. He was bitten when he was 13, after being hit by a car and near death. The bit very well could have killed him, but his alpha managed to save him. Quintin became an adept liar to his parents, and by the time he went off to college, he was a higher up in his packs ranks. He went to college, on a football scholarship, and graduated as a teacher when he was 21. He returned to his pack, married and mated to a female from a different pack, adopting her into his.
By the time he was 22, they had a daughter. Quintin had never been happier, then the day he held his little, beautiful Abigale. His happiness was short lived, a hunter had found his pack, and was killing them one by one.
He left his wife dying, running with abigale, now two years old, and never seemed to stop running. They spent three years jumping from town to town, quinton earning what money he could, and trying to give Abigale a relatively normal life. No one ever sought to ask why three nights a month he would leave Abigale with a sitter.
They finally reached Klamath Falls, and having finally shaken the hunter, Quintin decided to settle in the town. He spent a week at the Cedar Ash Inn, often leaving Abigale in her mother’s hands, grateful for that, as he searched for a job, and a house.
𝒲𝑒𝓇𝑒𝓌𝑜𝓁𝒻 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃
— x ☠ x —
Type of Werewolf:
Werewolf, Beta. Quinton has so far resisted killing anyone, and as such has yellow eyes
Werewolf Abilities:
As a werewolf, Quinton has the following powers and abilities:
☠ Shape-Shifting: Quinton can change his appearance, allowing he to take on a humanoid werewolf form or an animal form. ☠ Superhuman Strength: Quinton is stronger than humans, able to lift weights she wouldn't otherwise have been able to. ☠ Night Vision: Quinton can see clearly at night. ☠ Retractable Claws and Fangs: Quinton can retract his claws, and fangs back and forth into his body at will. ☠ Heightened Senses: Quinton can smell, see and hear far better than any human, ranging from a few meters, to up to a mile away; also due to having more control than other werewolves (both in his pack and lone), Quinton has the ability to sense illness and, in some cases, the onset of an epileptic seizure. ☠ Accelerated Healing: Quinton heals quickly from most injuries and scars; and thanks to the initial bite, Quinton has also been cures of all and any chronic illnesses like asthma, epilepsy or even cancer (both known and unknown), and now has an immunity to any disease. ☠ Enhanced Agility: Quinton can jump and climb at amazing speeds, leaping great disseagreences of about thirty feet from the ground; she is also much faster than not only humans, but also some the supernatural creatures, able to run up to seventy mph- Quinton is also shown to have faster reflexes, allowing he to catch fast moving objects in mid-air, such as arrows or even lacrosse balls; he reflexes are fifteen times faster than that of a normal human. ☠ Pain Transference: Quinton, by touch, can absorb the pain of a human, animal, or supernatural creature, and can (at times) even go so far as to "heal" in some cases. ☠ Memory Transference: Quinton can transfer (give or take) memories by inserting his claws into the nape of an individual's neck. This ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure. ☠ Canine Control: Quinton can calm down the canine animals, like dogs, and also, make them attack on command; however, this particular ability has the opposite effect on cats .
Werewolf Perks and Quirks:
As a werewolf, Quinton has the following perks and quirks:
Camera flashes and some video recording devices cause Quinton's eyes to glow making he nearly impossible to photograph
In the dark, Quinton's eyes seem to react to light like a regular canine with eye-shine.
Quinton cannot become intoxicated by drinking alcohol due to he enhanced healing ability, making it impossible for he regulars and friends to out-drink he.
Smelling chemosignals allows Quinton to know what someone is feeling.
Quinton can control he healing ability, though only while she's conscious.
Quinton, like othe werewolves, has a tendency to draw a spiral to symbolize he intent for revenge.
𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃
— x ☠ x —
Other:
His daughter, Abigale, is a bright young girl, whom Quinton dotes on. Outgoing, friendly and a little bit of a trouble maker, she always keeps him on his toes.
The Bestiary: a descriptive, or anecdotal treatise on the various supernatural creatures that have been encountered living in, or of which have been encountered in the past in Klamath Falls. The bestiary is filled with the knowledge of Seraphina Astarte, and is currently within her possession, along with all others she has written.
♦ ♦
⚜⚜⚜
⚜ Werewolves ⚜
Supernatural creatures with the ability to shift into the form of a wolf; werewolves usually appear in a human form, and are able to 'shift' to varying degrees into a bipedal wolf-like creature with increased body-hair, fangs, and glowing eyes. While majority of werewolves remain in a near-human form; those with increased amounts of control, and those who are newly-born can take on the complete wolf transformation- some, with evil-like intentions or on the rare occasion, taking on a monstrous giant wolf-like form.
The full moon is a powerful thing, and has a strong affect on all werewolves no matter how new or old they may be- inexperienced werewolves have no choice when the full moon hits the sky, and will unfortunately, transform against their own volition. The most hunted out of all the supernatural beings in existence, werewolves are in constant threat of being slaughtered by an elite group called Hunters.
Werewolves are the dominant supernatural species in Klamath Falls, meaning they have control. The Klamath Falls pack is under the control of alpha, Zoé Flores.
A Druid, meaning "Wise Oak" in Gaelic languages, is the emissary to a werewolf pack; this strong connection was formed in Ancient Greece after King Lycaon and his sons were transformed into wolves as punishment by the God Zeus. The Druids themselves had shape-shifting abilities and, while they could not undo the curse that had been done, they were able to teach Lycaon how to shift back and forth between human and wolf form.
A Druid will form a bond with the alpha of a werewolf pack; it is unclear how many there are in Klamath Falls. The current Druid emissary to the Klamath Falls pack is Magnus Bane.
Currently, there are no other Druids in Klamath Falls.
⚜ Weredingos ⚜
Supernatural creatures with the ability to shift into the form of a dingo; weredingos usually appear in a human form, and are able to 'shift' to varying degrees into a bipedal dingo-like creature with increased body-hair, fangs, and glowing eyes. Much like werewolves, majority of weredingos remain in a near-human form; those with increased amounts of control, and those who are newly-born can take on the complete dingo transformation- some, with evil-like intentions or on the rare occasion, taking on a monstrous giant dingo-like form.
The full moon is a powerful thing, and has a strong affect on all weredingos no matter how new or old they may be- inexperienced weredingos have no choice when the full moon hits the sky, and will unfortunately, transform against their own volition. One of the most hunted supernatural beings in existence, weredingos are in constant threat of being slaughtered by an elite group called Hunters.
Weredingos are native, and usually only found living in Australia, and are considered to be rare everywhere else in the world. Weredingos currently living in Klamath Falls are Hunter and Kaylee Evans.
Alpha Weredingo
Due to weredingo's being native to Australia, there is no alpha weredingo.
A Siren, otherwise known as a Mermaid or Merman, is said to be an exceedingly beautiful though still rather dangerous legendary aquatic creature who are well known in both human mythology and in human fables. Most times classed in legends as two completely separate types of beings by humans, one thing remains a clear factor in all things written about these elusive and extremely rare creatures; their enchanting music and voices, whether supernatural, human or otherwise can seem to resist.
Sirens are considered to be extremely rare throughout the world, a race suspected of having long ago died out. There is only two Sirens living in Klamath Falls, they are Syleste (Vos) Nioré and Sebastian Monroe.
Supernatural creatures with the ability to shift into the form of a cat; werecats usually appear in a human form, and are able to 'shift' to varying degrees into a bipedal cat-like creature with increased body-hair, fangs, and glowing eyes. Much like werewolves and weredingos, majority of werecats remain in a near-human form; those with increased amounts of control, and those who are newly-born can take on the complete cat transformation- some, with evil-like intentions or on the rare occasion, taking on a monstrous giant cat-like form.
The full moon is a powerful thing, and has a strong affect on all werecats no matter how new or old they may be- inexperienced werecats have no choice when the full moon hits the sky, and will unfortunately, transform against their own volition.
There is only one Werecat living in Klamath Falls, that is Selina McIntyre.
Witches are uses of magic, or rather spell-craft/ witchcraft. This broadly means the practice off and belief in magical skills and abilities, which are able to be exercised by witches. Magic is a complex concept, which varies culturally and societally, and is difficult to define with precision. Witchcraft often occupies areligious, divinatory or medicinal role.
Witches of low magic ability, generally due to a lack of education, are called warlocks. Witches and warlocks have no gender connotation.
There is currently only one Coven Leader living in Klamath Falls, that is Callie Lenson.
Currently, there are no other Witches in Klamath Falls.
⚜ Angels ⚜
An Angel, sometimes mistaken as a Goddess or Deity, is said to be an exceedingly beautiful however (on occasion) rather dangerous legendary heavenly entity who is well known within not only human mythology and fables, but also human religions. Most times classed as divine beings who carry the word of God to the human race, one thing remains a clear factor in all things written about these elusive and extremely rare creatures; their mysterious nature and enchanting beauty making them hard to resist by all, whether supernatural, human or otherwise.
Angels are considered to be rare throughout the world due to being hunted down by not only Hunters, but also other supernatural races. There are currently only two Angels, and one Fallen Angel living in Klamath Falls, they are Seraphina and Lailah Astarte, and Samael Kenneth Douma.
Currently, there are no Fallen Angels in Klamath Falls.
⚜ Hunters ⚜
Hunters are an elite group of humans that hunt down werewolves, and other supernatural beings; in a Hunter family, the sons are raised to be soldiers, and the daughters are raised to be leaders. Majority of Hunters, and Hunter families keep in their possession a supernatural beastiary containing a list and information of all the creatures they have hunted throughout the time of them hunting such as werewolves, kanimas, and other various creatures.
Known Hunters living within Klamath Falls are Selina McIntyre.
Zoé both owns and cares for a young raccoon she found breaking into her kitchen cupboards for food; choosing to name it after the only other raccoon she knew that is just as mischievous as her own, Miko.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
☠ Name of friend here ☠ "𝒮𝓂𝒶𝓁𝓁 𝓉𝒽𝑜𝓊𝑔𝒽𝓉 𝒶𝒷𝑜𝓊𝓉 𝒻𝓇𝒾𝑒𝓃𝒹 𝒽𝑒𝓇𝑒."
۵ A little more in depth relationship. This will change as the roleplay goes on. People can become closer, farther apart. Even romance can blossom. It's all up to you.
Holding a degree in not only education, but also law, and a skilled and much loved bartender and boss at Mia and Pia's Pizzeria and Brewhouse; Zoé is an exceedingly spirited woman who always throws herself into her work with not only a fierce determination, but also an unbridled fiery passion that seems to be unmatched by any other in Klamath Falls. Extremely resourceful, and able to think not only on the go, but also able to think “outside of the box”; the especially handy woman is seen by all those who know her as a force to be reckoned with- her keen, sharp and driven mind helping greatly when it comes to not only her work in at the pizzeria and brewery, but also when having to take charge and lay down the law as true alpha of her pack.
Though most times seen as extremely loud, however always dependable when it come to handling a job or obstacle presented to her; the both knowledgeable and rather tough woman is not only very quick of wit, but is also high tempered- never once allowing those who believe themselves to be better than her to walk all over, and or try to control her in any way, shape or form. Known for being as stubborn as an ox, and more hot-headed and rash than most others calling Klamath Falls their home; Zoé is unafraid to speak her mind or to take charge of a situation and her pack- her (rare) anger issues, temperament and frustration more times than none causing the woman to unknowingly mix both English and Spanish phrases, oftentimes confusion the hell out of whoever it is who happens to be on the receiving end of her wrath.
Quite the vicious little thing when pushed too far; Zoé is widely known for being tough- not only being able to withstand and to hold her own in a physical beating for long periods of time, but also mentally as well; though her conscience does sometimes tend to get in the way. With her major stubbornness, and her fierce sense of determination when it comes to getting things done; Zoé is extremely strong-willed, rarely ever changing her stance on something once she has set her mind to it, causing many to waste not only their time, but also their breath when trying to convince her otherwise- the woman quick to call others out on their behavior and actions; her own emotions (when running high) at times causing her to be both foolish and irrational, leading her into situations that she will rarely ever think about first.
An exceedingly brave and selfless woman at heart; Zoé is unafraid to jump into action- willing to do whatever it takes to get the job done, or keep those she loves safe, even if it means she puts her own life on the line. Known to be a bit of a major risk taker, and driven by the thought of the rush of adrenaline; Zoé has an intense love of racing (of all kinds), the woman’s skills on a motorbike, behind the wheel, and at the reins unmatched by almost any other that she has faced. Having grown up as the youngest of three, Zoé quickly learnt that she needed to become a fighter in all senses of the word; using this natural survival skill in order to live, and to overcome everything that life had to throw her way, including having been bitten and brought into the world of the supernatural- the woman herself believing that even in the toughest of situations, there was always a bigger force that had a plan for both her, and those she cared about.
Filled with a faith, and a belief of a higher power watching over her; Zoé is an exceptionally religious person- the woman once oftentimes seen wearing her favorite cross which was given to her in her younger years which now hang via the rear view mirror of her car, or holding onto the rosary beads that were given to her when she first made the choice to move to Klamath Falls. Seen to be intensely loyal to the ones that she both loves and cares for most in the world; Zoé is highly family and pack oriented, and extremely sentimental- oftentimes going above and beyond the duty of a normal alpha by working her hardest to provide them with a life better than she has had herself- immensely protective over her family and those in her pack, Zoé tends to take any threat of danger towards them with a severity like no other; the woman willing to do whatever it takes to make sure that they are safe, well looked after, and that they have everything in life that they could ever possibly need.
Likes:
✔ Most, if not all tropical flowers; especially tiger lilies. ✔ Big cats, particularly lions; though they don't really like her much anymore. ✔ Participating in racing (both on and off the track) of all kinds; motorbikes, cars, etc. ✔ Going out drinking, and just having a good time with her siblings and friends. ✔ Being surrounded by her family (especially her older brother), and her pack. ✔ The weak spot she has for paella, and for baked potatoes with all the trimmings.
Dislikes:
✘ Getting into arguments with her two siblings, particularly her brother. ✘ Being stuck behind slow drivers, and being forced to drive slow, or below the limit. ✘ Threats and violence, of any kind, directed towards her family, friends, and her pack. ✘ People who believe it wise to look down on, or underestimate her and what she can do. ✘ Watching or hearing about people being bullied, or being abused by others like she was. ✘ When people, of any species, try to tell her what it is that she can and cannot do.
Hobbies:
A lover of taking major risks, and driven by the very thought of feeling the rush of adrenaline through her veins, as well as being able to live the rest of her life to the fullest; Zoé has both an extreme and intense love of racing, not only while on a motorbike, but also while sitting behind the wheel of a car, or in the saddle on a horse- also not seeming the type, and rarely advertising her habits, Zoé is able to not only play the guitar, but is also able to sing as well, both in English and in Spanish.
Strengths:
⇋ True Alpha- A true alpha, having risen to her position as head of the pack solely on the strength of her own character, virtue, and sheer willpower; Zoé is one of the rarest forms of alpha- one that is still very shrouded in myth, and (before recent times) was said to appear only once in a hundred years. ⇌ Natural Born Leader- Willing to go above and beyond for those who depend on her; Zoé has proven on multiple occasions that she will do anything in her power to not only protect and lead the ones that she loves, but also ensure that they are well looked after, and are provided with everything in life that they could possibly need. ⇋ Riding/ Racing Skills- With an extreme, and rather intense love of racing running through her veins; Zoé can not only skillfully drive motorbikes, cars, and jet ski's, but is also very skilled at riding horses, and has dabbled (in her past, and under the eye of her old alpha) at driving boats in the waters of Barcelona. ⇌ Multilingual- Born and raised in Barcelona with the rest of her family; Zoé is able to speak not only Spanish, but also English as well, the woman a quick learning showing others that she is capable of picking up other languages easily. ⇋ Family Oriented- Her family meaning everything to her and more, Zoé is willing to go above and beyond to make sure that those she loves are safe, well looked after, and that they have everything in life that they could ever possibly need. ⇌ Dancer- Forced to take lessons almost from the moment that she was able to walk; Zoé harbors a strong love of dancing, and while giving it up around the time she discovered her love of racing, has become very proficient in being able to perform a wide variety of Latin dances, including: Flamenco, Samba, Cha-cha, Paso Doble, and the Tango.
Weaknesses:
☠ Damien Flores- Much closer to her older brother, Damien, than she is her older sister, Myra; Zoé holds an extremely strong and unbreakable bond, and love for her brother- most generally causing her to not only second guess her choices when he is around, but also seek his attention and approval, and all around do anything she can in order to make him proud, or to keep him safe. ☠ Hot-Headed- A true Flores woman; Zoé is both easily frustrated, and quick to turn to anger- her (on occasion) rather touchy temperament and strong determination causing her to rarely ever back down from an argument or fight, whether it be against an enemy, or even someone as close to her as one of her siblings. ☠ Adrenaline Junkie- A major risk taker, and completely hooked on the rush of adrenaline running through her veins since her years as a young teenager in Barcelona; Zoé rarely thinks twice before attempting dangerous acts, and stunts that would normally- and almost did- lead to injury, and on occasion, even death.
Biography:
To be written.
𝒲𝑒𝓇𝑒𝓌𝑜𝓁𝒻 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃
— x ☠ x —
Type of Werewolf:
A true alpha werewolf, Zoé is the leader of the Klamath Falls pack, and has gained her alpha status and powers due to her personality, rather than how a normal alpha would (killing or fighting to gain control); considered to be extremely powerful, more so than a normal alpha, Zoé understands that what she has managed to achieve is a rarity in the supernatural world. As a true alpha, Zoé's eyes glow red in color.
Werewolf Abilities:
As a werewolf, Zoé has the following powers and abilities:
☠ Shape-Shifting: Zoé can change her appearance, allowing her to take on a humanoid werewolf form or an animal form. ☠ Superhuman Strength: Zoé is stronger than humans, and some other supernatural creatures, and is able to lift up to five tons. ☠ Night Vision: Zoé can see clearly at night. ☠ Retractable Claws and Fangs: Zoé can retract her claws, and fangs back and forth into her body at will. ☠ Heightened Senses: Zoé can smell, see and hear far better than any human, ranging from a few meters, to up to a mile away; also due to having more control than other werewolves (both in her pack and lone), Zoé has the ability to sense illness and, in some cases, the onset of an epileptic seizure. ☠ Accelerated Healing: Zoé heals quickly from most injuries and scars; and thanks to the initial bite, Zoé has also been cures of all and any chronic illnesses like asthma, epilepsy or even cancer (both known and unknown), and now has an immunity to any disease. ☠ Enhanced Agility: Zoé can jump and climb at amazing speeds, leaping great distances of about thirty feet from the ground; she is also much faster than not only humans, but also some other supernatural creatures, able to run up to seventy mph- Zoé is also shown to have faster reflexes, allowing her to catch fast moving objects in mid-air, such as arrows or even lacrosse balls; her reflexes are fifteen times faster than that of a normal human. ☠ Enhanced Strength: Zoé is much stronger than humans. ☠ Pain Transference: Zoé, by touch, can absorb the pain of a human, animal, or supernatural creature, and can (at times) even go so far as to "heal" in some cases. ☠ Memory Transference: Zoé can transfer (give or take) memories by inserting her claws into the nape of an individual's neck. This ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure. ☠ Canine Control: Zoé can calm down other canine animals, like dogs, and also, make them attack on command; however, this particular ability has the opposite effect on cats and other felines much to her dismay.
Alpha Werewolf Abilities:
As an alpha werewolf, Zoé has the following powers and abilities:
☠ Alpha Bite: As an alpha werewolf; Zoé has the ability, like other alpha's, to turn/ transform humans into werewolves by giving them the 'bite' of and alpha- however, unlike a good majority of other alpha wolves, Zoé refuses to put anyone through this unless it's a last resort, or unless she feels as though she has no other choice, or the person themselves has chosen that path. ☠ Alpha Roar: As an alpha werewolf; Zoé, once again like other alpha wolves, has the ability to not only control, or call on other werewolves, but also to force the transformation of others against their will though the roar of an alpha- however, Zoé has made it known that she rarely ever does so without reason; liking instead to give others a chance to make their own choices. ☠ Inflicting Wounds: As an alpha werewolf; any wound (whether it be a bite, scratch, or other) that Zoé, or any other alpha, inflicts upon another will heal slower than that of a beta, omega, or rogue wolf- along with this, any wound that Zoé herself receives from another alpha also produces the same effect, and leaves her to heal slower than normal. ☠ Advanced Pain Transference: While able to absorb pain like any other werewolf; Zoé, as an alpha, is able to heal the extremely ill with her pain transference ability, however, by doing so, she needs to willingly give up part of the 'spark' that makes her an alpha- the result of which can end in the loss of alpha status if too much is given. ☠ Power Transference/ Theft: Like others alphas; Zoé, by way of killing her betas, is able to steal their power in order to grow stronger as an alpha- however, this is something she refuses to condone or promote in any way, shape, or form.
True Alpha Werewolf Abilities:
As a true alpha werewolf, Zoé has the following powers and abilities:
☠ Mountain Ash Resistance: As a true alpha werewolf; Zoé has both the strength and the willpower to determinedly push through mountain ash barriers, making her successful in being able to break through them when she truly puts her mind to it. ☠ True Alpha Spark: Unlike that of a normal alpha wolf; Zoé's spark that makes her a true alpha is unable to be stolen from her by other werewolves- whether this be alpha, beta, omega, or rogue.
Werewolf Perks and Quirks:
As a werewolf, Zoé has the following perks and quirks:
Camera flashes and some video recording devices cause Zoé's eyes to glow making her nearly impossible to photograph, however Zoé was forced by her brothers hand to quickly learn how to control this effect.
In the dark, Zoé's eyes seem to react to light like a regular canine with eye-shine.
Zoé cannot become intoxicated by drinking alcohol due to her enhanced healing ability, making it impossible for her regulars and friends to out-drink her.
Smelling chemosignals allows Zoé to know what someone is feeling.
Zoé can control her healing ability, though only while she's conscious.
Zoé, like other werewolves, has a tendency to draw a spiral to symbolize her intent for revenge.
𝒪𝓉𝒽𝑒𝓇 𝐼𝓃𝒻𝑜𝓇𝓂𝒶𝓉𝒾𝑜𝓃
— x ☠ x —
Other:
Raised to be a rather religious person by her mother’s side of the family after being born into the world; Zoé owns two beautiful crosses that were passed down to her from them, when they felt that the time was right- the first a beautiful though simple cross, which she used to always wear, that was given to her when she first turned sixteen; however, due to the cross being made of silver, it now hangs by the rear view mirror in her car… The second however, a set of stunning rosary beads which she only ever uses on occasion; the beads passed down to her when she moved away from her family in Barcelona to instead live her life in Klamath Falls.
Highly family, and pack oriented; Zoé has a beautiful tattoo spelling the words “Klamath Falls” in cursive climbing her right collarbone and shoulder, followed by a single wolf paw print- along with this, she also has a single arrow going along her rib, situated on the underside of her right breast; the arrow followed by the names of every single one of her pack members to symbolize unity, pride, family and the love she feels towards them all.
Having been out of town for a race at the time, and in the company of a good friend and fellow wolf, Derek Hale; both Zoé and Derek were preyed on, and confronted by a hunter that caught onto their scent. Acting out in self-defense, and to save themselves from being slaughtered; both of them lashed out, resulting in the hunter's death at the hand of her friend.
"Those are the voices of my brothers and sisters; I love the company of wolves."
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⚜⚜⚜
“You... Did you really think you could avoid me forever..? It wasn’t a matter of ‘if’, it was a matter of ‘when’ and we both knew I was going to catch up to you sooner or later. I assume you know why I’m here- right now, you’re just a lowly rogue; and you can try, but you can’t stay that way for long, not if you want to survive and live out the rest of your life. You know our existence may not be a peaceful one, but we’re stronger and far better off when we’re in a pack… that’s what I’m offering you.
A chance…
A chance at surviving in this city… Do you think this city is home to only wolves- do you think this city is somewhere you can live a normal, happy little life..? No. There are more than just werewolves calling this place home… Witches, Druids, Angels, Hunters, Sirens… this city is teeming with supernatural creatures of all kinds, and each and every day new ones seem to just show up out of nowhere… and each and every moment it gets harder and harder to keep our existence from the humans we share this world with.
Hell, there are the rare few who already do know about us... my sister being one of them. But I wouldn’t worry too much about that; they’re under my watch… my protection. They aren’t to be harmed, and never will while I’m around. It is my job after all- and if you choose to take this invitation, then it will be part of your job as well. But how rude of me, where are my manners..? I’ve completely ignored my upbringing, and forgotten to introduce myself…
My name is Zoé Flores… and I’m the alpha of Klamath Falls.”
~ Zoé Flores; true alpha of Klamath Falls pack.
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Information
Klamath Falls, Oregon; a small rural city in the county seat of Klamath County with a population of only around twenty-one thousand, and well known for both its farming, and its major logging industry which has since been shut down. Originally known as Linkville when George Nurse first founded the town in 1867; it was named after the Link River, on whose falls the city was sited until 1893 when the name was then changed. Situated on the South-Eastern shore of the Upper Klamath Lake, and about twenty-five miles (forty kilometres) North of the California-Oregon border; the Klamath Falls area has been inhabited by Native Americans for at least four-thousand years before the first European settlers.
Currently the city of Klamath Falls is home to the 173rd fighter wing of the Air National Guard, the 2004, 2008 and 2012 national OIT Hustlin Owls basketball team, and is host of the 2015 Babe Ruth world series at historic Kiger Stadium. Klamath Falls also offers uniquely natural resources such as geothermal heat, which allows its municipal Ella Redkey swimming pool to be open year-round; it’s beautiful forests, and stunning scenery allowing many to enjoy the outdoors, and the expanse of activities to do in the area, including being able to visit the breathtaking beauty that is Crater Lake National Park.
PLEASE NOTE: Klamath Falls is the largest municipality in Klamath County. It is home of international building giant Jeld-Wen, the 173rd fighter wing, Sky Lakes Medical Center, Oregon Tech, clean water, fresh mountain air, magnificent views, quick commutes, and much more...
Places of Interest
Klamath Falls has many different places of interest where both humans and supernaturals alike are free to roam and hang out, and various activities on offer for campers to join in on as they please. Some of these places around the city include: Sky Lakes Medical Center, Sanford Children’s Clinic, Crater Lake, Willamette Pass Resort, Ross Ragland Theater, OC&E Woods Line State Trail, Oregon Air National Guard’s 173rd Fighter Wing, and much more...
Sky Lakes Medical Center
Sky Lakes Medical Center is a not-for-profit, 501(c) 3, community-benefit regional healthcare center serving some 120,000 people in a 10,000 square-mile area in South-central Oregon and North-Eastern California. We combine small-town charm and neighborliness with big-city medical expertise in our 176-licensed bed facility.
Sanford Children’s Clinic
Children in Southern Oregon are now able to receive pediatric care closer to home with the 2012 grand opening of the Sanford Children's Clinic located within Klamath Falls, Oregon. In co-operation with local community partners as well as Sky Lakes Medical Center, the Jeld Wen Foundation and Klamath Pediatric Clinic, the clinic has extended pediatric care available in south central Oregon.
Crater Lake
Crater Lake has inspired people for hundreds of years. No place else on earth combines a deep, pure lake, so blue in color; sheer surrounding cliffs, almost two thousand feet high; two picturesque islands; and a violent volcanic past. Crater Lake National Park is comprised of 183,224 acres of mountains, peaks, evergreen forests, and lake. The ranging elevations throughout the park provide diverse habitats for an array of wildlife and make for an outstanding outdoor laboratory and classroom.
The deepest lake in the United States and the seventh deepest lake in the world is at Crater Lake National Park in Southern Oregon at the Cascade Mountains. The lake (1,943 feet deep) lies inside a caldera, or volcanic basin, and was created when the 12,000 foot high Mount Mazama collapsed 7,700 years ago following a large eruption. Because the lake is filled almost entirely by snowfall, it is one of the clearest lakes in the world.
Willamette Pass Resort
Willamette Pass Resort is located only 100 miles from Klamath Falls, Oregon. With 29 fun and exciting downhill runs, a vertical drop of 1,563 feet, and six lifts, including the state’s only high speed six pack; Willamette Pass offers a wide variety of activities the whole family will enjoy. From downhill skiing and snowboarding to 20 km worth of Nordic trails, we cater to skiers and riders of all abilities and offer them the chance to experience big mountain terrain in a small mountain atmosphere.
Ross Ragland Theater
There’s something for everyone at the Ross Ragland Theater in downtown Klamath Falls. The theater offers a variety of entertainment throughout the year from country music performances, summer workshops for kids, to Broadway shows. Make a Ross Ragland Theater event part of your Klamath County getaway.
OC&E Woods Line State Trail
Not to brag, but Klamath County is home to Oregon's longest linear park. This 100-mile trail is built on the old rail-bed of the Oregon, California, and Eastern Railroad (OC&E). The trail, which is open to all non-motorized recreation, begins in the heart of Klamath Falls, and extends east to Bly and north to the Sycan Marsh.
Oregon Air National Guard’s 173rd Fighter Wing
The 173rd Fighter Wing is comprised of several groups and hosts a tenant unit, the 270th Air Traffic Control Squadron. These units are instrumental in accomplishing the 173rd Fighter Wing's mission, training the most superior air-to-air combat pilots in the world.
Klamath Regional Airport
The Crater Lake - Klamath Regional Airport is pleased to announce that PenAir, one of Alaska's largest regional airlines, will initiate twice-daily, week day service between the Crater Lake - Klamath Regional Airport and Portland, OR and one flight per day on Saturdays and Sundays.
Oregon Institute of Technology
The Oregon Institute of Technology (Oregon Tech) is an institution founded on the principles of excellence through hands-on knowledge. We believe in giving students a rigorous, practical education while applying cutting-edge concepts for real-world solutions.
As the Pacific Northwest's premier public institute of technology, we take pride in our mission to deliver technology education. We continually partner with industry leaders to ensure that our programs and classes are at the top of the board with adapting to new technology and preparing students for workforce demands.
This real-world focus gives our students a competitive edge: 88 percent are either employed or enrolled in graduate school within six months after graduation. Year after year, our baccalaureate graduates earn excellent starting salaries. New graduates earn an average starting salary of $54,000 per year. We also attribute this to our dedicated professors, who provide personalized attention and are genuinely invested in their students' learning. A total enrollment of about 5,200 allows for an intimate campus environment distinguished by small classes and a student-to-faculty ratio of 20:1. This personal approach provides many benefits of a prestigious private education at a public price.
Klamath Community College
Klamath Community College provides accessible, quality education and services in response to the diverse needs of the student, business, and community. The College supports student success in workforce training, academic transfer, foundational skills development, and community education. Klamath Community College is an Achieving the Dream Institution.
Klamath Falls Epicenter
Epicenter is your home for family FUN and family entertainment in Klamath Falls, Oregon. Epicenter is a great place to have fun times with family and friends. At Epicenter you can have a great time at prices that won’t break your family’s budget. We have plenty of bumper bowling lanes just for kids! Bumpers are great to keep the bowling balls out of the gutters and smiles on the faces of your small children.
We also have our COOL Cosmic where you bowl with the lights down– great music turned up and awesome special effects lighting… it looks like a nightclub! When looking for family fun in Klamath Falls look no further than Epicenter. Epicenter Is 100% Smoke Free too!
Ella Redkey Pool
The Ella Redkey Pool is an outdoor swimming pool, geothermally heated and open to the public year-round. Because the pool and its facilities are open year-round there a variety of aquatic programming for children and adults.
Klamath Community Garden
Come together and grow together. The Klamath Community Garden is a community project whose aim is to provide garden space to the local community for the purpose of cultivating edible crops.
Kiger Stadium
Kiger Stadium is home to the Klamath Falls Gems. The Klamath Falls Gems are a wooden bat collegiate summer baseball team that plays in the West Coast League, one of the top summer leagues in the country.
Running Y Ranch
The Running Y Ranch is a full-service resort community situated in the heart of the breathtaking beauty of Southern Oregon's Cascade Mountain range, just across the California border near Klamath Falls, Oregon..
Character Run Locations
Home to many humans and supernaturals alike, Klamath Falls houses many different businesses and workplaces not only worked at, but also run by different characters within the city, offering many a different services to those who live within the Klamath Falls community. Some of these places include: Running Y Ranch, Cedar Ash Inn, Klamath Falls Police Department, Mia & Pia's Pizzeria & Brewhouse, Klamath Falls Fire Department, Mazama High School, and much more...
Cedar Ash Inn
The Cedar Ash Inn is one of the oldest homes in city of Klamath Falls, and was once own by Elizabeth Merriwick who later became better known as Grey Lady. Since then it has been sold and refurbished as the best bed and breakfast in the city, well-known for it's great service, and beautiful staff.
The bed and breakfast is both owned and run by Callie Lenson.
Klamath Falls Police Department
The Klamath Falls Police Department aspires to promote a desirable community where citizens are proud to reside, work, and raise families without fear of crime. We strive for strong community partnerships to align policing practices with community needs and expectations. Our department serves a population of 21,000 residents and is comprised of thirty-six sworn officers, three clerical and support personnel, an evidence technician, twenty reserve officers, nine police explorers, and six Volunteers. The City is approximately 20 square miles and is home to the "Hustling Owls" of Oregon Tech.
The mission of our department is to serve our community with courage and integrity while protecting the rights of all individuals. To maintain an innovative, visionary workforce, dedicated to working with our community to enhance public safety through education, prevention and enforcement. The men and women of the Klamath Falls Police Department are defined, and live by, our core values of “Courage, Service, and Integrity.”
The Klamath Falls Police Department is currently under the command of Myra Flores.
Mia & Pia's Pizzeria & Brewhouse
Located in Klamath Falls, we are Klamath County’s favorite local hang-out for those craving entertainment, a good micro-brew in a casual brew pub setting, and delicious hand crafted pizza! Enjoy games, entertainment, food, and micro-brews served fresh daily in our pub and restaurant.
Tap into our great micro-brewery and brew pub and taste our famous beer with thirteen beers on tap to choose from. We use nothing but the finest grains; our malts, grains, yeast, and hops make the perfect brew and are kegged fresh always! We are also a full-service Oregon State Lottery outlet with Megabucks and Lotto games of all kinds.
Mia & Pia's Pizzeria & Brewhouse is both owned and run by Zoé Flores. Other staff members include: Alder James, Miranda Burke.
Klamath Falls Fire Department
The fire service in Klamath Falls existed prior to the incorporation of the city from a merger of two rival hose companies in 1903. The City of Klamath Falls Fire Department was established with the formation of the City of Klamath Falls in 1905. Because this was the city fire department, they did not respond to areas outside of the city boundaries. In 1931 the Central Fire Station was built on Broad Street; it currently houses the Administration. Additional city fire stations were built in 1963-1964. These stations are located at 1661 Mitchell Street (Station 3) and 2580 Dahlia Street (Station 4).
The Suburban Volunteer Department formed in 1946 and became a rural fire protection district in 1947. Their main station was constructed in 1947 at 2342 Gettle Street (Station 1). During the 1970's and 1980's the areas outside the City of Klamath Falls were added to the Suburban district. Due to the growth of the suburban area, additional stations were constructed at 7110 Hilyard Avenue (Station 2) in 1978 and 4801 Hwy 97 North (currently occupied by the Klamath County Sheriff Dive Rescue team) in 1982. The Suburban Volunteer Department would eventually change their name to Klamath County Fire District No. 1 to better reflect the entire area they served.
Klamath County Fire District No. 1 exists today from the merger of these two fire departments. In 1992 the City of Klamath Falls and Klamath County Fire District No. 1 signed an agreement to merge. This was approved by the voters in November 1994. In 2008, Fire District No. 1 constructed a new fire station at 4950 Lakeshore Drive (Station 5). In 1998, Klamath County Fire District No. 1 purchased the ambulance service from Merle West Medical Center (currently Sky Lakes Medical Center) and became the ambulance service provider for the fire district and portions of the surrounding area.
Current staff members of the Klamath Falls Fire Department include: Hunter Evans.
Mazama High School
Welcome to Mazama High School home of the Vikings. This year brings with it a special excitement as we now welcome the freshman to MHS and we look to the senior class to set a positive example, teach our vision and core values of being Responsible, Respectful and Safe to our underclassman.
The Viking staff is committed to providing and delivering an exceptional educational experience for all students. I cannot emphasize enough the importance of getting involved in our school by joining a club, an activity, becoming part of an athletic team or the performing arts. MHS has a wealth of choices where every student can be involved and make their high school experience enlightening, successful and memorable. The Mazama High School community has been a longtime supporter of all of the programs we offer here at MHS and we want to continue this partnership with the community and parents of our students for many years to come.
We are pleased to offer this handbook information for you, whether you are a student, parent, community member or a potential community member looking to bring your student to Mazama High. You will find a wealth of important information, registration materials, activities calendars, links to staff email addresses and phone numbers. We also hope you will find our school and district website useful and informative. Below students and their parents/ guardians can find both the student handbook, and the curriculum guide.
Current staff members of the Mazama High include: Quinton Matson. Current students of the Mazama High include: Cassandra Spencer, Miranda Burke, Erin Marie Le Rouge, Syleste (Vos) Nioré, Kaylee Evans, Cody Treadwell.
West & East Ridge Animal Hospitals
West Ridge and East Ridge Animal Hospitals strive for excellence, professionalism, and above all, love and care for your animal. When you arrive at West Ridge and East Ridge Animal Hospitals, you will be greeted by our friendly receptionist, checked-in for your appointment, and seen by a doctor in a timely manner. Although we do encourage appointments at our hospitals for your convenience, they are not always necessary. Our hospitals understand hectic schedules and we encourage you to walk-in if you’re unable to make an appointment. Our staff at West Ridge and East Ridge Animal Hospitals will always be courteous, professional, and respectful of our clients and patients.
Here at West Ridge and East Ridge Animal Hospitals we will always provide exceptional care for your pets. Whether they’re a dog or a cat to a gerbil or a horse, we will always strive to give your animal the best medical care possible. Our staff at West Ridge and East Ridge Animal Hospitals will always display love, kindness, and care to your pets at all times.
Both West Ridge and East Ridge Animal Hospitals also provide boarding accommodations. No matter your pet’s needs, we have a highly trained and professional staff to meet all demands, so you can rest assured and feel confident that your pets will be well taken care of and loved while you’re away!
West & East Ridge Animal Hospitals is both owned and run by Seraphina Astarte. Other staff members of the West & East Ridge include: ?.
Evan's Bookshop Cafe
The perfect little book store and coffee house. Good food, and an even better atmosphere; you can always find some little gem of a book to happily curl up and read while waiting for your meal, or while enjoying your coffee or tea either downstairs in the cafe, or upstairs in the lounging area.
Evan's Bookshop Cafe is both owned and run by Kaylee and Hunter Evans' mother, and is only newly opened- now hiring new staff members.
Other staff members of Evan's Bookshop Cafe include: Cody Treadwell.
Supernatural Locations
While home to many a human; Klamath Falls is not without its secrets, and is also host to many a location of the supernatural kind, both known and used by a large range of different supernatural creatures for various different reasons.
The Nemeton
The Nemeton is a sacred space which is mainly used by Druids for various rituals. Picked by the very first Druids to call Klamath Falls their home; the large and older tree hidden away in grove somewhere on the large area that is Crater Lake, was originally picked to represent the center of the world, causing many to believe that cutting down, or harming the "world tree" in any way would bring severe problems such as fires, plagues, strife, as well as 'death and destruction of all kinds' to surrounding villages- however, the tree was cut down sometime after 1943.
The beacon of Klamath Falls, the Nemeton acts like a magnet that draws supernatural creatures to the city both with, but more often without their knowledge. The Klamath Falls Nemeton has remained dormant... powerless for many a year until an unfortunate event led to the accidental death of an innocent among the tree's roots- this unintentional blood sacrifice once more powered the tree, causing the beacon to grow stronger, and for the tree to slowly (exceedingly so) begin to once again grow.
Eichen House
Used as a military hospital on base during World War II, Eichen House was originally established to treat not only military personnel, but also the civilians and families of whom also called the base their home. During an outbreak of bacterial pneumonia, a number of those who lived on the base fell ill and died due to one of the doctors stealing, and selling the M&B Sulphapyridine needed to treat the disease; this led to a riot, and the release of a Nogitsune- none of the Eichen House patients or staff survived the ensuing slaughter, and the hospital was not re-opened.
Refurbished years later, and re-opened to the public as a mental health facility, Eichen House is seen to treat a full range of illnesses; also gaining it the nickname of "Echo House" among its patients due to the way sounds and events seem to 'echo' there. Though Eichen House is used for patients who are human, a single floor is used by several specifically trained and hired doctors as a prison ward for supernatural creatures- the ward itself is protected in several ways including having Mountain Ash framed cells in order to keep supernatural creatures from escaping, and also electromagnetic fields and ley lines from the telluric currents that keep beings such as the Dread Doctors out of the facility.
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Information
Though mainly the home to humans; Klamath Falls supernatural community is vast, and ever growing now that the Nemeton is once more active and acting as a beacon to creatures of various different species- and while many of the different species have the same names as similar myths and legends thrown about in the human world; it is shown that many of the supernatural’s are unique… and that most of the legends might not match those the humans might find familiar.
PLEASE NOTE: The supernatural species listed below are the ones who are (so far) known as calling Klamath Falls their home; whether this be past or present... good or bad...
⚜ Werewolves ⚜
Supernatural creatures with the ability to shift into the form of a wolf; werewolves usually appear in a human form, and are able to 'shift' to varying degrees into a bipedal wolf-like creature with increased body-hair, fangs, and glowing eyes. While majority of werewolves remain in a near-human form; those with increased amounts of control, and those who are newly-born can take on the complete wolf transformation- some, with evil-like intentions or on the rare occasion, taking on a monstrous giant wolf-like form.
The full moon is a powerful thing, and has a strong affect on all werewolves no matter how new or old they may be- inexperienced werewolves have no choice when the full moon hits the sky, and will unfortunately, transform against their own volition. The most hunted out of all the supernatural beings in existence, werewolves are in constant threat of being slaughtered by an elite group called Hunters.
Werewolves are the dominant supernatural species in Klamath Falls, meaning they have control. The Klamath Falls pack is under the control of alpha, Zoé Flores.
Werewolves
⚜ Types of Werewolves ⚜
True Alpha Werewolves A true alpha werewolf is the leader of the pack, and one who gains his or her alpha status and powers based on their personality, rather than how a normal alpha would (killing or fighting to gain control); he or she is considered to be extremely powerful, more so than a normal alpha, and a rarity in the supernatural world. A true alpha werewolves eyes glow red in color.
Alpha Werewolves Alpha werewolves are the leaders of the pack, they are also the strongest, fastest and the most dangerous of the werewolf species; only surpassed by true alpha werewolves. Only an alpha werewolf (as well as a true alpha) has the ability to change humans into werewolves. They are generally stronger then beta and omega werewolves. A alpha werewolves eyes glow red in color.
Beta Werewolves Beta werewolves are second in charge just under the alpha, they are considered to be both stronger and more knowledgeable than omega werewolves, and offer as much support as they can to their alpha, and to the rest of the pack. A beta werewolves eyes glow yellow in color.
Omega Werewolves Omega werewolves are the members of the pack, they are considered to be stronger than rouge werewolves due to the support they have from the pack. An omega werewolves eyes glow yellow in color.
Rouge Werewolves Rogue werewolves are the "Lone wolves" with no pack or alpha werewolf. They are considered the weakest of all types of werewolf. Rouge werewolves can also be a label for the lowest and weakest member of a pack, thus, it is also an insult. A rouge werewolves eyes glow yellow in color.
PLEASE NOTE: If a werewolf of any kind takes away the life of an innocent, their eyes will change from their original pack rank color (Alpha, Beta, Omega) to blue.
⚜ Powers And Abilities ⚜
Shape-Shifting: Werewolves can change their appearance, allowing them to take on a humanoid werewolf form or an animal form. Superhuman Strength: Werewolves are stronger then humans and some other supernatural creatures and can lift up to 5 tons. Night Vision: Werewolves can see clarity at night. Retractable Claws and Fangs: Werewolves can retract their claws, and fangs back and forth into their body. Heightened Senses: Werewolves can smell, see and hear far better than humans ranging from a few meters, to up to a mile away; werewolves with more control, or those who have been around longer have also shown the ability to sense illness and, in some cases, the onset of an epileptic seizure. Accelerated Healing: Werewolves heal quickly from most injuries and scars; the initial bite also helping to cure chronic illnesses like asthma, epilepsy or even cancer, and helps to create an immunity to any disease. Enhanced Agility: Werewolves can jump and climb at amazing speeds, leaping great distances of about 30 feet from the ground; they are also faster than not only humans, but also some other supernatural creatures, able to run up to 70mph- werewolves are also shown to have faster reflexes, allowing them catch fast moving objects in mid-air, such as arrows or even lacrosse balls; their reflexes are 15 times faster than that of a normal human. Enhanced Strength: Werewolves are much stronger than humans. Pain Transference: Werewolves, by touch, can absorb the pain of a human, animal, or supernatural creature, and can (at times) even go so far as to "heal" in some cases. Memory Transference: Werewolves can transfer (give or take) memories by inserting claws into the nape of an individual's neck. This ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure. Canine Control: Can calm down other canine animals, like dogs, and also, make them attack on command; however, this particular ability has the opposite effect on cats and other felines.
⚜ Perks And Quirks ⚜
Camera flashes and some video recording devices cause werewolves eyes to glow making them nearly impossible to photograph, however with practice and patience, werewolves can eventually learn to control this effect.
In the dark, werewolf eyes seem to react to light like a regular canine with eye-shine.
Werewolves cannot become intoxicated by drinking alcohol. It is believed this is due to their enhanced healing ability.
Smelling chemosignals allows werewolves to know what someone is feeling.
Werewolves can control their healing ability to some degree, while they are conscious.
Werewolves will draw a spiral to symbolize their intent for revenge.
⚜ Weaknesses ⚜
Wolfsbane: The effects of Wolfsbane vary depending on the type, amount and delivery method. It can cause hallucinations, subdue, weaken, render unconscious or even potentially kill werewolves. Mountain Ash: When used properly, Mountain Ash can form an impenetrable barrier to keep supernatural creatures in or out; it can also modify their behavior, keeping them from “causing trouble”- Mountain Ash creates an impenetrable barrier that only a human, a chimera and even an Oni can pass. The effects of Mountain Ash have been described by werewolves as "like being sedated". Mistletoe: Much like with humans, Mistletoe poisons werewolves, and can lead to death if untreated. Full Moon: Inexperienced werewolves are at the mercy of the full moon; under its sway, they lose control and their homicidal tendencies increase, this can be controlled by force of will, but bitten werewolves have a more difficult time with remaining in control. Lunar Eclipse: During the Lunar Eclipse, werewolves of all ranks become powerless, and lose all of their powers for the duration of the eclipse. Kanima Venom: Kanima Venom paralyze werewolves from the neck down. Piercing Scream: Because of their heightened senses, a Banshee's scream, if loud enough, can hurt a werewolf. Alpha Inflicted Wounds: Bites, scratches and other wounds inflicted by an Alpha will not heal as quickly as other injuries. Electricity: Intense pain or steady application of low amperage electricity can keep werewolves weak and in human form. Hecatolite: Hecatolite can block the effects of the moon and disrupt the natural cycle of transformation.
⚜ Druids ⚜
A Druid, meaning "Wise Oak" in Gaelic languages, is the emissary to a werewolf pack; this strong connection was formed in Ancient Greece after King Lycaon and his sons were transformed into wolves as punishment by the God Zeus. The Druids themselves had shape-shifting abilities and, while they could not undo the curse that had been done, they were able to teach Lycaon how to shift back and forth between human and wolf form.
A Druid will form a bond with the alpha of a werewolf pack; it is unclear how many there are in Klamath Falls. The current Druid emissary to the Klamath Falls pack is ?.
Druids
⚜ Types of Druids ⚜
Druid A Druid, meaning "Wise Oak" in Gaelic languages, is seen by others around them to be 'good' or a representation of 'light'; and more times than none, they indicate a dedication to philosophy and religion. A Druid does what they can to help, following the path they believe to be right, especially when it comes to helping the pack they choose to align themselves with.
Darach A Darach, meaning "Dark Oak" in Gaelic languages, is seen by others around them to be 'evil' or a representation of 'darkness'; and more times than none, they denote a perversion towards the Druid's beliefs and traditions. A Darach does what they can to help themselves, following a much darker path than the Druids; they do not see themselves to be in the wrong, and will not hesitate to choose whatever it is that will benefit themselves, even if it means hurting the pack they choose to align themselves with, if any.
⚜ Powers And Abilities ⚜
Rituals: Druids and Darachs are able to perform multiple rituals that other supernatural species cannot. Shape-Shifting: Druids and Darachs were once said to be able to shape-shift before they were cursed.
PLEASE NOTE: The powers listed above are only the ones of which others have witnessed, participated in, or have been made aware of in some way, shape or form; it is unknown as to whether or not the Druids and Darachs hold other powers beyond this.
⚜ Weredingos ⚜
Supernatural creatures with the ability to shift into the form of a dingo; weredingos usually appear in a human form, and are able to 'shift' to varying degrees into a bipedal dingo-like creature with increased body-hair, fangs, and glowing eyes. Much like werewolves, majority of weredingos remain in a near-human form; those with increased amounts of control, and those who are newly-born can take on the complete dingo transformation- some, with evil-like intentions or on the rare occasion, taking on a monstrous giant dingo-like form.
The full moon is a powerful thing, and has a strong affect on all weredingos no matter how new or old they may be- inexperienced weredingos have no choice when the full moon hits the sky, and will unfortunately, transform against their own volition. One of the most hunted supernatural beings in existence, weredingos are in constant threat of being slaughtered by an elite group called Hunters.
Weredingos are native, and usually only found living in Australia, and are considered to be rare everywhere else in the world. Weredingos currently living in Klamath Falls are Hunter and Kaylee Evans.
Weredingos
⚜ Types of Weredingos ⚜
True Alpha Weredingos A true alpha weredingo is the leader of the pack, and one who gains his or her alpha status and powers based on their personality, rather than how a normal alpha would (killing or fighting to gain control); he or she is considered to be extremely powerful, more so than a normal alpha, and a rarity in the supernatural world. A true alpha weredingos eyes glow red in color.
Alpha Weredingos Alpha weredingos are the leaders of the pack, they are also the strongest, fastest and the most dangerous of the weredingo species; only surpassed by true alpha weredingos. Only an alpha weredingo (as well as a true alpha) has the ability to change humans into weredingos. They are generally stronger then beta and omega weredingos. An alpha weredingos eyes glow red in color.
Beta Weredingos Beta weredingos are second in charge just under the alpha, they are considered to be both stronger and more knowledgeable than omega weredingos, and offer as much support as they can to their alpha, and to the rest of the pack. A beta weredingos eyes glow yellow in color.
Omega Weredingos Omega weredingos are the members of the pack, they are considered to be stronger than rouge weredingos due to the support they have from the pack. An omega weredingos eyes glow yellow in color.
Rouge Weredingos Rogue weredingos are the "Lone dingos" with no pack or alpha weredingo. They are considered the weakest of all types of weredingos. Rouge weredingos can also be a label for the lowest and weakest member of a pack, thus, it is also an insult. A rouge weredingos eyes glow yellow in color.
PLEASE NOTE: If a weredingo of any kind takes away the life of an innocent, their eyes will change from their original pack rank color (Alpha, Beta, Omega) to blue.
⚜ Powers And Abilities ⚜
Shape-Shifting: Weredingos can change their appearance, allowing them to take on a humanoid weredingo form or an animal form. Superhuman Strength: Weredingos are stronger then humans and some other supernatural creatures and can lift up to 5 tons. Night Vision: Weredingos can see clarity at night. Retractable Claws and Fangs: Weredingos can retract their claws, and fangs back and forth into their body. Heightened Senses: Weredingos can smell, see and hear far better than humans ranging from a few meters, to up to a mile away; weredingos with more control, or those who have been around longer have also shown the ability to sense illness and, in some cases, the onset of an epileptic seizure. Accelerated Healing: Weredingos heal quickly from most injuries and scars; the initial bite also helping to cure chronic illnesses like asthma, epilepsy or even cancer, and helps to create an immunity to any disease. Enhanced Agility: Weredingos can jump and climb at amazing speeds, leaping great distances of about 30 feet from the ground; they are also faster than not only humans, but also some other supernatural creatures, able to run up to 70mph- weredingos are also shown to have faster reflexes, allowing them catch fast moving objects in mid-air, such as arrows or even lacrosse balls; their reflexes are 15 times faster than that of a normal human. Enhanced Strength: Weredingos are much stronger than humans. Pain Transference: Weredingos, by touch, can absorb the pain of a human, animal, or supernatural creature, and can (at times) even go so far as to "heal" in some cases. Memory Transference: Weredingos can transfer (give or take) memories by inserting claws into the nape of an individual's neck. This ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure. Canine Control: Can calm down other canine animals, like dogs, and also, make them attack on command; however, this particular ability has the opposite effect on cats and other felines.
⚜ Perks And Quirks ⚜
Camera flashes and some video recording devices cause weredingos eyes to glow making them nearly impossible to photograph, however with practice and patience, weredingos can eventually learn to control this effect.
In the dark, weredingo eyes seem to react to light like a regular canine with eye-shine.
Weredingos cannot become intoxicated by drinking alcohol. It is believed this is due to their enhanced healing ability.
Smelling chemosignals allows weredingos to know what someone is feeling.
Weredingos can control their healing ability to some degree, while they are conscious.
Weredingos will draw a spiral to symbolize their intent for revenge.
Weredingos (unlike their wolf brothers and sisters) will give a human the choice of whether or not they wish to become part of the pack, and hold an initiation ceremony if their answer is yes.
⚜ Weaknesses ⚜
Aconite: The effects of Aconite (also known as Wolfsbane) vary depending on the type, amount and delivery method. It can cause hallucinations, subdue, weaken, render unconscious or even potentially kill weredingos. Mountain Ash: When used properly, Mountain Ash can form an impenetrable barrier to keep supernatural creatures in or out; it can also modify their behavior, keeping them from “causing trouble”- Mountain Ash creates an impenetrable barrier that only a human, a chimera and even an Oni can pass. The effects of Mountain Ash have been described by weredingos as "like being sedated". Mistletoe: Much like with humans, Mistletoe poisons weredingos, and can lead to death if untreated. Full Moon: Inexperienced weredingos are at the mercy of the full moon; under its sway, they lose control and their homicidal tendencies increase, this can be controlled by force of will, but bitten weredingos have a more difficult time with remaining in control. Lunar Eclipse: During the Lunar Eclipse, weredingos of all ranks become powerless, and lose all of their powers for the duration of the eclipse. Kanima Venom: Kanima Venom paralyze weredingos from the neck down. Piercing Scream: Because of their heightened senses, a Banshee's scream, if loud enough, can hurt a weredingo. Alpha Inflicted Wounds: Bites, scratches and other wounds inflicted by an Alpha will not heal as quickly as other injuries. Electricity: Intense pain or steady application of low amperage electricity can keep weredingos weak and in human form. Hecatolite: Hecatolite can block the effects of the moon and disrupt the natural cycle of transformation.
⚜ Sirens ⚜
A Siren, otherwise known as a Mermaid or Merman, is said to be an exceedingly beautiful though still rather dangerous legendary aquatic creature who are well known in both human mythology and in human fables. Most times classed in legends as two completely separate types of beings by humans, one thing remains a clear factor in all things written about these elusive and extremely rare creatures; their enchanting music and voices, whether supernatural, human or otherwise can seem to resist.
Sirens are considered to be extremely rare throughout the world, a race suspected of having long ago died out. There is only one Siren living in Klamath Falls, that is Syleste (Vos) Nioré.
Sirens
⚜ Types of Sirens ⚜
Mermaid A mermaid is an exceedingly beautiful though rather dangerous legendary aquatic creature with the head and upper body of a female human, and the tail of a fish. Mermaids appear frequently in the folklore of many cultures worldwide, known by humans for their enchanting music and voices which no one (supernatural, human or otherwise) can seem to resist, and are commonly associated with perilous events such as floods, storms, shipwrecks and drowning; in other folk traditions, they have also been said to be benevolent or beneficent, bestowing boons or even falling in love with humans.
Mermen A merman, much like his female counterpart, is an exceedingly beautiful though rather dangerous legendary aquatic creature with the head and upper body of a male human, and the tail of a fish. Mermen, while also appearing frequently in the folklore of many cultures worldwide, are much less common than that of mermaids, and are just as commonly associated with perilous events such as floods, storms, shipwrecks and drowning; mermen are generally assumed to co-exist with their female counterparts, however this has not been confirmed due to the rare and allusive nature of Sirens as a whole.
PLEASE NOTE: Everything listed above is all that is currently known about Sirens; due to their rare and elusive nature, they are still considered to be somewhat of a mystery, even to the supernatural community.
⚜ Werecats ⚜
Supernatural creatures with the ability to shift into the form of a cat; werecats usually appear in a human form, and are able to 'shift' to varying degrees into a bipedal cat-like creature with increased body-hair, fangs, and glowing eyes. Much like werewolves and weredingos, majority of werecats remain in a near-human form; those with increased amounts of control, and those who are newly-born can take on the complete cat transformation- some, with evil-like intentions or on the rare occasion, taking on a monstrous giant cat-like form.
The full moon is a powerful thing, and has a strong affect on all werecats no matter how new or old they may be- inexperienced werecats have no choice when the full moon hits the sky, and will unfortunately, transform against their own volition.
There is only one Werecat living in Klamath Falls, that is Selina McIntyre.
Werecats
⚜ Types of Werecats ⚜
There are various types of werecats, spanning across many countries. Typically seen to be lone animals within the supernatural world, werecats do not particularly hold to a pack hierarchy; while most are considered to be wild, there are also domesticated werecat shifters, werelions, werepanthers, wereleopards, weretigers, and werejagers.
⚜ Powers And Abilities ⚜
Shape-Shifting: Werecats can change their appearance, allowing them to take on a humanoid werecat form or an animal form. Superhuman Strength: Werecats are stronger then humans and some other supernatural creatures and can lift up to 5 tons. Night Vision: Werecats can see clarity at night. Retractable Claws and Fangs: Werecats can retract their claws, and fangs back and forth into their body. Heightened Senses: Werecats can smell, see and hear far better than humans ranging from a few meters, to up to a mile away; werecats with more control, or those who have been around longer have also shown the ability to sense illness and, in some cases, the onset of an epileptic seizure. Accelerated Healing: Werecats heal quickly from most injuries and scars; the initial bite also helping to cure chronic illnesses like asthma, epilepsy or even cancer, and helps to create an immunity to any disease. Enhanced Agility: Werecats can jump and climb at amazing speeds, leaping great distances of about 30 feet from the ground; they are also faster than not only humans, but also some other supernatural creatures, able to run up to 70mph- werecats are also shown to have faster reflexes, allowing them catch fast moving objects in mid-air, such as arrows or even lacrosse balls; their reflexes are 15 times faster than that of a normal human. Enhanced Strength: Werecats are much stronger than humans. Pain Transference: Werecats, by touch, can absorb the pain of a human, animal, or supernatural creature, and can (at times) even go so far as to "heal" in some cases. Memory Transference: Werecats can transfer (give or take) memories by inserting claws into the nape of an individual's neck. This ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure. Feline Control: Can calm down other feline animals, like dogs, and also, make them attack on command; however, this particular ability has the opposite effect on dogs and other canines.
⚜ Weaknesses ⚜
Mountain Ash: When used properly, Mountain Ash can form an impenetrable barrier to keep supernatural creatures in or out; it can also modify their behavior, keeping them from “causing trouble”- Mountain Ash creates an impenetrable barrier that only a human, a chimera and even an Oni can pass. Mistletoe: Much like with humans, werewolves and weredingos, Mistletoe is poisonous to werecats, and can lead to death if untreated. Full Moon: Inexperienced werecats are at the mercy of the full moon; under its sway, they lose control and their homicidal tendencies increase, this can be controlled by force of will, but bitten werecats have a more difficult time with remaining in control. Lunar Eclipse: During the Lunar Eclipse, werecats of all ranks become powerless, and lose all of their powers for the duration of the eclipse. Kanima Venom: Kanima Venom paralyze werecats from the neck down. Piercing Scream: Because of their heightened senses, a Banshee's scream, if loud enough, can hurt a werecat. Electricity: Intense pain or steady application of low amperage electricity can keep werecats weak and in human form. Hecatolite: Hecatolite can block the effects of the moon and disrupt the natural cycle of transformation.
⚜ Witches ⚜
Witches are uses of magic, or rather spell-craft/ witchcraft. This broadly means the practice off and belief in magical skills and abilities, which are able to be exercised by witches. Magic is a complex concept, which varies culturally and societally, and is difficult to define with precision. Witchcraft often occupies areligious, divinatory or medicinal role.
Witches of low magic ability, generally due to a lack of education, are called warlocks. Witches and warlocks have no gender connotation.
There is currently only one Witch living in Klamath Falls, that is Callie Lenson.
Witches
⚜ Types of Witches ⚜
While there is many types of magic, although there are only two types of magic that witches tend to use.
Earth magic/ Witches Earth magic filters ley-line energy through plants and animals and, although slower than ley-line magic, is just as powerful. It is associated with living things, potions, amulets, and charms. Spells can sometimes be stored and called upon later. Earth magic can actually alter one's physical appearance or shape. The effects are permanent unless doused in saltwater.
Ley-line magic/ Witches Ley-line magic has less permanence than earth magic, but is much faster and more easily adaptable. Power can be drawn directly from a ley-line or through an animal familiar. The energy is either channeled using a focus object or what is referred to as "wild magic" in which the power is imprecisely directed by the magic user that drew on the line. Ley-line magic can only alter perception and not physical form like earth magic.
⚜ Weaknesses ⚜
Perhaps the only weakness a witch has is their own ability, and strength; it is not something that is measurable, and it has often been described as more of a muscle- the more you use it, the easier it is, and the more magic you can hold.
⚜ Angels ⚜
An Angel, sometimes mistaken as a Goddess or Deity, is said to be an exceedingly beautiful however (on occasion) rather dangerous legendary heavenly entity who is well known within not only human mythology and fables, but also human religions. Most times classed as divine beings who carry the word of God to the human race, one thing remains a clear factor in all things written about these elusive and extremely rare creatures; their mysterious nature and enchanting beauty making them hard to resist by all, whether supernatural, human or otherwise.
Angels are considered to be rare throughout the world due to being hunted down by not only Hunters, but also other supernatural races. There are currently only two Angels living in Klamath Falls, they are Seraphina and Lailah Astarte.
Angels
⚜ Types of Angels ⚜
Angels Considered by both human and supernatural creatures to be highly powerful entities of light and goodness with delicate markings (matching the color of their wings) over their facial features unique to each which show only when they choose, Angels have been noted as remarkably beautiful heavenly-type beings of whose charm and allure is incredibly hard to resist by any who happen to cross their path. It is written in human fables and mythology that an Angels purpose is to bring happiness to everyone around them; and in most scenarios, an angel will appear before a human who is deemed worthy, allowing them a single wish to be granted.
Angels have special abilities and auras that both harnesses, and uses what is considered to be “white power”, giving them their “holy” or “angelic” type-temperament in a humans eyes; while their blood, and heavenly nature is completely irresistible to other supernatural creatures, making them one of the top creatures hunted down, both by Hunters, or other supernatural’s.
Fallen Angels Highly powerful beings, Fallen Angels (like their heavenly counterparts) have the appearance of extremely attractive individuals, however as opposed to the lighter markings worn by those still owning their wings, their own unique markings tend to change to either black, red or purple in color. While oftentimes being portrayed as unpleasant, scheming and rather insidious; Fallen Angels do not seek to actively harm humans, and in most cases, instead try to tempt them into unlucky situations and sin of their own volition. Although they seem to value the ideals of freedom, anarchy and self-indulgence, Fallen Angels are not necessarily evil; some only seeking to prove their abilities to those who are still held fast in the heavenly way, and while they often possess a bad reputation for causing chaos, they are capable of becoming very serious when they feel a situation calls for it; able to stay professional, and keep their word to the letter.
PLEASE NOTE: Everything listed above is all that is currently known about Angels; due to their rare and secretive nature, they are still considered to be somewhat of a mystery, even to the supernatural community.
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Information
Though the home to many supernatural beings; Klamath Falls human community is vast, and outnumbers those of different races- while many are normal humans, there are few who know more than they seem to let on about the creatures that seem to hide in plane sight.
PLEASE NOTE: The human groups listed below are the ones who are (so far) known as calling Klamath Falls their home; whether this be past or present... good or bad...
⚜ Hunters ⚜
Hunters are an elite group of humans that hunt down werewolves, and other supernatural beings; in a Hunter family, the sons are raised to be soldiers, and the daughters are raised to be leaders. Majority of Hunters, and Hunter families keep in their possession a supernatural beastiary containing a list and information of all the creatures they have hunted throughout the time of them hunting such as werewolves, kanimas, and other various creatures.
Known Hunters living within Klamath Falls are Selina McIntyre.
Hunters
⚜ The Hunters Codes ⚜
The Old Code "Nous chassons ceux qui nous chassent."
The French sentence for 'we hunt those who hunt us', it apparently finds its roots in the Argents' (the original Hunter family) code from the days they were hunters in France (hunting the Bête du Guévaudan).
They do not kill younger werewolves, particularly children.
They only hunt werewolves who do harm to humans, as long as there is proof.
They do not kill humans.
However, not all hunters follow the code. According to Araya Calavera, the code is the common link between the various families of Hunters which binds them together in one organization- despite this, however, Hunters tend to work within the cadre of their own families. The Calaveras seemingly had a pre-existing alliance with the Argents. and Araya tried to reason with Chris and Allison Argent when they abandoned hunting. The Calaveras also considered the code as law and made it their duty to make sure it was enforced. Aside from their moral code, the Hunters have an "honor code" that if one gets bit by a werewolf they would take their own life.
The New Code "Nous protégeons ceux qui ne peuvent pas se protéger eux-mêmes."
The French sentence meaning "we protect those who cannot protect themselves", the new code encompasses all the traits of the old code, except it also includes working with, and for the supernatural beings they once only hunted. Not all Hunters follow the new code.
⚜ Training ⚜
A Hunters Training One of a Hunter's earliest training sessions is getting tied up in some random place; the trainee must break free of their bonds to escape while being timed during this exercise. Not much else is known about how a Hunter is trained; however, it is said that in a family of Hunters, the sons are raised to be soldiers, and the daughters are raised to be leaders.
A symbol of having completed their training, and as a testament of the code followed, once a Hunter has done all they need to do before joining others in the field, they are given the right to forge their own silver bullets or arrows baring their own unique mark or family crest.
⚜ Weapons And Arsenal ⚜
A Hunters arsenal is vast, holding a various range of weapons, armor and ammunition in which they use when out on a hunt or when completing a job given to them, whether this be working against… or working with supernatural creatures. A Hunters arsenal often includes, but is not limited to:
Guns.
Bows/ Crossbows.
Chinese ring daggers.
Bullets, arrows, and wolfsbane-laced bullets.
Flash-bolts; little bombs that explode on impact, blinding those nearby.
Electroshock weapon; similar to a cattle prod, it sends a constant current of electricity through the victim keeping them weakened, and causing them to revert back to their normal human form- it will also stop their accelerated healing and, if the voltage is high enough, could kill them.
Smoke grenades; used mainly to help give cover when entering a building.
Elaborate traps using hidden trip wires to ensnare their prey.
Infrared goggles.
Ultrasonic emitters; the high-pitched frequency used to drive or herd werewolves and weredingos in a certain direction.
⚜ Known Hunting Families ⚜
The Argent family (Retired; mostly deceased).
The Calavera family.
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Information
Within this roleplay we will not only be accepting original characters (OC), but we will also be accepting cannon characters that have already been pre-established throughout the series of MTV’s Teen Wolf; characters are not strictly limited to being Human, nor are you going to be limited to being a Werewolf, feel free to have reign over what it is you would like your character to be like, either have them be from a pre-established race- or if you feel like having them be of a supernatural race not listed above, or ones that have been listed as a “rare species/ being”, please feel free to contact either me, or one of my Co-GM’s via PM or in the OOC about it beforehand, just to make sure that you have the okay to do so.
Those of whom are wishing to play cannon characters must demonstrate a strong writing ability (good grammar, punctuation, etc.), and must please message me and my Co-GM’s with a sample post and a brief story plan (relating to the roleplay) of that particular character for consideration; if the character and sample has been accepted, then you shall indeed be notified as soon as possible, so that you may begin to create your CS, and bring them into the supernatural world we have all worked hard to create together.
At this point in time, I am not going to be putting a limit on characters; however at a later date, this may change, but please do not worry if by that time your character list exceeds the limit, no characters will be booted or removed from the roleplay without fair warning- just please know that if, and/ or when this time does come that I add a limit, I will notify you all in the OOC. At this stage we are accepting all humans, Hunters and supernatural’s from around the world- let your imaginations come to life, and have fun when creating your characters; and don’t be afraid to entwine their stories with the stories of others... with permission from that roleplayer of course.
PLEASE NOTE: When it comes to character appearances; please... please try to use actual people for your face-claims, and not drawn or anime pictures- as your GM, this tends to be a pet-peeve of mine, and I would really appreciate it. Please post all completed CS's in the OOC for consideration, and once they have been accepted, I shall personally put them in the Character Tab. In advance, I thank you all for your co-operation.