It's been too long since I've seen a PJO rp around. AHH. Def interested! <3
Welcome..! And I know; it's been a while since I had this roleplay going, so I'm very excited to reboot it, and to get some fresh heroes running around, slaying monsters, killing it with quests, and kicking ass in capture the flag..!
@Vicier I have to ask: I know this is a bit of an annoying question but do the minor gods have cabins because I kinda had my heat set on a Son of Astraeus. I know that is a titan but is it somehow possible? I mean it would be interesting for Camp Half-blood to deal with.
Ahh..! You're message changed right as I was responding, loll. So, I'll answer both questions- the one before the change and the one after. :'3
Before Change Question: In regards to the minor Gods; I am more than happy to have them involved in the roleplay. In fact, my own characters, their legacies (if they have one that is) are pretty much made up of minor Gods and Goddesses. I think they're just as deserving as the main Olympians. So, if a child of Helios is what you're looking at, then I'm more than happy to have one come through the camp. Who knows... maybe my Hepheastus girl will actually have some competition in the chariot races then ;P
After Change Question: I would like to try and steer clear of children of Titans... because they're older than the Gods, they are a lot more primordial and very strong. I do have an arch in mind that does involve some later on, but it's all still in the planning stages.
I do see the appeal though with Astraeus being the Titan God of stars and planets and of the art of astrology. If you would like to go that route, I could suggest perhaps Hermes as a father - Hermes is God of herds and flocks, travellers and hospitality, roads and trade, thievery and cunning, heralds and diplomacy, language and writing, athletic contests and gymnasiums, astronomy and astrology. And if you were looking towards more creative talents, you could choose to have Apollo as a legacy - this combination would cover the bases of Astraeus' domain.
____________________________________________________________________________ L I K E S
✔Animals - particularly soft & fluffy ones ✔Strawberries, chocolate, & French macroons ✔Music - especially singing & playing piano ✔Snuggling & cuddling under thick blankets ✔Basking & taking naps out in the sunshine ✔Hot chocolates with lots of marshmallows ✔Making flower crowns with the Nymphs ✔Any time spent with her friends
D I S L I K E S
✘Storms - is terrified of thunder & lightning ✘Fighting & unnecessary violence - verbal or other ✘Watching scary or horror movies of any kind ✘Upsetting or making people feel uncomfortable ✘Being in any way a burden on those she cares about ✘Alcohol - she doesn't drink; thinks it taste funny ✘Swimming - never got taught, so doesn't know how ✘Any form of screamo music - it hurts her ears
____________________________________________________________________________ P E R S O N A L I T Y
Sweet and charming to everyone that crosses her path; Adeline is regarded throughout the camp as an extremely graceful and very loving young woman. One of kind heart that cares deeply for all around her, even if the feelings aren't necessarily reciprocated. Full of life, and curious about the world despite her obvious disadvantage; it's normally not without the help of her best friends - Valeria, Brynn and Corona - that she often finds herself locked firmly in the eye of some type of mischief, whether she wishes to be there or not. Nevertheless, whether she finds herself at the mercy of something as simple as a paper cut, or something a little bigger such as accidentally falling off the dock and into the camps lake; the cheerful daughter of Morpheus never seems to let her disability get in the way of her living the life that she wants to.
Welcoming of all with her warm and good natured persona, it isn't to say that she's always such. Very open with her emotions, not particularly afraid to let others know how she's feeling - aside, of course, for when she finds herself crushing on another - Adeline oftentimes finds herself rather easily overwhelmed in certain situations, such as being surrounded by large crowds or when she's given large amounts of information at once. However, she has proven time and time again through her own determination that, once given enough time to adjust, she has no issues in putting herself out there.
The young woman an open book, and always willing to make new friends.
Stubborn on occasion - a trait she only seemed to pick up after meeting her best friends in camp - especially when it comes to something she truly believes in; Adeline has shown recently that she is willing to stand up for her point of view rather than back down once she's made up her mind about something of importance. And with the encouragement of her friends behind her, it's almost impossible to convince her otherwise once she does so. Oddly grown-up and mature for her age, thanks in large part to her disability, Adeline is set on never being a burden to her friends and others around her- almost obsessively so. Leading her to do what she can to help out; and even going to far as to put her own needs aside in favor of the needs of others. Always wanting to give them her very best, no matter how difficult the task might seem for her.
Though showing a more quiet type of confidence behind the calm air she exudes, almost from her very core, Adeline does sometimes pull away from the company of others. Becoming a little more reserved and thoughtful- it's in these times that she chooses to loose herself in music, or even in her own little world. Unnaturally bright, and unique in her own special way; Addie has quite the aptitude for thinking either outside the box, or of simpler answers to questions and problems that are posed. Her intelligence always leaving those around her surprised and ever guessing.
____________________________________________________________________________ B I O G R A P H Y
Kids can be so cruel... and that was a lesson that Adeline learnt very quickly, and at very young age.
A very curious and outgoing child in the eyes of her mother, and older brother, Pierre; that was the way that Adeline liked to keep it. Even when outside the safety of her family home, or the loving and encouraging environment created by her mothers co-workers at the Moulin Rouge; the other children tore her down and bullied her for being different- for being weird. Not that she could exactly help that. Born completely blind, though doing her best not to let her disability define who she was, she instead threw herself into things she found herself enjoying such as ballet and music rather than focusing on making friends and other social connections. But why would she need them..? She didn't. She had her mother... she had her big brother; and the other children were mean. Picking on her for something she couldn't even control.
All too soon growing into a beautiful young woman, even at only the age of eleven, Adeline rather quickly decided that she didn't want to be what everyone at her school said she was- she didn't want to be a burden. And it was with this resolve that she began to throw all of herself, heart and soul, into taking on more responsibility in her life. Doing everything that she could to help make things easier for her mother, while continuing to keep from her the confirmation that her biggest worry for her daughter was actually a reality. But the longer time went on, the worse things became.
Attempting to fade herself into the background, simply trying to get through each day without too much trouble, Adeline often kept to herself. Hiding herself away in the school library to read or study; it was only when the bullying began to get physical that someone stepped in and attempted to put an end to it. His name was Sawyer Lockwood- at least, that was how he'd introduced himself to her. Very quickly from that first encounter, Sawyer had become a staple in her life- her own personal guardian angel. Protecting her from others; keeping her company. Being her friend- her first friend. He didn't judge her like others did, instead he encouraged her to be herself. And after only a few months of having been in each others lives; Sawyer sat her down with her mother and brother and explained to them the truth about who he was, and why he was there. It was at that point that their Morpheus claimed her as his daughter, and the choice was made that she was to travel to the States with Sawyer; to a safe place where others like them could live and learn together.
To a place called Camp Half-Blood.
Still very young, and only having made it as far as her elementary years in her schooling, Adeline was taken under the wings of many that already called the camp their home. The older demigods working together with Chiron in order to keep her schooling going; though either way, there was a difference. She was welcomed. Slowly opening up to her new life among those she now considers family; Adeline has not only blossomed but also thrived in her new environment. Having both gained and maintained a healthy social life, she lives every day to its fullest and getting into mischief with her three best friends. Thankful for everything she's been given, Adeline now only ever leaves for short periods at a time, and only to visit with her mother back home in Paris.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Fifteen ⧿ Morpheus (Son of Sleep, & God of Dreams)
S T A T U S
Full-Time Camper
T I M E A T C A M P
Five Years ∞ Has collected five beads ∞ Arrived when she was eleven
R E S P O N S A B I L I T I E S
∞ Activities Organizer (Trial of Dreams) ∞ Helps other campers to sleep
W E A P O N S
∞ None
A B I L I T I E S
Adeline's abilities include: Sleep Manipulation, Dream Walking, and Dream Manipulation
Sleep Manipulation : ۵ Like most children of the God of dreams; Adeline has a strong hold over the ability to manipulate sleep within both herself and others around her, allowing her to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself- the young demigod, though innocent in looks and sweet in nature, is able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having. Strong enough to induce not only a deep, but also instantaneous sleep on those around her, even to the extent that she could potentially be able to induce perpetual insomnia or push a demigod into a comatose state; Adeline is also able to both reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired and drowsy at all times- the young child of Morpheus also helpful in the sense that she is able to also awaken a person from any type of sleeping state, regardless of the circumstances.
Dream Walking/ Manipulation : ۵ Both inheriting and managing to master her father's more rare talents, Adeline has the unique ability to enter a world she knows as "The Dream Realm"; allowing her to not only slip in and out of the dreams of others with ease, but also to summon others into that of her own dreams. Along with this form of power, Adeline has also been able to become exceedingly proficient in the ability to manipulate every aspect of the dreams that she finds herself in; giving her the power to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares- however over her time exploring this ability, she has learnt that it also comes with a terribly dangerous side-effect. While moving about the Dream Realm, should a person, including herself get hurt, the injuries sustained would travel through the dreams before transferring out and onto that persons physical body, making this a dangerous ability that she very rarely uses outside of both the trials she holds, and her personal use. This particular ability (mostly) only happening to work if the person contacting/ or being contacted by her, is within the same country as she is, and it is shown that takes quite a lot of her energy to get it to work across oceans; however, the stronger a bond she shares with the person being contacted/ contacting her, the less energy it takes to do so.
Notes About Her Abilities : ۵ Though her disability is rarely ever shown to bother the young demigod; Adeline has found that while she is in the Dream Realm, she is able to see everything with perfect vision- her father's gift to her allowing her to see things that she wouldn't normally be able to see.
____________________________________________________________________________ C A B I N
____________________________________________________________________________ L I K E S
✔Spoiling her friends with gifts, surprise trips & other goodies ✔Relaxing on her days off - Playing DnD with her friends & gaming ✔Attending the Awards Season & getting to catch up with her friends ✔Mickey Ears & Loungefly bags - Has an extensive collection of both ✔Reality TV shows like 'The Amazing Race', 'Big Brother', and the like ✔Any chance that she gets to meet with her fans, & make them smile ✔Travelling around the world & getting to have new experiences ✔Anything sweet - Especially lollies & chocolates from Russia
D I S L I K E S
✘When she screws up on a scene & disappoints her co-workers ✘Being on her own for long periods of time, though she's used to it ✘Coulrophobia - Is terrified of clowns & will freeze at the sight of them ✘The idea of never finding the one she's meant to spend her life with ✘Getting rushed - Beauty is perfection, & you need to take your time ✘When she gets sick & can't fulfill her commitments to work or other ✘Being judged solely on her looks, rather than personality & skill ✘Any online hate or... questionable fan mail that she recieves
____________________________________________________________________________ P E R S O N A L I T Y
____________________________________________________________________________ B I O G R A P H Y
Hollywood glitz and glam... who could resist the love of the spotlight..?
Clearly not the Goddess of love.
Drawn to the celebrity life-style like a moth to a flame, and femme fatale in her own right; it was during this time in Aphrodite's existence that she both met and fell in love with an already well-known actor by the name of Dimirti Rasvundin. Played out to the rest of the world by the paparazzi as a fairy-tale romance come to life; it wasn't long before the two were blessed with a beautiful daughter to call their own. And as much as love can be everlasting, it could also be fickle. Staying only long enough so as to know the two of them would be alright; Aphrodite returned to Olympus. Leaving Dimitri to raise their child on his own.
Showing a natural talent for both acting and singing from a very young age; Anastasia found herself following in her father's footsteps, and all too soon, she was on the big screen. Earning herself a paycheck that only steadily grew as she herself did. Quickly becoming a young woman, not only in the eyes of her father and those she got to work with, but also in the eyes of the public that had grown up listening to her music and watching her on their screens; Anastasia never allowed for her position in life to get the better of her. Instead keeping true to who she was, even as her portfolio continued to grow larger, and with it, her fame.
Eventually becoming a household name, an honor that she held with pride; it wasn't long after she was signed for her latest role in the Marvel Cinematic Universe (MCU), however, that something strange happened. A pink symbol appearing above her head; Anastasia shook it off as nothing more than a trick of the light. Choosing not to pay it any mind; though, little did she know that it was actually her mothers claim to her- a blessing just like the one that she had given to all of her other children that had come before the young actress.
That was a few months ago now.
Still none the wiser as to what she actually is, though knowing full-well what it is she's capable of doing, Anastasia continues to work. And is currently in the process of filming her first season of her brand new show: Hawkeye.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Ten ⧿ Aphrodite (Goddess of love, beauty, pleasure & procreation)
S T A T U S
Full-Time Camper
T I M E A T C A M P
None ∞ Has collected zero beads ∞ Hasn't arrived yet
R E S P O N S A B I L I T I E S
∞ None in camp ∞ Her professional career (Actress, Singer, Model) ∞ Signing autographs
Charmspeak : ۵ An ability that she shares with a good majority of her siblings, Anastasia is able to use her charmspeak as a means of influencing others into doing things they might not want to, or into giving her what she wants, when she want it. Dependent a lot on her own state of mind, and emotions; this ability is often strongest when she feels strongly about something, or has found herself in a situation that makes her uncomfortable, angry or afraid.
Fairy-tale Beauty : ۵ Like all other children born of Aphrodite; Anastasia possesses a level of physical beauty, grace, style, and social poise that holds her above all others commonly found on Earth. Her enhanced and almost storybook-like beauty helping her to land roles above other women that go for them; particularly when it comes to period films and show.
Adaptive Allure : ۵ Only a small form of her mother's shapeshifting, Anastasia has the ability to change various aspects of her appearance at will, including: her hair, her eyes, her nails, etc. Though, while she has the power to do this, she always reverts herself back to her natural form at the end of the day.
Nephelokinesis : ۵ A rare power inherited from her mother, Anastasia has the ability to create and float on white clouds of varying size and shape.
Muse : ۵ A legacy of the great Apollo himself; Anastasia possesses a beautiful singing voice that has the capability of swaying and manipulating the emotions of all those who listen to her, both live and via recording. The blessing of the God helping to enhance her natural born skill enough that she's able to calm down, and possibly put others to sleep, with something as simple as performing a nursery rhyme.
Audiokinesis : ۵ A gift from her legacy, Anastasia is able to emit a sharp ultrasonic whistle-like sound that is capable of temporarily stunning her opponants; causing them to stop what they're doing, and to clutch at their ears in confusion long enough to create an opening either for others to attack, or for her to get away from the danger posed.
____________________________________________________________________________ O T H E R
Anastasia is multilingual can speak English, Russian, French, & Greek.
Favorite movie roles so far are: Gwen Stacy, Charlie Watson, & Kate Bishop. ('Spider-Verse', 'Bumblebee', & 'Hawkeye')
Acting from a young age, Anastasia no longer speaks with her Russian accent.
Takes her work, especially her acting, very seriously & really studies her scripts.
A closet nerd, Anastasia loves all things DnD & never turns down a campaign.
Has a closet containing every costume she's worn, & prop she's used onscreen.
Is obsessed with all things Disney, & visits Disney World as often as she can.
Ana's walk-in-robe, much like her bedroom, is very organized & ever growing.
Will always stop to take photographs with, & to sign autographs for her fans.
____________________________________________________________________________ L I K E S
✔Spending her time sitting with friends, or alone by the ocean, or by an open fire ✔Reading - Erin is a huge fan of the classics, & has her own mini library in her cabin ✔Getting to celebrate Halloween & her birthday with her friends & family in the camp ✔When others respect her space & times she needs to be left alone, & not disturbed ✔Musically inclined - Especially when it comes to singing, & playing the cello & violin ✔Art & most all forms of visual arts including: drawing, painting, sculpting, & design ✔Her step-mother, Persephone, & looking after the pomegranate tree gifted to her ✔All the little things that she gets to enjoy with Tyler - Especially dancing with him
D I S L I K E S
✘Month of December & Christmas - It reminds her of when her life turned to shit ✘Having to be around, or spend any time in large crowds of all types for any reason ✘Her past, & the idea that if she ever leaves camp, it will eventually come after for her ✘Unnecessary touching & shows of affection by those who don't ask, or she doesn't like ✘Admitting to others when she needs help, when she's wrong, or having to apologize ✘Jar Jar Binks - The dumb-ass never fails to give her a migraine or get her to drink ✘Any variation or shade of the color pink; though that doesn't stop her using them ✘When her slightly more 'nerdy' side shows around others, & they point it out
____________________________________________________________________________ P E R S O N A L I T Y
Once a beautiful young woman, full of love and life, and considered to be the heart and soul of her group; Erin has since turned cynical in her years. Weary to let anyone, particularly men, get close to her; she instead closes herself off. Putting up a wall that only few persistent, and on occasion, annoying enough have managed to weasel their way past. Not the best when it comes to social situations, unlike in times past, she tends to find herself growing ever increasingly distressed when crowds around her become too large in number. Her anxiety, depression, panic attacks, and constant nightmares causing her to fall back into the dark hole she was once in before being brought to the camp; when left on their own to fester, however, Erin has been known to take it out on herself, and is no stranger to using pain as a means to either help herself feel better, or try to end it completely.
Fiercely independent, and highly mature thanks to all that she's suffered through; the young daughter of Hades has proven herself to be a rather studious individual. A talented artist, not exactly something that she advertises to all, even in her own social circle, Erin enjoys the solace of sitting on her own and simply sketching; though her heart truly lays within the pages of the books she collects and treasures. Shown to be a bit of a book-worm, Erin is a great fan of reading, especially the classics; and is very, though quietly, passionate about love - looking up to and admiring couples much like her father and step-mother, and aspiring to one day, maybe, finding the one person that she's meant to be with. Not that she believes she's worthy of love, or that anyone could ever get past her hard shell and the broken tattered remains of her soul enough to so much as like and accept her in that way. In her eyes, other are destined to fly, while she was meant to stand alone.
Rather observant, Erin nevertheless chooses to play the dumb card when it comes to things such as pop culture and other things that others around her are interested in, referring to it mostly as stupid and a waste of time. And it's her attitude towards it that causes those close to her to do a double take when she surprises them with something proving her attentiveness to their preferences.
Despite her bitchy attitude and sarcastic disposition, Erin does have a softer and more compassionate side to her; not that many get to see it. Fiercely loyal towards those she cares about, she is willing to go to the depths of Tartarus and back for them. Unafraid to get her hands dirty. Keeping this side of herself well hidden, however, Erin has been known to be quite the vengeful individual; having no qualms in holding grudges for long periods of time against those who are responsible, proving to everyone that she isn't one to forgive others so easily.
____________________________________________________________________________ B I O G R A P H Y
There's something beautiful about a humble love... one that lasts, even despite it not working out; and that was what Sophia Chase found when she met a man by the name of Hades.
Providing him with a daughter, and knowing that he'd watch over her from afar, the primary school teacher took being a single mother in her stride. And all too soon, almost in the blink of an eye, Erin had gone from a cheeky little toddler to an outgoing young woman; bursting with life, and welcoming of everyone she met. Popular all through her years at school, and only seeming to get even more so as she became a freshman in high school, it didn't take too long for her to figure out that, despite getting along with a lot of people, it was just easier for her to open up and be accepted by the guys, rather than deal with the bitching and nastiness that came with the girls. They didn't do the whole politics thing- they didn't back-stab or manipulate. No. Instead they accepted her with open arms; not expecting anything in return other than for her to be herself. They were goofy, and care-free and fun, and despite the fact that she was the only girl in the group, they couldn't have been any less inseparable; particularly her and her best friend. Brandon Murphy was unlike any of the others, and it only served to bring the two of them closer.
Working her way pretty quickly up the social ladder and hierarchy, even in her first year, it wasn't long before Erin found herself caught in the eyes of one of the top guys - an older guy - at the school. Introduced to one another through Brandon, someone who, at least to her, was more like an older brother; Erin entered into her first real relationship, and she found herself falling hard and fast. The whole thing having her believe that what she was feeling was the real thing, she was more than willing to do anything he wanted as long as it meant that their love was going to last.
Leaving home pretty early on in her relationship, despite the concerns of her mother and her friends, she moved in with him. And while the first few months of her new life was pure bliss; it was not to last.
Ryan's jealousy becoming more and more of a problem; he eventually took a more dominant role in her life. Controlling what she did, where she went, who she saw; and getting rough... violent with her whenever he so much as even thought she was about to question or backtalk him. Finding herself at the receiving end of his abuse, both mental and physical, though unable to convince herself that this wasn't love, Erin's very integrity as a young woman was very quickly torn down; and with each and every little thing she did wrong in his eyes, it only seemed to get worse. But what could she do..? It was her fault after all... or at least, that's what he had her believing. Stuck deep in the cycle of pushing those who cared for her away, and blaming herself; it eventually all came to a head. Suffering worse than ever before, though managing to slip away; bruised, battered, and bloodied almost to the point of being unrecognizable by her mother and her friends, Erin ran.
Claimed by her father the same night she almost died; it was then that the choice for her to be taken to Camp Half-Blood was made.
Escorted all the way to the safety barrier protecting the camp by Brandon and their other friends; Erin said a silent goodbye to them, and the life she used to have. Handed off to a group of strangers - people who were apparently like her - who had come to meet them on Half-Blood Hill. Though she couldn't just go, not without one last look at the people she cared about most. Her eyes meeting with Brandon's, Erin barely had time to register the yells of warning and protest before he had ultimately crossed the safety barrier and entered the camp as though it were nothing.
Now living with her best friend only a few doors down from her cabin, Erin has since remained in the one place. Refusing to leave the camp, other than to spend time with her father in the Underworld. Terrified that the moment she does, her past is going to come after her.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Thirteen ⧿ Hades (King of the Underworld, & Lord of the Dead)
S T A T U S
Full-Time Camper
T I M E A T C A M P
Four Years ∞ Has collected four beads ∞ Arrived when she was fourteen
Geokinesis : ۵ Inheriting her father's ability of Geokinesis; Erin is able to control the Earth that surrounds her, whether this be levitating rocks and turning them into a rater deadly projectile, opening large fissures and cracks (both big and small) that can swallow up creatures and others trapping them within the Underworld, or even something of more consequence such as causing earthquakes and tremors with such power (and oftentimes anger) that they are able to cause great damage to both the immediate and surrounding areas, leaving destruction in her wake- her abilities honed enough that she is able to control the black walls of, and create passages within and to the Underworld.
Necromancy : ۵ Taking after her older half-brother, and her father before her; Erin holds a rather strong divine authority, as well as a secure and powerful control over the dead that roam throughout her father’s domain- the young woman never having an issue when it comes to displaying this well-honed and strongly controlled power to the rest of the camp during her birthday, also known as Halloween. Some of her notable abilities being: ∞ Power Over The Undead: Able to not only reanimate skeletons, but also to summon skeletal and spiritual warriors; Erin is shown to hold a vast amount of power and control over her abilities of Necromancy, her inherited skills allowing her to not just put her skeletal and spiritual army to sleep, and also to destroy them at a moment’s notice should she no longer have need of them- however, like her older brother Nico, summoning too many undead at once does indeed drain her of energy, causing fatigue to set in and more times than none, for the Apollo children to get on her case about quitting it with the “Underworld-y stuff” long enough for her to recover. ∞ Summoning Deceased Souls: A skill taught to her by her older half-brother, Nico Di Angelo during a summer spent in the Underworld with their father and step-mother; Erin has become quite proficient at summoning the souls of those who have already passed on from the world- the young demigod (when in a good enough mood while asked) more than happy to help those in the camp contact their loved ones who have moved from life into the Underworld by placing forth an offering (usually happy meals from McDonalds), and calling out to them in Ancient Greek. ∞ Releasing Souls: Though not as skilled in this ability as she is in her other Necromonic powers; Erin is able to release the souls of those who should have long ago died, but who have somehow managed to cheat death in some way, shape or form- the young woman knowing in theory what it is she needs to do, however never actually having needed to, nor had the chance to put it into practice. ∞ Telepathy With The Dead: An ability which is mostly controlled by her emotions; Erin has the power to telepathically communicate with the dead that show themselves to her, and when angry enough or pushed too far, she also has the ability to ward them away from her and others around her by giving off a warning vibe.
Umbrakinesis/ Shadow Travel : ۵ Though having inherited only one of her father’s abilities under the heading of Umbrakinesis; Erin has over her time in the camp become quite skilled in the art of shadow travel, able to use them to transport not only herself, but also others over great distances, however it has been shown that the longer the distance, the stronger the wear and fatigue that befalls her after the journey- however, like with all children of Hades, overexertion of shadow travel can cause her molecular structure to begin to fall apart, gradually turning her into the very shadows themselves, causing her to lose herself, or even on the rare occasion, to enter what is known as a shadow coma.
Infernal Monster Lordship : ۵ The only child of Hades in this generation to inherit this ability; Erin has almost complete control over of the countless ferocious monsters that roam throughout her father’s domain: Cerberus, the Hellhounds, the Furies, the Keres, the Oneiroi, and various Daimons, along with many others who call the Underworld their home- though while not as powerful as her father, Erin still has enough power and skill over this ability that when concentrating hard enough, she is able to summon a small army to her side.
Scales of Balance : ۵ A power gained from her legacy, Nemesis; Erin has the ability to access the scales of balance. Able to see an individuals scales, as well as a groups (both small and large), and the universe as a whole; she often feels the unavoidable urge to balance them, however usually tries to ignore it. It is also because her own scales are so unbalanced negatively that she enjoys spending time with Carlos, as his scales complete hers by being so unbalanced positively.
____________________________________________________________________________ C A B I N
Body Type:Toned - Athletic, classic hourglass figure
Body Marks:∞ Ears pierced (Twice) ∞ Snowflake Birthmark (Back R. Thigh) ∞ Vegvisir Tat (Neck) ∞ Runes Tat "There is no pain" (R. Side) ∞ Luck Rune Tat (Knuckle; R. Hand) ∞ Love Rune Tat (Inner L. Hand) ∞ Bindrune Tat "Where there's a will there's a way" (Inner R. Foot)
___________________________________
R E L A T I O N S H I P S T A T U S
In A Relationship
Curent:∞ Hayden Morgan (Son of Heph.)
Past:∞ None
F A M I L Y
Father:Aaren Larsen (Bio. Father)
Mother:Khione (Goddess of snow)
Siblings:Astrid Livanna Larsen (Twin Sis)
L E G A C Y
Njǫrd (Norse God of wind, seas, fishing, fertility, & wealth)
____________________________________________________________________________ L I K E S
✔Winter - Absolutely loves everything about the snowy season ✔Sports - Especially Winter sports like boarding & figure skating ✔Celebraring holidays - Christmas, Yuletide, Winter Solstice, etc. ✔Sharing her Nordic/ Viking culture with those that are interested ✔Wrapping presents - She loves it; & if you ask, she'll totally do it ✔Enjoys drinking, partying, dancing & singing karaoke with friends ✔Photography & social media - Especially posting videos on TikTok ✔Any time that she gets to spend with the love of her life, Hayden
D I S L I K E S
✘When people judge & make assumptions without first knowing her ✘Spending long periods of time in the camp forge; but she tries her best ✘Slightly arachnophobic - Usually screams & panics at the sight of them ✘Hates when people try to use her, or treat her like she's some push over ✘People making, & then consequently breaking, promises to her or others ✘Sweltering Summer heat - It makes her feel sluggish, lethargic, & blah ✘When people begin to mess with, or she drunkenly misplaces her weapons ✘Jealous - Hates when others women get overly friendly with her boyfriend
____________________________________________________________________________ P E R S O N A L I T Y
Considered to be the more mature and responsible twin; Isaura is a very compassionate and caring individual for the most part. Prove to her that you're deserving, and she's the type of person who will give you the world. Willing to lend a hand to any who are in need of a little help, she rarely ever complains; instead jumping in feet-first in order to get the job done, and done right. Preferably the first time. Radiating beauty from the inside out; you shouldn't let that fool you however. More athletic than most, Isaura is a true Viking warrior at heart, and is able to hold her own against those born of war and battle, such as the Ares, Athena and even Hephaestus children. Her exceptional skill and prowess learned over many years of practice allowing her to hit targets, both stationary and moving, with an almost scary pin-point accuracy every time.
Incredibly intelligent, though not above making the occasional mistake or stupid decision every now and then, Isaura has proven herself time and time again that she's more than capable of handling anything that gets thrown her way. Not afraid to go toe-to-toe and clash with others when she feels they're in the wrong, or when it comes to standing up for someone, or something that she truly believes in- she's protective. Oftentimes falling into the role of 'mother hen'; taking others under her wing and showing them the ropes, especially those that are new to the demigod way of life, is something that she's always happy to do. You are, after all, only as strong as your weakest link, so with that mindset, should they not then be nurtured and guided along the right path..? Though that isn't to say that what might be right for one person, is the same for another; and she understands this. Causing her to be very encouraging of others to follow their heart, and always reminding them that, as long as it's what they want, they have her support.
The happiness of her friends is, of course, a top priority, and something that she always tries to remain considerate of.
Despite coming across as a well-rounded and put together young woman, Isaura has shown that when the time comes, she can be a particularly fierce force of nature. One that is able to take a beating, not just physically, but also mentally. With relentless loyalty to those she cares about, and mean streak strong enough to shake Olympus to its core hidden beneath her otherwise calm and friendly exterior; Isaura is a very proud, though merciful woman thanks in large to her upbringing. Warmer than her sister, at least when it comes to their personalities; Isaura is what you would call a hopeless romantic, and can often be found melting into a puddle of goo at all of the cute little things that her boyfriend does for her.
However, she always loves to return the favor.
____________________________________________________________________________ B I O G R A P H Y
To Be Written
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Twenty-Two ⧿ Khione (Goddess of snow, ice, and cold)
S T A T U S
Full-Time Camper
T I M E A T C A M P
Three ½ Years ∞ Has collected three beads ∞ Arrived when she was thirteen ∞ Went home at age sixteen ½ ∞ Returned to camp at age eighteen
Cryokinesis/ Glaciokinesis & Snow Manipulation/ Chionokinesis : ۵ Able to manipulate, control and create both snow and ice like her mother before her; Isaura is able to work all aspects associated with them and Winter in general, such as the temperature, the intensity, and even the visibility in some cases. Her powers allowing her to do such things as causing it to snow, to summon blizzards and snowstorms (though it takes quite a bit of effort), to freeze objects, and more. Also already used to the drop in temperatures due to her homeland and love of Winter sports; Isaura nonetheless has developped an immunity to the freezing cold that comes with her abilities.
Aerokinesis : ۵ A legacy of Njǫrd, the Norse God of winds; Isaura is able to both fly and levitate herself with the help of her chilly Winter wind, however, she is not as good at it as the children of Zeus are.
Fertility Manipulation : ۵ A legacy the Norse God of fertility; Isaura has the ability to increase or decrease the fertility of soil/plants, animals, and even people.
Panmnesia/ Absolute Recall : ۵ Much like the ice that she controls, Isaura has the ability to remember and perfectly recall everything that she has ever experienced, encountered or learned in her lifetime thus far. She needs only to read, hear or see something once and she has proven on multiple occasions that she will never be able to forget it. Due to this power, and the fact that she continues to learn as she gets older, Isaura's brain is wired slightly different to the other demigods, as it will simply compress neural synapses to contain it all; allowing memory of every event, experience or bit of knowledge from her birth to the present.
Heat Sensitivity : ۵ Much like her mother, Isaura is able to sense heat and fire from a rather impressive distance.
____________________________________________________________________________ O T H E R
Isaura is multilingual can speak English, Old Norse, & Greek.
Tends to start throwing her axe's when she gets drunk enough.
Spends the occassional night in the Hephaestus cabin with Hayden.
Doesn't like to advertise that she's able to manipulate fertility.
Messing about, having fun and making stupid videos with her sister.
While good at karaoke, she is very skilled at ballads and Disney songs.
Her social media handle on most platforms is: 'Arctic_Viking'.
T H E M E S O N G
"Pretty Girl" by Maggie Lindemann (Cheat Codes x CADE Remix)
____________________________________________________________________________ L I K E S
✔Attending different music festivals, & getting the chance to DJ ✔Parties - Both hosting, & helping others to throw them in camp ✔Cultivating hops to brew her beer, & creating her own alcohols ✔Spending time working out in the fields with the Demeter children ✔Playing games of hide & seek with Apollo kids & not telling them ✔Collecting vintage vinyl records - The older the album, the better ✔Staying up late into the night, & sleeping long into the afternoon ✔Anytime that she gets to just hang out, & drink with her friends
D I S L I K E S
✘Getting woken up or dragged out of bed before she's ready ✘When people get on her back about the drinking & the drugs ✘Doctors - Thinks they don't actually care; they just do their job ✘Anyone who even attemps to mess with her music collection ✘Being labelled - Always seen as just a friend or fuck buddy ✘Constant nagging of the Apollo kids to take her medication ✘When anyone messes with, or threatens her friends ✘The 29th of June - Day her best friend died
____________________________________________________________________________ P E R S O N A L I T Y
____________________________________________________________________________ B I O G R A P H Y
Madness is a funny thing... and partying is just fun.
Meeting Dionysus for the first time at the very club that she owned and ran; what started as a one night fling quickly turned into a whirlwind love, and it was by the following year that the pair welcomed a beautiful baby girl into the world. Despite not being able to remain by Jean's side to help raise their daughter though, Dionysus was ever present in Katherine's life. Growing up knowing who her father was, but not knowing who he was per say, Kate very well found herself under his influence; and surrounded by music, alcohol, and vast amounts of staff that, like the patrons of the club, loved to party, it was inevitable that she too grew to love the fun things in life. Truly, there was never a dull moment. Especially not when Dionysus decided chose to visit.
Worried nonetheless about what type of impact their surroundings were having on their daughter, Jean did what she believed was best. And pulling together with the rest of the staff, they began to teach Katherine in things that she had always shown an interest and aptitude in - fighting and defense from the bouncers and security guards... music and mixing from the DJ's and bands... and as she got older, and hit her teen years, she learnt more; growing quite skilled in mixing and creating her own alcohol. And despite her still young age, it was her creations- her brews that began to bring more and more bodies into the club. Because of this; it was in the year that her mother was able to open up a second club- was able to buy a new home. A property that was large enough for them to not only live on, but also to hold their small brewery and crops to create their alcohols; and with these changes, their lives only got better as financially, they became stable and then some. And for the longest time, things were good for the Lance family.
Then came middle school; and those horrible tween years when everything changes.
Entering into middle school, it was never a hard go for Katherine to make friends with those surrounding her. The life of the party, and center of attention no matter when the situation; she was quickly surrounded by a sea of those wanting to be in her life, but through that crowd, she was able to locate those rare few that were gems. It was with them at her side that she was able to cruise through life without many worries filling her head. And honestly, why wouldn't she..? She had loyal friends, a happy life- hell, she could sneak a beer or three, and not even show signs that she'd been drinking at all. Things were perfect. Though even despite all the partying and socializing, it was with the encouragement of those around her that she managed to keep a steady grade point average, all the while continuing to hone her skills in the areas she loved most. Her already vast collection of music and alcohol growing at a very steady rate as time continued to pass.
Flippant, yes, but fiercely protective and unafraid to get into a scrap whenever her friends were caught in the firing line of another; it was during these times that, unbeknownst to her, Katherine's very sanity began to wear thin. And after a time, and a particularly nasty day for her best friend, Katherine walked in on a scene she'd never been prepared to see. Blood everywhere... it was a scene that would forever haunt her. One that could never be unseen.
Unable to take the sight of her best friends lifeless body being carried out of her own house in a body-bag; it was like a switch had been flipped. Pushing her over the edge, and even those closest to her began to grow weary, and to tip-toe around her; afraid of making the wrong move. But it wasn't them that she had her sights on. No. She had bigger fish to fry; and with her path set, and the madness she'd inherited from her father filling her mind, there was no deviating from it. Catching up to the one responsible for pushing her best friend into taking her own life; Katherine said nothing. Driven by pure insanity, and cornering him in the home economics class with the simple intention of wanting to cause him as much pain as humanly possible; she took him by the hand. Shoving it into blender that was currently in use, and sending the whole school into a full-blown panic.
Dragged away in hand-cuffs, and covered in the blood of her victim who had been rushed to hospital, Katherine was eventually put before a judge. And at the young age of only thirteen, with the justice system not knowing what else to do with her, they separated her from the world she loved the most. Sending her to do her time in an asylum far away from the company of her friends and her family. Forcing her to take medication, and sedating her when she even so much as thought about rebelling. Though little did they know it was never going to help... Inherited madness, especially that from a God, couldn't be cured. Especially not by mortal means.
After spending a year locked away for her crime, mostly in isolation, though having kept her good behavior, Katherine earned her freedom. Finally let go from the asylum and expecting to see her mother; the figure that met her instead was one that she'd been aware of, though had never met before. Her parents having spoken and made arrangements during her incarceration, Katherine was released into the care of her older half-brother, Pollux. Giving her new medication upon their departure, golden pills that seemed to shine; Pollux explained to her everything that her parents had been keeping from her. Who their father really was- what she really was. But more than that, he explained to her about the madness plaguing her. Understanding now better than ever before, and feeling as though a part of her had been returned, Katherine agreed to the plan that had been set in motion, and left at her brother's side.
Now living full-time in the camp, Katherine does her best to keep herself in good spirits, though whenever she can, never hesitates to take the chance to leaving camp. Not for quests; no. Music festivals and the like are her real bread and butter. But even still, Kate keeps her distance from the life she used to have. Afraid that those she loved... her friends... her mother... won't ever accept her back after everything she's done.
____________________________________________________________________________ D E M I G O D I N F O
C A B I N
Cabin Five ⧿ Dionysus (God of wine, vegetation, pleasure, festivity, madness, and religious ecstasy)
S T A T U S
Full-Time Camper
T I M E A T C A M P
Three Years ∞ Has collected three beads ∞ Arrived when she was fourteen
R E S P O N S A B I L I T I E S
∞ Cabin Councillor ∞ Camp Brewer (Alcohol) ∞ Camp DJ/ Party Girl ∞ Helps tend the crops ∞ Camps Unofficial Sex Therapist (Still isn't sure how she landed this role)
W E A P O N S
∞ ? ∞ ? ∞ ? ∞ ?
A B I L I T I E S
Katherine's abilities include: Chlorokinesis, Alcokinesis, Curing Madness, Photokinesis, Partying/ Party Sense & Lure
Chlorokinesis : ۵ Taking after most other children of Dionysus when it comes to her purely natural and rather impressive hold over plant life; Katherine is able to not only skillfully grow plants around her, but she is also able to both control and summon them- though like her father and brothers before her, she does indeed prefer the grape and strawberry vines that she helps to tend to during her time within the camp. Able to use her abilities in combat and against any opponents that come up against her in battle; Katherine is able to manipulate her plants and vines to the point which she is able to not only bind her enemy, but if her head is not in the right place, she is also able to suffocate and strangle them until there are no longer any signs of life- her vines both exceedingly strong and durable, almost matching the same quality of Dionysus himself.
Alcokinesis : ۵ Following closely within her father's footsteps when it comes to her love of drinking; Katherine has the strong ability to not only create and brew her own alcohol, but to also manipulate alcohols of any kind that she comes across. No where near as masterful in her abilities as others within the camp; Kate will often seek out her father or call upon her older half-brother, Pollux, for both advice and also help when it comes to practicing her alcohol transformation and conjuration- and while the young daughter of Dionysus seems to be able to hold her own in a drinking competition against her father, it's shown that she is almost completely immune to the affects that alcohol has on other around her; the daughter of wine only ever able to get and maintain the perfect buzz that comes with drinking.
Curing Madness : ۵ The daughter of madness herself; Katherine has the rare ability to cure people of any madness that plagues their minds or haunts them, the young girl able to pull it straight from them just like that of her father before her, leaving the person once affected no longer feeling any ties to the madness which afflicted them in the first place- however, a double-edged blade, Kate only ever uses this ability as a last resort and with a heavy heart as the madness which she removes from the person that she's curing, piles up and only adds to her own, causing her own condition to worsen each time she uses it.
Photokinesis (Limited) : ۵ Much like her father, when Katherine really lets her mind go to the insanity that plagues her, she generates an intense purple aura with her power that covers the area she happens to be in at the time.
Partying/ Party Sense : ۵ Taking after her infamous father before her when it comes to their love and flair for the thrill of the party scene; Kate has the ability to sense not only if there is a party going on, but also where that party is being held at the time, allowing the daughter of Dionysus to intentionally seek out and join in on the fun- also known as the camps resident party girl, and thanks to her father's Godly influence on her abilities, Katherine is known for being able to throw parties and other shin-digs that are not only considered to be wild, but are also some of the most memorable in camps history.
Lure : ۵ An unexpected side effect to being a child of Dionysus; Katherine serves as an unwilling lure for both Maenads and Satyrs - both in, and beyond the safety barrier of the camp - and can oftentimes finds them skulking around, too shy to approach, or rushing to her side in order to be of service to her in one way or another.
____________________________________________________________________________ O T H E R
Katherine is multilingual individual and can speak English, ASL, & Greek.
Has an exstensive collection of vinyl records that she keeps in mint condition.
Remodelled a few rooms in her cabin so that she has her own recording studio.
Religiously brings her father back a bottle of alcohol whenever she leaves camp.
Can occasionally be found working on her music out among the crops and fields.
Has the unhealthiest obsession with pie; doesn't like to share it and will fight a bitch.
Every year on the 29th of June, Katherine locks herself away in her cabin to be alone.
Keeps her medical records, including her asylum records, hidden among her vinyl collection.
____________________________________________________________________________ P R O L O G U E
"Oi, you lot..!
Ya look a little lost, are you new..? Ah... just arrived, I see. Well, I wouldn't worry too much; I know that it might be a bit overwhelming at first, but people slip into a rhythm pretty quickly around this joint, I can tell you that. I did- my friends did. You will too.
Hm..? Oh, you want some advice..? Huh... uh... I would have to say, my advice to you would be to have fun. Enjoy it as much as you can, and for as long as you can, because life here isn't always going to be so carefree or easy. I mean, just look at why we're all here. We're special- our parents are Gods... Goddesses... that doesn't come without its downfalls. Their enemies become yours; their battles become yours. Our lives are hard ones, we're basically their little soldiers, but, at least personally, I believe that it's worth it.
Look, from this point on, this camp is your home- the people you meet here, we're your family. And whether you decide you want to live here full-time like me, or just chill with us during the summer; it's always going to be that way. But I won't lie... we aren't without our quirks. Everyone here is different, and yeah, there are some who won't be quite so welcoming - if I were you, I'd just steer right clear of the Hades cabin - and you will need to be careful not to cross anyone too badly. Hell, even the biggest cinnimon roll can turn out to be dangerous around here. But again, try not to stress about it to much.
I have to head back to my forge, so I won't have time to give you a full rundown on the place, but know that you aren't going to ever be bored. There's always something going on that'll catch your attention, whether it's one of the activities, or even if it's just the Aphrodite kids gossiping. Even still... I'll give you a quick heads up about some of the cabins, and the type of people you find living in them. The Ares kids, well, majority of them are straight up pricks... they have anger issues, and just love picking fights. The children of Hermes have sticky fingers; well, a fair few of them do anyway, others aren't so bad. But pretty much all of them enjoy pulling a good prank or two. Oh, and if you ever find you're having trouble sleeping, I suggest you stop by the Morpheus cabin; best sleep you will ever have in your life.
Right, well... the fires of my forge are calling. Those swords won't fix themselves. Feel free to stop by anytime; the door is always open." ⧿ Ky' vie Morgan; Daughter of Hephaestus
____________________________________________________________________________ C A M P H A L F - B L O O D
C A M P I N F O :
Camp Half-Blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God, Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp, co-ordinate activities for the demigods who chose to live there. The camp has magical boarders, which are re-enforced by Thalia's tree, the Golden Fleece, and the dragon, Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them.
Described by all who know about is as being the only true safe place for half-bloods to live in harmony, and without fear of their lives being in danger; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp which is located in San Francisco, California.
Demigods living within the camp are provided with comfortable accommodation in cabins which are built by their Godly parents, are able to enjoy meals with their friends in the dining pavilion, and are, in some cases, given higher responsibilities if they have shown they deserve such. Though all campers are free to spend their time however they wish to, Camp Half-Blood does offer a range of many different activities and areas in which they may enjoy. These include, but are not limited to: the training grounds, the climbing wall with lava, the amphitheatre, the stables, the armory, the forge, and the Big House.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: Though the camp is well known among the demigods and their parents; mortals throughout the world are unaware of its existance. As such, the cover story for the camp is as the 'Delphi Strawberry Service' - a reference to the Oracle of Delphi herself.
C A B I N I N F O :
Unlike the days past when camp only ever offered sanctuary for the children of the great twelve Olympians; the protection that the Camp Half-Blood offers - thanks to an unbreakable promise made by the Gods themselves - now extends invitation to children of those that wouldn't normally be offorded such an opportunity. The camp now housing over twenty different cabins, due in large part to the increasing number of demigods living there.
Each cabin within the camp is of two stories in height, with most, if not all bedrooms situated up on the second floor of the building - however, this is not standard as the layout of each cabin differs, giving campers plenty of choice when it comes to living quarters. Every demigod, with the exception of those in the Hermies cabin, each get their own room which they are free to decorate in any way that they see fit.
Equipt with shared bathrooms, cabins also offer campers their own kitchen with basic appliances (fridge, microwave, stove, oven, stink, etc.), and spacious communal living and dining areas which demigods are expected to share with their half-brothers and half-sisters during their time in camp. Campers are in charge of keeping both their cabins, and anything else affiliated with their cabins, clean and ready for the weekly inspection as performed by the cabin councilor appointed by Mr. D and Chiron. For example: the children of Hephaestus are expected to both clean and maintain not just their cabin, but also the forges they use during their time living in the camp.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: The Lady Hera, and the Lady Persephone's cabins only hold an honorary position within the camp out of courtesy to the two Goddesses. Lady Hera being Queen of the Gods, and Lady Persephone being Queen of the Underworld- neither have demigod offspring of their own. The Lady Artemis' cabin, is also honorary within the camp, however, this is due to the Goddess being one of the maiden/ virgin Goddesses. Nevertheless, Atremis' cabin does, at times, play host to the Huntresses within her charge whenever they choose to visit.
B I G H O U S E I N F O :
The Big House is home, not only to the camps director, Mr. D, but also to the many staff that work within the camp itself (Chiron, etc.), and the great Oracle of Delphi, whom can be found within the houses attic. The Big House is also the main meeting place for the leaders of each of the cabins- a safe place within the camp where they can come together to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers. It is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.
P L A C E S O F I N T E R E S T :
Camp Half-Blood has many different places of interest where demigods are free to roam and hang out. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheatre, the climbing wall, the lake, the camp armory & forge, and Myrmeke Hill.
Half-Blood Hill & The Boarders : ۵ Half-Blood Hill is one of the many hills surrounding the valley where the camp is actually located; it is also well known for being the place where Thalia Grace willingly gave up her life to save her fellow demigods and friends. Her sacrifice impressing the Gods enough that in order to preserve her memory, her father, Zeus, gifted her by turning her body into the beautiful pine tree- the tree, along with the Golden Fleece, and Peleus the dragon, helping to create the safety barrier that surrounds the camp itself.
The main defence keeping the camp safe; the camps borders were designed to keep mortals, monsters, bad weather, and various other things out of the camp. While only campers, Satyrs, Gods, Nymphs, Maenads, Pegasi, and Cyclops' have the ability to come and go from the camp as they please; mortals and monsters who are given express permission by a camper may enter through the border. However, due to past situations consisting of campers letting monsters in as 'practical jokes', only counselors are able to give permission for entrance into the camp.
The Forest : ۵ The woods surrounding Camp Half-Blood are where the Dryads live, and where monsters are stocked up and lurking about. They are known as a dangerous place where no demigod should really venture unless they are both armed, and accompanied by a companion. It is within these forests that the demigods play capture-the-flag each Friday, and where others choose to go in order to hunt monsters for training purposes.
The Mess Hall : ۵ The mess hall of Camp Half-Blood, also known to the demigods as the dining pavilion, is where the campers are able to come and eat breakfast, lunch, and dinner. The food served is a diet primarily made up of grapes, cheese, bread and extra-lean, nymph-cut barbecue- and while you can ask for whatever it is that you want to drink; some things, such as Coke, does not have the same flavor. Each and every cabin in the camp has their own table in the pavilion, and while if used to be a ruling that campers were not allowed to sit at a table not affiliated with their Godly parent, it is no longer uncommon for demigods to mix around and socialize with their friends during meal times.
Campers are also permitted to use the mess hall outside of main meal times, however, during these instances, they are responsible for what they do, and are expected to clean up after themselves.
Located at the very center of the pavilion is a large bonfire which is always lit no matter what time of day it is. At the beginning of each and every meal that campers partake in, each table takes it in turn to go up to the fire, and to drop in a share of their best food as an offering to their Godly parents.
The Infirmary : ۵ A large building which is located between both the mess hall, and the camp cabins; the infirmary is where wounded demigods usually get taken for treatment and healing from the children of Apollo whom both run, and maintain it. Campers who participate in quests are expected to at least drop by the infirmary for a quick check-up sometime within three days of their return to the camp.
The Stables : ۵ The stables are where Camp Half-Blood both house and look after the pegasi and horses that they have living on the camp grounds. While any demigod is more than welcome to help out around the stables when they have the time to do so, both the Demeter and Aphrodite cabins are in charge of making sure that the sweet creatures living there are well cared for, and have all that they need.
The stables are looked after and maintained by the children of both Demeter and Aphrodite. Should campers have any requests for riding, or flying lessons, they should see the councillor in either cabin four, or cabin ten for details.
The Training Grounds : ۵ The training grounds is a large open space with bleachers situated on either side of the field. This is a safe space where campers are free to practice their combat skills; either individually, in pairs, or even in groups if they so wish to do so. The training grounds are located between the cabins and the armory- the fields themselves home to over a dozen straw dummies in Greek armor, archery targets, as well as training swords and bows which campers are free to use at anytime they so wish.
The training grounds are looked after and maintained by the children of both Ares, and Apollo. If campers have any requests for combat lessons; they should see the councillor in cabin eight for details, however, if they wish for lessons in archery, they should either see Chiron, or the councillor in cabin eleven.
The Amphitheatre : ۵ The camps amphitheatre is the one place where all campers can gather as one for various reasons- this could be because the camp leaders need to address the camp as a whole, because the Gods choose to announce to the camp about something of importance, or even because the camp directors need to inform the campers of quests, or dangerous times falling upon the camp. The amphitheatre is also used by campers, mainly whenever they choose to throw parties, or celebrations of some kind. The use of the area, like other areas around camp, depening solely on what type of theme is given to the occassion being thrown.
The Lake : ۵ The camps lake is situated not too far away from the cabins, and along with the shore of the beach that runs alongside the camp itself, is there for demigods to use at their own leisure. The waters of the lake are not only home to the water nymphs, but are also used to water the fields of vegetation that are tended to, and harvested by the children of Dionysus in order to stock the kitchens, and feed the campers who call Camp Half-Blood their home.
The Camp Armory : ۵ A large building located between both the training grounds and the forge; the armory is where demigods who call the camp their home get their weapons from. The building itself housing quite an extensive collection of not only swords, but also other weapons, such as: spears, clubs, crossbows, bow & arrows, and many more. Most, if not all weapons stored within the building are created by the Hephaestus children in the camps forges.
While every demigod in camp is given the opportunity of having their own weapons, not all choose to take one until they feel that it is the right thing to do; and while they are two completely separate building, both the armory and the forge are oftentimes confused for one another.
The camp armory is looked after and maintained by the children of Ares; if campers have any requests for choosing a weapon, about weapon maintenance, or even training, they should see the co-councillors in cabin eight for details.
The Camp Forge : ۵ White marble columns lining the walls that are stained with soot, chimneys on the roof that pump out smoke over the gable with carvings of the Gods and monsters; the camp forge is located towards the edge of a stream, with water-wheels spinning bronze gears that help keep it running. The campers at Half-Blood, depending on where they are, can always hear the sound of machinery working, of fires crackling, and the ever familiar clang of hammers hitting agianst metal.
Inside the forge are tables filled with various projects and weapons created by the children of Hephaestus that live in the camp. The forge itself is a place where the children of fire can oftentimes, in not all the time, be found; either working on different projects, or using the wall-sized map of the area to plan traps and other things in the hopes of helping to increase the defense of the camp.
The camp forge is looked after and maintained by the children of Hephaestus. If campers have any requests for weapons, machines, or specially made items, they should see the councillor in cabin nine for details.
Myrmeke Hill : ۵ Though only ever thought to be nothing more than a myth until found by some of the demigods who have since moved on from the camp; Myrmeke Hill is located over in the North-West side of the woods surrounding the camp, and has many nests scattered around, each leading deep down towards the Earth's core, and filled with larva, metals and various armor. However, due to the Myrmekes nesting within the area, not many demigods venture out into the area, and those who do don't do so on their own, or without having some sort of plan first.
Camp Store : ۵ The camp store sells Camp Half-Blood t-shirts, toothbrushes, windchimes (available in Celestial bronze, silver, and seashells that can interpret the voices of prophecy-sprouting trees), packs of Mythomagic cards, tote bags, and more.
The camp store is looked after and maintained by Valeria Morales Muños. If campers have any requests, they should see her for more details.
Cave of the Oracle : ۵ The cave of the Oracle is where the current oracle, Rachel Elizabeth Dare, can be found when she isn't in the Big House. The caves walls are covered in various paintings relating to her visions, which sometimes help her and others to gain a better understanding of them. Outside the cave, there are two large torches between which is a purple curtain covering the entire cave, helping to give privacy to the person inside. The cave has also been decorated with massive sofas and an unnatural amount of throw pillows.
Bunker 9 : ۵ Created by the children of Hephaestus; Bunker Nine is at least 200 years old, and was used as a safe domain during the Demigod Civil War, and on a few occasions since. Fifty floors below the ground, not including the bunker entrance (which is big enough to house the flying ship, Argo II), and only able to be opened by fire - it is now a safe haven for the children of Hephaestus to work on their projects away from prying eyes and various interuptions. First re-discovered by cabin nines very own Leo Valdez; he has since passed on the secret to his younger siblings. Entrusting them with its many treasures, one of which happens to be the remains of James Dean's Porsche 550 Spyder. This is also house the mechanical war elephant, Phil, when he is not needed for Seige, or the War Games.
Bunker 9 is looked after and maintained by the children of Hephaestus.
Zeus' Fist : ۵ A large cluster of rocks that campers remark is a clear likeness to Zeus's Fist; it is actually an entrance, or exit (depending on how you look at it) into The Labyrinth, and furthermore, through to the Underworld. And while it's a rather quick way to traverse long distances in a short time, it is unwise to do so without a child of the Underworld by your side. Also campers beware... because you never know what you'll face down there.
The Athena Parthenos : ۵ A forty-feet-tall statue of the Goddess Athena which was once the central figure in the Parthenon of Athens; it currently stands on Half-Blood Hill at Camp Half-Blood. Brought to Camp Half-Blood during the Second Demigod Civil War by Reyna Ramírez-Arellano, along with Gleeson Hedge and Nico Di Angelo; it served as the neutral territory where the Greek and Roman demigods meet in order to mend rifts, hold meetings, and attempt to heal split personalities of the Gods.
The Geysers : ۵ Located hidden within the forest surrounding the camp, the geysers are a beautiful sight to be seen, and they are home to two Palikoi (geyser spirits, and guardians of sacred oaths), Pete and Paulie.
The Hot Springs : ۵ Another little wonder hidden in the forest; the hot springs are a group of naturally formed pools that where demigods go to relax, and to treat themselves to a 'spa day' at the hands of the children of Aphrodite.
The Hot Springs are looked after and maintained by the children of Aphrodite. If campers have any questions, they should see Ariana Mossos in cabin ten for more details.
The Council Grove : ۵ The Council Grove is where the Council of Cloven Elders meet to discuss matters pertaining to Satyrs - Lord Dionysus and his children can sometimes be found here attending meetings when necissary.
Maenad Party Area : ۵ The Maenad Party Area is where the Maenads enjoy throwing their parties - campers are encouraged to steer clear of this area.
The Creeks : ۵ Camp Half-Blood is home to two creeks in which campers are encouraged to enjoy. These include: Euros Creek, and Zephyros Creek.
C A M P A C T I V I T I E S :
Camp Half-Blood has various activities on offer for campers to join in on as they please. Some of the activities on offer to campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.
Capture The Flag : ۵ Capture the flag is a long-time tradition within Camp Half-Blood, and is held religiously every Friday, unless unforeseen circumstances call for the match to be cancelled or postponed. The game itself is usually played within the forest surrounding the camp, and despite it being extremely dangerous due to the monsters located within that area, it is considered to be exceedingly beneficial for demigods as it trains them for a life within the real world. Two teams made up of cabins and their alliances are each given a flag that they are to protect.
On each side of the forest, both teams hide their flag somewhere not only visible, but also easily defensible; and in order for a team to win, they must first capture their opponents flag, and then carry it across the river which helps to work as a divider and boarder between the two sides of the forest. Mostly serving as battlefield medic and referee during the matches, Chiron often steps aside, allowing the older demigods, and sometimes even the Gods themselves a chance to run the games.
Though the campers of Half-Blood usually play this game amongst themselves, it is tradition that whenever the Hunters of Artemis visit the camp, a 'friendly' game of capture the flag will be held in honor of their visit- however, the record of games lost to the Hunters tends to make the campers who play weary of agreeing to such traditions. With no camper wanting to add another loss to the score, which currently stands at fifty-six to zero (much to Chiron's dismey); disagreements and rivalries get set aside. Allowing the camp to work as one against the semi-immortal demigoddesses.
The Obstacle Tower : ۵ The obstacle tower is a fast-paced and dangerous activity where demigods have the chance to show the others within the camp just what they are made of. Campers compete against one another in a show of strength, agility, and intelligence as they race through the obstacles within their path; doing all that they can to be the first to scale the tower, and take hold of the golden ring located at the very top.
The tower itself stands tall at almost three stories high; and contains not just revolving platforms and stages, but also fire pits, thick metal beams, rope ladders, and wooden grips that campers are able to pull out from underneath one another at any given moment. At the top of the structure is a large centurion-like helm that holds a removable golden circular ring which stands as a trophy for the camper who manages to scale the tower and its obstacles first.
The Climbing Wall : ۵ The climbing wall, also known to the demigods as the lava wall, is said to pour lava out as an 'extra challenge' to campers who are brave enough to try their hand at mastering the wall. If campers climbing the walls are not quick enough to get to the top, the walls clash together; causing the lava to pour out over the top. Catching on the campers clothes, and more times than none, tearing them to shreds.
The Chariot Course : ۵ Though a previously banned event within Camp Half-Blood, the chariot races were then reintroduced to the campers during the short period of time in which Chiron was suspended from his position in the camp. The chariot races consist, mostly, of teams of two racing their chariots arouns the large track that runs its course around both the lake, and the camp itself. Typically, one member of the team focuses on being the driver, while the other does all in their power to attack their opponent's chariots with various weapons and vehicle modifications; though there are some who choose to race solo, taking on both tasks. It is because of this dangerous situation that only the oldest demigods of camp are allowed to participate in the actual event.
The horses used in the event can vary greatly depending on the camper, or team of campers participating. For example: the Ares children more commonly prefer to use skeletal horses, the Hephaestus children preferring to use mechanical horses of their own making, while the children of Hades prefer to use horses that were raised in the Underworld.
Volleyball & Basketball Courts : ۵ As their names would suggest, this is where demigods are welcome to go in order to enjoy playing a game or two of volleyball or basketball.
Arts & Crafts Center : ۵ A favorite place of Athena's children who inherited their mothers more craft-related traits, the arts and crafts center it is open to everyone who wish to embrace their artistic side. Always fully stocked; there are skeins of naturally dyed yarn, easels with stretched canvases, blocks of marble and clay, and all the tools, paints, and anything else demigods could ask for.
The arts and crafts center is looked after and maintained by Erin Maree Chase. If campers have any requests or questions, they should see her in cabin thirteen for details.
Deathball : ۵ A game similar to paintball; Deathball, however, is played using acid, poison, and fireballs as the primary weapons. Causing the risks of serious injury and death to be much higher.
Siege : ۵ Similar to Capture the Flag; Siege is a team game played where one team defends a fortress while the other attempts to breach the fort and seize the banners of the opposing team. The defending team is given the fort along with an arsenal of weapons, including water cannons, scorpion ballistae, and iron portcullis, while the attacking team gets Phil, the mechanical war elephant created by the children of Hephaestus.
Gladiator Fighting : ۵ As the name would suggest, this is where the demigods of camp compete against one another, gladiator style.
The War Games : ۵ Originally introduced to Camp Half-Blood by the Roman demigods and legacies of Camp Jupiter, who would normally run them on the Field of Mars; the War Games consists of four separate competitions om which demigods compete in order to emerge victorious. These activities include: Deathball, Siege, Gladiator Fighting, and Chariot Racing.
Trial Of Dreams : ۵ A rather newly formed activity, the trial of dreams is both hosted and supervised by the children of the Morpheus cabin. Those who are brave enough to participate in the event are transported into the Dream Realm where all types of strange and unknown dangers lurk in waiting. Campers are split into two separate teams and a leader is chosen to help lead them to victory; but in order to do so, they not only have to work together to take out their opponents, but they must also face an ever shifting arena, strange and deadly creatures, and even the very person that manipulates the world they are in: Adeline Vos.
The trial of dreams is hosted by the Morpheus cabin. If enough campers wish to participate, they should see Adeline Vos in cabin fifteen for details.
C A M P T R A D I T I O N S :
Camp Half-Blood has several traditions derived from its Greek roots which campers participate in routinely.
Winners & Victors : ۵ Whether it's as simple as winning one of the various activities, or returning victorious from a quest, those demigods are given laurel wreaths and are celebrated by their fellow campers by being hoisted up, and paraded around the camp.
Funeral Shrouds : ۵ One of the more poignant traditions carried out in camp; anytime a camper goes on a quest, their siblings weave them a funeral shroud in the unfortunate case that they do not survive - if the camper in question has no siblings, another cabin may volunteer to do it. However, should they return victorious, in celebration, the camp throws them a welcome home party where the camper gets to ceremoniously burn the shroud on a large open fire.
Camp Beads : ۵ The most prominent tradition practiced in camp is the camp beads. Each demigod, after arriving at camp, is given the camp necklace - at the end of each summer, the head councilors vote on the biggest event of the year, paint it on a bead, and hand one to each camper. Helping to celebrate another year passing at Camp Half-Blood.
Wet Guppies : ۵ A tradition as old as time; to initiate new demigods, campers will often parade them through camp before throwing them into the lake, and celebrating by throwing a welcome party where they can meet and greet their new family.
____________________________________________________________________________ Q U E S T S A N D P R O P H E C I E S
At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi, and have been given the honor of recieving a prophecy from her. A quest is one of the few times in which demigods are given permission to leave the safety of the camp, though there are other instances when such things are made possible to campers.
The demigod whom recieves the prophecy is normally automatically considered to be the leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all, depending on their personal preference. In some cases, the companions themselves are picked out, volunteer, or are suggested to the leader during a meeting with the camp leaders where they discuss details of the quest in question.
While a quest is something that almost all demigods stive to be apart of, there are the rare times in which a camper will slip into madness after recieving a prophecy from the Oracle; however, it is unknown about what happens to the quest itself if such a thing occurs as there has not been an instance like this in years.
____________________________________________________________________________ A L U M N I A N D S T A F F
Set in a time after the great war for Olympus, those who helped to fight for the survival of the pantheons have all grown up, and moved on with their lives, passing the reigns onto a new set of heroes who will step up and take their place when the time calls to fight again.Some of these alumni of camp being well known figures, such as: Percy Jackson, Annabeth Chase, and the Satyr known as Grover.
For more information on these people, and more, feel free to search through the hiders below- though be sure to keep an eye out, as the lists will always continue to grow...
Perseus "Percy" Jackson :
"Mom; hey, I'm alive. I'm sorry. I'm on a quest- I'll make it home. I promise. Love you."
۵ Son of Poseidon, and one of the seven heroes of Olympus; Percy Jackson is well known throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Seen to sometimes be thinkheaded and pompous when it comes to certain situations, Percy has never once failed to rush to his friends aid.
Now over the age limit of the camp, and having helped to make many changes during his time which have helped to better the lives of all demigods; Percy has since then left the safety of the camps boundaries. Taking up a permanent home with his now fiance, Annabeth Chase, in New Rome.
Annabeth Chase :
"Don't you ever feel like, what if the world really is messed up..? What if we could do it all over again from scratch..?"
۵ Daughter of Athena, and one of the seven heroes of Olympus; Annabeth Chase has always been known for not just her strength, but also her intelligence. The now young woman held in high regard throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Determined to make something of her life, and to do what it is that she loves; Annabeth has oftentimes been referred to as the next Daedalus, and has proven her skill more times than none when it comes to questing, and designing her architectural wonders which are filled with Greek inspiration.
Now over the age limit of the camp, and ready to spread her wings further than ever before; Annabeth has since then left the safety of its boundaries. Taking up a permanent home with her now fiance, Percy Jackson, in New Rome.
Grover Underwood :
"Stop it..! You're as bad as Juniper. I think she wants me to run for president next."
۵ A satyr, and the new Lord of the Wild, Grover Underwood is responsible for helping many a demigod find their way to the safety of Camp Half-Blood. Best friends with the infamous Percy Jackson and Annabeth Chase; Grover has always done everything he can to stand up for what he believes is right in his heart. ANd while oftentimes not bothering to show just how scared he might be, his courage and bravery shines through when needed the most.
Now a fully-fledged Satyr, Grover no longer calls the camp his home; instead choosing to travel the world with his fiance, Juniper, while fulfilling his duties as the new Lord of the Wild.
Luke Castellan ⧿ Deceased :
"Ethan. Me. All the unclaimed. Don't let it... Don't let it happen again."
۵ Once the favored son of Hermes; Luke Castellan was ultimately tricked by the Titan God Kronos into hosting his spirit, and in turn, into raising him back from his prison in the depths of Tartarus. Realizing what it was that he had done, and all the pain that he had caused, Luke eventually redeemed himself. Helping to take down Kronos, and restoring his once good name in the eyes of many who knew him by giving his life at the young age of only twenty-three, so that he could save his friends, and ultimately, the world.
Clarisse La Rue :
"I am Clarisse..!? Drakon-Slayer..!? I will kill you all..!? Where is Kronos- bring him out..!? Is he a coward..?"
۵ Daughter of Ares, and known as the 'Drakon Slayer'; Clarisse La Rue was once, at times, feared as the bully of Camp Half-Blood. Only ever showing her more compassionate and loving side to those she truly cared about, such as Chris Rodriguez and Silena Beauregard. Ultimately putting down her foot and refusing to allow the Ares cabin to join in the fight when the war for Olympus began; the interference, love and eventual loss of her best friend, Silena Beauregard, to the hand of Kronos caused her to snap. Single-handedly taking down the Drakon, and in her anger, calling out for Kronos to face her in combat.
Having played her part to help keep the camp safe, and to keep the world from being destroyed, Clarisse, now over the age limit of the camp, is moving on with her life as best as she can. Attending the University of Arizona with her long-time boyfriend, Christ Rodriguez.
Tyson :
"You are not dead..! I like it when you are not dead..!"
۵ Cyclops son of Poseidon, and half-brother to Percy Jackson himself; Tyson is oftentimes seen to be both child-like and very enthusiastic when it comes to life, and the world around him. Very protective over not just his friends, but his siblings - both cyclops and demigod - Tyson always does everything he can to help them out with whatever situation they find themselve in.
Having done his part in the war, and helped his father to lead the defensive charge for the rule over the oceans and the rest of Poseidon's domain; Tyson now holds a high position within his father's court and under water forges. Oftentimes returning to the surface so that he can visit his friends and family, spend time with his girlfriend Ella (a beautiful Harpy), or even to run errands for his father.
Thalia Grace :
"I'm honoring a friend. I must join the hunt, Percy. I haven't known peace since... since Half-Blood Hill."
۵ Born a daughter of the mighty Zeus himself; Thalia Grace sacrificed herself at a young age in order to save her friends, and give them the opening they needed to get through the safety barrier of the camp. Impressed with his daughters actions, and suffering from grief at losing a child, Zeus transformed her into the large pine tree of Half-Blood Hill where she was to forever guard the entrance of Camp Half-Blood.
Poisoned and taken ill during Luke's assault on the camp, Thalia's pine was ultimately saved when Clarisse La Rue, Percy Jackson, Annabeth Chase, Tyson, and Grover Underwood succeeded in their quest. Returning with the Golden Fleece, and restoring the pine back to its former glory. Though, unbeknownst to everyone, the Fleece worked its magic better than any could have hoped; healing and also restoring life to the young girl who had heroically saved the lives of three the night that she passed. Brave, strong, and back in the arms of her best friend, Annabeth Chase, Thalia stuck to what she knew. Helping to protect the camp and to find the home she had been searching for before her untimely death.
No wanting to play a part in the prophecy, unable to find exactly what it was she was looking for, and wanting to honor her friend after her passing; Thalia chose to cast aside her life at camp. Instead choosing to pledge her life to the Goddess Artemis by joining the Hunt, and becomming one of the immortal Huntresses. Quickly working her way through the ranks, and now Artemis' second in command; Thalia leads the Hunt. Showing up every so often at the camp, and meeting the new demigods who have now taken the mantle of 'hero' from her friends.
Nico Di Angelo :
"But it's cool. We're cool. I mean, I see now... you're cute Percy, but you're not my type."
۵ Born somewhere in the mid to late 1830's, and saved from certain death by their father, Lord Hades; Nico Di Angelo and his older sister, Bianca, were hidden away from the world, as well as the other Gods and Goddesses, in the Lotas Hotel. Removed from the safety of the hotel some 186 years later, Nico and his sister were saved by Thalia Grace, Annabeth Chase and Percy Jackson, but found themselves in the company of the Goddess Artemis and her immortal Huntresses. Given an offer she felt she couldn't refuse, Bianca chose to pledge her life to the Goddess, leaving Nico in the care of Percy and the rest of Camp Half-Blood. Unable to understand why his older sister was pushing him away, Nico did as he was told. Waiting patiently at the camp for the groupd return only to then be told that he had lost the only family he had left in the world.
Devastades by the news of his sisters death, and blaming Percy personally; Nico ran away from the safety of the camp. Hiding himself away from the world, and simply wandering. Using his time alone to explore his powers and to search out a way to once more see his late sister. Though holding a grudge against, and a well hidden likeness towards Percy for his roll in Bianca's death; Nico played his part. Standing up to his father, doing everything that he could to help win the war against the Titans, Nico worked hard to save all those who he had grown to care for. Leaving the camp behind again when the war was won, Nico found himself once more wandering until he eventually found a home at Camp Jupiter under the guidance of the great praetor, Reyna.
Now older- wiser, and no longer holding his friends responsible for things that happened in the past, Nico has finally found peace. Accepting himself completely, and now living comfortably in New Rome with his fiance, Will Solace.
Jason Grace :
"I'm the son of Jupiter..! I'm a child of Rome, consul to demigods, praetor of the First Legion."
۵ Born the son of Jupiter, and the younger brother to Thalia Grace; Jason Grace was separated from both his mother and sister at a young age. Brought to and raised into the life of a Roman soldier in Camp Jupiter. Climbing the ranks, and jumping from cohort to cohort; Jason ultimately ended up Praetor of the first cohort alongside Reyna before an unfortunate incident left him lost of memories, and in the company of those he didn't know. Going with the flow, and eventually regaining all memories that had been locked away in his mind; Jason, along with the other six heroes of Olympus fulfilled the prophecy, and made his choice, Giving up his life and position in Camp Jupiter so that he could instead stay at Camp Half-Blood with his long-term girlfriend, Piper McLean.
Now both over the age limit of the camp, and ready to start a life together, Jason and Piper have since began to travel together; their current whereabouts unknown at this time by all except their friends.
Piper McLean :
"Being a hero doesn't mean you're invicible; it means you're brave enough to stand up and do what's needed."
۵ Daughter of Aphrodite, and named by her grandfather in hopes that she might one day learn all the songs of her Cherokee heritage and people; Piper McLean always sought for her father's love and attention. Her actions and (unbeknownst to her) ability to charmspeak though, always seeming to land her in trouble one way or another... a 'borrowed' lawn mower from the neighbors here... a 'gifted' brand new convertible from the dealership there... and eventually, her antics led her father into sending her off to a boarding school.
That was where she met him.
Jason was strange, different; and falling hard, Piper followed him. Their interactions and budding relationship eventually leading to the truth about her parentage being revealed, and a young girl by the name of Anabeth Chase saving them from danger before ultimately bringing them back to Camp Half-Blood. Finding herself thrown into a whole new world, Piper took to the new challenge head on. Fighting alongside the other six heroes of Olympus in order to stop the evil, and to save the world from certain doom.
Now with the prophecy fulfilled, and having hit the age limit of the camp, Piper was more than ready to leave the camp hand in hand with her long-time boyfriend, Jason Grace. Their current whereabouts, however, is unknown at this time by all except for their friends.
Leo Valdez :
"I try not to think. It interferes with being nuts."
۵ Son of Hephaestus, and one of the seven heroes of Olympus; Leo Valdez showed signs of his demigod abilities from the young ago of only three years old. Not getting along with much of his family due to his gifted nature, and oftentimes wild antics; Leo was shunned by his aunt and forced into foster home after foster home after the untimely death of his mother, and the unfortunate part in which he played in her passing. Eventually finding his way into a boarding school for troubled youths, Leo fell into step and formed strong bonds with Jason Grace and Piper McLean- the three almost inseparable, and always causing some sort of mischief together.
Thrown from the skywalk at the top of the Grand Canyon durign a monster attack on a field trip; Leo was saved by his best friend, Jason, the action causing Leo to learn about his true parentage before a beautiful young girl by the name of Annabeth Chase swooped in, ultimately saving them from danger before escorting the three of them to Camp Half-Blood. With a sense of belonging, and full of life, Leo threw himself into the world of demigods with a fever. Doing everything that he could to help the other six heroes of prophecy on their quest, however, somehow managing to wind up on the cursed island of Ogygia in the process. This was when he met the islands only inhabitant, Calypso.
While at first hating each other, their relationship began to grow into something deeper, and upon his departure from the island, they shared a loving kiss. Leo vowing on the River Styx that he would do everything in his power to somehow return and set her free. Eventually managing to do just that after helping to defeat the Goddess Gaea; Leo fulfilled his promise. Rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Leo and his now fiance, Calypso, live a happy life. Working together in the forges of Hephaestus, and every so often venturing out and returning to the camps in orfer to catch up with their friends and family.
Frank Zhang :
"Come on..! You want to know what Frank Zhang is worth..? Come on..!"
۵ Born the son of Mars, legacy of Poseidon, and one of the legendary seven heroes of Olympus; Frank Zhang was once a military brat left in the care of his grandmother after the loss of his mother during a military accident in Afganistan. Able to combine his ancestral gift with the powers inherited from his divine parent; Frank has always been seen as one of the more dangerous of demigods to have lived. Causing debate to run through the pantheons in regards to the span of which he would be able to live his life.
Arriving at Camp Jupiter, and begging forgiveness for the actions of his ancestors, Frank was welcomed into the camp. Working and training alongside Percy Jackson and Hazel Levesque, making his mark, and showing immense skill with the bow and arrow. Doing his part to help fulfill the prophecy of legend; Frank fought side by side with the other six heroes on the Argo II. Helping to take down the evil threatening the world, and to once more make it peaceful enough for the next generation to take over. Returning back to camp when all was said and done, Frank took up the mantle of Praetor of the First Cohort from Jason Grace after the decision was made that Jason would return to Camp Half-Blood.
Now over the age limit of camp, and having helped to choose his successor; Frank now lives comfortably in New Rome with his long-term girlfriend, Hazel Levesque.
Hazel Levesque :
"I'm not choosing one of your paths. I'm making my own."
۵ Born in 1928 as a daughter of Pluto, and having her gifts not only being used and abused by her mother, but also by the Goddess Gaea; Hazel Levesque ultimately ended her life, and the life of her mother in sacrifice to save the world from Gaea's plan. Giving up her chance to go to Elysium in order to save her mother from the Fields of Punishment; the judges of the Underworld eventually made their decision, sending the both of them to the Fields of Asphodel instead. It was here, nearly seventy years later, where her half-brother, Nico Di Angelo, found her while in search of his biologival sister, Bianca.
Bringing her back to the land of the living due to the doors of death being open, Hazel was once mroe restored to life, though with consequence. Suffering from 'blackouts' of her horrible past whenever she tried to think about it, Hazel eventually made her way to Camp Jupiter. Working alongside Percy Jackson and Frank Zhang, and doing all that she could to push herself to the limits, and to protect what she cared about most. One of the seven heroes of prophecy; Hazel boarded the Argo II with the other six demigods. Playing her part, and doing everything in her power to help see it fulfilled.
Now over the age limit of the camp, Hazel lives comfortably in New Rome. Attending the university, and living her life to the fullest with her now longtime boyfriend, Frank Zhang.
Reyna Avila Ramirez-Arellano :
"I am praetor of the legion. I judge this to be in the best interest of Rome."
۵ Revered daughter of Bellona; Reyna Avila Ramírez-Arellano and her sister were hidden away from the world by their mother in order to save them from the war hitting San Juan. Left in the middle of the sea of monsters on Circe's Island, the two grew up safe and sound; acting as attendants to guests who found or made their way to the island for C.C's Spa and Resort. Though the peace was soon to end.
Taken hostage by Blackbeard after Percy Jackson and Annabeth Chase ultimately freed the band of pirates from their cursed state; Reyna and her sister Hylla were taken prisoner, and held captive on the island they once called home. Both the daughters of Bellona, Reyna and Hylla learned to use weapons quickly and managed to escape from the island, and in time, the sea of monsters. Eventually making it back to land after a long and tiring journey; the two sisters went their separate ways. Hylla choosing to join the Amazons, eventually becoming the Amazon Queen and giving birth to her own daughter; while Reyna found her way to Camp Jupiter, working hard and proving herself until eventually, she became Praetor alonside Jason Grace for a time.
Now over the age limit of the camp, and having successfully chosen the next Praetor to take her place; Reyna continues to live in New Rome. Helping to oversee the camp, the city, and the people who choose to call it their home.
Will Solace :
"I told you, no more Underworld-y stuff, doctor's orders. You owe me at least three days of rest in the infirmary. Starting now."
۵ The much loved son of Apollo; Will Solace became head counselor of the Apollo cabin after his half-brother, Michael Yew, was killed during the battle of New York. An exceptional healer, and now head medic, Will worked tirelessly on the battle field and back at camp, making sure to help and lead the other Apollo children in fixing and mending the wounds of those who fought to protect their way of life - such as healing Annabeth Chase after she was wounded while defending Percy Jackson in battle.
Having done more than his fair share to help the camp in its many times of need, and helped to train the future of the Apollo cabin in what it is to be apart of such a great legacy; Will has passed down the mantle of head counselor and medic. Moving with his now Fiance, Nico Di Angelo, to New Rome where he now works in the hospital as top surgeon, and head doctor.
Calypso :
"They send me a hero I can't help-... just the sort of person I can't help falling in love with."
۵ One of the three daughters of Atlas; Calypso, as punishment for her support of Atlas in the First Titanomachy, was sentenced to live out eternity upon the cursed island of Ogygia, also known as Calypso's island, where, as punishment from the Gods and Goddesses, different heroes she couldn't help but fall in love with would end up. It was during her imprisonment, that she eventually, and rather tortuously met: Odysseus, Sir Francis Drake, Percy Jackson, and Leo Valdez.
While at first hating one another, their relationship began to blossom, and upon Leo's departure from the islane, they shared a loving kiss; with Leo vowing on the River Styx that he would do everything in his power to somehow return, and set her free from her cursed home. Waiting patiently for his return, though with a fading hope; Leo eventually fulfilled his promise, rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Calypso lives a much happier life. Working together in the Forges of Hephaestus with her now fiance, Leo Valdez; the two of them every so often return to New Rome and Camp Half-Blood to visit, sometimes even venturing out into the world together so they can catch up with their family and friends.
Chiron :
"A hero can go anywhere, challenge anyone, as long as he has the nerve."
۵ Centaur son of the Titan King, Kronos; Chiron is the activities director at Camp Half-Blood, and infamous trainer of many well-known heroes from Greek mythology, including: Hercules, Jason, and Achillies.
Standing tall alongside the Greek and Roman demigods, Cyclopses, Satyrs, and Nymphs in order to defend the camp; Chiron helped Nico Di Angelo honor the fallen heroes before ultimately complementing the Greek and Roman groups of demigods on their newly formed alliance and friendship. Immortal, and still willing to do that which he does best; Chiron continues to work at Camp Half-Blood, training and guiding the new generation of demigods who cross his path into the next heroes of Olympus.
Rachel Elizabeth Dare :
"And I don't have to see the future to tell you what to do now, do I..?"
۵ The human daughter of Mr. and Mrs. Dare, and able to see through the mist; Rachel Elizabeth Dare is an energetic and artisy young woman who, while not a demigod, has done more than her fair share to help Percy Jackson complete not only his quests, but to also fulfill the first big prophecy over the years of knowing one another. Always feeling as though she was meant for something greater; Rachel stole away with both Chiron and Blackjack during the war for New York and Olympus, making her way to the camp and meeting with the God Apollo where she accepted the new responsibility, ultimately taking up the mantle, and becoming the new Oracle of Delphi.
Born with a gift, and with the curse of Hades lifted; Rachel made the choice to continue attending school. However, she had never been one to hold back her worries about being the Oracle's host- scared that she might suddenly speak a prophecy in the middle of class... The one to recite the prophecy of the seven heroes of Olympus; Rachel continued to do all she could to help out in any way that she could. Continuing her work as the Oracle, and bringing the seven demigods of prophecy together so that they could fulfill their destiny.
Now graduated both high school, and college with a degree of art under her belt; Rachel lives full-time at Camp Half-Blood, spending her days working on her art, and reciting prophecies to those both luck and unlucky enough to be sent her way.
____________________________________________________________________________ O R I G I N A L C H A R A C T E R S
Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons', and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus, and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it is not unheard of.
When it comes to making children of the big three (Zeus, Poseidon and Hades, there is a limit of two children at a time for each of them. This limit is inclusive for demigods of both camps; so for example, if you have one chile of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has transferred from one camp to the other, the limit will have been reached.
Those of you wishing to play Gods and Goddesses must demonstrate a strong writing ability - good grammar, punctuation, etc. - and must please DM me with the following: Name of the God/ Goddess you are interested in playing, picture or gif of the face-claim you intend to use for them, a brief description of their personality/ how you intend to play them, and a sample post as that particular God or Goddess. All applications will be considered by both myself and my Co-GM. If the character is accepted, then you shall be notified as soon as possible.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC.
Rachel Elizabeth Dare ∞ Oracle of Delphi ∞ Red Priestess
L O C A T I O N I N C A M P
∞ The Attic (Big House) ∞ Cave of the Oracle ∞ Arts & Crafts Center ∞ The Lake ∞ The Mess Hall
S E R V E S
Apollo (God of the Sun)
P L A Y E D B Y
Vicier
___________________________________
M A I N Q U E S T L I S T
Aphrodite's Dove
Quest Status:Ongoing
Quest Leader:Erin Chase
Quest Satyr:None
Demi's on Quest:∞ Brandon Murphy ∞ Carlos de la Cruz ∞ Spencer McNight ∞ Tyler Rumancek ∞ Zeru Williams
The Lost Girl
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Apple Of Discord
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
The Fates Align
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Pandora's Return
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Hel On Earth
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
Say Love... or Hate
Quest Status:Not Started
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
___________________________________
R E T R I E V A L Q U E S T L I S T
A. Rasvundin
Quest Status:Ongoing
Target:Anastasia Tatiana Rasvundin
Location:Atlanta, Georgia
Quest Leader:Anzu Ito
Quest Satyr:Sawyer Lockwood
Demi's on Quest:∞ Dorian Underwood ∞ Pierre Vos ∞ Kyrin Nahng
M. Brae
Quest Status:Ongoing
Target:Malia Brae
Location:The Kimberly; Western Australia
Quest Leader:Greyson Davies
Quest Satyr:None
Demi's on Quest:∞ Vivian Lucasta ∞ Michael Stevenson ∞ Tatiana Hernandez ∞ Ky' vie Morgan
K. Aparo
Quest Status:Not Started
Target:Korbin Leonardo Aparo
Location:Vally of Odin; Norway
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD
TBD
Quest Status:Not Started
Target:TBD
Location:TBD
Quest Leader:TBD
Quest Satyr:TBD
Demi's on Quest:∞ TBD ∞ TBD ∞ TBD
___________________________________
____________________________________________________________________________ A P H R O D I T E S D O V E
Q U E S T S T A T U S :
Ongoing.
Q U E S T P R O P H E C Y :
"Six figures, tall, stand strong in the East. A land of Pisa, pasta, and much art none the least. While two might find love, one soul shall be taken. The Ladies dove shall be found, but what vengance will it awaken..?"
Q U E S T I N F O :
Camp Half-Blood has been blamed for having one of their campers steal Lady Aphrodite's most prized pet, and Godly symbol; her dove. But no one knows who... For days on end, the Goddess has been sobbing in the arms of her beloved, causing the always calm weather of the camp to wane and to fluctuate; the normally thriving crops and vines, now wilting and in danger of dying altogether. Storm clouds and lightning begin to roll in and take over the skies, mostly due to Lord Zeus' discontent and slight frustration at his darling daughter's behavior; the Goddesses sadness and woe causing her beloved Lord Ares to stir, and become riled up. Demanding punishment to be served to the one responsible for making his Goddess shed a tear. The storm is brewing, and getting worse by the minute, with no sign of it stopping anytime soon; especially not after the meeting of the Gods. An accusation made, and judgement passed; it's time for the demigods to step up and fix the problem at hand, or else face the wrath of Ares.
The camp is split down the middle... The Aphrodite, Ares, Zeus, Demeter (mainly due to the death of their beloved crops), Poseidon and Apollo children are all pointing fingers and throwing their accusations, causing a heavy tension to rise over towards the children of Athena, Hermes, Hephaestus, Hades, ect. But little do the demigods of Camp Half-Blood know... The Goddess' precious little dove is being taken first class over the sea, and towards the leaning tower of Pisa itself... where a particular minor Goddess of Strife, discord and rivalry, Eris, lay in wait for those who believe themselves brave enough to step into her little game; the Goddess kept company by her trusty side-kick and companion, Tityos (Τίτυος), the giant slain by both Apollo and Aretmis after he attempted to violate their mother, Leto.
____________________________________________________________________________ T H E L O S T G I R L
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"A girl stands in wait upon the sand. Neither here, nor there, but upon dry land. Love be the key to the freedom she seeks. Hasten, don't dawdle, lest history repeats."
Q U E S T I N F O :
Angered at having been thwarted by a bunch of meddlesome demigods; the Goddess Eris vanished from the tower of Pisa within nothing but a threat, leaving the group to nervously pondering the Goddesses next move. Wanting to do nothing more than cause pain and heartache due to her humiliating defeat, the deity fled Europe, returning once more to the western world where she hid in wait upon Half-Blood Hill, biding her time, and waiting for the right victim to come along so that she could finally enact her plan of revenge.
Happy, cheerful, and completely unaware of what was going on outside the safety of the camp, the young daughter of Morpheus continued on with her life, wandering around the camp in order to find her brother's missing pup after accidentally letting him out... again. Taking the opportunity presented to her, Eris watched on, waiting until the young girl had completely crossed through the barrier before she pounced- stealing away with the child of dreams, and stashing her far from where any interfering hero wannabes would ever find her.
____________________________________________________________________________ A P P L E O F D I S C O R D
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"With the apple of discord now here in the camp. Girl's cross blades, insults; several even called tramp. Men must work together, in order to fix what they saw. Better hurry, be quick; it's the next Trojan war."
Q U E S T I N F O :
No one likes to lose- especially when its at your own game.
Her little toys taken away from her, and the eyes of Olympus baring down on her every move after having attacked the campers for the second time in the last six years; Ate is furious. Ready to throw a spanner in the works, so to say, and try once more to knock the daughter of Hephaestus down a peg or two. Taking a page out of her mother's book; Ate appeared before the camp, presenting them with the infamous golden apple of discord, and stating clear for all that the apple is "for the most beautiful" before disappearing completely, leaving the apple in her wake.
Caught under the apple's spell; desire flickers through the female campers who lay eye upon it. With all the girls in camp arguing over who should receive the apple; tensions begin to rise, and battle seems imminent- a war not only fought by the women of Camp Half-Blood, but also with the threat of Camp Jupiter and the Amazons involvement. With all but one of the daughters of the Gods and Goddesses out for the count; it's up to the men of the camp to find a solution before the bickering and cat fights grow bigger, threatening the camp with the next Trojan War.
____________________________________________________________________________ T H E F A T E S A L I G N
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ P A N D O R A S R E T U R N
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ H E L O N E A R T H
Q U E S T S T A T U S :
To be started.
Q U E S T P R O P H E C Y :
"Work In Progress"
Q U E S T I N F O :
Work In Progress.
____________________________________________________________________________ S A Y L O V E . . . O R H A T E
∞ Survival ∞ Adventure ∞ Knock-Out ∞ Winner Takes All
___________________________________
M A I N E V E N T L I S T
Ready..? Round Two
Event Status:Not Started
Cause of Event:Ate (Goddess of Delusion)
Demi's in Event:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
The Amazing Demi-Race
Event Status:Not Started
Cause of Event:The Gods
Demi's in Event:∞ TBD ∞ TBD ∞ TBD ∞ TBD ∞ TBD
___________________________________
____________________________________________________________________________ R E A D Y . . ? R O U N D T W O
E V E N T S T A T U S :
Survival Game.
C A U S E O F E V E N T :
Ατη - Atê; Goddess of delusion, infatuation, blind folly, rash action and reckless impulse leading down the path to ruin.
E V E N T I N F O :
Quite a few years has passed since the accident… The road-trip that though started as an innocent idea to go back home to visit family with some friends, ended up going horribly wrong… and even with her injuries long ago healed, the friends she once held dear to her heart now all moved away, and the memories of horrible events locked back in the recesses of her mind where she never again wants to think about them; Ky has finally managed to completely move on, and once again live a normal life surrounded by her friends and family within the camp- but little does she know that the game is far from being over.
Born with the desire to, like her mother before her, spread nothing but chaos and have a little bit of fun while doing so; the Goddess Ate hates beyond anything else to lose, especially at a game of her own design. Watching on from afar as one by one each of her original little ‘toys’, except for one, cut their strings and left the nest; Ate sat in wait, patiently biding her time while daughter of Hephaestus chose to put that part of her past behind her, and form new and strong bonds with others who, over the years, made their way to Half-Blood. Though those days are now long gone, and with the Goddess growing bored once again, her attention once more lingers upon the demigods of the camp; and much like a kid in a toy store, the desire to play seems just too strong to deny.
Get ready… it’s time for round two to begin…
____________________________________________________________________________ T H E A M A Z I N G D E M I - R A C E
@Blackmist16; I will admit, it is a slow process... but really, it's not just for you. I would like to have it that it can be read by everyone. I'm sorry it's taking so long, I'm doing bit by bit, and saving as I go. :'3
____________________________________________________________________________ P R O L O G U E
"Oi, you lot..!
Ya look a little lost, are you new..? Ah... just arrived, I see. Well, I wouldn't worry too much; I know that it might be a bit overwhelming at first, but people slip into a rhythm pretty quickly around this joint, I can tell you that. I did- my friends did. You will too.
Hm..? Oh, you want some advice..? Huh... uh... I would have to say, my advice to you would be to have fun. Enjoy it as much as you can, and for as long as you can, because life here isn't always going to be so carefree or easy. I mean, just look at why we're all here. We're special- our parents are Gods... Goddesses... that doesn't come without its downfalls. Their enemies become yours; their battles become yours. Our lives are hard ones, we're basically their little soldiers, but, at least personally, I believe that it's worth it.
Look, from this point on, this camp is your home- the people you meet here, we're your family. And whether you decide you want to live here full-time like me, or just chill with us during the summer; it's always going to be that way. But I won't lie... we aren't without our quirks. Everyone here is different, and yeah, there are some who won't be quite so welcoming - if I were you, I'd just steer right clear of the Hades cabin - and you will need to be careful not to cross anyone too badly. Hell, even the biggest cinnimon roll can turn out to be dangerous around here. But again, try not to stress about it to much.
I have to head back to my forge, so I won't have time to give you a full rundown on the place, but know that you aren't going to ever be bored. There's always something going on that'll catch your attention, whether it's one of the activities, or even if it's just the Aphrodite kids gossiping. Even still... I'll give you a quick heads up about some of the cabins, and the type of people you find living in them. The Ares kids, well, majority of them are straight up pricks... they have anger issues, and just love picking fights. The children of Hermes have sticky fingers; well, a fair few of them do anyway, others aren't so bad. But pretty much all of them enjoy pulling a good prank or two. Oh, and if you ever find you're having trouble sleeping, I suggest you stop by the Morpheus cabin; best sleep you will ever have in your life.
Right, well... the fires of my forge are calling. Those swords won't fix themselves. Feel free to stop by anytime; the door is always open." ⧿ Ky' vie Morgan; Daughter of Hephaestus
____________________________________________________________________________ C A M P H A L F - B L O O D
C A M P I N F O :
Camp Half-Blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God, Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp, co-ordinate activities for the demigods who chose to live there. The camp has magical boarders, which are re-enforced by Thalia's tree, the Golden Fleece, and the dragon, Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them.
Described by all who know about is as being the only true safe place for half-bloods to live in harmony, and without fear of their lives being in danger; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp which is located in San Francisco, California.
Demigods living within the camp are provided with comfortable accommodation in cabins which are built by their Godly parents, are able to enjoy meals with their friends in the dining pavilion, and are, in some cases, given higher responsibilities if they have shown they deserve such. Though all campers are free to spend their time however they wish to, Camp Half-Blood does offer a range of many different activities and areas in which they may enjoy. These include, but are not limited to: the training grounds, the climbing wall with lava, the amphitheatre, the stables, the armory, the forge, and the Big House.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: Though the camp is well known among the demigods and their parents; mortals throughout the world are unaware of its existance. As such, the cover story for the camp is as the 'Delphi Strawberry Service' - a reference to the Oracle of Delphi herself.
C A B I N I N F O :
Unlike the days past when camp only ever offered sanctuary for the children of the great twelve Olympians; the protection that the Camp Half-Blood offers - thanks to an unbreakable promise made by the Gods themselves - now extends invitation to children of those that wouldn't normally be offorded such an opportunity. The camp now housing over twenty different cabins, due in large part to the increasing number of demigods living there.
Each cabin within the camp is of two stories in height, with most, if not all bedrooms situated up on the second floor of the building - however, this is not standard as the layout of each cabin differs, giving campers plenty of choice when it comes to living quarters. Every demigod, with the exception of those in the Hermies cabin, each get their own room which they are free to decorate in any way that they see fit.
Equipt with shared bathrooms, cabins also offer campers their own kitchen with basic appliances (fridge, microwave, stove, oven, stink, etc.), and spacious communal living and dining areas which demigods are expected to share with their half-brothers and half-sisters during their time in camp. Campers are in charge of keeping both their cabins, and anything else affiliated with their cabins, clean and ready for the weekly inspection as performed by the cabin councilor appointed by Mr. D and Chiron. For example: the children of Hephaestus are expected to both clean and maintain not just their cabin, but also the forges they use during their time living in the camp.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: The Lady Hera, and the Lady Persephone's cabins only hold an honorary position within the camp out of courtesy to the two Goddesses. Lady Hera being Queen of the Gods, and Lady Persephone being Queen of the Underworld- neither have demigod offspring of their own. The Lady Artemis' cabin, is also honorary within the camp, however, this is due to the Goddess being one of the maiden/ virgin Goddesses. Nevertheless, Atremis' cabin does, at times, play host to the Huntresses within her charge whenever they choose to visit.
B I G H O U S E I N F O :
The Big House is home, not only to the camps director, Mr. D, but also to the many staff that work within the camp itself (Chiron, etc.), and the great Oracle of Delphi, whom can be found within the houses attic. The Big House is also the main meeting place for the leaders of each of the cabins- a safe place within the camp where they can come together to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers. It is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.
P L A C E S O F I N T E R E S T :
Camp Half-Blood has many different places of interest where demigods are free to roam and hang out. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheatre, the climbing wall, the lake, the camp armory & forge, and Myrmeke Hill.
Half-Blood Hill & The Boarders : ۵ Half-Blood Hill is one of the many hills surrounding the valley where the camp is actually located; it is also well known for being the place where Thalia Grace willingly gave up her life to save her fellow demigods and friends. Her sacrifice impressing the Gods enough that in order to preserve her memory, her father, Zeus, gifted her by turning her body into the beautiful pine tree- the tree, along with the Golden Fleece, and Peleus the dragon, helping to create the safety barrier that surrounds the camp itself.
The main defence keeping the camp safe; the camps borders were designed to keep mortals, monsters, bad weather, and various other things out of the camp. While only campers, Satyrs, Gods, Nymphs, Maenads, Pegasi, and Cyclops' have the ability to come and go from the camp as they please; mortals and monsters who are given express permission by a camper may enter through the border. However, due to past situations consisting of campers letting monsters in as 'practical jokes', only counselors are able to give permission for entrance into the camp.
The Forest : ۵ The woods surrounding Camp Half-Blood are where the Dryads live, and where monsters are stocked up and lurking about. They are known as a dangerous place where no demigod should really venture unless they are both armed, and accompanied by a companion. It is within these forests that the demigods play capture-the-flag each Friday, and where others choose to go in order to hunt monsters for training purposes.
The Mess Hall : ۵ The mess hall of Camp Half-Blood, also known to the demigods as the dining pavilion, is where the campers are able to come and eat breakfast, lunch, and dinner. The food served is a diet primarily made up of grapes, cheese, bread and extra-lean, nymph-cut barbecue- and while you can ask for whatever it is that you want to drink; some things, such as Coke, does not have the same flavor. Each and every cabin in the camp has their own table in the pavilion, and while if used to be a ruling that campers were not allowed to sit at a table not affiliated with their Godly parent, it is no longer uncommon for demigods to mix around and socialize with their friends during meal times.
Campers are also permitted to use the mess hall outside of main meal times, however, during these instances, they are responsible for what they do, and are expected to clean up after themselves.
Located at the very center of the pavilion is a large bonfire which is always lit no matter what time of day it is. At the beginning of each and every meal that campers partake in, each table takes it in turn to go up to the fire, and to drop in a share of their best food as an offering to their Godly parents.
The Infirmary : ۵ A large building which is located between both the mess hall, and the camp cabins; the infirmary is where wounded demigods usually get taken for treatment and healing from the children of Apollo whom both run, and maintain it. Campers who participate in quests are expected to at least drop by the infirmary for a quick check-up sometime within three days of their return to the camp.
The Stables : ۵ The stables are where Camp Half-Blood both house and look after the pegasi and horses that they have living on the camp grounds. While any demigod is more than welcome to help out around the stables when they have the time to do so, both the Demeter and Aphrodite cabins are in charge of making sure that the sweet creatures living there are well cared for, and have all that they need.
The stables are looked after and maintained by the children of both Demeter and Aphrodite. Should campers have any requests for riding, or flying lessons, they should see the councillor in either cabin four, or cabin ten for details.
The Training Grounds : ۵ The training grounds is a large open space with bleachers situated on either side of the field. This is a safe space where campers are free to practice their combat skills; either individually, in pairs, or even in groups if they so wish to do so. The training grounds are located between the cabins and the armory- the fields themselves home to over a dozen straw dummies in Greek armor, archery targets, as well as training swords and bows which campers are free to use at anytime they so wish.
The training grounds are looked after and maintained by the children of both Ares, and Apollo. If campers have any requests for combat lessons; they should see the councillor in cabin eight for details, however, if they wish for lessons in archery, they should either see Chiron, or the councillor in cabin eleven.
The Amphitheatre : ۵ The camps amphitheatre is the one place where all campers can gather as one for various reasons- this could be because the camp leaders need to address the camp as a whole, because the Gods choose to announce to the camp about something of importance, or even because the camp directors need to inform the campers of quests, or dangerous times falling upon the camp. The amphitheatre is also used by campers, mainly whenever they choose to throw parties, or celebrations of some kind. The use of the area, like other areas around camp, depening solely on what type of theme is given to the occassion being thrown.
The Lake : ۵ The camps lake is situated not too far away from the cabins, and along with the shore of the beach that runs alongside the camp itself, is there for demigods to use at their own leisure. The waters of the lake are not only home to the water nymphs, but are also used to water the fields of vegetation that are tended to, and harvested by the children of Dionysus in order to stock the kitchens, and feed the campers who call Camp Half-Blood their home.
The Camp Armory : ۵ A large building located between both the training grounds and the forge; the armory is where demigods who call the camp their home get their weapons from. The building itself housing quite an extensive collection of not only swords, but also other weapons, such as: spears, clubs, crossbows, bow & arrows, and many more. Most, if not all weapons stored within the building are created by the Hephaestus children in the camps forges.
While every demigod in camp is given the opportunity of having their own weapons, not all choose to take one until they feel that it is the right thing to do; and while they are two completely separate building, both the armory and the forge are oftentimes confused for one another.
The camp armory is looked after and maintained by the children of Ares; if campers have any requests for choosing a weapon, about weapon maintenance, or even training, they should see the co-councillors in cabin eight for details.
The Camp Forge : ۵ White marble columns lining the walls that are stained with soot, chimneys on the roof that pump out smoke over the gable with carvings of the Gods and monsters; the camp forge is located towards the edge of a stream, with water-wheels spinning bronze gears that help keep it running. The campers at Half-Blood, depending on where they are, can always hear the sound of machinery working, of fires crackling, and the ever familiar clang of hammers hitting agianst metal.
Inside the forge are tables filled with various projects and weapons created by the children of Hephaestus that live in the camp. The forge itself is a place where the children of fire can oftentimes, in not all the time, be found; either working on different projects, or using the wall-sized map of the area to plan traps and other things in the hopes of helping to increase the defense of the camp.
The camp forge is looked after and maintained by the children of Hephaestus. If campers have any requests for weapons, machines, or specially made items, they should see the councillor in cabin nine for details.
Myrmeke Hill : ۵ Though only ever thought to be nothing more than a myth until found by some of the demigods who have since moved on from the camp; Myrmeke Hill is located over in the North-West side of the woods surrounding the camp, and has many nests scattered around, each leading deep down towards the Earth's core, and filled with larva, metals and various armor. However, due to the Myrmekes nesting within the area, not many demigods venture out into the area, and those who do don't do so on their own, or without having some sort of plan first.
Camp Store : ۵ The camp store sells Camp Half-Blood t-shirts, toothbrushes, windchimes (available in Celestial bronze, silver, and seashells that can interpret the voices of prophecy-sprouting trees), packs of Mythomagic cards, tote bags, and more.
The camp store is looked after and maintained by Valeria Morales Muños. If campers have any requests, they should see her for more details.
Cave of the Oracle : ۵ The cave of the Oracle is where the current oracle, Rachel Elizabeth Dare, can be found when she isn't in the Big House. The caves walls are covered in various paintings relating to her visions, which sometimes help her and others to gain a better understanding of them. Outside the cave, there are two large torches between which is a purple curtain covering the entire cave, helping to give privacy to the person inside. The cave has also been decorated with massive sofas and an unnatural amount of throw pillows.
Bunker 9 : ۵ Created by the children of Hephaestus; Bunker Nine is at least 200 years old, and was used as a safe domain during the Demigod Civil War, and on a few occasions since. Fifty floors below the ground, not including the bunker entrance (which is big enough to house the flying ship, Argo II), and only able to be opened by fire - it is now a safe haven for the children of Hephaestus to work on their projects away from prying eyes and various interuptions. First re-discovered by cabin nines very own Leo Valdez; he has since passed on the secret to his younger siblings. Entrusting them with its many treasures, one of which happens to be the remains of James Dean's Porsche 550 Spyder. This is also house the mechanical war elephant, Phil, when he is not needed for Seige, or the War Games.
Bunker 9 is looked after and maintained by the children of Hephaestus.
Zeus' Fist : ۵ A large cluster of rocks that campers remark is a clear likeness to Zeus's Fist; it is actually an entrance, or exit (depending on how you look at it) into The Labyrinth, and furthermore, through to the Underworld. And while it's a rather quick way to traverse long distances in a short time, it is unwise to do so without a child of the Underworld by your side. Also campers beware... because you never know what you'll face down there.
The Athena Parthenos : ۵ A forty-feet-tall statue of the Goddess Athena which was once the central figure in the Parthenon of Athens; it currently stands on Half-Blood Hill at Camp Half-Blood. Brought to Camp Half-Blood during the Second Demigod Civil War by Reyna Ramírez-Arellano, along with Gleeson Hedge and Nico Di Angelo; it served as the neutral territory where the Greek and Roman demigods meet in order to mend rifts, hold meetings, and attempt to heal split personalities of the Gods.
The Geysers : ۵ Located hidden within the forest surrounding the camp, the geysers are a beautiful sight to be seen, and they are home to two Palikoi (geyser spirits, and guardians of sacred oaths), Pete and Paulie.
The Hot Springs : ۵ Another little wonder hidden in the forest; the hot springs are a group of naturally formed pools that where demigods go to relax, and to treat themselves to a 'spa day' at the hands of the children of Aphrodite.
The Hot Springs are looked after and maintained by the children of Aphrodite. If campers have any questions, they should see Ariana Mossos in cabin ten for more details.
The Council Grove : ۵ The Council Grove is where the Council of Cloven Elders meet to discuss matters pertaining to Satyrs - Lord Dionysus and his children can sometimes be found here attending meetings when necissary.
Maenad Party Area : ۵ The Maenad Party Area is where the Maenads enjoy throwing their parties - campers are encouraged to steer clear of this area.
The Creeks : ۵ Camp Half-Blood is home to two creeks in which campers are encouraged to enjoy. These include: Euros Creek, and Zephyros Creek.
C A M P A C T I V I T I E S :
Camp Half-Blood has various activities on offer for campers to join in on as they please. Some of the activities on offer to campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.
Capture The Flag : ۵ Capture the flag is a long-time tradition within Camp Half-Blood, and is held religiously every Friday, unless unforeseen circumstances call for the match to be cancelled or postponed. The game itself is usually played within the forest surrounding the camp, and despite it being extremely dangerous due to the monsters located within that area, it is considered to be exceedingly beneficial for demigods as it trains them for a life within the real world. Two teams made up of cabins and their alliances are each given a flag that they are to protect.
On each side of the forest, both teams hide their flag somewhere not only visible, but also easily defensible; and in order for a team to win, they must first capture their opponents flag, and then carry it across the river which helps to work as a divider and boarder between the two sides of the forest. Mostly serving as battlefield medic and referee during the matches, Chiron often steps aside, allowing the older demigods, and sometimes even the Gods themselves a chance to run the games.
Though the campers of Half-Blood usually play this game amongst themselves, it is tradition that whenever the Hunters of Artemis visit the camp, a 'friendly' game of capture the flag will be held in honor of their visit- however, the record of games lost to the Hunters tends to make the campers who play weary of agreeing to such traditions. With no camper wanting to add another loss to the score, which currently stands at fifty-six to zero (much to Chiron's dismey); disagreements and rivalries get set aside. Allowing the camp to work as one against the semi-immortal demigoddesses.
The Obstacle Tower : ۵ The obstacle tower is a fast-paced and dangerous activity where demigods have the chance to show the others within the camp just what they are made of. Campers compete against one another in a show of strength, agility, and intelligence as they race through the obstacles within their path; doing all that they can to be the first to scale the tower, and take hold of the golden ring located at the very top.
The tower itself stands tall at almost three stories high; and contains not just revolving platforms and stages, but also fire pits, thick metal beams, rope ladders, and wooden grips that campers are able to pull out from underneath one another at any given moment. At the top of the structure is a large centurion-like helm that holds a removable golden circular ring which stands as a trophy for the camper who manages to scale the tower and its obstacles first.
The Climbing Wall : ۵ The climbing wall, also known to the demigods as the lava wall, is said to pour lava out as an 'extra challenge' to campers who are brave enough to try their hand at mastering the wall. If campers climbing the walls are not quick enough to get to the top, the walls clash together; causing the lava to pour out over the top. Catching on the campers clothes, and more times than none, tearing them to shreds.
The Chariot Course : ۵ Though a previously banned event within Camp Half-Blood, the chariot races were then reintroduced to the campers during the short period of time in which Chiron was suspended from his position in the camp. The chariot races consist, mostly, of teams of two racing their chariots arouns the large track that runs its course around both the lake, and the camp itself. Typically, one member of the team focuses on being the driver, while the other does all in their power to attack their opponent's chariots with various weapons and vehicle modifications; though there are some who choose to race solo, taking on both tasks. It is because of this dangerous situation that only the oldest demigods of camp are allowed to participate in the actual event.
The horses used in the event can vary greatly depending on the camper, or team of campers participating. For example: the Ares children more commonly prefer to use skeletal horses, the Hephaestus children preferring to use mechanical horses of their own making, while the children of Hades prefer to use horses that were raised in the Underworld.
Volleyball & Basketball Courts : ۵ As their names would suggest, this is where demigods are welcome to go in order to enjoy playing a game or two of volleyball or basketball.
Arts & Crafts Center : ۵ A favorite place of Athena's children who inherited their mothers more craft-related traits, the arts and crafts center it is open to everyone who wish to embrace their artistic side. Always fully stocked; there are skeins of naturally dyed yarn, easels with stretched canvases, blocks of marble and clay, and all the tools, paints, and anything else demigods could ask for.
The arts and crafts center is looked after and maintained by Erin Maree Chase. If campers have any requests or questions, they should see her in cabin thirteen for details.
Deathball : ۵ A game similar to paintball; Deathball, however, is played using acid, poison, and fireballs as the primary weapons. Causing the risks of serious injury and death to be much higher.
Siege : ۵ Similar to Capture the Flag; Siege is a team game played where one team defends a fortress while the other attempts to breach the fort and seize the banners of the opposing team. The defending team is given the fort along with an arsenal of weapons, including water cannons, scorpion ballistae, and iron portcullis, while the attacking team gets Phil, the mechanical war elephant created by the children of Hephaestus.
Gladiator Fighting : ۵ As the name would suggest, this is where the demigods of camp compete against one another, gladiator style.
The War Games : ۵ Originally introduced to Camp Half-Blood by the Roman demigods and legacies of Camp Jupiter, who would normally run them on the Field of Mars; the War Games consists of four separate competitions om which demigods compete in order to emerge victorious. These activities include: Deathball, Siege, Gladiator Fighting, and Chariot Racing.
Trial Of Dreams : ۵ A rather newly formed activity, the trial of dreams is both hosted and supervised by the children of the Morpheus cabin. Those who are brave enough to participate in the event are transported into the Dream Realm where all types of strange and unknown dangers lurk in waiting. Campers are split into two separate teams and a leader is chosen to help lead them to victory; but in order to do so, they not only have to work together to take out their opponents, but they must also face an ever shifting arena, strange and deadly creatures, and even the very person that manipulates the world they are in: Adeline Vos.
The trial of dreams is hosted by the Morpheus cabin. If enough campers wish to participate, they should see Adeline Vos in cabin fifteen for details.
C A M P T R A D I T I O N S :
Camp Half-Blood has several traditions derived from its Greek roots which campers participate in routinely.
Winners & Victors : ۵ Whether it's as simple as winning one of the various activities, or returning victorious from a quest, those demigods are given laurel wreaths and are celebrated by their fellow campers by being hoisted up, and paraded around the camp.
Funeral Shrouds : ۵ One of the more poignant traditions carried out in camp; anytime a camper goes on a quest, their siblings weave them a funeral shroud in the unfortunate case that they do not survive - if the camper in question has no siblings, another cabin may volunteer to do it. However, should they return victorious, in celebration, the camp throws them a welcome home party where the camper gets to ceremoniously burn the shroud on a large open fire.
Camp Beads : ۵ The most prominent tradition practiced in camp is the camp beads. Each demigod, after arriving at camp, is given the camp necklace - at the end of each summer, the head councilors vote on the biggest event of the year, paint it on a bead, and hand one to each camper. Helping to celebrate another year passing at Camp Half-Blood.
Wet Guppies : ۵ A tradition as old as time; to initiate new demigods, campers will often parade them through camp before throwing them into the lake, and celebrating by throwing a welcome party where they can meet and greet their new family.
____________________________________________________________________________ Q U E S T S A N D P R O P H E C I E S
At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi, and have been given the honor of recieving a prophecy from her. A quest is one of the few times in which demigods are given permission to leave the safety of the camp, though there are other instances when such things are made possible to campers.
The demigod whom recieves the prophecy is normally automatically considered to be the leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all, depending on their personal preference. In some cases, the companions themselves are picked out, volunteer, or are suggested to the leader during a meeting with the camp leaders where they discuss details of the quest in question.
While a quest is something that almost all demigods stive to be apart of, there are the rare times in which a camper will slip into madness after recieving a prophecy from the Oracle; however, it is unknown about what happens to the quest itself if such a thing occurs as there has not been an instance like this in years.
____________________________________________________________________________ A L U M N I A N D S T A F F
Set in a time after the great war for Olympus, those who helped to fight for the survival of the pantheons have all grown up, and moved on with their lives, passing the reigns onto a new set of heroes who will step up and take their place when the time calls to fight again.Some of these alumni of camp being well known figures, such as: Percy Jackson, Annabeth Chase, and the Satyr known as Grover.
For more information on these people, and more, feel free to search through the hiders below- though be sure to keep an eye out, as the lists will always continue to grow...
Perseus "Percy" Jackson :
"Mom; hey, I'm alive. I'm sorry. I'm on a quest- I'll make it home. I promise. Love you."
۵ Son of Poseidon, and one of the seven heroes of Olympus; Percy Jackson is well known throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Seen to sometimes be thinkheaded and pompous when it comes to certain situations, Percy has never once failed to rush to his friends aid.
Now over the age limit of the camp, and having helped to make many changes during his time which have helped to better the lives of all demigods; Percy has since then left the safety of the camps boundaries. Taking up a permanent home with his now fiance, Annabeth Chase, in New Rome.
Annabeth Chase :
"Don't you ever feel like, what if the world really is messed up..? What if we could do it all over again from scratch..?"
۵ Daughter of Athena, and one of the seven heroes of Olympus; Annabeth Chase has always been known for not just her strength, but also her intelligence. The now young woman held in high regard throughout both Camp Half-Blood and Camp Jupiter, as well as throughout the halls of Olympus. Determined to make something of her life, and to do what it is that she loves; Annabeth has oftentimes been referred to as the next Daedalus, and has proven her skill more times than none when it comes to questing, and designing her architectural wonders which are filled with Greek inspiration.
Now over the age limit of the camp, and ready to spread her wings further than ever before; Annabeth has since then left the safety of its boundaries. Taking up a permanent home with her now fiance, Percy Jackson, in New Rome.
Grover Underwood :
"Stop it..! You're as bad as Juniper. I think she wants me to run for president next."
۵ A satyr, and the new Lord of the Wild, Grover Underwood is responsible for helping many a demigod find their way to the safety of Camp Half-Blood. Best friends with the infamous Percy Jackson and Annabeth Chase; Grover has always done everything he can to stand up for what he believes is right in his heart. ANd while oftentimes not bothering to show just how scared he might be, his courage and bravery shines through when needed the most.
Now a fully-fledged Satyr, Grover no longer calls the camp his home; instead choosing to travel the world with his fiance, Juniper, while fulfilling his duties as the new Lord of the Wild.
Luke Castellan ⧿ Deceased :
"Ethan. Me. All the unclaimed. Don't let it... Don't let it happen again."
۵ Once the favored son of Hermes; Luke Castellan was ultimately tricked by the Titan God Kronos into hosting his spirit, and in turn, into raising him back from his prison in the depths of Tartarus. Realizing what it was that he had done, and all the pain that he had caused, Luke eventually redeemed himself. Helping to take down Kronos, and restoring his once good name in the eyes of many who knew him by giving his life at the young age of only twenty-three, so that he could save his friends, and ultimately, the world.
Clarisse La Rue :
"I am Clarisse..!? Drakon-Slayer..!? I will kill you all..!? Where is Kronos- bring him out..!? Is he a coward..?"
۵ Daughter of Ares, and known as the 'Drakon Slayer'; Clarisse La Rue was once, at times, feared as the bully of Camp Half-Blood. Only ever showing her more compassionate and loving side to those she truly cared about, such as Chris Rodriguez and Silena Beauregard. Ultimately putting down her foot and refusing to allow the Ares cabin to join in the fight when the war for Olympus began; the interference, love and eventual loss of her best friend, Silena Beauregard, to the hand of Kronos caused her to snap. Single-handedly taking down the Drakon, and in her anger, calling out for Kronos to face her in combat.
Having played her part to help keep the camp safe, and to keep the world from being destroyed, Clarisse, now over the age limit of the camp, is moving on with her life as best as she can. Attending the University of Arizona with her long-time boyfriend, Christ Rodriguez.
Tyson :
"You are not dead..! I like it when you are not dead..!"
۵ Cyclops son of Poseidon, and half-brother to Percy Jackson himself; Tyson is oftentimes seen to be both child-like and very enthusiastic when it comes to life, and the world around him. Very protective over not just his friends, but his siblings - both cyclops and demigod - Tyson always does everything he can to help them out with whatever situation they find themselve in.
Having done his part in the war, and helped his father to lead the defensive charge for the rule over the oceans and the rest of Poseidon's domain; Tyson now holds a high position within his father's court and under water forges. Oftentimes returning to the surface so that he can visit his friends and family, spend time with his girlfriend Ella (a beautiful Harpy), or even to run errands for his father.
Thalia Grace :
"I'm honoring a friend. I must join the hunt, Percy. I haven't known peace since... since Half-Blood Hill."
۵ Born a daughter of the mighty Zeus himself; Thalia Grace sacrificed herself at a young age in order to save her friends, and give them the opening they needed to get through the safety barrier of the camp. Impressed with his daughters actions, and suffering from grief at losing a child, Zeus transformed her into the large pine tree of Half-Blood Hill where she was to forever guard the entrance of Camp Half-Blood.
Poisoned and taken ill during Luke's assault on the camp, Thalia's pine was ultimately saved when Clarisse La Rue, Percy Jackson, Annabeth Chase, Tyson, and Grover Underwood succeeded in their quest. Returning with the Golden Fleece, and restoring the pine back to its former glory. Though, unbeknownst to everyone, the Fleece worked its magic better than any could have hoped; healing and also restoring life to the young girl who had heroically saved the lives of three the night that she passed. Brave, strong, and back in the arms of her best friend, Annabeth Chase, Thalia stuck to what she knew. Helping to protect the camp and to find the home she had been searching for before her untimely death.
No wanting to play a part in the prophecy, unable to find exactly what it was she was looking for, and wanting to honor her friend after her passing; Thalia chose to cast aside her life at camp. Instead choosing to pledge her life to the Goddess Artemis by joining the Hunt, and becomming one of the immortal Huntresses. Quickly working her way through the ranks, and now Artemis' second in command; Thalia leads the Hunt. Showing up every so often at the camp, and meeting the new demigods who have now taken the mantle of 'hero' from her friends.
Nico Di Angelo :
"But it's cool. We're cool. I mean, I see now... you're cute Percy, but you're not my type."
۵ Born somewhere in the mid to late 1830's, and saved from certain death by their father, Lord Hades; Nico Di Angelo and his older sister, Bianca, were hidden away from the world, as well as the other Gods and Goddesses, in the Lotas Hotel. Removed from the safety of the hotel some 186 years later, Nico and his sister were saved by Thalia Grace, Annabeth Chase and Percy Jackson, but found themselves in the company of the Goddess Artemis and her immortal Huntresses. Given an offer she felt she couldn't refuse, Bianca chose to pledge her life to the Goddess, leaving Nico in the care of Percy and the rest of Camp Half-Blood. Unable to understand why his older sister was pushing him away, Nico did as he was told. Waiting patiently at the camp for the groupd return only to then be told that he had lost the only family he had left in the world.
Devastades by the news of his sisters death, and blaming Percy personally; Nico ran away from the safety of the camp. Hiding himself away from the world, and simply wandering. Using his time alone to explore his powers and to search out a way to once more see his late sister. Though holding a grudge against, and a well hidden likeness towards Percy for his roll in Bianca's death; Nico played his part. Standing up to his father, doing everything that he could to help win the war against the Titans, Nico worked hard to save all those who he had grown to care for. Leaving the camp behind again when the war was won, Nico found himself once more wandering until he eventually found a home at Camp Jupiter under the guidance of the great praetor, Reyna.
Now older- wiser, and no longer holding his friends responsible for things that happened in the past, Nico has finally found peace. Accepting himself completely, and now living comfortably in New Rome with his fiance, Will Solace.
Jason Grace :
"I'm the son of Jupiter..! I'm a child of Rome, consul to demigods, praetor of the First Legion."
۵ Born the son of Jupiter, and the younger brother to Thalia Grace; Jason Grace was separated from both his mother and sister at a young age. Brought to and raised into the life of a Roman soldier in Camp Jupiter. Climbing the ranks, and jumping from cohort to cohort; Jason ultimately ended up Praetor of the first cohort alongside Reyna before an unfortunate incident left him lost of memories, and in the company of those he didn't know. Going with the flow, and eventually regaining all memories that had been locked away in his mind; Jason, along with the other six heroes of Olympus fulfilled the prophecy, and made his choice, Giving up his life and position in Camp Jupiter so that he could instead stay at Camp Half-Blood with his long-term girlfriend, Piper McLean.
Now both over the age limit of the camp, and ready to start a life together, Jason and Piper have since began to travel together; their current whereabouts unknown at this time by all except their friends.
Piper McLean :
"Being a hero doesn't mean you're invicible; it means you're brave enough to stand up and do what's needed."
۵ Daughter of Aphrodite, and named by her grandfather in hopes that she might one day learn all the songs of her Cherokee heritage and people; Piper McLean always sought for her father's love and attention. Her actions and (unbeknownst to her) ability to charmspeak though, always seeming to land her in trouble one way or another... a 'borrowed' lawn mower from the neighbors here... a 'gifted' brand new convertible from the dealership there... and eventually, her antics led her father into sending her off to a boarding school.
That was where she met him.
Jason was strange, different; and falling hard, Piper followed him. Their interactions and budding relationship eventually leading to the truth about her parentage being revealed, and a young girl by the name of Anabeth Chase saving them from danger before ultimately bringing them back to Camp Half-Blood. Finding herself thrown into a whole new world, Piper took to the new challenge head on. Fighting alongside the other six heroes of Olympus in order to stop the evil, and to save the world from certain doom.
Now with the prophecy fulfilled, and having hit the age limit of the camp, Piper was more than ready to leave the camp hand in hand with her long-time boyfriend, Jason Grace. Their current whereabouts, however, is unknown at this time by all except for their friends.
Leo Valdez :
"I try not to think. It interferes with being nuts."
۵ Son of Hephaestus, and one of the seven heroes of Olympus; Leo Valdez showed signs of his demigod abilities from the young ago of only three years old. Not getting along with much of his family due to his gifted nature, and oftentimes wild antics; Leo was shunned by his aunt and forced into foster home after foster home after the untimely death of his mother, and the unfortunate part in which he played in her passing. Eventually finding his way into a boarding school for troubled youths, Leo fell into step and formed strong bonds with Jason Grace and Piper McLean- the three almost inseparable, and always causing some sort of mischief together.
Thrown from the skywalk at the top of the Grand Canyon durign a monster attack on a field trip; Leo was saved by his best friend, Jason, the action causing Leo to learn about his true parentage before a beautiful young girl by the name of Annabeth Chase swooped in, ultimately saving them from danger before escorting the three of them to Camp Half-Blood. With a sense of belonging, and full of life, Leo threw himself into the world of demigods with a fever. Doing everything that he could to help the other six heroes of prophecy on their quest, however, somehow managing to wind up on the cursed island of Ogygia in the process. This was when he met the islands only inhabitant, Calypso.
While at first hating each other, their relationship began to grow into something deeper, and upon his departure from the island, they shared a loving kiss. Leo vowing on the River Styx that he would do everything in his power to somehow return and set her free. Eventually managing to do just that after helping to defeat the Goddess Gaea; Leo fulfilled his promise. Rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Leo and his now fiance, Calypso, live a happy life. Working together in the forges of Hephaestus, and every so often venturing out and returning to the camps in orfer to catch up with their friends and family.
Frank Zhang :
"Come on..! You want to know what Frank Zhang is worth..? Come on..!"
۵ Born the son of Mars, legacy of Poseidon, and one of the legendary seven heroes of Olympus; Frank Zhang was once a military brat left in the care of his grandmother after the loss of his mother during a military accident in Afganistan. Able to combine his ancestral gift with the powers inherited from his divine parent; Frank has always been seen as one of the more dangerous of demigods to have lived. Causing debate to run through the pantheons in regards to the span of which he would be able to live his life.
Arriving at Camp Jupiter, and begging forgiveness for the actions of his ancestors, Frank was welcomed into the camp. Working and training alongside Percy Jackson and Hazel Levesque, making his mark, and showing immense skill with the bow and arrow. Doing his part to help fulfill the prophecy of legend; Frank fought side by side with the other six heroes on the Argo II. Helping to take down the evil threatening the world, and to once more make it peaceful enough for the next generation to take over. Returning back to camp when all was said and done, Frank took up the mantle of Praetor of the First Cohort from Jason Grace after the decision was made that Jason would return to Camp Half-Blood.
Now over the age limit of camp, and having helped to choose his successor; Frank now lives comfortably in New Rome with his long-term girlfriend, Hazel Levesque.
Hazel Levesque :
"I'm not choosing one of your paths. I'm making my own."
۵ Born in 1928 as a daughter of Pluto, and having her gifts not only being used and abused by her mother, but also by the Goddess Gaea; Hazel Levesque ultimately ended her life, and the life of her mother in sacrifice to save the world from Gaea's plan. Giving up her chance to go to Elysium in order to save her mother from the Fields of Punishment; the judges of the Underworld eventually made their decision, sending the both of them to the Fields of Asphodel instead. It was here, nearly seventy years later, where her half-brother, Nico Di Angelo, found her while in search of his biologival sister, Bianca.
Bringing her back to the land of the living due to the doors of death being open, Hazel was once mroe restored to life, though with consequence. Suffering from 'blackouts' of her horrible past whenever she tried to think about it, Hazel eventually made her way to Camp Jupiter. Working alongside Percy Jackson and Frank Zhang, and doing all that she could to push herself to the limits, and to protect what she cared about most. One of the seven heroes of prophecy; Hazel boarded the Argo II with the other six demigods. Playing her part, and doing everything in her power to help see it fulfilled.
Now over the age limit of the camp, Hazel lives comfortably in New Rome. Attending the university, and living her life to the fullest with her now longtime boyfriend, Frank Zhang.
Reyna Avila Ramirez-Arellano :
"I am praetor of the legion. I judge this to be in the best interest of Rome."
۵ Revered daughter of Bellona; Reyna Avila Ramírez-Arellano and her sister were hidden away from the world by their mother in order to save them from the war hitting San Juan. Left in the middle of the sea of monsters on Circe's Island, the two grew up safe and sound; acting as attendants to guests who found or made their way to the island for C.C's Spa and Resort. Though the peace was soon to end.
Taken hostage by Blackbeard after Percy Jackson and Annabeth Chase ultimately freed the band of pirates from their cursed state; Reyna and her sister Hylla were taken prisoner, and held captive on the island they once called home. Both the daughters of Bellona, Reyna and Hylla learned to use weapons quickly and managed to escape from the island, and in time, the sea of monsters. Eventually making it back to land after a long and tiring journey; the two sisters went their separate ways. Hylla choosing to join the Amazons, eventually becoming the Amazon Queen and giving birth to her own daughter; while Reyna found her way to Camp Jupiter, working hard and proving herself until eventually, she became Praetor alonside Jason Grace for a time.
Now over the age limit of the camp, and having successfully chosen the next Praetor to take her place; Reyna continues to live in New Rome. Helping to oversee the camp, the city, and the people who choose to call it their home.
Will Solace :
"I told you, no more Underworld-y stuff, doctor's orders. You owe me at least three days of rest in the infirmary. Starting now."
۵ The much loved son of Apollo; Will Solace became head counselor of the Apollo cabin after his half-brother, Michael Yew, was killed during the battle of New York. An exceptional healer, and now head medic, Will worked tirelessly on the battle field and back at camp, making sure to help and lead the other Apollo children in fixing and mending the wounds of those who fought to protect their way of life - such as healing Annabeth Chase after she was wounded while defending Percy Jackson in battle.
Having done more than his fair share to help the camp in its many times of need, and helped to train the future of the Apollo cabin in what it is to be apart of such a great legacy; Will has passed down the mantle of head counselor and medic. Moving with his now Fiance, Nico Di Angelo, to New Rome where he now works in the hospital as top surgeon, and head doctor.
Calypso :
"They send me a hero I can't help-... just the sort of person I can't help falling in love with."
۵ One of the three daughters of Atlas; Calypso, as punishment for her support of Atlas in the First Titanomachy, was sentenced to live out eternity upon the cursed island of Ogygia, also known as Calypso's island, where, as punishment from the Gods and Goddesses, different heroes she couldn't help but fall in love with would end up. It was during her imprisonment, that she eventually, and rather tortuously met: Odysseus, Sir Francis Drake, Percy Jackson, and Leo Valdez.
While at first hating one another, their relationship began to blossom, and upon Leo's departure from the islane, they shared a loving kiss; with Leo vowing on the River Styx that he would do everything in his power to somehow return, and set her free from her cursed home. Waiting patiently for his return, though with a fading hope; Leo eventually fulfilled his promise, rescuing Calypso from her prison and sailing back to Camp Half-Blood with her at his side.
Now over the age limit set by the camp, Calypso lives a much happier life. Working together in the Forges of Hephaestus with her now fiance, Leo Valdez; the two of them every so often return to New Rome and Camp Half-Blood to visit, sometimes even venturing out into the world together so they can catch up with their family and friends.
Chiron :
"A hero can go anywhere, challenge anyone, as long as he has the nerve."
۵ Centaur son of the Titan King, Kronos; Chiron is the activities director at Camp Half-Blood, and infamous trainer of many well-known heroes from Greek mythology, including: Hercules, Jason, and Achillies.
Standing tall alongside the Greek and Roman demigods, Cyclopses, Satyrs, and Nymphs in order to defend the camp; Chiron helped Nico Di Angelo honor the fallen heroes before ultimately complementing the Greek and Roman groups of demigods on their newly formed alliance and friendship. Immortal, and still willing to do that which he does best; Chiron continues to work at Camp Half-Blood, training and guiding the new generation of demigods who cross his path into the next heroes of Olympus.
Rachel Elizabeth Dare :
"And I don't have to see the future to tell you what to do now, do I..?"
۵ The human daughter of Mr. and Mrs. Dare, and able to see through the mist; Rachel Elizabeth Dare is an energetic and artisy young woman who, while not a demigod, has done more than her fair share to help Percy Jackson complete not only his quests, but to also fulfill the first big prophecy over the years of knowing one another. Always feeling as though she was meant for something greater; Rachel stole away with both Chiron and Blackjack during the war for New York and Olympus, making her way to the camp and meeting with the God Apollo where she accepted the new responsibility, ultimately taking up the mantle, and becoming the new Oracle of Delphi.
Born with a gift, and with the curse of Hades lifted; Rachel made the choice to continue attending school. However, she had never been one to hold back her worries about being the Oracle's host- scared that she might suddenly speak a prophecy in the middle of class... The one to recite the prophecy of the seven heroes of Olympus; Rachel continued to do all she could to help out in any way that she could. Continuing her work as the Oracle, and bringing the seven demigods of prophecy together so that they could fulfill their destiny.
Now graduated both high school, and college with a degree of art under her belt; Rachel lives full-time at Camp Half-Blood, spending her days working on her art, and reciting prophecies to those both luck and unlucky enough to be sent her way.
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Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons', and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus, and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it is not unheard of.
When it comes to making children of the big three (Zeus, Poseidon and Hades, there is a limit of two children at a time for each of them. This limit is inclusive for demigods of both camps; so for example, if you have one chile of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has transferred from one camp to the other, the limit will have been reached.
Those of you wishing to play Gods and Goddesses must demonstrate a strong writing ability - good grammar, punctuation, etc. - and must please DM me with the following: Name of the God/ Goddess you are interested in playing, picture or gif of the face-claim you intend to use for them, a brief description of their personality/ how you intend to play them, and a sample post as that particular God or Goddess. All applications will be considered by both myself and my Co-GM. If the character is accepted, then you shall be notified as soon as possible.
𝒫𝓁𝑒𝒶𝓈𝑒 𝒩𝑜𝓉𝑒: If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC.