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4 mos ago
Current Just curious if anyone is interested in a Pathfinder 2e Revised game? roleplayerguild.com/topics/…
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3 yrs ago
Like Sci-fi? Like the Wild West? Firefly: Second Verse's lookin' for a Pilot, Companion, First Mate, and Mechanic: roleplayerguild.com/topics/…
3 yrs ago
The crew is booking up for this class three Firefly. Get in while the git’n’s good!
3 yrs ago
Our Firefly game is finally up! Come gander over yonder: roleplayerguild.com/topics/…
3 yrs ago
Just put out an interest checker for a new Firefly game here: roleplayerguild.com/topics/… Drop by if you're curious!

Bio

Linux makes me happy, Blender helps me art, and Fedora solved a lot of my problems.


I'm here because I like to RP in depth with high quality writing. Now, don't mistake me for high quality; I'm just hoping it rubs off.

Sharing cohost/GM duties with Sail3695 of "Firefly - Second 'Verse." Advanced game here: roleplayerguild.com/topics/186036-fir…

Pretty much all my posts are collaborations posted by others on our game!


I put some art works in progress here: roleplayerguild.com/topics/185966-art…


Most Recent Posts

Scene:

As Haibram nimbly jumped onto a water taxi, Alwin took no time at all catching onto the game, finding his own water taxi laden to its destination. With a quick jump, he found himself on the back of a rocking gondola, only to watch Haibram hop off onto the next city block. Following suit, Alwin and Erastil made the jump flawlessly onto the other side of the canal when their taxi floated near enough.

Thornharp, sadly, was not so graceful as the dwarf ranger. The bard did her best to land beside Alwin on his water taxi, but slipped at the last moment! With a quick movement, Eratil, the little dinosaur at Alwin's side, deftly maneuvered to catch the leshy with the side of his muzzle in order to keep her from dropping into the busy canal. With a bit of spotting, Thornharp made up for her near-blunder by safely making it to the other side, right behind Alwin. Vasimiri, carefully navigated their way around the canal's edge to a bridge, and crossed there, trying to catch up with Alwin and Thornharp.

Jenk, had other plans. "Taxi!" and a wave of his hand, landed Jenk with a water taxi of his own, though its driver took his time maneuvering to where Jenk stood on the canal's edge.

OOC to @rush99999: You passed the diplomacy roll to hire a taxi, now it will just cost you two silver to ride to your destination. Do you want to pay the price? If so, do you want to be on time to Alandri's or is Jenk not worried about Teacher Ot's admonition to not be late? If Jenk does want to be on time, why don't you come up with a way he could coax the taxi to go faster, or some other method to get to his destination quickly?

Fleur was nonplussed about the urgency to get to Alandri's by way of racing. She stopped a passerby, "Hello, I am so sorry to bother you, but I seem to be a bit lost. I am looking for Alandri. Do you happen to know where she's staying or where I can find her at this time? I would be so grateful." In response, the woman replied, "Yes, Alandri is a well known fisherwoman," the woman paused, "Her shop borders the third canal ring, past the first foot bridge, then through the trade district to the far northern end." She pointed in the general direction. "I'm headed the other direction, if you'll excuse me." She smiles a groggy smile before departing from Fleur to the South.

OOC to @patientbean Fleur succeeded her first Diplomacy check, and is on her own to navigate Nantambu. She has a general direction from the woman's directions, but as you go on your way, you'll need to find someone else to ask for directions. Go ahead and play out the next interaction, and then roll Diplomacy again!

As Alwin, Thornharp, and Vasimiri catch up to Haibram on the next city block, they see a group of craftspeople starting to set out their wares for the day's business. Haibram appears to have anticipated this and darts into a side alley at the last second. Alwin, Thornharp, and Vasimiri don’t have enough time to split off, so they have to weave through the crowd!
End Scene


Storyteller's Aside

@meri, @cleveraptor, and @apheline please give me an Acrobatics check!
@Cleveraptor nice roll! I'll incorporate it this evening.
@PatientBean Great question! This is a chase scene, so we'll have some more rolls as the chase evolves. That said, after I post up this evening, I'll call for Fleur to roll another Diplomacy check if she wants to ask someone else for directions. If she wants to come up with a wholly new way to find Alandri's faster, that's good too!
Just so everyone is aligned, players have until this evening PDT (the last post was on Friday evening PDT) to post up and roll for athletics!

So far we have:
Jenk rolled 14 for diplomacy. If Jenk wants to make it there on time, he's going to have to come up with something to persuade the taxi to get there faster! Once you choose something, I'll have you roll that several times, if it makes sense, to get you there on time, or early if you surprise me.

Fleur rolled 16 for diplomacy. For this check, if you want to be on time, I'm going to require you to continue to roll diplomacy (as if Fleur was asking several people for directions down the line) for the rest of this scene in order to ascertain whether or not you're going to make it to Alandri's on time!

Thornharp rolled a 10 in athletics (poor little flower).

Yet to roll:
Vasimiri @meri
Alwin @cleveraptor
Fantastic @PatientBean, Fleur rolled well, too.
Thanks @Digizel for your explanation!

@Cleveraptor yes athletics please!

@apheline thank you!

@PatientBean since youre going to ask for direction, could you write out what Fleur will ask and to whom and then roll a diplomacy check?

Scene:

The party, sans an elf, picks up the pace after the clamoring of Haibram in his full plate of armor. As Haibram ducks into a crowd at the last moment, everyone loses sight of the energetic dwarf. Thanks to Jenk's astute memory, the heroes are able to keep track of the general direction Haibram mentioned, and his bobbing form weaves into view once again as Jenk, Alwin, Vasimiri, and Thornharp emerge from the close shouldered populace of Nantambu.

At one point, a passerby almost steps on Jenk, and then Thornharp, as the two smallest members of their group. Vasmimir, on unsteady-ish legs, navigates the throng with little issue. Alwin wades through the crowd, his companion drawing shocked looks from the faces nearby. The smells of breakfasts wafting from the homes nearby is enough to wrack the party with hunger pangs.

Fleur walks a sensible pace, still looking great in those boots, but has completely lost Haibram, and watches the vanishing backs of her cohorts as they dive into the crowd behind him.

@patientbean Would you like to try to remember which direction to go from Haibram's direction, ask a stranger for directions, or find your own way?

It's Vasimiri who spots him next, as Haibram comes to the edges of the residencies. He jumps onto and off a passing water taxi in one of the canals to reach the next city block.
End Scene


Storyteller's Aside

Jenk: You felt it for a split-second, as you passed through the middle of that 'crowd.' Something stirred in you, some purpose yet realized, like they were all looking to you for just a moment. It could have been so they didn't step on you, but still, all eyes were on Jenk.

Fleur: How will you ever find where you're supposed to be? What's a beautiful, aloof elf to do?

Alwin: You catch yourself smiling as Erastil pulls ahead of you, eyes trained on your stone-brother.

Vasimiri: Such a busy bipedal city is wholly foreign, yet something stirs in you as you watch the dwarf leap onto a water taxi. Are you sure your two legs can handle that?

Thornharp: You're feeling a bit peckish, your leaves still yawning for the sun to warm them. You don't want to let down Teacher Ot by being late to Alandri, but you barely had time to gain your bearings.

Everyone give me an Athletics check as you attempt to follow Haibram and catch your own passing water taxi!
Alright, so it seems like three out of five characters have decided to race Haibram, does that sound right? Seemingly against the race: Fleur (blame her gorgeous shoes). Yet to respond is Alwin.

I'll update later tonight with Fenk, Vasimiri, and our newest Leshy Thornharp giving chase.

@PatientBean @cleveraptor If you two don't race, you won't be able to participate in the rolls going forward and you'll arrive whenever you arrive at Alandri's. Definitely late.
This is why we're friends. @Xandrya
@apheline Welcome! Feel free to post up. The group is deciding whether or not to chase Haibram in order to get to their destination the fastest way! (If they beat him there are rewards, but they don't know that!).
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