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Recent Statuses

3 mos ago
Current Just curious if anyone is interested in a Pathfinder 2e Revised game? roleplayerguild.com/topics/…
1 like
2 yrs ago
Like Sci-fi? Like the Wild West? Firefly: Second Verse's lookin' for a Pilot, Companion, First Mate, and Mechanic: roleplayerguild.com/topics/…
3 yrs ago
The crew is booking up for this class three Firefly. Get in while the git’n’s good!
3 yrs ago
Our Firefly game is finally up! Come gander over yonder: roleplayerguild.com/topics/…
3 yrs ago
Just put out an interest checker for a new Firefly game here: roleplayerguild.com/topics/… Drop by if you're curious!

Bio

Linux makes me happy, Blender helps me art, and Solus solved a lot of my problems.


I'm here because I like to RP in depth with high quality writing. Now, don't mistake me for high quality; I'm just hoping it rubs off.

Sharing cohost/GM duties with Sail3695 of "Firefly - Second 'Verse." Advanced game here: roleplayerguild.com/topics/186036-fir…

Pretty much all my posts are collaborations posted by others on our game!


I put some art works in progress here: roleplayerguild.com/topics/185966-art…


Most Recent Posts

I have updated the Character tab and the first OOC post to include Digizel and Saur in both places, and the reshuffle the waitlist.
@Digizel Yes please! Feel free to introduce Saur mid acrobatic maneuver. There will be a lull up ahead for the group in response to the next Storyteller post, so Saur can introduce himself properly then, or choose to wait until he finishes the race.
@Digizel Thank you for that introduction and for speaking to the questions posed to all players.

I have a feeling that given our medium (play-by-post) that most players will be here because they want to focus on role-play. That's fantastic! An adventure like this can take beats for players to role-play with one another and the surrounding world. We do have a climax and the end game will have mostly opportunities to test your character's mettle, with some role-play sprinkled in.

That said, we can pump the brakes and really live in this world for as long as players are willing, though pacing is something that is top of my mind. I'm not here to rush you, but I want everyone to know we're progressing, especially if they're not interested in role-playing a specific element.

If we want to expand on role-playing between characters, or even with NPC's we can consider doing some split off role-play. Perhaps we'll spill into the OOC for some slice-of-life stuff, or we can move to PMs if people are interested in a particular scene, but it doesn't relate to all the players.

That said, I'm good with either of your choices for Saur. Choice "A" will have him in the mix right away, while choice "B" may see his entrance delayed until the characters make it to Alandri's.

@PatientBean That was my understanding as well, so it's good we have a waitlist lined up!
@meri We're sorry to hear that. Thank you for letting us know. I wish you the best, and thanks for starting out with us.

@Digizel That means you're up! We can retcon that you've been with the group from the beginning, or you can catch up like Thornharp did!
@rush99999 Apologies, it should be corrected now.
Next post is up in IC. Next post is slated for Tuesday evening PDT!
Scene:

As Haibram nimbly jumped onto a water taxi, Alwin took no time at all catching onto the game, finding his own water taxi laden to its destination. With a quick jump, he found himself on the back of a rocking gondola, only to watch Haibram hop off onto the next city block. Following suit, Alwin and Erastil made the jump flawlessly onto the other side of the canal when their taxi floated near enough.

Thornharp, sadly, was not so graceful as the dwarf ranger. The bard did her best to land beside Alwin on his water taxi, but slipped at the last moment! With a quick movement, Eratil, the little dinosaur at Alwin's side, deftly maneuvered to catch the leshy with the side of his muzzle in order to keep her from dropping into the busy canal. With a bit of spotting, Thornharp made up for her near-blunder by safely making it to the other side, right behind Alwin. Vasimiri, carefully navigated their way around the canal's edge to a bridge, and crossed there, trying to catch up with Alwin and Thornharp.

Jenk, had other plans. "Taxi!" and a wave of his hand, landed Jenk with a water taxi of his own, though its driver took his time maneuvering to where Jenk stood on the canal's edge.

OOC to @rush99999: You passed the diplomacy roll to hire a taxi, now it will just cost you two silver to ride to your destination. Do you want to pay the price? If so, do you want to be on time to Alandri's or is Jenk not worried about Teacher Ot's admonition to not be late? If Jenk does want to be on time, why don't you come up with a way he could coax the taxi to go faster, or some other method to get to his destination quickly?

Fleur was nonplussed about the urgency to get to Alandri's by way of racing. She stopped a passerby, "Hello, I am so sorry to bother you, but I seem to be a bit lost. I am looking for Alandri. Do you happen to know where she's staying or where I can find her at this time? I would be so grateful." In response, the woman replied, "Yes, Alandri is a well known fisherwoman," the woman paused, "Her shop borders the third canal ring, past the first foot bridge, then through the trade district to the far northern end." She pointed in the general direction. "I'm headed the other direction, if you'll excuse me." She smiles a groggy smile before departing from Fleur to the South.

OOC to @patientbean Fleur succeeded her first Diplomacy check, and is on her own to navigate Nantambu. She has a general direction from the woman's directions, but as you go on your way, you'll need to find someone else to ask for directions. Go ahead and play out the next interaction, and then roll Diplomacy again!

As Alwin, Thornharp, and Vasimiri catch up to Haibram on the next city block, they see a group of craftspeople starting to set out their wares for the day's business. Haibram appears to have anticipated this and darts into a side alley at the last second. Alwin, Thornharp, and Vasimiri don’t have enough time to split off, so they have to weave through the crowd!
End Scene


Storyteller's Aside

@meri, @cleveraptor, and @apheline please give me an Acrobatics check!
@Cleveraptor nice roll! I'll incorporate it this evening.
@PatientBean Great question! This is a chase scene, so we'll have some more rolls as the chase evolves. That said, after I post up this evening, I'll call for Fleur to roll another Diplomacy check if she wants to ask someone else for directions. If she wants to come up with a wholly new way to find Alandri's faster, that's good too!
Just so everyone is aligned, players have until this evening PDT (the last post was on Friday evening PDT) to post up and roll for athletics!

So far we have:
Jenk rolled 14 for diplomacy. If Jenk wants to make it there on time, he's going to have to come up with something to persuade the taxi to get there faster! Once you choose something, I'll have you roll that several times, if it makes sense, to get you there on time, or early if you surprise me.

Fleur rolled 16 for diplomacy. For this check, if you want to be on time, I'm going to require you to continue to roll diplomacy (as if Fleur was asking several people for directions down the line) for the rest of this scene in order to ascertain whether or not you're going to make it to Alandri's on time!

Thornharp rolled a 10 in athletics (poor little flower).

Yet to roll:
Vasimiri @meri
Alwin @cleveraptor
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