Thomas sauntered down the hall, just before the pharmacy. Although he was a particularly sensitive person, he had found the soap in his room to be somewhat irritating. He had hoped he could find a suitable substitute with a more convenient composition, and had set off to search for unscented soap.
”Hey! Listen to me!”
Tch. Thomas stopped, and turned around. The all too familiar voice of Lucy told him who it was before her second word, and he was not pleased by this development. It seemed like his basic courtesies had been misinterpreted as an invitation to converse with him. Even if it wasn’t misinterpreted, Thomas could think of at least one other thing he could do with the time he’d waste talking to Lucy.
On Lucy’s end, things could not be any less opposite. She was brimming with excitement, and it was practically oozing off of her. She was unashamedly proud of her performance during the trial, and she found her lack of praise extremely jarring. It wasn’t like she was disillusioned by this behavior, and she wasn’t delusional enough to find this unexpected. It was just different. Lucy was used to being rewarded with praise.
”Fwahaha! I knew you’d listen to me. You’re practical-”
Thomas cut Lucy off. ”Get to the point.”
”Oh. Uh... “ Lucy shook her head, and lifted her chin. She placed both of her hands on her hips. ”I mean, don’t you have anything to say to me?”
Thomas tilted his head, and turned to face away from Lucy. ”No.”
”W-What?” Lucy took both her hands off her hips and walked in front of Thomas to face him. ”Here, I know that it might fluster you to be around me so I’ll give you a hint. You can start by thanking me for solving this trial by myself. Here, I’ll even say You’re Welcome in advanced.”
Thomas glared at Lucy. One glance would tell it all. Thomas was not up for another roast argument. He had already decided the conversation with Ellie was a mistake, and ultimately a waste a time. Satisfied that his glare would have dealt with her, he began to step around her.
”Fwahaha. That look says it all. You're just jealous of how much more I contributed than you." Lucy lowered her chin, and looked at Thomas. "Aren’t you going to eat breakfast with me and Jezebel? We’re heading to the same location after all, so even if you’re being envious I’ll still accompany you.”
”Oh? Is that so?” Thomas stopped, and turned around to face Lucy. ”May I remind that we’re in a killing game? Admittedly, prodigy, you don’t know very much about me at all. I wonder though, if I was the sensitive type, how would I go about paying back such behavior?”
Lucy frowned, and furrowed her brows. ”Nope. I refuse to answer. You rescued, or, attempted to rescue me during the night of carnage. Knowing that, you obviously understand how great I am, so I’m not worried about you trying to hurt me at all!”
Thomas froze for a moment, and placed both his hands together. ”Ah, you saw right through me. If I was going to kill someone, your derision during the trial would be invaluable to acquitting me.”
Lucy herself froze, thinking through Thomas’s backhanded compliment, before a scowl settled in on her face.
Thomas turned, and started walking again. ”Anyways, I’m on the second floor, so I obviously have other business before we meet at the study. You can use the time you’re waiting for me to scrounge your belongings for any battery powered electronics. Take the batteries out and bring them with you to the study, they’ll help me with a little project I’ve been working on.”
Lucy was still fuming over Thomas’s insult, but she still acknowledged what Thomas said. ”Huh? Batteries... Are you trying to build something?”
But Thomas didn’t hear, or at least pretended not to hear her. He walked straight past the pharmacy, and through the stairs to the third floor.
~~ Two characters max. Exceptions will be made if you PM the GM.
~~ Natives will not have Return By Death. Until they meet a certain condition that adds them to that group, they will have to repeat their actions as if they were none the wiser upon a reset
~~ Natives can be races besides human. Isekaier's must be human.
~~ Spirits must be applied for.
~~ Secret Questionnaire must be sent before a GM accepts or denies your sheet. If you don't send it in time, you will not be able to utilize the secret questionnaire.
~~ GM's have the right to deny sheets for any reason.
~~ Divine Protections are very popular. However, they're meant to be something special. For this reason, they must be made more exclusive. The standard will be very high for characters applying with a divine protection.
~~ If your character has an authority or witch gene, you MUST discuss it with a GM or else your sheet will take many iterations to get accepted.
Playable Races
Common Races:
Humans - Like you and me. Hybrids - Human/Other Species. Please specify what hybrid they are in the race section. Considered a Demi-Human.
Rare Races:
Oni - Special breed of Demi Human's who are part demon. They are incredibly powerful, but can be weakened tremendously by cutting off their horns. Natural selection has killed off most Oni's Giants - Large Demi Human. Hunted to near extinction by the Witch of Sloth. Elves - Race known for their beauty and magic. Subject to supreme prejudice and hunted to extinction because of the Witch of Envy.
Applications
NAME
{PUT A PICTURE OF CHARACTER HERE}
Age | Gender | Weight | Height Affinitymagical affinity | Native or Non-Native | Race
Description Short description of your character. Highlight of the major details. Something that a GM could copy and paste into a small text box in Photoshop should they use this to create fancy character sheets.
Appearance Description (optional)
If you don't have a picture, or you're just the type of person who likes to write about appearances, then you can write the characters appearance here.
Personality Doesn't have to be too long. Just figure out what your character is gonna be and how they're gonna act and slap it right here.
Bio Once again, I'm not picky about the length. However, make sure it's meaty enough to be a reasonable foundation for your character. Keep in mind that all magics only exist in the new world.
Magics From 1-100, how talented are they with magic. 100 would make your character a prodigy, 0 would mean they could do no magics. This will determine how much mana you can store in your gate, and how quickly you can draw mana from the environment. Then, just put whether they use regular or spirit magic.
Abstract Magics
Witch Genes, Divine Protections, Spirits, etc. Generally speaking, I'll accept most characters with an ounce of effort. Once you throw in a Divine Protection or Witch Gene, the bar is raised a little higher and I'll be a little pickier. This is not really to deter people from having Divine Protections or Witch Genes (although admittedly they should be special), but instead to reward the people who made excellent sheets.
[u][b] Description [/b][/u] Short description of your character. Highlight of the major details. Something that a GM could copy and paste into a small text box in Photoshop should they use this to create fancy character sheets.
[u][b] Appearance Description (optional) [/b][/u]
If you don't have a picture, or you're just the type of person who likes to write about appearances, then you can write the characters appearance here.
[u][b] Personality [/b][/u] Doesn't have to be too long. Just figure out what your character is gonna be and how they're gonna act and slap it right here.
[u][b] Bio [/b][/u] Once again, I'm not picky about the length. However, make sure it's meaty enough to be a reasonable foundation for your character. Keep in mind that all magics only exist in the new world.
[u][b]Magics[/b][/u] From 1-100, how talented are they with magic. 100 would make your character a prodigy, 0 would mean they could do no magics. Then, just put whether they use regular or spirit magic.
[u][b]Abstract Magics[/b][/u]
Witch Genes, Divine Protections, Spirits, etc. Generally speaking, I'll accept most characters with an ounce of effort. Once you throw in a Divine Protection or Witch Gene, the bar is raised a little higher and I'll be a little pickier. This is not really to deter people from having Divine Protections or Witch Genes (although admittedly they should be special), but instead to reward the people who made excellent sheets.
[u][b]Extra [/b][/u] Also, I [i]do[/i] like theme songs ;)
[/center]
Character Secret Application Character Secret : The secret. Are they a killer, a kingpin for some shady operation, or maybe they’re a native with a power they’re hiding. Implications of Character Secret: How this will change your character, Why are they keeping this secret, etc. Everything the GM should know about this secret Extra: In case there’s anything not encompassed by the first two parts.
Spirit Application Character Name: Spirit Name: Terms of Contract: Aspect: Spirit Level (Little, Medium, or Full): Magic (1-100): Extra:
NPC/GM Controlled Characters
CAMERON
??? | Female? | ??? | ??? ??? | Native? | Human?
Description The cast knows very little about Cameron. When they first came to this world, it introduced itself to them before they even knew what was going on. As things come to light, it becomes more and more clear that if the cast wants more information on their predicament, then they must find Cameron.
Appearance Description (optional) Cameron has the figure of a small child. It is unknown if it is actually featureless, or if the poor lighting was responsible for it’s strange appearance.
Personality Fitting her appearance, Cameron acts notably childlike. It’s unknown if Cameron does this for its own entertainment, or if it really is young and childlike. While talking with the Isekaier’s during the prologue, Cameron claimed that it was bad with introductions. Cameron also claimed that the Isekaier’s were doing it a favour, and that it would pay them back. It is unknown if Cameron is the type to make good on its word.
Bio Almost nothing is known about Cameron’s background.
When the Isekaier’s first came to the new world, they found themselves caught in a black void. Cameron appeared in this void, and spoke to each of the travelers. During these exchanges, it revealed to these individuals that they have been sent to a new world, suggesting that Cameron is aware that the Non-Native’s are from another world.
Cameron self proclaimed itself to be very busy, and that it didn’t have much time to talk with the Isekaiers. It is unknown what is making Cameron so busy.
There’s only one thing that’s clear. If the Isekaier’s wish to learn more about their conundrum, they must find Cameron again.
Description A captain of the kings special forces, which are meant for hunting down witch related phenomenon. Said to be the third strongest of the captains. Has an affinity for vulgarity, but also for morals. Extremely potent fighter, and magically powerful enough to stand toe to toe with the strongest magic casters in the cast, despite a lack of talent. Has an extreme hatred for anything witch related. Likes tea.
Hello there! I'm Warpcircuit, and I'm the GM around these parts. This RP is derived from the wildly popular anime Re:Zero. From my understanding, there was another Re:Zero RP on this site that many people participated in and enjoyed, so I hope I can recreate that feeling in this one. Based on this, I bet there’ll be a lot of expectations from this roleplay on the first glance. I’d like to highlight what you can expect from this roleplay.
Story based progression. Between Arcs, there’ll be a few weeks where people can flaff about and do whatever they like with no worry of a world reset. During Arcs, most things will probably be based on the story due to the nature of Return by Death.
Twelve Arcs, each one with it’s own climax and share of world resets.
Overarching plot.
Slight spoilers from the light novels, but heavy spoilers from the anime.
Fantasy world setting.
Character Secrets.
Repetition.
Awesome. Now that that’s cleared up, let’s move on to the actual roleplay part.
Premise and Plot
You remember when you were a kid. You went to sleep, thinking of what the next day would bring. And every night, you’d focus on one dream. That one day, you’d do something special in this world.
As it turns out, you were almost right.
Non-Natives
In one instant, you became a hero. In one instant, you became an antagonist. In one instant, you were put somewhere you mattered.
Welcome to the world of Re:Zero. You don't know how or why you have arrived here, but the fact remains that you're here. You can’t remember where you last were, or what you last ate, or the last time you picked up a paycheck. The familiar bustling of your city, the ever present chirping, the sounds of your home were no longer.
You didn’t know if you were dreaming, or if you died perhaps. You could not see or hear anything. You were cast into a void.
You found yourself cast into somewhere different. Nothing was familiar. The only conclusion was that you were sent to another world. But even for this new world, you were soon to realize you were special.
Natives
It’s the same world you’ve always known. Magic, witches, and beast men are no foreign concept to you. When the roleplay began, you were just continuing life as normal.
Unfortunately, normal was no longer an option with the non-natives around. And now that you were cast into their game of fate, you realize that you’re bound by fate. These strange people, these amateurs, a ragtag bunch of abberrants were the key to changing this world.
No matter what you did, you could sense that things were about to change. The only question was what role you would take in this change.
Will you help them solve their mystery?
Will you join them?
Or maybe, you will take advantage of this group…
It’s up to you to decide whether these strangers change the world for the better, or for the worse.
Premise
This roleplay draws from the Re:Zero setting, however, most of the characters from the Re:Zero story will not be making an appearance. Certain characters who play important roles in the setting will be replaced with new characters created by the GM's, or just outright played by the GM. Eventually, this roleplay will develop its own canon as you guys inevitably screw up the time ine, but for the mean time it will continue to derive setting and logic from Re:Zero.
The players will all be residing in the Kingdom or Lungica. For one reason or another, whether they were sent from another world or were always residents of Lugnica, all the characters have found themselves in the city of Priestella. As they will soon come to find out, they'll play a pivotal role in what's to come for this city and the kingdom itself. The future rests in your hands, it's up to you to shape it to your liking.
The World
The world which you will play in is characterized by its fantastical qualities. There is magic, different humanoid races, spirits, and so many differences from our world that it would be impossible to list them all.
The setting is the fantasy Kingdom of Lugnica about 30 years before the events of Re:Zero, with at the very least 1.5 million to 2.1 million residents. This kingdom is located on the easternmost side of it's continent, and it's the largest Kingdom on the continent. Because of this, there is an astounding number of cultures and economies throughout the kingdom.
There are 7 main cities, including the Royal Capital Lugnica. Each has anywhere from 200,000 to 300,000 residents, with the capital having 300,000. There are countless smaller cities, towns, and villages littered throughout the country, as well as various ruins and fantastical places to explore. The Kingdom of Lugnica, which includes all these cities, is ruled by a monarch which is endorsed by an ancient dragon. Very little is known about this dragon.
This kingdom has just finished a bloody race war against Demi humans, so tensions are still high between those races. War criminals are still being caught and prosecuted, and there’s heavy discrimination against half breeds.
Everybody will start in the water city of Priestella unless stated otherwise. As the roleplay progresses, more areas will become available with maps. Please PM me before going somewhere not established yet, so I can set that area up for you guys.
Maps
Starting Location - Where all the Non-Natives enter this world. It is a large and empty guild hall. According to people who can smell the witch, the stench in this area is almost unbearable.
Hero’s district - Troops are stationed here, and weapons are sold here. Guards are abundant around this area, and there is very little crime.
Gods - The Religious District. All worship is done here. Rumour has it that there’s an underground witch cult that worships in Priestella.
The Nobles District - Rich folk live here. It’s very nice here.
The Cham - Poor folk live here. There’s also various merchants and entertainers, as well as some taverns.
Suttlings Basin - More people live here. There’s an abundance of crime in this area, and it’s rumoured that smugglers have total control over this area.
The Golden Quarter - The Merchants and Artisans all live and trade here. If you’d like to buy anything, this is where you should go.
The Quagmire - An area owned by an unknown man. Due to the soft foundation, nothing can be built here. It’s very dangerous to stay here, as acquatic Witch Beasts occasionally find themselves trapped in the Quagmire.
The Docks - Ships and stuff. Ahoy mateys.
World Areas
Flugels Tree - A marker for travellers. A massive tree between the Capitol and Priestella.
Roswaal Manor - A manor in the countryside. The master is currently away on business for the foreseeable future, so his estate is currently managed by his servants.
Elior Forest - A frozen forest near Roswaal Manor. Elves once lived here.
Sanctuary - A mysterious village in Roswaals territory. Very little is known about it at the moment.
Augria Sand Dunes - The wildlands, so to say. Savage beasts are the kings of this far eastern desert, and the people who have braved the dunes and returned are almost as rare as divine blessings.
The Witch Shrine - Located in the sand dunes. The miasma of the witch is so prevalent here that people who can smell it have been known to throw up when even remotely in the proximity of it. The Witch of Envy, Satella, is sealed here.
Magics There are six elements to magic. Fire, Water, Earth, Wind, Yin (Shadow), and Yang (light). Most individuals will have an affinity for one of the first four of them, while rare individuals will have an affinity for one of the other two. Some especially gifted individuals will have an affinity for more than one magics, usually due to a special blessing. It's also possible for someone to have no affinities, which means that they'll never be able to use magic. Each elements has it's own standard incantation, which are as follows:
Fire - "Goa" Water - "Huma" Earth - "Dona" Wind - "Fura" Yin - "Shamak" Yang - "Jiwald"
The four most common magics control the elements, while the two uncommon magics control buffing and debuffing. By prefixing an incantation with "El", "Ur", or "Al", it is possible to modify the incantation to be stronger. There is no rhyme or rhythm to the incantations, although prefixes are known to increase the strength of the magic used, and it's not entirely necessary to even use them once the character has mastered their element.
There are three ways to use magic, but we'll only focus on the two main ways of using magic.
The first is typical magic. This is used by drawing upon what is called a gate. The gate is something that every humanoid and maybe even some animals have, and it passively draws mana from the environment and stores it within. There's a capacity to the amount of mana one can draw in at any given moment, and a total capacity for the total mana one can store before they stop drawing mana which varies from person to person. There's no conventional way to change this, but it is possible to train to make ones mana usage more efficient and effective. By letting a small amount of mana out of ones gate, they're able to cast their magic. It is possible to damage and even destroy ones gate through over usage, and damage to ones gate could potentially lead to death by mana poisoning. Using gate magic takes practice and experience before it is efficient enough to justify using it.
The second is Spirit Magic. By hanging out with spirits you could end up with spirits that like you and hang out with you all the time and then you can make a contract with a spirit. There's four types of spirits, little spirits, medium spirits, and full spirits, as well as Artificial spirits who were all made by the Witch of Greed Echidna 400 years ago. This type of magic is the same as regular magic, except instead of drawing upon your gate you draw upon the environment around you which is somehow facilitated by spirits (I don't really get it either). When you draw upon the environment, it will begin to freeze the area around you as well as yourself. Also, you can have spirit friend who will draw upon your own mana to cast super powerful spells.
Spirit Art users will be required to apply for each spirit they add to their arsenal, but it will be a much more abbreviated application.
In this roleplay, individuals magical abilities are represented as a number from 1 - 100. This scale is logarithmic, and I have a formula to calculate a more linear number. Right now, the amount of mana you can store and how fast you can store it doubles every 5 points you assign to magic.
Here’s an example. What this means is that if your character has 80 magic, they can store 65536 times as much magic 65536 times quicker than someone who has 1 magic points. That’s pretty freaking powerful, so if your character has magic stronger than an 80 you better have a pretty good reason for it.
Depending on whether you hurt your gate or destroy it permanently, this number can fluctuate downwards. It can also be debuffed.
ABSTRACT MAGICS
AUTHORITIES -
The abilities of the ancient Witches of Sin. Long ago existed witches, which embodied virtue and sin. They wreaked havoc across the land until they were cast away by ancient heroes. Nowadays, individuals can be found with special genes called Witch Genes, which denote a compatibility with the witches. Individuals are also able to take in witch genes should they meet special circumstances. People with divine protections are incompatible with witch genes.
When one has a witch gene, they're able to use what is probably the most powerful ability in the whole Kingdom of Lugnica, an Authority. Not much is understood about the authorities, except the fact that they are insanely powerful and their wielders should be feared. The Authorities are divided into different types based on sins such as the capital vices. In the witch cult, a major organization which worships the ancient witches, the Archbishops, or leaders, are all wielders of Authorities. Different individual's authorities will manifest in different ways, and it's rumored that using them will drive one insane.
In this roleplay, Authorities are represented in two ways. Either you embody the whole sin, and you have the general canon ability for the authority, or you specialize in an aspect of a sin (like the Archbishops of Gluttony) and you’re able to tailor your ability to that aspect. No matter what you do, I’d like for Authorities to be poetic like they are in the Light Novels and Anime (IE: The Unseen Hands for Sloth).
If you'd like an authority, DM me on discord or PM me on the guild with your idea. Authorities are a really big deal, so your character has to be extra special to be accepted with one.
Divine Protection -
Blessings given to people by the world at birth. These can be anything, such as a latent talent for swordsmanship, extra luck, or making the user compatible with all six magic types. People with divine protections inherently know that they have them and what they do. Low utility protections are not that uncommon, but extremely valuable protections are a one in a million type of blessing. Having multiple blessings is even rarer. Witch genes are incompatible with Diving Blessings.
Divine Protection will be a part of the application for a character, and very rarely can be given during the roleplay.
As of the start of this roleplay, almost every character who has applied has had a divine protection. I am raising the bar even higher for this type of character now, so if you apply for a Divine Protection, get ready to have several drafts before I accept your character.
RETURN BY DEATH
In such a daunting world, this is your characters one advantage. Typically people are given only one chance at life. As it turns out, you have as many as you need to get things right.
Return by Death enables the user to reset the world to a 'checkpoint' when they die. In the Re:Zero anime, Subaru is the only user of this talent, and when he dies, the world resets to a checkpoint that is determined by a certain jealous witch. In this roleplay, things work a little differently.
All of the individuals who have been transferred to this world share this ability with a twist. Let's break that down.
Return by Death is an ability that resets the world to a certain point when somebody dies. This includes people who have died, any permanent debuffs, and any damage to ones self being reset to the state it was at the checkpoint. The checkpoint changes as the user overcomes major obstacles. The user retains memories from before the reset, but no one else does. In the light novels and anime, this ability is activated by the death of the protagonist, Subaru.
In this roleplay, the trigger for the reset is randomly assigned to a character for a period of time (about an arc at a time). When that character dies, everything will be reset and all the people transferred to this world will retain their memories from before the reset.
All the 'Isekai'-ers, the people transferred from the modern world to Lugnica, will retain their memories during a reset and will be candidates to become the 'sentinel', or trigger for the reset.
As per the Anime, trying to tell anyone about this ability will result in an immediate paralyzing fear. People who overcome this fear through willpower will suffer worse consequences. You can talk about it with others in the Return by Death group, however, you cannot talk about who the sentinel is.
Native characters will not initially be part of the Return By Death group, but in the future will have an opportunity to join it. That will be explained when they get to that point.
Every reset will cause any individual with witch genes to be smothered in the scent of the Witch. Experienced users of magical arts will begin to associate your character with the witch should you reset too often.
Psychological effects of death are not omitted. If your character died, when they return, they'll have experienced death. That'll mess even the toughest tough guy up, big time.
In other words, you guys have the ability to reset the world at the cost of temporary death. The trigger individual will be determined by the GM in secret, however, it will not be given to anyone who seems like they'd abuse the power to ruin the RP.
Individuals who have not been transferred to the world but instead are natives to Lugnica will have to clear certain conditions if they want to be a part of the Return by Death group. This will be explained later in the story. For now, Natives will have to reset along with the world.
Roleplay Mechanics and Flow and Misc.
This roleplay will be divided into 12 different arcs, each a part of a greater single arc. During Arcs, the world and most events will be centered on the that Arc. Between Arc’s, characters will be free to do whatever they please.
Return by Death will be a major theme in each of the Arcs, so expect for the entire cast to be slaughtered several times before you finally progress the story. Each loop, you’ll have the opportunity to learn more about what’s killing you or what you need to do differently to make the difference you’d like. Most of the time, resets will be a planned occurrence; but it’s entirely possible for someone to kill the Sentinel unexpectedly and reset the world.
The Sentinel will be decided once again by the GM’s. Characters are unable to talk about who the Sentinel is, so it’s up to you guys to figure that out. Ideally, you guys wouldn’t talk about it OOC too.
IC, characters will be unable to mention Return by Death or their Isekai status to natives. The consequences will begin with a gripping fear on your character. If you try to force yourself past that fear, then the consequences will get worse. You’ve been warned.
The checkpoint will be decided by me or another GM as the plot progresses, and typically will be right after the cast overcomes a large obstacle. The checkpoints will generally be right at the start of an Arc, and occasionally at the mid point or right before the climax. I’ll try to keep things in such a way that it doesn’t get too repetitive for you guys.
In the 0th post of the IC, the checkpoint will be described in detail. As the cast dies and resets, a list of important discoveries and events will also be kept in the zeroth post. These can be considered a hint if you guys are ever stuck (IE: Killer dude says “Wow, I sure am lucky there’s no water mages here”). On top of that, a brief synopsis of each arc will be kept in the zeroth post, as well as a premise to the current arc.
Character death can become permanent if the checkpoint shifts past that characters death. Trying to keep everyone alive will be a mistake, believe me, but if you guys truly insist on trying to save every character I won’t stop you.
Guidelines
~~ Golden Rules : Basic Courtesy in roleplay. Don’t meta game, god mod, any of that stuff.
~~ GMs' word is final. Don't argue with me or any Co-GM's about the Roleplay happenings.
~~ Posting requirements are as follows A. If your character is by themselves, you have two weeks before I warn you. After that, you have another week to respond and explain yourself before you get warned again. Two warnings, and your character will lose their RBD ability and die permanently. If you mention to me that you’ll be absent though, you’ll avoid these shenanigans and I won’t kill your character. B. If your character is interacting with another character, you’ll have one week before I take control of them. If this happens more than three times, your character goes to the chopping block. It’s up to the person interacting with you to mention to me that you’re holding them up though. C. If your character is in a position where they’re needed for the roleplay to progress (IE, they’re the sentinel and it’s time for them to reset the world), you’ll have three days before I take control of your character. If this happens seven times or more, your character’s head is mine.
~~ If you’re the sentinel, and you hold things up or purposely abuse the ability, you’ll instantly lose the sentinel status and your gate will be crushed, meaning that your character will inevitably die. On top of that, since your characters gate has been crushed, your character will no longer be able to use any magic even if you somehow cure yourself of mana poisoning.
~~ I’m not picky about post quality, but please try to match the other roleplayers.
Oh boy. By the looks of this description, we’re in for quite a ride :P
Appearance 👍
Personality 👍
Gusteka
Ah, someone’s read the novels :P. Or the wiki. Either or is great!
Grisaia and all the other Demi-Human children were plucked away from their foster family to train and participate in said war
The Demi Human war was a civil war in Lugnica. However, it is entirely possible for a third party to have been recruiting in Gusteka.
Everything else in the backstory looks good. I gotta say though, if Kimura had it tough, I don’t even know how to describe what happened to Grisaia
Magics 88 (Spirit Magic)
Alright. This means he has the potentially to be a pretty powerful spirit arts user. Like, city buster level if he really needed to destroy a city. I just want to make sure you understand this, so please confirm when you reply.
The draw backs of this ability is that attacks on the barriers can cause equivalent damage to Grisaia's mind to the point of losing consciousness
Let’s define this in more direct terms. This is a powerful divine protection, but then again, it not vital to this character for him to be having one so I don’t feel bad about suggesting a nerf.
A strong attack is the type of attack that’d eviscerate a crowd of people. Say, Roswaals inferno. That’ll be his limit before he goes unconscious.
A medium attack is the type of attack that’d cause someone to die if they’re hit with it. Say, Rem’s giant shard of ice. Grisaia’s barrier can take three of these before they’re knocked unconscious. In dire situations, they might be able to withstand up to five or maybe even more.
A light attack is a heavy sweep with a sword. The type of thing that can be blocked with a shield. Grisaia can take up to 15 of these attacks before going unconscious. If the situation was dire, he may be able to hold up to 25 of these attacks before going unconscious.
The inbetween stage will cause him to become pretty woozy, so he might have a headache after most fights when he uses his barriers.
I know this seems like it unnecessarily nerfs him, but just like Ashton, this guy is perfectly capable of fighting for himself even with a nerf.
I’m not setting my proposal in stone, if you have a different idea for a nerf that is.
Otherwise, his divine protection is fine.
Do you still have me on discord? If you do, please PM me about the spirits and we can talk about what needs to be done. They’re fine to have, but there’s an application I’ll be using in the OOC that I’m still working on so I’d just like to check some things with you.
Once again, music is phenomenal.
Thanks for applying.
Once you touch upon the things highlighted, and speak to me, Grisaia will be accepted.
I’m going to wait to read over any more sheets until the OOC is finished tomorrow, so if you’ve recently submitted a character sheet please hang tight until then.
Also, I’ve created a discord server for us all to chat in. All except for FamishedPants are invited : discord.gg/dbHBgjp
Announcements and anything important will still happen on the guild.
@Rune_Alchemist Awesome. I look forward to seeing her in the roleplay :P
@ERode Coolio! Also, you're right. I should clarify the scale a bit. I'll do that once the OOC is up wednesday.
@Tenma Tendo I have to go to work, which means it'll be around six or seven hours before I get in depth with Grisaia. He's really awesome though, I just need to talk with you about some teeny little details that might need to be touched upon.
@Althiel Don't worry, I'll be kind. For now... >:) I love the music btw. Everything looks fine, but I'll check things out once I finish up with Grisaia (so some time later today EST)
@Asuras Welcome! I'll give Tempe a look once you finish up the sheet. What I'm seeing so far is excellent though!
@Rune_Alchemist ”Khajiit has wares, if you have coin”. And then the Fallout reference? You know, now that I think about it, Mie could totally be a character in a Bethesda game.
Mie Yukina is an excellent name for your character. Surely this was intentional?
Anyways, let’s get to business.
Demi-Human
Please specify her full race, like is she a kitsune or a cat girl. These are the important questions my dude.
Appearance is A-Ok. Just like personality, this is one of those things that I think it’d be silly to discuss :P
Personality is fine. She does seem like a bit of rapscallion, but from a plot perspective that’s perfect :P
Bio is awesome! You really went into detail, and that’s great!
I’m just curious, exactly how wealthy is she now? Are we talking Anastasia level of wealthy, or just a well off merchant? By the looks of things, I’d think the second one, but it’s always good to clarify :)
All in all, excellent sheet. There was very little to comment on, which is arguably a good thing :P. Once the OOC is up, she’ll be accepted. I look forward to her participation in the roleplay.
This guys our resident goof-ball? He’s calm and unimposing, but endearing nonetheless. It seems like he has a lot on his plate though. By the looks of things, he’s a mage too. He’ll be quite the wizard, I imagine.
Anyways, here you go.
???Magical Affinity
Now, you’ve PM’d me about this. The god’s are not that kind. If you don’t ask for something, you won’t get it. Except those times when you do…
What I’m trying to say, is that if you want your character to have magics, you gots to tell me.
Human
Small detail, but just out of curiosity: what does the strikethrough mean?
Appearance is fine. I must say though, he’s pretty adorable in the picture; but the written part just hammers it in.
Personality is fine. After reading the bio, ouch. Poor dude can’t catch a break, can he.
I love this backstory too! Actually, it sort of reminds me of Subaru in the anime. Only a little bit though.
Very sad backstory though. The poor dude finally found a girl, and got dragged into a fantasy world. Oh well, maybe there’ll be an opportunity to relax in this new world
On a clear, starry night, he found himself on a bright, sunny day.
I love the poetry at the end. It’s all good, but that last line is perfect. It’s so clever.
Magics 63
Interesting number.
Abstract Magics ???
Excellent taste in music btw. Just fix the ??? and you’ll be accepted once the OOC is up.
Thanks for applying.
@catchamber Since your sheet isn't finished yet, I'll wait for it's completion before I do anything with it.
@BrokenPromise We chatted about things. We'll probably figure things out some time this week.
@Tenma Tendo I'd love to check out your sheet, but it'll have to wait until tomorrow.
Sorry for the late response. I had intended to get home about five hours ago and finish everything a while after, but I had to stay at work for a couple extra hours so things got really wonky. Everything should be good now though.