[center]Vradia is a diverse land of people and countless opportunities for adventures. A world of great design filled with warriors, mages, alchemists, rogues, royalty, and villains. Together we can build a unique experience to allow various stories to play out. Vradia was once a continent divided into kingdoms but was brought together under the First Emperor about five millennia ago known as the Unification War. There are five major regions of Vradia: Sands of Regand, Ellegaz Plains, Evergreen Forest, Western Rife Mountains, and the capital city, Volenstul. To the south, there are the Sands of Regand. The desert region of Vradia.
The Sands of Regnad were as mystic and beautiful as they were dangerous. Rolling hills of sand and dirt would meet the occasional dry cliffs and plateaus to form the landscape. Various animals would call the crevices of the landforms home and also provide shelter for those looking to get out of the sand storms. The arid desert was home to two major cities, Dolg and Revlis.
Dolg was the first oasis established settlement by Vradia’s first emperor. It is the major hub for all the small villages and towns that have built themselves within the cliffs. Revlis was formed out of the need to mine the minerals within the mountainous plateaus and soon many mining settlements became one city.
The Evergreen Forest to the East
The trees of the Evergreen Forest seemed to be as tall and as ancient as the mountains they guarded around, especially from the forest floor. Various species of flora and fauna thrive within the vast landscape of emerald and other bright hues. The Elvian people roamed amongst millions of tree roots, living at the bases of their ancestral protectors.
Every once in a while, an Elvian settlement would pop up along the Emerald Trade Route that allowed the Elvian people to trade with the rest of Vradia. The Emerald Trade Route is the only way in and out of the Evergreen Forest. Many emperors have tried to expand within this ancient place only to have every effort be squashed and driven back.
The capital city of Vradia, Volenstul, is located more so to the North side of the Ellezage Plains.
This is the capital city of Vradia, where the Emperor and his family resided in the castle. It was home to many noble and common families alike. The close quarters of the Downtown and Harbor districts were the most populated filled with the poorest commoners within the city’s walls. This area was famous for being the hub of mercenaries and thieves for hire.
The Rosebud District was the main square of the town serving as the marketplace for merchants. Many of the commoners and nobles were able to converse and interact with one another here. This area was the go-between for various people and businesses. Many of the noble families live in the Upper Ring District, the various wide-open estates of land that surrounded the Capital Castle.
A mage in the Capital was sent Htead Gallows, a mage protection facility that was ‘supposed to’ help the mage grow and learn how to control their power and themselves.
The Western Rife Mountains. Once home to the ancient species of dragons and their keepers, Dragonians. The temples dedicated are now desolate and empty.
High above the lowlands of Vradia, rested the Western Rife Mountains, once home to dragons and the people that worshipped the beasts of the skies, the Dracoians. The Western Rife Mountains were the border between the Ellezag Plains and the Evergreen Forest. Before the First Emperor, the ancient Dragonian civilization was vast and thrived amongst the winged creatures. Temples were built to protect and serve the dragons being one of the few intelligent creatures outside of humans, Elvians, dwarves, and the like. After the Unification War, the First Emperor ordered all dragons to be hunted to extinction as they posed a threat to the people’s safety.
The once gleaming temples dedicated to dragons were abandoned after the rumor of the last dragon was killed. Bandits and other miscreants have managed to pilfer a majority of precious artifacts from a life long ago, except for one temple, the Temple of Gikn Gradon. No matter how many attempts were made, many people were forced to turn around whether supplies were destroyed or a majority of their men were killed, no one was able to reach Gikn Gradon.
The countryside of the Ellezag Plains.
The Ellezag Plains are a vast, wide-open space that makes up a good chunk of Vradia. The Elvian that have chosen to leave the Evergreen Forest and mingle with humans roam nomadically throughout this area. Many small towns, villages, farms, and cities call this area home. This area saw the most bloodshed when the First Emperor decided to unite the regions. It was an area of many warlords and tribes before the Unification War.
Double-ended daggers with a bow and arrow as backups.
Detailed Appearance:
Faline stands at 5'7" with an athletic, yet curvy form. She is considered short amongst the Elvian. She has vibrant green eyes and thick, curly red hair that is normally in a braid or dreadlocks that cover her slightly pointed ears. Faline's attire usually consists of leather and natural materials like wool or cotton.
Bio History:
Faline was born to a member of one of the few nomadic clans of Elvian that roam the Evergreen Forest. Her father was an exception, an honorary member of her clan despite being human. He had saved the chief's precious niece from a bandit raid that wanted to sell her into slavery. Her mother was head over bare heels for him and the two grew close to the point where they married and had Faline. While she is considered a part of the clan, the half-human blood that runs in Faline's veins negates any claim to a major position within the clan.
At a young age, no more than three, Faline had a way with animals and plant life that others of her clan did not. She was able to tell where the ripest foods were in the forest and where the best fish were as if an Ursa Major (Great Bear) actually took the time to tell her. Not only that but she had a singing voice that could calm the mind and ease the soul.
It was during one of the few stops at a Settlement along the Trade Road that misfortune found her clan once again. Faline's parents were killed while trying to protect the clan, a majority of Faline's clan was able to flee into the forest but not until after damage had been done. After word had traveled to the reaches of the capital, Faline, and her clan were surprised by a small accompany of men that were employed by her father's family, whom they assumed had died. He was an estranged son of a noble family that had left to find his own way in the world. They had missed him terribly and were saddened to hear that he had perished. With this last attack from the bandits, Faline's clan was suffering to feed everyone and at the age of ten years old, she decided to go with her father's family's men back to Volenstul.
Faline's paternal grandparents welcomed her with open arms and her father's older brother, Nikolai, loved her like his own, considering his wife was never able to conceive. Her uncle recognized her potential with her voice and affinity with nature. Nikolai also sensed the unchecked rage that occurred from her parents being killed. He trained her in hand-to-hand combat and with her stature they found that she was best suited with daggers, double-ended ones became her favorite.
As she got older, Faline noticed that Nikolai would take these trips but would never exactly tell her where he went or what he did. Most recently the trips had been more frequent and the once great sparkle in her uncle's eyes had diminished with each return but he still smiled for her, even with the fact that she was now a young woman. Nikolai had disappeared completely about a year ago. Usually, he would send Faline that he was fine and doing well knowing how concerned she got especially with her parents gone. Nikolai and his wife, Clara, were her second parents.
Now, Faline was on a mission to find out what happened to Nikolai. Lately, she has been taking up odd mercenary jobs that showed some potential leads to her paternal uncle. Her drive to find him and not lose out on another parent figure.
Likes:
Being out in nature
Reading/Storytelling
Music- she can play various flutes, harps, and the piano as well as sing
Chocolate- bonbons are her favorite
Dislikes:
People that destroy nature for fun or their own personal gain.
People that take advantage of others that are weaker or less fortunate.
Corsets
High-heeled shoes
Skills and Abilities:
Abilities:
You must have three abilities and give a short description of each ability.
Siren's Call- When Faline uses her Siren's Call whether it is with her voice or an instrument, her enemy's guard is let down and allows her to pose as an ally until she is close enough to strike and take out her opponent. This ability is one that develops further over practice and time.
Connection with Nature- While she can't shapeshift into a creature like most Druids, Faline can communicate with animals when she uses her connection. She can also communicate with other Druids in their animal forms.
Persuasion- While she is nowhere near as persuasive as her uncle, Faline is able to hold her own when it comes to making deals and convincing others. Growing up in the high society of Volenstul, Faline has learned a thing or two about the political scene and uses it to her advantage when needed.
What are the drawbacks of those abilities?
The drawback to Siren's Call is that Faline could potentially lose herself in her song and if she isn't careful could enslave her allies as well if she isn't focused.
Speaking to animals out in the open is frowned upon, especially in the Volenstul where such magic is forbidden. It makes her appear insane. She normally doesn't converse with animals in the open but sometimes a squirrel just needs to shut up.
Not everyone is willing to talk things through and sometimes the wrong thing could be said in conversation, leading Faline into trouble.
Skills:
Three basic skills that your character contributes to the group with a short description.
Insight- Faline is able to assess a situation and form a quick plan.
Nature- Due to living out in the Evergreen Forest and being trained by her uncle, Faline has a wide range of knowledge about animals and plants to forage for food or even collect plants for potions.
Acrobatics- Faline is able to climb walls and trees with ease. She is very flexible and is able to evade close attacks. This skill also allows her to use double-ended daggers as weapons to protect herself or also shoot a quick arrow with her bow.
@shagranoz@Dragonfly 9 Your characters can be of different races, however, Dragonians, Elvians, and Humans are native to Vradia. The Emperor conquered the region 5,000 years ago so there is the possibility of other races fleeing as refugees or just immigrating to Vradia.
A strange plague has begun to spread across Vradia. First, it was just a few individuals, then it took over a whole village. Currently, the strange illness is being contained with the Royal Guard setting up checkpoints throughout Vradia along the Trade Roads. Those that exhibit symptoms are taken away.
People that contract this disease first have symptoms of pneumonia but as they’re being treated for that, their skin, hair, and flesh becomes necrotic causing chunks of their muscle to fall off with the simplest of movements. Once the whole body has molted its original body, gray flesh is left behind as well as soulless blind appearing eyes. By that time, the infected person attacks, consuming whoever is within the household, however, they leave one victim behind to continue the disease.
These infected individuals can only be killed by cutting off their heads or burning them. Some experts believe that the person they once were is stuck within their minds as their body is controlled by whatever the disease is. Some believe that the disease turns the person into a mindless beast. No one knows for certain as no one can get a clear study of these infected without being attacked themselves.
The people that show symptoms, whether reported to village or town authorities or the checkpoints, are immediately taken to the nearest mage tower as the mages have been granted temporary protection in the public to allow these infected to be contained. This ‘protection’ for the mages is quickly built camps with poor conditions, nothing like the slightly better conditions in the towers depending on which tower a mage was sent to. Our characters are all apprentices of the current experts in different parts of Vradia secretly studying the disease for the Emperor. One day our characters wake up and their respected mentor has disappeared. Clues bring our characters together and find that the mentors are a part of a secret society, they realize that they have a duty to continue their mentors’ work.
This RP is heavily inspired by the Dragon Age and Elder Scroll franchises with some D&D influence sprinkled in. Your character can be multi-classed and you can choose from the various races. Humans, Dragonians, and Elvian (elves) are native to the region but that doesn’t mean dwarves and other races haven’t made their way here in the last five thousand years or even before the First Emperor unified the land.
I’m thinking of a small group of people (5 or 6 people) for this RP considering this is my first time GMing in almost a decade. I’m just starting to get back into group RPs so bear with me a bit.
Also, this RP is going to be +18 due to the heavy nature of things that can occur. So, please be 18 or older. Vradia is a kingdom that has had a lot happen within its ancient borders and it can get dark at times. There will be gore and heavy subject matter, which will require trigger warnings with each post if such situations are occurring when they are happening (if that makes sense). That being said if characters develop a mature relationship, take things to the PMs or fade to black. If you cannot handle such things, please do not apply.
If you have any questions, let me know!
About Our Characters...
Our characters are all apprentices of the current experts in different parts of Vradia secretly studying the disease for the Emperor. One day our characters wake up and their respected mentor has disappeared. Clues bring our characters together and find that the mentors are a part of a secret society, they realize that they have a duty to continue their mentors’ work.
Now your character’s mentor can be a parent, guardian, uncle/aunt, or whatever. Just that they are experts in their fields of study. These fields are combat, strategy, magic, apothecary/medicine, cryptology/zoology, and biochemistry/biology.
Each character should have some combat knowledge of at least one of the following:
single-hand weaponry (ex. sword and shield)
two-hand weaponry (ex. Great sword)
staff combat
dual-welding weaponry (ex. daggers)
archery/crossbow
Martial arts
traps
Your character can be at least two classes, max is three. For example, my character is a Druid with Rogue and Bard skills.
Your character can be Dragonian, Elvian (Elves), Human, Dwarf, Goblins, or Orcs. They can also be 'half' races too like a half-elf.
For simplicity's sake, if your character is a warlock, witch, sorcerer, or wizard they will all fall under the Mage title in Vradia. The Emperor and the church (called the Cleric) don’t care if your character has different practices, magic is dangerous and should serve man not rule over them. Again, those areas that are further from the capital are looser on their laws with magic, and magic is accepted more by the common folk.
What was their life like before their mentor disappeared? What was their family life like? Is their mentor a family member? If not, what happened to make them leave their family to join their mentor?
Likes:
Dislikes:
Skills and Abilities:
Abilities:
You must have three abilities and give a short description of each ability.
What are the drawbacks of those abilities?
Skills:
Three basic skills that your character contributes to the group with a short description.
Any other information that you feel is needed should be put here. Do they have a pet? Maybe they have a familiar? Are they allergic to anything?
Theme Song:
The Rules
1. No GMing. I feel like this should be evident if you're a consistent RPer. 2. Must be 18 due to the graphic nature of this RP. 3. Any mature relationship development must be fade-to-black or taken to PMs. 4. Post a minimum of two paragraphs with detail, so 5-7 sentences. 5. Be nice to others in the RP! If you have questions or need clarification don't be afraid to ask.