Avatar of Willy Vereb
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    1. Willy Vereb 11 yrs ago
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8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

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@TheodorableSystem appears to be light enough on the game mechanics to not worry about such.
So long you also avoid stat numbers and players influencing these it's actually easy to keep things pure.
As for overall the system sounds similar to what Alternate History forums and Sufficient Velocity uses, maybe a bit simpler thus more free.
Albeit the idea of saving up leftover action does worry me a bit. It might allow some cheesy things by giving the player freedom to stack up their actions while watching what everyone else does while negating the chance the other side would do the same. I'd say you could invent a theoretical limit to this while also watching out for players who appear to be intentionally making this sorts of play. This is the only potential pitafall I can see. Intentionally saving up a few points is fine, just don't stack up ridiculous numbers. Because I feel it'd be trouble. Kinda the same as having dimension door in Heroes of Might and Magic, especially the earlier games. You stack up sufficient "mana" that you can basically perform several if not dozens of turns worth of stuff without the other side being able to do much to counter it.
While I say this is trouble, all it really requires is you to say "no" when somebody tries to scum like this.

As for tyranny of majority, I don't think it was a trouble in narrative NRPs. The main reason they fail is because there's nothing to really hold them together. Many games are just too freeform and/or lack GM presence to be kept being engaged. With your more prominent presence and sufficient number of players I bet this could be fairly successful.
I'll throw my hat into the "Gods, Men and Everything in between" idea. God NRPs were actually tried and there's a decent following for it. I figure the reason why this is picked is the same for most of us. We wish to finally play such game to competition or at least to our satisfaction.

@TheodorableCan you divulge more details about how this game would be played? Would there be game mechanics or more narrative based with events spawning and in-character deeds rewarded with various achievements? I'd support the latter more as it's basically the ideal of what most players in this section like (yet never really get). Game mechanics have to be very expertly created to avoid somebody gaming the system. Plus I don't like the idea of being beaten because of a cheese strat rather than writing down a fun story and mutually decide to have things play out the way they do.
I am just curious. Thank you in advance.

@OzerathSo this came up early on regarding ship classes. Where would you put the Ashtar vessels?
While we have an unofficial "headcanon" on relative powerlevels some clarification could help.
If we'd face them again would Ashtar cruisers be the equivalent to modern battleships or greater? How large were they?
(asking as if they were cruiser sized as their name implies or actually bigger)

Second, where would the "Ashtar capital ships" be ranked at? Would hyperdreads be of similar size to them (small moon) or perhaps smaller? Would the capital ships of the Ashtar be still leagues stronger than whatever hyperdreads we are making?
Speaking of which what interpretation of "small moon" we should use?
My personnal impression is that they were the length of Phobos (~23km) but nowhere close to the same volume.
They were gigantic but we aren't talking about Death Stars.

Some clarification on this front could of course help.
So I'm making a faction called the Draetor Empire, who are, well this.

"The Draetor are an ancient race of biologically immortal humanoid aliens, rumored to be as old or even older than the Ashtar themselves, who achieved a form of energy based ascension in ages past thanks to their experiments into the nature of energy in the observable universe and several close joint research projects with the Ashtar and their psionic technology. Also, despite being structured and operated like a traditional empire, the Draetor value scientific and cultural advancement over conquest and imperialism, meaning that they are a rather peaceful race and, as such, did not participate in the Great War.

It should be noted however, that even though they are not a warlike people by nature, the Draetor still see the benefits of having a reasonably strong military presence in their sector of the galaxy and will not hesitate to go to war if attacked."


Anyway, I was thinking that instead of living on planets, they instead live on one massive hyper-dreadnought around the same size as Jupiter (possibly), which is powered by the energy siphoned from stars. And let me make this clear, the drained stellar energy would be for travel purposes only. Nothing more, nothing less. Other than that, I was thinking they move from star system to star system every hundred years or so and exchange knowledge with other races.

So, does that sound acceptable? Or is it too OP? Also, I might just limit their involvement with the Ashtar to brief interactions rather than long term research projects as I'm not certain of all the lore in play here.
I think you interpreted a few things differently here.
Ashtar are still considered an "endgame purpose" as far as advancement is concerned. They also have an aura of mystery around them thus having too much interaction with them would be discouraged.

As for the idea, it can be salvaged. I only mention a suggestion I came up with in a spur so bear that in mind. Draetor are an ancient species doomed to perish. Yet in their plight they were saved by the Ashtar who gave them new semi-ethreal bodies. Consequently you revere the Ashtar as gods and wish to be like them. With your homeworld gone your civilization settled on giant "lifeships" many miles in diameter. Your new ethreal bodies require no food but your souls will erode over the time. To slow this you wear suits to contain your energies and better manage it. In order to replenish you must siphon the souls of the living, a practice you intensely loathe yet begrudgingly perform, never taking it lightly. As "ascended" people you have innate psionic abilities and your technology also use psionics to function.
Bulletpoint changes:
- You didn't work with the Ashtar, they saved you and then went away
- You don't live on one gigantic ship but multiple colony vessels
- Your ethreal bodies bleed away energy fast without their protective suits
- You are in a constant moral struggle over the fact you feed on the souls of others

How does it sound?

I have read your replies and i have come to the decision of not creating any type of Hive Mind or infestation. Instead, I will be creating a human Nation, like everyone else. Thank you for your help. I think this will be better for me and the other players.
Only a small portion of the playerbase has human factions and by that I include those who were inspired by them but no longer related.
If you want a real easy to make nation I'd suggest starting with an alien faction.

Rookie's toolkit to create alien civs:
- pick a non-human fantasy/sci-fi picture you like, give them a cool name
- make it empire because they get the 4X game feel across the best (if you don't like empires you can pick other governance)
- Choose cool pictures of infantry, vehicles and starships you like (write up some lore to them)
- No fourth step, you are done

The beauty of simplistic alien civs that they are essentially humans but without mankind's history to consider. They are just play-doh for you to mold the way you want. The extra issue with human civs here is that you have to coordinate your lore with multiple other people. I believe an alien species sidesteps all these issues and allow you to start with a clean plate.

Oz mentioned to distributing discord link to those who made sheets so I figure that's what is going to happen.
@ClocktowerEchosI also understand your concern and worded similar in the first page. The way I see it this can be worked out in some form through the following:

1.) Oz only handles out invites to those who already made a sheet. Not twiddling your tumbs here.
2.) We can mandate that important stuff have to be posted in the OOC so it won't lost
3.) Try enforcing a posting regimen so inactivity be averted.

How does it sound?
Btw, what about the discord server?
Would Oz make it or perhaps we can let somebody else?
That's opening a can of worms that I've never once seen end well in all my years in RP. I'd make a sweeping generalization like "nothing except hyperdreads can be significantly larger than 6000 meters" and leave it at that.

EDIT: To better clarify my thoughts: design doctrines are going to be wildly different across military forces. On one hand, you're liable to create hurt feelings if someone ends up getting caught on the wrong side of arbitrary thresholds. On another, by creating upper bounds, you're inevitably going to have minmaxers going right up to the line to maximize their power.
Since size is mostly just an aeshtetic factor here I don't think it is going to be an issue for powergaming. Also I think this is exclusive to warships. If somebody wants gigantic colony or merchant vessels those wouldn't count.

As for being co-GM I don't think I have the best track record in it. Assistant or adviser, zes. Brainstorming partner, sure. But my games tended to not hold out well even though I craft them meticulously. Sigma might be more apt id it is about contribution to this thread. Though it depends on how free he is.
Well according to the original post the Ashtar had a cruiser the size of a small moon that already says How big can be space ships here

EDIT CAPITAL SHIP not cruiser sorry
Ashtar are also way stronger than us and their "cruisers" likely be worthy of hyperdreads. Ashtar capital ships would be way beyond our current scope. Partially which is why all the fighting is going on.

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