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Fell, she/they, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I am the GM of two tabletop roleplays on this very site:

- Beyond Moonlight's Reach, a story of four young dragons growing up in a post-apocalyptic fantasy world, and using the Powered by the Apocalypse game Epyllion.

- Search for Tir na Og, a DnD 5e campaign set in the Planescape setting where a group of strangers from all across the multiverse come together to solve the mystery about what happened to the Celtic gods after they and their homelands were mysteriously spirited away.

Most Recent Posts

22 on Investigation! Nice! Jub knows where to go for all of the ropes to be undone all at once!

Also...Jub's undoing the ropes by hand?

I'll need a sleight of hand check.

Also: Exhaustion at Level 1 causes disadvantage on Ability Checks. ^^"


... Actually, I just remembered: ma boi has a dagger. I could have him use that to undo the ropes, if that would make a difference.
Short post.

Jub's not panicking, you're panicking!
Jub the Peculiar


Jub attempted to call out an apology to the rock elemental, but it only came out as a wordless shriek as he narrowly avoided being grabbed by it and continue running towards the balloon. Once he reached it, he jumped inside and began hurrying to undo the ropes as Brutrumukk instructed him.

"We saw what you did to the merchants..."


Oh god, that one decision is going to haunt us forever.
O_O...

That would be a pass. Just barely...!

So, Jub and Brutrumukk reaches the half moon dock, go ahead and make the two Constitution checks for the two additional dashes.


Uh oh...

The first one is a 4... which given Jub had a +3 makes it a nat 1.

The second one is a 22.
Nope! This would be normal.


Alright. Got a 14.
Oof. That would be a Fail.
Go ahead and make that Athletics or Acrobatics check.


Is this also at disadvantage?
<Snipped quote by XxFellsingxX>

It is! It hasn't been 24 hours yet. ^_^


Aight!

... oh no.

I got a 10.
<Snipped quote by XxFellsingxX>

No worries! It's all good! ^_^

Now then, for crossing the stone steps.

I would like either a Nature Check or an Arcana Check (at disadvantage, because Jub's in a hurry).
Should that roll be a failure, I would like an Athletics or an Acrobatics check.


I will do that.

Just one question: is the Lucky Stick still usable?
<Snipped quote by XxFellsingxX>

According to my calculations, Jub will need 7 additional dashes to get to the balloon, starting from the ramp the normal dash got him to.

5 Additional Dashes will get him across the rocks (should the rolls for crossing the rocks be in his favor), and onto the middle of the plank pathway leading to the half moon shaped dock at D2. That dock is where the balloon is.


Then he will take that many dashes.

(I'm sorry if I'm missing something and being dumb right now)
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