โ๐๐๐ฃ๐๐๐ฅ๐๐ฃ ๐๐ฆ๐๐๐๐ฃ๐ช
โ๐๐๐: Flicker Ignatius
๐ธ๐๐๐๐ค๐๐ค: Flick
(preferred), Trailblazer
๐ธ๐๐: 25
๐๐ก๐๐๐๐๐ค: Genasi (Fire)
๐พ๐๐๐๐๐ฃ: Male
๐๐๐๐ฆ๐ก๐๐ฅ๐๐ ๐: Wilderness Guide
๐ธ๐๐๐๐๐๐๐๐ฅ: Chaotic Neutral
๐ธ๐ก๐ก๐๐๐ฃ๐๐๐๐
โ๐๐๐๐๐ฅ: 5'10'' (177cm)
๐น๐ฆ๐๐๐: Lanky
๐ผ๐ช๐๐ค: Yellow, and they glow in the dark
โ๐๐๐ฃ: A fiery mix of dark and light reds. His hair is long and grows quickly, so he usually keeps it tied up as best he can. When he's excited or scared the tips of his hair flare up, making for wisps of flame that sometimes mess up his carefully crafted hair-do.
๐๐๐๐ ๐๐ ๐๐: A warm gray that's also warm to the touch.
๐๐๐ฅ๐ฅ๐ ๐ ๐ค/๐๐๐๐ฃ๐ค/โ๐๐๐ฃ๐๐๐๐๐ค: A mole beneath his left eye.
โ๐๐ฃ๐ค๐ ๐๐๐ ๐๐ฅ๐ช๐๐: Flicker is a jeans man, and most often he dresses in denim or animal hides, especially while on the job. Most of his clothes are hardy and functional, but Flicker does enjoy indulging in "frontier fashion" every now and then. Most notably he has a collection of different scarves - some simple, some with tassels, some in odd colors, all of them momentarily quenching his thirst for fancy.
โ๐๐ฃ๐ค๐ ๐๐๐๐๐ฅ๐ช:
Helpful * Optimistic * Talkative * Opportunistic * Superstitious * Impatient
โ๐๐๐๐ฅ๐๐ ๐๐ค๐๐๐ก ๐๐ฅ๐๐ฅ๐ฆ๐ค: Single
โ๐ฆ๐๐ค๐ฅ๐๐ ๐๐๐๐๐ฃ๐What first impression do you make?"Depends on who you ask. I've got lots of letters from happy people I've helped out, and just as many saying they'll never work with me even if their life depended on it - their loss, though! I'm sure most people would tell you I'm a nice guy... at least, I hope so."
What are you like in a high stress situation?"I know I may look like a dashing hero, buuut I prefer to let others handle the stress-inducin' things. Gettin' stressed makes me nervous, and gettin' nervous makes me distracted. I can come through in a pinch but I'm just as likely to make a messy situation worse before I make it better."
What are your best and worst qualities?"I'm friendly, I've got a pretty face and I can mix a drink pretty well - plus I really know my way around the area. Worst qualities though? Hm... I guess it's that I don't care where my money comes from as long as I get it. I'm no mercenary or anything but I know a fence or two."
What is something about yourself that you would never admit to anyone?"Honestly? I'm afraid I'll spend the rest of my life doin' the same old thing, then die here. Alone. It'd be nice to see some other parts of the world - or least if I hafta die alone, it'd be in a big house with shiny things in it."
What are your dreams?"I wanna leave this town behind, marry a rich and powerful woman, and spend the rest of my life not worryin' about my budget. I might be inclined to do charity if I don't have to spend the day working for myself."
How do you want to be seen by others?"I'd like to be know as yer friendly neighborhood trailblazer and trendsetter, eventually. Kind of hard to do that second thing when yer just scrapin' by some months. Got a lot of clothes I bought off some travelin' merchants though, it's nice to turn heads."
How do you see yourself?"Sometimes I forget I'm actually a Genasi, I was raised as a human by humans, so I see myself as a scrappy guy whose head sometimes catches on fire. Also... a diamond in the rough, I guess. I've lived my whole life toughing it out in the plains, so I'm ready to leave that behind soon and move to a fancy city."
Do you tend to make snap judgements, or stop and think about things?"Snap judgements I'd say. When I'm in my element I hardly need to think about things, it comes naturally to me like instinct. You'd think I'm an earth Genasi instead of fire. When I'm out of my element, I guess I can panic a little and do the first thing that comes to mind."
What haunts you?"I'm... ashamed, a little, about some of the things I did when I was runnin' with that gang. I never hurt anybody, but I did... turn a blind eye to people bein' hurt. I didn't like it, but I didn't do anythin' to stop it. To be honest I'm kind of afraid some of them will literally come back to haunt me, so I buy some hoodoo bags to carry around and keep in my house."
What is your philosophy on life?"Pluck the Day, that's a sayin' I've heard before and like. When opportunity comes knockin' you answer. Sometimes that gets me into trouble, but it's more exciting living like that than takin' things slow, right?"
โ๐๐๐๐ฅ๐ค:- Smoking
- Drinking
- Chewing
- Oral fixation in general
- Burning small things
โ๐ ๐๐๐๐๐ค:- Taking odd jobs
- Socializing
- Window-shopping
๐ฝ๐๐๐ฃ๐ค:- Drowning (he can't swim)
- Spirits and the Undead
- Fizzling out
๐๐๐๐๐ค:- Making people smile
- Wearing expensive clothes
- Being comfortable
- Food: any kind
- Exercise
๐ป๐๐ค๐๐๐๐๐ค:- His current situation
- Buying expensive clothes
- Budgeting
- Assholes and know-it-alls
- Rain and cloudy weather
๐๐๐๐ ๐ฃ๐๐๐ฅ๐๐ ๐:
๐พ๐๐๐๐ฃ๐๐ ๐๐๐๐๐๐ค:
- Navigation
- Outdoors Survival
- Tracking (animals)
- Skinning & Tanning (animals)
- Acting
- Cooking
- Socializing/Getting people to trust him
- Juggling
๐๐๐๐๐๐๐/๐๐ก๐๐๐๐๐๐ฅ๐ช ๐๐๐๐๐๐ค:- Great Aim
- Whether it's chucking a fireball or shooting a gun, Flick has particularly good aim. He isn't a trick shot or anything, but he very rarely misses a target.
- Dark Vision
- As part of being a fire Genasi, Flick can see in sim light just fine, and in the darkness as if it were dim light, though he can't distinguish color in that situation.
- Fool's Luck
- Not particularly a skill as much as just something about Flick that some people have noticed. Whenever he gets into a bad situation, somehow he makes it out. He's not always left unscathed, but he still has his life.
- Fire Magic
- Flick isn't exactly in-tune with his elemental heritage, but he is capable of summoning flames in his hands. This is useful for easily making campfires, quickly heating things up, or even to toss at enemies. He can't make his entire body combust - besides his hair that reacts to emotions, he can only set fire to his hands and feet.
๐๐๐ง๐๐๐ฅ๐ ๐ฃ๐ช:
- Coated nylon rucksack - as fireproof as it can get
- Single-Action Pistol
- Small hunting rifle
- Ammunition for said firearms
- Water canteen
- Bag of spirit-warding
- Compass (rarely used)
- Pocket knife
- Coated ball of twine - also as fireproof as they can get
- Cigarettes - a lot of them
โ๐๐ค๐ฅ๐ ๐ฃ๐ช:
It was a disgustingly muggy day when a little Genasi infant was found by the human Joanna Ignatius. She'd been on her way home from a trek into the city of Forsaken for supplies, and found the baby halfway up the wooded trail leading to her family's property. Without a second thought she scooped the little one up and continued homeward. She put her purchases away in the modest log cabin and laid the slate-colored baby, swathed in scorched cloths, on her bed. Then, she went outside to fashion a makeshift cradle out of wood.
When her equally human husband Franklin returned home, he hung up the few animals he'd caught outside and found Joanna just finishing her project. "What, you want to try for a kid now of all times?" he joked easily, and his wife smiled mischievously back at him.
The went into the house and Joanna put the cradle down in her bedroom. She lifted the Genasi child up and placed him in the crib, her husband's eye wide with surprise. Then, the infant woke up with a sharp cry and a burst of sparks, startling the new parents. The looked at each other curiously.
"Takes after you I think," Franklin said, and Joanna laughed so loudly that the baby was shocked out of it's crying. After a few days of asking around town, it seemed like no one knew where the baby came from or who it's birth parent was. Rather than leave it to the orphanage, the Ignatius family chose to adopt it - they named him
Flicker for the way his little flame hairs sparked up when he cried.
So Flicker grew up in the wild area outside of town with this human parents. They raised him kindly but strictly, as they considered him their own son. The Ignatius family were hardy outdoorsmen, who willingly chose to leave most of society behind. They made their own home and furniture, had a garden they grew crops in, and hunted animals for their meat, pelts and bones. These pelts were woven into clothes or sold in town - after all, it was hard to
completely leave civilization behind. Flicker had a good memory, and growing up running around the plains and frontier made for good exercise. Eventually the young Genasi could practically navigate the terrain around his home with his eyes closed - and his racial darkvision paired with his glowing hair made the darkness of night a non-issue for him. For many of Flick's early years, he was perfectly content to follow his mother and father around the wilderness, hunting, exploring, and occasionally helping poor folks that got lost or stranded in the wide open area. It wasn't uncommon to find corpses out there, dehydrated or simply robbed. It was always a depressing event, but when they found someone still alive they carried them back home as quick as they could. Their genuine words of thanks made the whole family glad.
Yes, during his first decade of life Flick was more than happy to live like this. On his 11th "birthday," on a rare visit into town, the sweet sound of a jaunty piano floated out of the tavern. Flick wanted to check it out, and his parents let him - it was his birthday after all! Inside the tavern, people dressed in bright colors were singing and dancing merrily to the tune, drinks were being passed around freely, everyone was having a great time. For Flick, it was an amazing sight - especially when the group let him join in. The impromptu celebration in the tavern would become the first of many for Flick, who ended up quite enjoying the town's night life.
As a teenager, Flick's new found hobbies of smoking, drinking, and visiting the saloon a few nights a week was causing stress on the relationship between him and his parents. The Genasi would rather party than work, so he'd end up stealing cash from his parents, in turn making them work harder to produce pelts for sale. The excuse Flick used was that they so rarely used their money that they didn't actually need it, so why not let him have some fun with it instead? Money struggles led to Flicker moving out of his parents home for some time, and with the move, a revelation: to actually thrive in the city, you
needed money. It wasn't like before when he lived carefree on the frontier with his parents and spent whatever cash he had on hand in the bar. Now, with the meager savings he'd taken with him, he could barely afford a room, let alone feed himself. Honestly? It sucked. So when a small gang rode through looking for young men to act as strong arms with the promise of being well paid, Flick signed right up.
Soon enough the whole gang knew that Flick wasn't quite cut out for intimidating people. He was tall, sure, and his head was at times wreathed in flames, but he had no impressive strength and was much more useful for keeping the gang on track through the frontier. Guiding them around, making sure they didn't get too far from a watering hole, and especially pointing out the best hiding spots, vantage points, and places to hide a body. Sometimes Flick could even use the social skills he developed during his frequent saloon visits to sweet talk the gang's way out of mild trouble. Since the Genasi shied away from more violent endeavors, "scout" became his main job. The few years living with the gang... also sucked. "Well paid" was an overstatement, and Flick was roughing even harder than when he'd lived with his parents. He pretended to be unaffected by the situation, but it was only a facade. Still, he did learn a thing or two about the real world - how one had to seize opportunity when it came to them, and get ahead of the competition.
Do onto others before
they do onto you was a frequent saying of the gang leader, though that was one Flick tried not to live by too much. He wasn't happy though, and one beating to be permitted to leave the gang later and Flick was back in Forsaken and reconciling with his family.
He was already a man now at 18 according to his human parents, though no one knew how long he'd end up living since his lineage was a mystery. Either way, Flick decided to continue living on his own. He'd experienced enough to get his head on right. He needed to make a living, so he took a job doing using the only skill he had that he believed was marketable: wilderness guide. Flick was hired by families that needed passage out of town, lawmen that needed guidance to possible criminal hideouts, and would-be hunters new to the area that needed to know where the best game was found. Sometimes he was hired by killers and conmen to help them hide out for a while, but these people tended to pay the least - or were the most likely to try and kill him and get their money back. He tended to try and stay away from criminal folk for a while after such experiences. The job was never as lucrative as he wanted, and during his down time Flicker tried everything he could short of bank robbery to make money - preforming in saloons, attempting to strike oil, courting rich single people to marry into wealth, panning for gold, learning from a alchemist to transmute minerals... hell he even used his good looks to try and get people to pay to sleep with him (to mild success). In the end Flicker became a well known face in town, with a mixed reputation and a modest savings. It wasn't enough to fund the lifestyle he knew he really wanted, one of fun and leisure. Though he'd matured over the years, deep down he was still that kid chasing a party. He still visited the saloon once a week to wind down, still spent some of his earnings on material things to make himself happy, but mostly he's stayed self sufficient enough to build up his cache for the day he can escape Forsaken... though the longer he waited, the more restless he grew. The only redeeming part of his situation, to him, was the fact that he could genuinely help people - another left over from his childhood. Seeing the smiling faces of the grateful people he helped always made his heart flutter. Still...
...when an anonymous letter addressed to Flicker turns up offering a great deal of money, how exactly could he refuse?
๐๐ฆ๐๐๐๐ฃ๐ช: Minimal two paragraphs consisting of at least four medium length sentences.
As a baby, Flick was left to die on the wild frontier around Forsaken, but he was adopted by two humans: Franklin and Joanna Ignatius. For the most part they tried to leave civilization behind, and raised Flick as their own son, teaching him all about how to live off the land. He was quite adept at finding his way around even as a young boy, and his affinity for navigating was a skill he would rely on in the future. Eventually after experiencing what city living had to offer, he grew discontent with the modest life he'd been living and tried to make a name for himself in Forsaken...
...it didn't go very well, he was naive at the time. There were responsibilities he hadn't accounted for, and in order to cover his cost of living he joined a small-time gang. He learned some life lessons while riding with them as a scout, but he made it out eventually. After reconciling with his parents, Flicker tried his hand at living on his own in the city again. He did much better this time, taking up a job as a wilderness guide for families, lawmen and criminals alike. He knew how to save money effectively, but his desire to live a life of leisure and not have to worry about spending pushed him to take on various odd jobs and at times indulge in buying expensive items. He's always been looking for that one big break... and now he thinks he's found it, in the mysterious letter instructing him to the Caraway Inn.
โ๐๐๐ฃ๐๐๐ฅ๐๐ฃ โ๐ฆ๐ ๐ฅ๐: "When life hands you a cactus fruit, at least take the spines off of it."
๐ธ๐๐ช๐ฅ๐๐๐๐ ๐ผ๐๐ค๐: Flicker's special useless talent is the ability to blow smoke rings even when he isn't smoking. He can produce a small amount of smoke from his mouth at a moment's notice, perhaps due to his "inner fire."