Lots of progress.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 𝗔𝗟𝗜𝗔𝗦 human alias 𝗔𝗚𝗘 𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘 the age they appear 𝗖𝗔𝗥𝗘𝗘𝗥 Financial Adviser | 𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
𝗔𝗠𝗕𝗜𝗧𝗜𝗢𝗡𝗦 put your character's goals and ambitions here 𝗙𝗘𝗔𝗥𝗦 put your character's goals and ambitions here xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 𝗜𝗗𝗘𝗡𝗧𝗜𝗧𝗬 Bishamonten 𝗗𝗢𝗠𝗔𝗜𝗡 Goddess/God of ... 𝗣𝗔𝗡𝗧𝗛𝗘𝗢𝗡 what pantheon are they from? greek? roman? |
---|
In here put parts of character history as a god/dess.
In here put parts of character history as a human so far.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Given Middle Surname _________________________________________________________ Race/Ethnicity | Occupation _________________________________________________________ City | State | Country C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Jonah Woodson Hex _________________________________________________________ White American | Bounty Hunter _________________________________________________________ City | State | Country C H A R A C T E R N O T E S C H A R A C T E R N O T E S - M I S C E L L A N E O U S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. - P O S T C A T A L O G P O S T C A T A L O G - P O S T C A T A L O G ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ - | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. I S S U E # 0 1 GET BUSY DYING Someone has awoken the infamous gunslinger from his eternal slumber, and he don't take kindly to his much needed beauty sleep being interrupted. Someone or something is keeping Hex tethered to this future, and he is on a mission to find who and why. Navigating the changes in the world and himself may slow him down, but this bounty hunter always gets his man sooner or later. I S S U E # 0 2 OUT OF TIME Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat. |
P E R S O N A L D E T A I L S Full Name - 浜名暁也 (Hamana Kyōya) Age - 20 Gender - Male Occupation - Teacher's Assistant - P E R S O N A L I T Y Nice Guy Kyōya is always willing to lend a hand, a shoulder, a smile, a compliment... he's just really kind in general. He is a big believer in "forgive and forget," and it's generally understood that Kyōya is type that wouldn't even hurt a fly. Sometimes he can be a bit of a pushover because of this, in fact only last year he would spent most of his days off running errands that people asked of him, but more recently he has been learning to master the art of politely declining! Trusting Nearly to the point of naivete. It's not that Kyōya is dumb and doesn't believe in the concept of "lying," but rather - for what reason would someone lie? In most cases it doesn't make sense to deceive someone, and so Kyōya just never considers it an option. He'll go along with anything. Playing pranks on him is common among the children of his class. Passionate Get him going on a topic, and Kyōya will be happy to talk your ear off - and wave his arms around while he does so. He's able to rattle off random information about his preferred topics at the drop of a hat, and never tires of them. He takes the utmost delight in teaching and being taught. Of course, this passion extends to more than just learning. He is passionate about people, helping and protecting them. Often times he goes well out of his way to do so, and the on the flip side he can become a worrywart over others. S K I L L S E T Studious Long hours spent pouring over scrolls and transcribing the elders' stories made Kyōya into a fine scholar. He learns more quickly and retains more of what he's learned, is able to catch the small details in anything even while under pressure, able to focus more intently and for longer periods, and able to stay still and quiet without getting antsy for a while. Niche Encyclopedia If there's one thing you can count on a nerd scholar for, it's in-depth knowledge about their field. Kyōya has a wealth of knowledge about flora and fauna, both the mundane and the supernatural (although he his knowledge on the later still leaves a lot to be desired). Though not a survivalist, Kyōya can identify different plants and animals, and knows their uses or traits... for the most part. He's extremely well read but lacks practical experience. He also holds some knowledge about the village's history, as well as some bits and pieces about the world's history in general, thanks to stories passed down from the village's elders. Sign Potential Like many in Heiseina, Kyōya can use a couple of Signs. With his penchant for study, Kyōya could probably have mastered a couple more even at his age - but he is more interested in stories, and the natural world. He is adept with the Signs he does know, and if he applied himself he could pick up more fairly quickly. | Physical Description In looks, height, and style, Kyōya is exceptionally average. He doesn't have any particularly interesting physical features - he isn't muscular or marred with scars, he has no farmer's tan nor callouses from field work, and his hair is cut in a common masculine style with no fancy accessories in it. The only thing that sets him apart is his glasses, proof of a life of study. Kyōya stands at the same height as most of the other adults in the village, and though he's on the skinnier side now the older women in town tease him about his sweet tooth, telling him he'll start to put on pudge as he ages if he keeps it up. It's already starting to show a little, though it's hard to tell since Kyōya is always wrapped up properly in robes and yukata except on the very most humid of days. Character Conceptualization A young scholar. Kind and helpful, Kyōya puts his love of learning to use instructing the children in town. He plans to take over the schoolhouse once the current head instructor steps down (although that man is a stubborn goat and claims to have another decade in him before he'll retire). Kyōya has a particular interest in history, nature, and the supernatural. Like many people he also loves animals, and keeps an unusually smart feline companion named Kōshaku. Kyōya grew up in the heart of Heiseina, living a simple, modest life as an only child with his mother and father. The Hamano family come from a tradition of bakers; Kyōya being the black sheep with abysmal skill with any kind of cooking no matter how many cookbooks he'd read. When Kyōya got older and decided to dedicate his life to one of study instead, his family had no qualms at all. A bright pupil, Kyōya was welcomed as an assistant in the school house. He gets along with the staff and the students - as well as most everyone in Heiseina. Kyōya is living his dream life; he lives in peace in and safety, he enjoys his job, and he's happy to listen to everything the elders speak about and learn the anything the yokai in the Mumbling Wood feel like teaching. He is content to spend the rest of his life in the village. ...well, he'd be lying if he said he wasn't curious about what was outside of the valley. If nothing else, his scholar's heart longing to know. Kyōya isn't a coward and if there's one think he definitely does not fear it's the unknown, but the thought of actually leaving feels strange to him. __________________________ So character concept: a simple young nerd who trusts in everyone. He has a strong heart and if presented with a tough situation he will rise to the occasion, he just doesn't know it yet. Most of his connections in the village are neutral or good, as he's passively built his reputation as someone who can be relied on. There are likely a few he doesn't get along with, but he doesn't seek out conflict with them. When conflict eventually reaches him I'd like to think that Kyōya will have a hard time at first but eventually grow into a courageous individual. He likely will not have much physical utility (though I can see him being the type to throw himself in harm's way to protect someone else). His worth will lie in his ability to connect to others, to handle animals and yokai, and willingness to get things done. Other Information Kyōya knows a few signs:
Also his cat may or may not be a bakeneko (or similar). |
P E R S O N A L D E T A I L S Full Name - 林純恋 (Hayashi Sumiko) Age - 26 Gender - Female Occupation - Traveling Artist - P E R S O N A L I T Y Confident More than anything, Sumiko believes in herself. She puts faith in her own plans and creates a self-fulfilling prophecy for herself: if she believes she will succeed, then surely it will be so. Though mostly reserved for herself, her confidence can spread to others in the form of sincere encouragement. Pushy Sumiko really likes getting what she wants. At times she can be a bit forceful in pushing her ideas onto others. Sometimes she even pushes herself to keep going at something futile, whether out of some misplaced sense of pride or just because she can be a bit of a sore loser. Diligent Blood, sweat, tears... okay, not so much blood, but Sumiko does work hard at her craft. When she puts on performances she makes sure to research her roles and get all the details correct. The same goes for her art pieces, she painstakingly tries to capture her subject perfectly every time. She's driven and careful when it counts. S K I L L S E T Rhythm and Balance A self-proclaimed expert in traditional dance and hopping back and forth on stage, Sumiko has a very good sense of balance. She has a strong core and her coordination is top notch. She's dexterous and rarely fumbles anything, whether she uses her hands or her feet. Physical Artist Besides acting, dancing, and spoken poetry, Sumiko is pretty good with a brush. Her calligraphy is steady and smooth, her paintings and drawings are detailed and life-like, and of course she can read and write quickly. If you need something written or drawn up for you, Sumiko is your girl - but it may take a little longer just because she can be a perfectionist when it comes to her own work. Persuasive Sumiko has a knack for roping others into doing what she wants. This isn't always aggressive badgering - in fact being a poet Sumiko can be quite cool with her words, and being an actor she can make anything sound like the truth. She doesn't go around lying to people though, it's just that she can be quite convincing. With some people after a conversation with her they end up running an errand and thinking it was their idea in the first place. | Physical Description About a dozen centimeters shorter than the other women her age, Sumiko still stands out with her shockingly pale hair and her large blue eyes. The mole on her face is one of many all over her body, and she boldly calls them all "beauty marks." Her natural appearance is homely, but so she paints her face with varying degrees of make-up even at home some it's hard to tell. She enjoys dressing up like that, making an art piece on her own skin. She also wears elaborate and stylish clothing as well, including the frames she wears over her eyes. It's common to find ink stains on her hands and arms, and sometimes ever her face. Character Conceptualization Painting! Poetry! Dance! Drawing! Acting! Storytelling! ...stilling working on the music! Even small towns need entertainment. Sumiko takes it upon herself to provide that. She's a "jack of all trades" type when it comes to the arts, with the notable exception of song and instrument. Please, don't call her tone deaf though, she will vehemently deny it. She also is rubbish at pottery, but that's more fun to fail at. She was born in Heiseina, her family the last of the dying Hayashi clan. Once well respected, they fell into debt and after climbing out they never made it back to their former glory. When her father passed after having two daughters, the clan's fate was sealed. Honestly it was as freeing as it was sad. Their mother passed a couple of years later, and from then on the Hayashi sisters lived on their own in a large empty estate. To provide for themselves, and to feel less lonely, they leased their land for the cultivating of crops and often hosted others in their home. Sumiko, the younger and more rambunctious child, enjoyed listening to all the stories and gossip being thrown around. This sparked her desire for travel and art. Though she's never been outside of the valley, Sumiko has traveled to to most of the tiny villages and homesteads around it peddling her trade. She offers custom portraits, pre-made art pieces and poem compilations, all inspired from things she's seen and heard during her "mini adventures." Have you heard the story giant earth spider that was spotted a few miles away? Well here is a painting of it. Have you heard the news about the Kobayashi and Teruko clan marriage? Here are some haiku written for the occasion. Inadvertently she spreads news of Heiseina to the surrounding hamlets, and from the hamlets to Heiseina, through her stories. When she returns to Heiseina she stays at her family home and mooches off of her more responsible and respectable elder sister. She always makes it back in time for festivals, where she insists that she put on the newest play she's written, play a role in local re-tellings of myths and legends, and participates in dance until she can barely move. Though she has a strong passion for all kinds of art, dance and Kabuki is her favorite pastime, so when she can she goes all out. Lately, life in the valley has been slower and more peaceful than normal. There hasn't been as many interesting stories to create art about. Sumiko has been going out a lot more and pestering others in search of something to spark her creativity. Other Information
|
___________________________________________ 望月 千恵美 ► AGE twenty-five► HEIGHT 5'7" / 174cm ► WEIGHT "Who's asking?" ► HAIR Raven ► EYES Pink ► CLASS Shinobi | --- APPEARANCE At 174cm, Chiemi is a woman just above the average height. Her bearing gives off a casual, easy going impression - something she's worked to achieve. Her build is lean and carefully crafted: appearing supple and soft to entice those that would fall to her womanly persuasion, and concealing the very real strength present in her body. Kunoichi also conceal any scars or blemishes they may have, and so whatever lies beneath the veneer of topical powders may forever remain a mystery. And as a kunoichi, Chiemi must be able to switch between various disguises without making them look like disguises. At times she is completely unassuming, the picture of "average." Simple clothes, hair covered with cloth. Other times her goal is to draw attention with colorful, sensual attire. And still there are instances when battle is inevitable and a sturdy outfit with lacquered wooden armor pieces is her clothing of choice. Her actual fashion taste outside of work, you ask? Loose, comfortable clothes with a feminine charm. |
KNOWN MOVES ► MOVE 1 Stun Spore ► MOVE 2 Wrap ► MOVE 3 Acid Spray ► MOVE 4 Sweet Scent | BASIC DETAILS ► HEIGHT 3'3" / 100cm ► WEIGHT 14.1 lbs / 6.4kg ► MET AT East of Fuschia ► NATURE Mild ► FAVORITE FOOD Bug-types |
D A T A Full Name - 小島 星流 (Seiru Ojima) Hometown - Muroran, Hokkaidō Prefecture Quirk Type - Emitter Gender - Female - P E R S O N A L I T Y Self-conscious Trait Description. Airheaded Trait Description. Passionate Trait Description. | Physical Description There are certain qualities about Seiru that people notice more than others. Some notice her cute, round face and bright gold eyes first, horizontal pupils notwithstanding. If she's lucky, some would notice Seiru's personal style first, which can be described as "unconventionally cutesy." Others notice her height, which is quite tall for a girl her age at 177cm. That, when combined with her pale complexion, would lead some to correctly deduce that she isn't fully Japanese. In fact Seiru is 50% Japanese, 25% American, and 25%... Sea Monster. The thing that most people notice first about Seiru are the heavy, sprawling tentacles that sprout from her skull, much to her dismay. The tentacles are akin to her hair - they can be trimmed, colored, and decorated - but they also move about like an octopus’ appendages. They may twitch and curl unconsciously in response to Seiru's feelings, but otherwise function like regular hair. Compared to all of the above, the tiny wings on her head and back sometimes go unnoticed. Personal History TEXT! Character Arc TEXT! Quirk Description Seiru's Quirk is a vocal-based ability known as Pitch Perfect. The user emits different sound frequencies and intensities using their voice, including but not limited to infrasound and ultrasound. |
_______________________________________________ _______________________________________________ Full Name - Kouta Tanaka Age - 16 Hometown - Cerulean City Aspiration - Pokémon Researcher - _______________________________________________ Capricious She's always been prone to mood swings, but now that Kou is experiencing so many new things her emotions are running high and her brain is in overdrive. She wavers between pensive, nervous, irritable and outgoing. Curious She is a voracious reader, always enjoyed overhearing people gossip, and now with some freedom she has been sticking her nose into everything. She wants to learn and explore as much as possible. Tense It's very hard for Kou to relax around people. Perhaps a trait inherited from her father. Most of the time she's on alert, and when flustered or frustrated she has a habit of playing with whatever is in her hands. It will take time for her make friends and feel comfortable enough to really trust others. | Character Concept Kouta, or "Kou" as she prefers to be called, is a very sheltered girl. Her father is a worrywart who finds it hard to connect with his daughter, and overcompensates by keeping her close and safe. Whenever Kou's mother is home the family loosens up, but she rarely is. She's a business woman who basically lives in Goldenrod City, but frequently visits Unova and other regions for extended business trips. Because of this, Kou's childhood was very secluded. No unsupervised time outside of the house, no sleepovers, no school field trips, and definitely no Pokémon. As a teenager, Kou's acts of rebellion started by sneaking out of the house at night. One night, she actually ran into a wandering Oddish. She saw it again the night after that. Gradually the two of them became friends and Kou smuggled it into her room. When it was discovered two weeks later, Kou and her father had a massive argument that led to Oddish being thrown out and Kou being "ground indefinitely." All of this leads to Kou's current situation and concept. She is a runaway from home who only has whatever she managed to stuff into her backpack. She used her small amount of money to purchase Pokéball for Oddish, who she met up with after leaving. Now the two of them head west from Cerulean City to make it on their own. Pokémon Kou's relationship with Pokémon is only just beginning. Her family has never kept Pokémon, and she'd never been allowed to play with the neighbors'. At the moment she only knows the basic facts that are taught in general education: things like all Pokémon have "types," some people use them for battling each other, they can be dangerous if you don't have a Pokémon of your own... and et cetera. Since meeting Oddish, she's been doing a lot of hands on learning which she greatly enjoys. It's lead to her forming a wish a deep in heart - meet as many Pokémon as possible to learn more about them! Oddish does not yet have a nickname. It was a wild Pokémon until only a few days ago, though it was bonded to Kou before its official capture. It has a mild nature, shows concern for others, and though it has some tears in its leaves its appearance is otherwise the usual for an Oddish. |
......................................................................................... ________________________________________ Barbatos Di Comoita 27 | Male | Demon _______________________________________________ ❏ BIRTHPLACE: Goeta City ❏ CASTE: Wealthy Family's 9th Son ❏ AFFILIATIONS: Comoita Family, Goeta Elite ❏ GOALS: Keep his family's favor; gain information on the Umbral Order; uncover who was, and possibly is, leaking information about Goeta's high profile citizens to outsiders _______________________________________________ TALENTS: ◆ Debt Collecting ◆ Investigation ◆ Free-running ◆ Street fighting EQUIPMENT: ◆ Matches ◆ Set of Knives ◆ First-Aid Kit ◆ Brim Stone ◆ The Ledger™ | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔ Barbatos stands at 5'11''. His physique is fit, and though he has several traits typical of demonkind unfortunately he looks closer to human than not - only two arms, two legs, and pale peach colored skin infrequently dotted with scar tissue. It's been said by many people, family and strangers, that his demon blood runs thin. What demonic traits he does sport include elongated ears and incisors, asymmetrical obsidian horns that sprout from his forehead, dark scales that run from his shoulder blades down his biceps and back, and a tail. His tail is not the stereotypical fork, rather it is more like a reptile's tail - thick, scaly, and long. His eyes are the same glowing, molten gold shared between all members of the Comoita family, so at least there is no denying his heritage. As for style, he usually dresses in clean, practical clothes and accessorizes with gold befitting his status. Personality ▔▔▔▔▔▔▔▔▔▔▔ Patient. Thorough. Inquisitive. In another life he may have excelled as a scholar, but alas. Barbatos works with many people on a near daily basis, so he does his best to play at being charming. His brand of "charming" is a mixture of playful, friendly, and lame. It falls flat for most, but miraculously works on others. Still, many prefer him when he is all business. In such situations he is cool and calm, giving the impression that he is in control even when he is clearly not. He does not shy away from violence, and uses it liberally when negotiation fails - though it's always his second choice, preferring diplomacy or... other less savory tactics before getting physical. His temper comes as a simmer rather than an explosion, and when he does anger it is with a cold fury. His reputation precedes him in many of Geota's circles, and while he is known as a fair man he is also not one to be pushed around. Growing up with eight older siblings and a human face quickly taught him how to stand up for himself. When attending family functions or representing the Comoita he puts on airs, but his true self is more down to earth, humorous, and much more blunt. Arcana ▔▔▔▔▔▔▔▔ Major: Temperance Barbatos does not show off with his arcana, and most don't even know he has one. He was only ever instructed in how to increase his family member's arcana, and so that is it's primary use. Over the years he has managed to figure out how to dim the effects of arcana as well, but only when they are very close to him. Minor: The Two of Pentacles It appears as a rather simple ring: an alabaster stone set into a band of metal. A first glance it's use seems as simple as it's appearance. When the arcana is touched to something, it "opens" that something. Barbatos uses it frequently, as with just a pass of his hand doors, chests, safes, and the like open themselves. The arcana bypasses locks and magic charms, and hasn't failed to force something open so far. Hidden rooms reveal themselves if the ring touches their entrance, and there was even one case where someone tried to swallow evidence and the ring was able to force open their mouth so Barbatos could retrieve it. |
________________________________________ (character full name) (character age) | (character gender) | (character race) _______________________________________________ ❏ BIRTHPLACE: (your character's home/place of origin.) ❏ CASTE: (your character's current and/or former social status) ❏ AFFILIATIONS: (list any factions/prominent groups your character is associated with) ❏ GOALS: (describe your character's goals in one or two lines) _______________________________________________ TALENTS: ◆ (list a couple of things your character is good at) ◆ ◆ EQUIPMENT: ◆ (list their major equipment excluding Minor Arcana) ◆ ◆ | Appearance ▔▔▔▔▔▔▔▔▔▔ (describe your character's appearance here, including anything not covered by a face-claim.) The purpose of lorem ipsum is to create a natural looking block of text (sentence, paragraph, page, etc.) that doesn't distract from the layout. A practice not without controversy, laying out pages with meaningless filler text can be very useful when the focus is meant to be on design, not content. Personality ▔▔▔▔▔▔▔▔▔▔▔▔▔ (describe your character's personality here.) The purpose of lorem ipsum is to create a natural looking block of text (sentence, paragraph, page, etc.) that doesn't distract from the layout. A practice not without controversy, laying out pages with meaningless filler text can be very useful when the focus is meant to be on design, not content. The purpose of lorem ipsum is to create a natural looking block of text (sentence, paragraph, page, etc.) that doesn't distract from the layout. A practice not without controversy, laying out pages with meaningless filler text can be very useful when the focus is meant to be on design, not content. Arcana ▔▔▔▔▔▔▔▔ Major: The _____ (please include a description of how your character uses their Arcana. If your character does not have a Major Arcana, please list "N/A." If your character's Arcana is a secret list "N/A" or "???") Minor: (please all of your character's Minor Arcana and what function they serve. Remember that there are only 56 total Minor Arcana in the world, and they are exceedingly rare. If your character does not have a Minor Arcana, please list "N/A." If your character obtains a Minor Arcana during the course of the RP, please edit this sheet to include it) |
[COLOR=BFAFB2][CENTER][h1][COLOR=EEE8AA]( your character's name )[/COLOR][/h1][/CENTER]
[TABLE][ROW][/ROW][ROW][CELL]
[IMG](your character art/face-claim)[/IMG]
[CENTER][SUB]________________________________________[/SUB][/CENTER][CENTER][SUB][COLOR=EEE8AA][b]
(character full name)
[/b][/COLOR]
[COLOR=EEE8AA] (character age) [/COLOR] | [COLOR=EEE8AA] (character gender) [/COLOR] | [COLOR=EEE8AA] (character race) [/COLOR][/SUB][/CENTER][CENTER][SUP]_______________________________________________[/SUP][/CENTER]
❏ [COLOR=EEE8AA]BIRTHPLACE:[/COLOR] (your character's home/place of origin.)
❏ [COLOR=EEE8AA]CASTE:[/COLOR] (your character's current and/or former social status)
❏ [COLOR=EEE8AA]AFFILIATIONS:[/COLOR] (list any factions/prominent groups your character is associated with)
❏ [COLOR=EEE8AA]GOALS:[/COLOR] (describe your character's goals in one or two lines)
[CENTER][SUP]_______________________________________________[/SUP][/CENTER]
[COLOR=EEE8AA]TALENTS:[/COLOR]
◆ (list a couple of things your character is good at)
◆
◆
[COLOR=EEE8AA]EQUIPMENT:[/COLOR]
◆ (list their major equipment excluding Minor Arcana)
◆
◆
[/CELL][CELL][B][COLOR=EEE8AA]Appearance[/COLOR][/B]
[SUB][SUP]▔▔▔▔▔▔▔▔▔▔[/SUP][/SUB]
(describe your character's appearance here, including anything not covered by a face-claim.)
[B][COLOR=EEE8AA]Personality[/COLOR][/B]
[SUB][SUP]▔▔▔▔▔▔▔▔▔▔▔▔▔[/SUP][/SUB]
(describe your character's personality here.)
[B][COLOR=EEE8AA]Arcana[/COLOR][/B]
[SUB][SUP]▔▔▔▔▔▔▔▔[/SUP][/SUB]
[B]Major:[/B] [COLOR=FFFFFF]The _____ [/COLOR]
[INDENT]
(please include a description of how your character uses their Arcana. If your character does not have a Major Arcana, please list "N/A." If your character's Arcana is a secret list "N/A" or "???")
[/INDENT]
[B]Minor:[/B]
[INDENT]
(please all of your character's Minor Arcana and what function they serve. Remember that there are only 56 total Minor Arcana in the world, and they are exceedingly rare. If your character does not have a Minor Arcana, please list "N/A." If your character obtains a Minor Arcana during the course of the RP, please edit this sheet to include it)
[/INDENT][/CELL][/ROW][/TABLE][hr.]
[CENTER]
[COLOR=EEE8AA]Combat[/COLOR]: •••• [COLOR=EEE8AA]Culture[/COLOR]: •••• [COLOR=EEE8AA]Commerce[/COLOR]: •••• [COLOR=EEE8AA]Magic[/COLOR]: •••• [COLOR=EEE8AA]Survival[/COLOR]: •••• [COLOR=EEE8AA]Karma[/COLOR]: ••••
[/CENTER]
[hr.][/COLOR]
` ` Origin: Great Red Sand, Sumeru Birthday: August 8th | ` ` _______ |
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis vel eros donec ac odio tempor orci dapibus. Mattis enim ut tellus elementum sagittis vitae. Tincidunt dui ut ornare lectus sit amet. Pretium aenean pharetra magna ac. Arcu non sodales neque sodales. Tortor at auctor urna nunc id cursus. Ut eu sem integer vitae justo eget magna fermentum. Vel fringilla est ullamcorper eget nulla facilisi etiam. Diam sit amet nisl suscipit adipiscing bibendum est ultricies integer.
As a Driyosh of the Vahumana Darshan, Javid has wandered the lands of Sumeru and some of its neighboring nations. He has long suspected that he was only granted his status of Driyosh as a way for his superiors to be rid of him, hoping that his nature as a storm chaser would eventually retire him for good. However, he has no evidence to support this. Nevertheless he is glad to be able to travel; experiencing other cultures firsthand is useful not only for his thesis and study, but his growth as a person. Not to mention there were all kinds of interesting, exciting things to find, and more freedom to study them - the matra's watchful eyes only reached so far outside of Sumeru's sand and forest, after all.
"Storm Chaser" is not a title earned, but rather an epithet that Javid discovered others within the Akademiya referred to him as. It's literal meaning is a person who follows after dangerous weather, be they thunderstorms, sandstorms, or the like, in order to experience or study them. On that level it isn't really true of Javid, although there was that one time when an inter-Darshan study tour comprised of Vahumana, Haravatat, and Kshahrewar students were stranded at the site of some ancient ruins during a particularly vicious storm that Javid hadn't let get in the way of his research. He'd suggested that they make use of the storm and look into how ancient and contemporary storm procedures differed, if they could find any examples during the event before heading out of the shelter. No, he suspects that the nickname only really picked up over the years as he volunteered for progressively more dangerous expeditions. All things considered, he doesn't mind it.
Javid received his vision after declaring his major field of research, finding it laid gently on his bed that same night. He considered it proof that he'd made the right choice, and a great boon to the research itself: the cultural differences between allogenes and "normal humans." He could tell that the way people treated him had changed immediately. Anthropology, history, and philosophy are all of great interest to Javid like most others in the Vahumana Darshan, and his research is just the next step; how those with a vision and those without each think, go about their lives, how they view that power, and comparing those answers within Sumeru to the answers from other nations. However, because Vahumana especially are always looking into the "why" of things, he must be careful with his notes. Looking into such mysterious forces like gods, visions, and their chosen skirts close enough to committing one of the Akademiya's "sins" that he may already be on the matra's radar.
Faucibus purus in massa tempor nec feugiat nisl pretium fusce. Pretium viverra suspendisse potenti nullam. Blandit volutpat maecenas volutpat blandit aliquam etiam. Pulvinar neque laoreet suspendisse interdum consectetur libero id faucibus nisl. Semper risus in hendrerit gravida rutrum quisque non tellus orci. Commodo odio aenean sed adipiscing. Aliquam vestibulum morbi blandit cursus risus at ultrices mi tempus. Purus in massa tempor nec feugiat. Quam id leo in vitae turpis massa sed elementum. Ultrices gravida dictum fusce ut placerat. Sem et tortor consequat id porta nibh. Gravida quis blandit turpis cursus in hac habitasse. Nam aliquam sem et tortor. Amet tellus cras adipiscing enim eu. Viverra accumsan in nisl nisi scelerisque eu ultrices vitae. Purus in mollis nunc sed.
` ` Origin: Great Red Sand, Sumeru Birthday: August 8th | ` ` _______ |
_______ | `Origin: Great Red Sand, Sumeru Birthday: August 8th | _______ | _______ |
Origin: Great Red Sand, Sumeru
Affiliation: Sumeru Akademiya
Weapon: Polearm or Catalyst idk yet
Vision:
Birthday: August 8th
Constellation: Avis Paradisi
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R N O T E S C H A R A C T E R N O T E S Danyl Feytin is an archetypal rogue. He grew up on the slimmer side and favors practical dark colored clothing. The mark of his guild is tattooed on his spine where neck meets shoulder, and a simple patch covers the area where his left eye would be. Despite only having the one, lack of depth perception isn't a weakness of his so long as he is focusing (early mornings are the worst for it). He is dexterous, skilled with his hands, and learned all the simple magic tricks that would have delighted the friends from his childhood. He knows his way around a few types of blades, and though fist fighting isn't his forte he can throw a mean punch. Take one too. He justifies his life as a thief, working among men that have much more storied rap sheets than him, by telling himself that his parents would prefer him like this rather than in a grave beside them. Still, shame lingers. His psyche, fractured by childhood trauma, colors his relationship with both possessions and people. He tends not to keep much of anything for fear of growing attached and then losing it. He tries to keep others at a distance, never close enough that it would hurt when they inevitably left. But people are harder not to get attached to, and harder to just give away, as it were. It's impossible for him to completely close his heart off, though not for lack of trying. The ghost of the boy he used to be must be buried somewhere within him. Danyl is rough around the edges, but hard working and generally trustworthy despite his profession. He often tells people he's "a thief, not a spy," when they give him shit about his very obvious lying tell. With no real outlet for his anger he'd gained a bit of a temper as he aged, and though he isn't quick to violence he certainly doesn't shy away from it. The fire never really left him that day, its coals remained in his chest until he was old enough to stoke the flame and develop a hell of a want for vengeance. For Danyl, there is no moving forward from his past until he can cut out the part of him that hurts. Obviously cutting his heart out would kill him, so he has to remove the next best thing: the bandits that caused the pain in the first place. | C H I L D H O O D I N A R D E N F E L D C H I L D H O O D I N A R D E N F E L D The Feytin family was a peaceful and happy one. Town grocers; a thickly built husband, a plump and vibrant wife, and three healthy children with one more on the way. They lived in a large home that was always in need of some kind of repair, with an even larger garden that the whole household tended to. The patriarch held friendships far and wide through his dealings with merchants, and proof of his bonds filled the family home in the form of knick knacks and tapestry that enchanted his wife and children. It was a well loved and well lived in homestead, nestled deep in the hamlet of Ardenfeld. Danyl was the family's middle child, affectionately called "Danny" by pretty much the entire town. He spent his youth happily gathering other children together and regaling them with tales of places far outside of their little village; his father's stories, with some fun embellishments of his own. He fancied himself mature beyond his years, but he still giggled when someone ruffled his hair. He loved spending time with Mary, exploring and showing off for her. Enjoyed every argument he had with Lyndii about whether something was true or not, and making up afterward over snacks. Was always elated when Shysca from across the way was invited to visit, too young then to realize his elder brother had a crush on her. After a rocky start that involved more than a few bruises he'd even befriended the girl Teth, as close with her as any other in the village. In those days he wanted for nothing... L I F E A T T H E O R P H A N A G E L I F E A T T H E O R P H A N A G E For a long time after the fire, Danyl wished that he had burned up too. He was a boy of nine years when he arrived at the orphanage, his once vibrant personality suffocated by grief. Life in Sarinan could have been worse, but for children ripped from their homes and families and suddenly thrust into an unfamiliar city and made to live with unfamiliar people, it was a whole lot of awful. The only thing that kept Danyl from complete despair was the company of his friends and fellow survivors. In the early days of the orphanage they looked out for each other. They encouraged each other. They were each others' shoulder to cry on, some more than others. And they would always have each other. Until they didn't. One by one the Ardenfeld children left. Even though they'd promised each other that wherever they might go they would meet again at that town, Danyl felt his heart crumple more with every departure. Teth was the last, and when she asked if he remembered their promise he knew she'd leave him too. By the next night Danyl was the only one them still at the orphanage. Everything that had remained of his previous life was gone. That he never fled wasn't surprising; he was not as brave or strong as some of the other kids. That he was never adopted was to be expected; no one wanted to take in a child that had something wrong with them. During the walk to Sarinan and in the subsequent confusion of the establishment taking on so many new kids at once, the injury he'd taken during the fire had gotten worse. His left eye had been punctured, and by the time healers had gotten around to taking a look it was too late to repair it. His vision had gone completely during the five years he spent at the orphanage. When he was released into the streets of Sarinan with no where to go and no possessions to his name he was a teenager, angry and emotional. He'd gotten over his want to join his family in the next world knew now if he didn't live on in spite of everything, then his family died for nothing. So he did live, scraping by begging in the streets of Sarinan. O N W A R D: A N E W P A T H O N W A R D: A N E W P A T H Months after Danyl began roughing it as a street urchin, one of his father's merchant friends passed through town. The man had no plan to look after the boy, but he could at least give Danyl a ride to the capital city where surely opportunity awaited. That opportunity, it turned out, was being picked up by a thieves' guild. They called themselves Palla Orchids, a slightly facetious name, and they fancied themselves as 'noble thieves' stealing only from those that could afford to lose. Their captain was a man named Victor Mason who took the starving boy in. On a whim, he'd said, after the most amusing look on Danyl's face when he pointed out to the kid that pick-pocketing would fetch more coin than relying on charity. The Orchids' base was more like a criminal hostel than anything. It was hardly a home. The Orchids themselves were certainly not a family, but for most of them this place and these people were all they had. It bred a certain loyalty in them, and the same went for Danyl. With some polish Danyl made a decent thief and burglar. Decent scrapper too, after Victor and some of the other men taught him how to fight. Early on he was deeply ashamed of what he'd become. It was immediately apparent that the guild did not adhere to its noble tenets - but they were taking money and trinkets, not lives or homes. Nothing compared what their targets could be losing. Living there, being with the guild, was a whole lot easier and safer than trying to make it on his own. There, he wasn't greeted with pity or disgust. They traded jokes with him. They called him Danny. He never considered Victor as a surrogate father, but eventually he looked up to the man like one. And he'd always been so damn eager to please. He spent five more years there in Pallaviel, honing his skill. It wasn't much, but it was life. He became a lieutenant in the guild for his as of yet unfailing service, concerning himself only with providing for the guild, keeping himself alive, and keeping his ear to the ground for any leads about a certain bandit group. He fulfilled the captain's every command, whether it was doing the jobs no one else wanted or chasing down deserters before they left the city. Day to day duties kept painful memories at bay on the good days, but they stubbornly clung to him. On the tenth anniversary of the fire, Danyl requested leave, prepared a small pack, and set out for what had once been home. His heart had been hurting all these years, and it was time to cut some of the pain away. He didn't expect any of the friends from back then to remember their promise. When they inevitably didn't show up he would be able to let them go for good. |
Campaign
Pokémon Pokémon (an abbreviation for Pocket Monsters in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In Pokémon, Pokémon Trainers are people who catch, train, care for, and battle with Pokémon. The English slogan for the franchise is "Gotta Catch ‘Em All!". There are currently 1008 Pokémon species. | _______________________________________________ Nobugorō Age » 31 _______________________________________________ |
_______________________________________________ _______________________________________________ Name - Age - Position - Origin - - _______________________________________________ | Info Pokémon (an abbreviation for Pocket Monsters in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In Pokémon, Pokémon Trainers are people who catch, train, care for, and battle with Pokémon. The English slogan for the franchise is "Gotta Catch ‘Em All!". There are currently 1008 Pokémon species. Info Pokémon (an abbreviation for Pocket Monsters in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In Pokémon, Pokémon Trainers are people who catch, train, care for, and battle with Pokémon. The English slogan for the franchise is "Gotta Catch ‘Em All!". There are currently 1008 Pokémon species. |
One point of contention between the people of Kanto and Johto is the growing of a special fruit known as the apricorn. Johto is the perfect environment for these fruits to grow in, and oh do they thrive there. Many different colors and varieties can be found in every corner of the region. The opposite is true in Kanto: poor soil quality means that even berries hardly grow there, let alone apricorns. Apricorns are the easiest known method of taming a wild Pokémon, their hard flesh transformed into holding areas known as "Pokémon Balls." Because of this, only the most wealthy or lucky Kantojin able to import apricorns are seen wielding Pokémon Balls, and thus their families owning more than one or two Pokémon. | ..................................................... |
..................................................... | The major issue between the two regions are the legendary Pokémon Ho-Oh and Lugia. Huge, wise, and immensely powerful, these Pokémon make their roost deep in the heart of Johto where the people worship them as benevolent deities. It's commonly thought that Ho-oh and Lugia look after the region they live in, ensuring bountiful summers and mild winters, and providing sunlight and rainfall as needed. In return, priests maintain the Brass and Tin Towers where these Pokémon live, and regularly travel to the top to gift offerings and obtain wisdom. People from all over Johto and even Kanto make the trek to the towers for a chance to be personally blessed by the Pokémon. With no such Pokémon in Kanto, the people are left to fend for themselves. Emissaries of Ho-Oh and Lugia were thought to live in Kanto, but these mysterious Pokémon live in solitude and rarely show themselves - when they do, they bring not peace but thunderous storms. It is plain to see why many Kantojin feel their region was unfairly forsaken, and harbor envy for those that live on the other side of the mountain. |
Like this post if you think @Yankee should use that "just for fun" CS but for real and app already.