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4 yrs ago
Current Just...drifting along.
6 yrs ago
The Truest and Most Ultimate Showdown has beguneth. Goofykins V.S. SpongeByrne!
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6 yrs ago
Does anyone know where I can figure out how to unfabricate memories? Asking for a friend.
2 likes
7 yrs ago
Check out our new and improved thread. Just an interest check for now, but oh boy is there so much more to come! roleplayerguild.com/topics/…
8 yrs ago
Oh Bleach RP oh Bleach RP where art thou oh quality Bleach RP. Why hast thou forsaken thee? Seriously though, WHY!?!
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Ananze
Trap Theory


Movement, his thermal senses told him, then loud sounds his ears picked up. Ananze moved, but still he could not entirely dodge, nonetheless each limb had shifted position and in doing so the bullets only just grazed his chitenous hide. Flinching at the contact, the daedri's many eyes narrowed briefly before the arachnoid sprung into a blur of movement. Swiftly it threw its other four projectiles, making another two as it got rid of them and moved, this time making one more dense than the other--the first denser one possessing no mana. Ananze wanted to test something.

Meanwhile, each of the other four projectiles Ananze threw were aimed differently, three having been thrown into the strange being's path so as to alter it. Two of those would land several feet in front of the man, while one would land to his right. The last was aimed diagonally to his left so it would hit him if he retreated backwards or moved to the left.

However, there was a trick to it, as there was thread on that last sphere of webbing, a tinsy tiny thread of extreme thinness--though it was strong due to its density and the general tensile strength of daedri silk. It was a trap of sorts.

If the being could see it, which Ananze had experienced from other intruders in years past, then the being would be fooled again for where the thread lead was not where the daedri was, for the thread was hooked around two trees before leading back to the predatory being. Yet no tactic could be perfect and Ananze was yet to ascertain whether the being could detect mana in some manner--as it had theorized from its sudden head movement earlier as well as its ability to locate him and dodge the sphere of web.

After all, superior sight or hearing would not have allowed one to detect the projectile, let alone the daedri's location. With that thought the daedri took its mana infused sphere and, linked thread to it, strung it between trees and then cut it before moving on. This way he had no traceable external mana, only false webs.

The daedri lightly clacked its mandibles together, a sound undetectable from the being's range--unless it's hearing was heightened as well. Ananze would soon know.

<Snipped quote by yoshua171>
Well we didn't discuss any time limit or anything so take your time, you know you'll need to bring your A-game against Mr Clockwork.

Hehe, indeed, though I'd hate to bring anything but my A-game in general. Not doing so is quite unwise. I found that out when I made a small mistake against you in the first fight we ever had, waaaay back in a tournament before guildfall. It was your knight (can't remember his name, maybe started with an "S") Vs. my character Casana.

You beat me quite soundly ^^;

Granted, I feel I've gotten much better since then, I imagine you've improved some as well, so it should be interesting to see how this goes. In my mind it's almost like a rematch.
Ananze
A Predator's Stalking

Skittering limbs, a snaking form, all weaving their way through the trees in synchronous swift motions. Animals quieted down, knowing of its presence, before the sounds of its movement--even the rustling of leaves that one would normally hear, died down. There was only the wind and the occasional animal sound, or the creaking of the trees and the sloshing of water in the muddy, moist bog.

A daedri was a prowl, not that the intruder would know, after all despite the being's position in the trees, the daedri was much higher up...and plenty quiet. Using not its eyes to detect the strange metallic man, Ananze made sure to continue moving, keeping tree trunks and layers of leaves between itself and its query. While the being was not in its web, they were in its territory and that was enough. Such was why the daedri could move so silently in the forest's canopy terrain, as web was laid out here and there, with branches, leaves, and trees memorized to know where to move and where not to. Its instincts and its own practice over many years had allowed the feat of silent, stealthy traversal.

Peering warily through the trees, trying to get close enough to catch a glimpse of the figure without allowing it to do the same, Ananze wondered what it was. After all, it smelled of metal and machinery, something the daedri had smelled not too often in the Primal Wood. However, aside from that it could tell very little as though there were other less pungent smells about the being's person the daedri could not quite identify them without closer observation. Though, it was lucky enough to find an angle at which it could see the being and it was at this point in time that it realized just how mechanical it was. It looked like a human, but not like any the daedri had ever seen as it was composed of metal--though clothed as well.

It did not look appetizing, the daedri surmised. Nonetheless, it was intruding in his territory, and was unwelcome, and would need to be repelled--or taught a lesson. At that thought, the daedri retreated entirely into the trees, no chance of being sighted once more, and exuded thread from one of its palms, using two others to knead it into a hollow sphere of dense make. It swiftly infused mana into the construct, enhancing its tensile strength and resistance, before it bit into the sphere, injecting its acidic venom into its core, before mending it and compressing it further.

The daedri repeated this process four more times, taking only several seconds each, mostly due to its many limbs. When it was finished it positioned itself eight meters above and to the being's right side, weaving small bits of thread between branches and leaves as it did so. Nothing would appear off in the shrubbery to most beings, especially at a cursory glance. However, the reason for the daedri's action would become clear as soon as it pulled its arm back and threw one of the spheres through the opening it had made, or rather through the web-wrapped canopy. It moved silently, no single leaf moving enough against its fellow leaves to make any notable noise.

The sphere flew quite swiftly and it was aimed at the intruder's legs.

After Ananze had released the sphere, he immediately changed positions, and he would have relocated several meters to the being's left--now behind him by 7 meters before settling down to see the result of its first strike. It remained concealed by the surrounding flora.
*Taps his keys thoughtfully, trying to put ideas together for a character*
Just so you're aware, I've been working none stop since the day after we put this up. I'm waiting till a day off to get a response up since I can't seem to focus on it.
This looks interesting.
Interest.

<Snipped quote by yoshua171>
The Clockwork Man it is then, though he is at least as talented at spotting stealthy opponents as Adrian is, he just utilises different tools. I think he's probably the harder option for you to face for a number of reasons, but if you think it'll make the more interesting fight I'll do it. Story wise it's pretty easy to justify either of my characters trying to destroy Ananze. Want to set up the thread? We can fight in a forest, some sort of maze-like manor house, anywhere really as long as it doesn't completely impede my character from moving like a narrow cave or something.

Oh yeah, if we're gunna do ranked we need a judge or something. @LeeRoy you cool with doing it if we need a ruling?

Yeah, I'll do a forest. Made the thread already. Decided to just make a new battlefield *shrugs*

You get to pick our starting surroundings though, you'll see what I mean :)

When you find it, would you mind tagging Leeroy in it just to make sure?
The Primal Wood


Player Limit: N/A.
Description: A place of mystery and danger, the Primal Wood is known for its deadly and exotic flora and fauna, as well as the ruins of lost civilizations that might lurk in its deep green center. So vast is the forest that standing upon a mountain would not allow you to see its end. Yet, while it is dangerous by day and night, it is the night that one must fear in the forest, for it is not just a place where nature reigns supreme, but also a place where the wiles of magic fall from the sky as rain would, drenching the forest in mana and twisting the behavior, minds, and sometimes bodies, of its inhabitants. Unlike many fields of battle, the Primal Wood is one controlled by nature and so while one fights an opponent one might find themselves attacked by a wild beast...if they're not careful.

Unique Traits: During the day, animals are more docile and flighty, staying away from strangers, but at night the forest is drenched in tainted mana, turning the wild animals savage and cruel. This place at night is rife with mana, giving some spellcasters an advantage, or perhaps enhances the physical attributes of warriors drenched in the magical rain. Additionally, the forest battlefield has no known limits, allowing combatants to roam at their leisure. Additionally, the season can change the battlefield, making the ground a flooded lake--at low altitudes--or a drier place to walk upon.
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