Narr (Or Narr Land)
There is a place in the south of the continent once known as North America full of swamps where the giant, razor sharp maw of one hungry creature or another awaits anyone dumb enough to go for a swim. Here, the air feels like hot soup, but its not just the sweltering heat and the monsters waiting beneath the surface of the water that people in Narr need to worry about.
Although a former acting government managed to protect the main urban center from the rising sea, this government is no more, and a new gang takes control of the territory roughly every other week. Magic rituals from the Old World are practiced here, and most warriors partake in prayers or rituals before battle, and sometimes afterwards to thank their respective deity. Other societies that know of Narr know it as a place of witchcraft and cultists.
The few restored buildings from the Old World and the tree houses in the swamp are outnumbered by battered and flooded ruins, and many areas must be traversed by boat. When the people of Narr aren't killing each other or performing dark rituals, they play various forms of music and cook spicy food made from local wildlife, including shrimp, crawfish, and occasionally, human. Once every year, there is a truce between conflicting factions in the city, as they celebrate "Marty Graw."