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    1. Zaphander 7 yrs ago

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7 yrs ago
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Name: Joseph
Appearance:

Age: 27
Gender: Male
Race: Human
Magic: Protection Magic - Joseph can has been trying to learn how to create protective wards and barriers, though he doesn't quite have the aptitude for it yet. His education has taught him how to resist magical effects such as illusions and mind control.

Personality: Joseph is a quiet, reserved man who prefers to act instead of speak. Despite his age he doesn't really know much about the world so he often just watches and observes. He is able to keep calm if only because he doesn't want to panic and always tries to think before he acts. Even though he's willing to do most things, he's very reluctant to act on his own and he often relies on others to instruct him. On his own he tends to just stick with what he's good at, and when he has to do something completely new he'd try to get some help first, or failing that, just risk everything on doing it right the first time.

Background: Joseph was a simple carpenter trying to survive a monsterous world when he received a vision. He woke up one morning and saw a vision of great warfare in a distant land, where he was clad head-to-toe in magnificent armor and wielding a mighty sword. He fought many enemies and saved many people, and it all felt so real to him. When he woke up he tried to just think it was all just a dream, but then a missionary arrived to his home. This missionary preached to Joseph about fighting some grand evil and that he was one of many chosen to be a holy warrior. Joseph didn't believe him at first since he was never even religious, but he did want more from his life. After a week thinking about it, Joseph sought the missionary out and decided to join his religious order.

When Joseph joined the missionary's church, they trained him and many others on how to become a knight. Many failed and Joseph was close to giving up himself. They put him through grueling, almost tortuous training. Hundreds had joined but after five years of training, only Joseph and three others became knights. But that only prepared him for the physical aspects of his knighthood; after proving his body was strong, he was made to learn magic, which tested his willpower and mind. He was given a harsh education and mentally challenged, breaking even, but he did not give up. He learned the spells by force of will and broke out of mind-altering enchantments and regained his personality afterwards each time they tried to change him. After another five years of this, Joseph was ready to become a true holy warrior. A real paladin.

But then he had a crisis of faith. A moment of weakness. During his training, he was swayed by a devilish temptress disguised as a fair maiden. She desperately needed his help; she preyed on Joseph's desires to be seen as a noble knight and save the innocent. She made Joseph take an important relic from his temple, tricked into thinking that it would save her and her ailing family. But she was just a thief who made Joseph steam a valuable and powerful artifact. When his masters learned of this, Joseph was banished from his temple, his paladin training ending. Desperately he tried to reconcile with his teachers, trying to convince them that he had been tricked and would learn. They turned him away each time until eventually they gave him one option: He find the relic that was taken and bring the head of the thief.

And so Joseph wandered, spending many more years seeking clues about the stolen relic, the vile witch who had tricked him, and doing his best to maintain his code of honor as his hopes and dreams were dashed against the tides of fate. When all seemed lost, he found a single spark of hope: a town called Brighthaven. A den of thieves and the city of Norn, where relics of all types were found. Finally his journey was coming to an end. He was getting so close to redemption. He would not nothing, no one, stop him. No matter what price he had to pay...

Equipment:
Old Knight Armor - Once strong yet flexible steel armor that covers Joseph's body completely with a cloak. While specially designed by his temple to provide as much comfort as possible for Joseph, it has seen better days and has many crude repair jobs done to it. It works well enough but it's about time Joseph replaced it.
Greatsword - A long two-handed sword heavy enough that most people need two hands to use, but Joseph has trained himself hard enough that he can use just one. It's strikes may be slow, but it only needs one slash to cleave most foes.
Crest Shield - Said to be a magic shield baring the crest of Joseph's temple. It's not, however compared to his armor his shield has survived worse and is still in very good condition.
Theme:

Sorry for the lateness. I've been hella busy recently with this weird weather. I'll try and post sometime today.
Shatter simpled huffed and dutifully followed everyone back to the guild. While she did have fun skewering those knights, she felt that they could have even more fun if they went back and finished the job. Like a child who doesn't want to end their playtime, Shatter felt sour the whole walk back, occasionally wandering off to cut down some trees and kill small creatures that couldn't escape her, like worms and ants. Eventually they arrived to the guild hall which was bustling with life and made Shatter eager to pick a fight. Particularly with the one known as Bart.

"You! You're Bart? I need a quest! Something that needs killing!"

Shatter called out in a deep bellowing tone. She pointed a finger at him accusingly, which would've looked intimidating if Feast hadn't awoken from her nap. Only those nearby could see the blue ghost lounging on the shoulders of the knight.

"Hello Guildmaster. My name is Feast, and this eager young girl is Shatter. Please don't mind her attitude, she gets like that when she's bored. Cattiness aside she's a sweet girl."

@PaulHaynek
"Ah, have I not introduced myself yet? Terribly rude of me! My name is Enta, I just arrived into town on my way towards the city."

Bowing her head towards the other two Enta stood up and stretched her back. She let out a yawn and walked a little bit away.

"It was nice meeting you, but I really should finish my shopping before it gets too late into the day. It's dangerous out on these roads! You never know when you're meet some crazed, murderous hobo."
Shatter hissed at the knights as they fell off and the wagon left them in the dust. She was half-tempted to get out and give chance and nearly would have too, had the wagon not gotten too far already. Still Shatter got out of the cage and sat on top of the prison, gripping the edges of the bars tightly so she didn't fall. She didn't really pay much attention to the others and kept her eyes open for more threats, thus she missed out on a lot of the talking. She got a few names, but almost missed the people who were asking for hers. Using her deep, manly voice, Shatter introduced "herself".

"I am Knightmare. I have been sent here to slay your enemies. Are there any more?"

Soon it seemed like they reached their stop. A riverside with a small girl in the distance. Shatter raised her blade wondering if she was also a threat, but apparently one of the members of this little group was friends with her. He said something about a revolution for some nation she's never heard of. She was only concerned about one thing.

"If you need enemies killed, call for me."

Planting her sword into the ground, Shatter did her best to sound menacing. Feast was snoozing away, her snores heard only to Shatter. It was rather annoying since it echoed inside of the armor. As the stranger left Shatter looked to the others. She didn't know what they were suppose to do next but she hope it involved more fighting.

@Silver Carrot@The Irish Tree@Restalaan
@Polaris North

Oh, sorry about that. I’ll edit it a little.
Over the course of their travels, Dancia slowly grew more comfortable around the strangers she saved. Normally she concealed herself entirely with her cloak, even going to sleep with it on. But after the first week she was comfortable enough that she would doff her cloak when it wasn’t needed, allowing the others to see her dress; she was a dancer, not a soldier. Despite that during their lulls she would tell them a little about herself including her skills and her past adventures. While nothing too personal Da cia was at least willing to see them more than just strangers.

When they finally arrived to a town in Archanea Dancia was quick to verify her contacts. Unsurprisingly, the thee performers she knew were long gone; such was the life of traveling minstrels. A few of the taverns she worked with had also closed down it traded ownership. However there was at least one that still remained, and it was one that always did well for itself: Nereid Bless. It was a tavern that was ran and owned by former privateers, or pirates but with government backing. They had a nautical theme to their tavern and always needed a good wench to liven up the atmosphere.

However the atmosphere of town was anything but festive. Barely a minute inside and there was already an execution on display. A grim but inevitable thing in these times; with the world at war it wasn’t easy to keep the peace. Sometimes you need to make a good show for the common folk to ensure your own strength, less they get any ideas if taking advantage of the chaos for their own ends. However the headsman was accusing four strangers about their involvement in Dragonrage Pass. While Dancia wasn’t exactly sure who it what happened there, she certainly did not see those men before, during, or after the battle.

Before the men would hang someone slashed their nooses. The men fell to the ground alive, but now their rescuers was in trouble. Possibly; a woman like her was far from defenseless. Dancia had no doubts that she could take in this militia with no trouble. Frankly however, that sort of spectacle was the last thing anyone in this town needed. After all, would t instil confidence in the common folk ya see their own protectors cut down by a wanderer who disagrees with their judgement.

It didn’t help that it seems like Luna already picked her side and had her sword drawn. Dancia sighed; this was exactly the sort of thing she was here to help with. Not nessisarly fighting, but keeping everyone out of trouble. Dancia went ahead before any blood would be spilled, donning her shield while her body was covered by her cloak. She stood alongside the stranger but tried to resolve this peacefully.

“Now now, let’s not be hasty. A public execution shouldn’t be performed without a public trial, yes? Not to mention if you are wrong, and these men did not instigate any trouble, you’d be putting yourself in quite a spot murdering visitors from afar under accusations of conspiracy. Now then, why don’t we all put our weapons away and speak over some ale? A drink can help unravel the truth.”

@Polaris North@PaulHaynek
After cutting through some of the knights, Shatter hopped onto the prison wagon to figure out what they were actually suppose to do and hopefully, find the next fight. As her blade shards returned to her Shatter turned towards the pursuing knights and gave them a vulgar gesture as she taunted them. "Daft boys! You couldn't chop down a cherry tree with those twigs you call swords!" Of course it wasn't long before those same knights jumped onto the cage and tried to attack them. In hindsight it was a horrible idea to be locked inside a cage they couldn't easily get out of from the inside. Fortunately that wasn't going to stop Shatter. She simply thrust her blade at the Varjan again, parrying one of his blows as her blade shattered into shards, only to turn into swords once they were outside of the cage. Then they began to swarm and try to cut down the knights hanging on, stabbing at their hands and slashing at their limbs.

@PaulHaynek@Silver Carrot@The Irish Tree@Restalaan
Dancia was quiet during most of the journey, having decided to go a little bit ahead of the group to scout and thus missing most of the conversations. By the time she returned they were already in the middle of a discussion that Dancia didn’t wish to interrupt with her inane commentary. Suited her just fine: better that they don’t get too attached and only watch her when needed. Frankly Dancia wasn’t too confident with this group either and was only part of with out of her own self interest.

This talk of Archanea made Dancia wonder about what contacts she had there. A few fellow performers and three inn keepers she’s in good favor with. No enemies as far as she could remember. Perhaps not the grand tide changing allies the others are hopeful for, but if they need safety among commoners perhaps they’ll be helpful. Though that made Dancia wonder about something else.

“How dangerous will it be in Archanea, you think?”
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