UserName: Fallenreaper
Character name: Mar, her full name is Marya and only used by her race.
Age: 260, but 26 in appearance.
Mageblood type: Lux
Favoured Magic Class: Vitamancy
Previous Magic training: Novice
Race: Desert Naga
Appearance:
Mar is built like other Naga females, her upper half from head to below her naval is human while the pelvis and below melts into a snake tail. When at ease, her height is around 5’7” though with provocation she can rear up to 7’ high and tail curls underneath her, tense and poised to lash out. Most of her unique features are centered on her human torso. Her hair a light brown and have a wavy appear to it, often pulled back into a ponytail by a bone clip but when it’s loose, the hair ends just below her shoulders. Eyes deep and serious, their warmth slightly lingering under the depths, are colored a rich brown. The pupils are able to dilate between slits or completely engulfing her eyes, turning them completely black.
Her skin is white and rosy by the slight color flooding her surface. Scales appear along her shoulders, starting large at the top and shrink in size along her arm to end about her elbow. The flesh closer to the navel has a tint of desert brown that trails into a deeper color, melting into the tail of a rattle snake without the rattle. There are diamond pattern markings along the top which follow the tail to the tip. On the scales are faded crisscross scars from dangers and battle in her duties, but the most vivid one is where the dagger had sliced into chest and barely missed her heart. Time to time it still hurts.
Short Bio:
Mar was born as all Naga were. Her early memories- faded now- was in the Eastern territory of Mesa Gaan, a Naga city within Matash in Yarsomere region, and mostly in darkness from a hole in the desert landscape. She was born among a small family of five siblings as like her siblings, the moment her eyes opened she felt an immediate pull towards the first thing that caught her sight: Her mother, Vynir. For twenty years, most of her world was made of her mother, siblings, and her, deep within the burrow’s sandy and dark place. It was also during that time she learned the outside was dangerous when one of her siblings, a sister, had been snatched by a desert lizard’s head seeking an easy meal during her mother’s absence.
It was when she was 63, her appearance looked like a young six going on seven year old girl, her hands had wrapped about her mother’s sickle before she started to lift it up. Her muscles still too weak, Mar was taught by her mother alongside her remaining siblings to craft crude weapons suited for their small hands as well as fighting basics to hunt with and defend themselves. Over the years that ended her childhood, Mar watched her siblings fall to the dangers of the desert, learning from their mistakes and ensuring her own survival. Still feeling attachment to her mother, Lyamis, her remaining brother, and her remained about Vynir until they turned 130. It was then she was able to survive on her own and with it, her need for independence kicked in. Over the following ten years, their mother and even her brother seemed to be less and less apart of her life. Occasionally she would cross paths with Lyamis from time to time in her hunts, but it would be months at a time when she saw her mother. 148 years, their mother gathered both her children, driven by an innate instinct, then introduced them to Mesa Gaan, the Naga city and Vynir’s home. Among her family was six other surviving Naga that had joined up with their migration and it was there, they were sorted into one of two castes: Hunter or Crafter.
After examining her crudely made sickle, Mar became a huntress alongside Lyamis. She learned to exist among other Naga and the duties that came with being a huntress, from protecting the tribe in the watch stations to one of the few willing to guard the Ravine entrance deep underground that Mesa Gaan had once been part of. It was task few chose willing, but it was Mar that seemed to enjoy each time her turn came and often wandered Ravine’s passages and tunnels. Sometimes bring back meat, a strange carcass, and more from deeper parts when she hunted in small groups, her brother among them so often, until her 220th birthday.
This was the year she was chosen to be a Matriarch Tyro, a strictly female position, and was starting to learn a new level of responsibility. It was sudden and unexpected as Matriarch Amaryllis had announced the selection just a year after a most promising Tyro had passed in the Ravine, Mar among those on guard duty and the very Naga to end the Tyro’s life when the female had entered Malice. It was also the same event that sent a Naga party deep into the Ravine. There was little hope those lost would return until that very day, when they arrived with a strange slivery skinned biped: an Orc or demon named Karnage. Years passed in Amaryllis’s teachings and Karnage’s escort within Mesa Gaan, spending equal time in Karnage’s company as she did the three castes while they developed a connection of sort. It was a deep respect for each other’s skill and unique ability; eventually Mar stopped seeing her duty as a chore and more akin to a daily habit. Besides tending to Karnage, due to Amaryllis’s wishes, there was a subtle animosity between her and her fellow Tyro, Amaryllis’s oldest Ellys, which had slowly grown Mar’s since her acceptance into the caste.
Mar didn’t know just how far that hate would go in the end or how the effects would’ve changed her life forever. After turning 260, Mar and a male Naga were on duty just outside the Station north of Mesa Gaan’s territory when he suddenly attacked her. His coils wrapped about her causing Mar’s nature to fight back. Mar’s first impression was that the male was attempting to force himself upon her, but that was far from the truth when pain erupted from her chest. It dug in, barely missed her heart, and made her pinned coils fight harder. He had a bone dagger and fully intended to kill her! Fear, a sudden and unexpected emotion, washed over her causing her to take hold of the male’s head back. Tingles rushed up her fingers and disappeared into his skin, her fingers took a fistful of his hair. Her mageblood activated. Witnessed by several Naga that had timed their arrival to relieve them perfectly, the male Naga’s eyes bled and face contorted into an agonized expression, his skull crumbled in upon it and killed him instantly. Once the body was limply discarded off, her body crumbled to the ground, weakened by the effort spent. Mar was soon surrounded by wary spears pointed at her throat. Finally pulling the blade and discarded it from her chest, she was herded slowly to Mesa Gaan where she was placed on trial by the 3 matriarchs.
It was clear during the trial, Ellys’s hidden hatred and spite came out in persuasion to banish Mar completely. It wasn’t until Karnage requested to talk with the Matriarchs and offer another solution: He offered to lead Mar to Twilight College. Amaryllis, the eldest and most respected of the three, seemed relieved at this. Not soon after had Mar and Karnage departed, their back upon Mesa Gaan and loaded down with his goods, towards the College. It was at the end of the Summer Solstice when they arrived at the College Gates just hours before the new flood of students would be arriving shortly. The idea made Mar uncomfortable, mainly since Karnage was chiefly the only biped she had something closer than brief acknowledge towards. Naturally while Karnage was settling in, she decided to explore the area outside the gates.
Good Attributes:
Most her strength lies in her coils. Once constricted about, they are able to crush bone into dust by grinding them within her tail’s grip. However, solid objects like rocks, trees, etc. can withstand to the intense pressure and some larger races, like Orc and Esyire, with some time can break out of it. When stationary, the tail allows for surprising balance due to the wide stand it provides even during small tremors. It allows for her to lash quickly and retreat, much like a cobra even if appears to be cumbersome.
Naga have an extra sense and heighten ability in one of the five original. The first is the ability to sense heat thanks to two nearly invisible heat pits lay near the eyes on the nose bridge, allowing her to see a variety of heat signatures in the surroundings. Being part snake she can also taste scents in the air keener then a dog’s nose, simply by flicking out her serpent tongue.
Having a slightly different natural body temperature then a human but higher than a snake’s cold blooded type, Mar is able to tolerate hotter climates without breaking a sweat. In fact she’s rather comfortable in them and enjoys basking in the hot air when she can. It could also be due to the fact her kin doesn’t wear clothing and often go bear skin, seeing little problem with it.
Like most desert Naga, Mar has venom pouches in the room of her mouth and edge down into two longer fangs that replace her canines when they emerge. When completely retracted they look like two normal teeth. Immune to the effects from it, the venom isn’t poisonous or deadly as it is a numbing and paralyzing agent which can last up to several hours before fading away depending on often a victim is exposed to it. Some creatures, after being attacked, can develop immunity to it over time. More of a defensive trait, the liquid is rather potent and stored in low amount within her body. Once she ‘spits’ it into a victim’s eyes, her body takes several hours (6-12 ) to once more replenish its store making it a once shot deal.
Bad Attributes:
Naga have limited mobility, due to not having legs, which is a great weakness. Cliffs are her main problem. Unless there are rocky trails or wide paths to travel upon, the steep rock face lacks the sturdy ground for which her belly scale are made to grip. This makes it impossible to just climb vertically up the rock face and down the other side since her upper half would have to likely bare the weight of the climb and their arms aren’t built for that.
Her human part is a key vulnerability and almost as vulnerable as normal humans. It’s susceptible to blazing fire, sharp or blunt weapons, and more. The snake part is more durable to damage able to withstand it like leather armor, but with enough force or sharp enough can break though the tough hide.
Though being able to see the world in heat and smell, these senses are easily confused and limited in the message they deliver. Cold blooded creatures, places that emit vast amounts of heat or simply blocking heat signatures would make her sense useless in the end. Strong smells like sulfur and harsh perfumes would cause an unpleasant reaction, too strong to tolerate forcing her tongue to remain in. Another limitation is Mar would have to continually flick her tongue in and out for an updated data for the scent.
Though she can survive well in hot climates, Mar’s low heat makes colder climate difficult to bare. Often she is bundled in layers upon layers of thick, warm fur just to retain body heat. This also means she’s not a big fan of cold inducing magic. Naturally Cryomancers make her edgy in their presence, their ability able to hinder, sending her into hibernation, or possibly even kill her if not careful with how long she’s exposed to it.
Like most female Desert Naga, unless they prove themselves otherwise, Mar has a low expectation of males. This reaction is just as strong to other race males as well as is to her species making more of a learned trait. She doesn’t go out of her way to insult or degrade them, though her actions and gestures wouldn’t hide her true thoughts, but rather not entrust anything important or critical to a male who had yet to prove he is capable. At best times she just seems like a bitch while at worse, Mar might seems she has an air of nobility against those around her. Only time will tell if this habit will fade or not.
Secret Word: Rebirth
UserName: Fallenreaper
Character name: Khan Avrea Jevarath
Age: 98
Mageblood type: Obligatio
Favoured Magic Class: Demonomancy
Previous Magic training:
Race: Eysire
Appearance:
An 8 ft tall Eysire, his scales reflect his blood, Demonomancy, with bright red coloring and large wings. A genetic birth defect one eye is green and the other is brown, under stern looking features that give him a fierce and intense look when he frowns. At the back of his head is a black ponytail braided, streaked with red, coming down to his shoulder blades. He rather wear a tunic then a suit of armor since he rarely engages into too much combat, though when wondering he wears a breast plate and light armor crafted from the Scorch land smiths within his home city: Felldor. Upon his lithe, sinew body are five distinct scars upon five areas of his body. Each one claims a place related to the demon that engraved it, one on chest, left arm, leg thigh, right wing and right palm. All the scars are recognized as a runic symbol, artfully applied and about the size of a human palm. They are seemingly self-mutilated and crude at first glance, created to bind the demons in a special way. Those Runes are unable to be erased though healing means as they are forever a permanent part of the Esyire and his soul, going beyond just the flesh.
Like the image only with large wings in back, peering from his armor.
Rune on his right palm: Zaad ♂
Brief:
Though neither Zaad nor Khan knows this demon’s history, one thing is very clear: Zaad was used to being in charge in his previous life. He’s cocky and overconfident in his abilities, even in suit form, that he can sound full of himself at times. Seeming the most harmless of the group, he loves to be lazy and enjoys riling up others up when he discovers he can. However, like the rest of Khan’s demons, he’s loyal when the Boss says stop even if he listens with a whine.
Abilities:
*Shape shifting: Zaad can shift his form easily since he’s made in essence from black sand. He’s able to flatten out his shape and morphing in shadows to objects, even enabling his form to be heated and shattered before reforming back into his original shape. This might not hurt him but it does cause pain and time to reform once more. He prefers to alternate between a knife and a strange device he called his ‘Iron’ for his own weapons.
*Armor: He prefers his more humanoid form to fight in but when the situation gets tough then Zaad takes a different method: seeking a little help. His most powerful form is when he shifts around one of Khan’s allies, becoming like a living breathing suit of armor. In this form and mode, he’s able to take the damage sparing the host inside from being killed. Though he has no manual control over his host, Zaad can speak easily his mind to them which sometimes can be rather helpful or just a pain depending on how shitty the situation has gotten. The suit always has a unique appearance for each user with weapons that match their knowledge and abilities while still being light and mobile.
*Static: Zaad can filter out around a room by entering its walls though shadows or cracks. Doing this he can make it impossible for ears droppers, either through sound proofing or by creating annoying static sounds that can jumble noise filtered to the outside.
*Shadow Travel: He can use the shadows to hide in, travel or ears drop on conversations.
*Flight: Zaad’s mobility is to hover over the ground, reaching at least 1-3 stories high max.
Inner left thigh: Olreah ♀
Brief:
Olreah is the only female demon among them and Khan’s most trouble controlling, thanks to personality clashes. She loves to flirt with any male and the more bluntly with any male who doesn’t return her affection by pouring on her ‘charms’ harder. Unable, due to her vanity, to see pass the fact she’s not as desirable as she believe, she outright ignores anyone telling her otherwise. She can’t help it the world is jealous.
Abilities:
*Lithe: Among the others, she’s the most quick, flexible and agile with her limps providing long reach.
*Claws: Olreah is able to cut through Iron strength metal like a knife through butter yet higher strength often send her claws retracting back, unable to tear though and damage it beyond a scratch.
*Slice n’ Dice n’ Multiple: Each time one of Olreah’s limb is cut from her form; it grows and sprouts into a smaller version of herself up to 10 times max. However this has a cost. Each copy’s strength is depending on how many copies have been made and the more there are, then the weaker her copies are against blows. After ten, the copy is the smallest (about 1/10th her size) and easily killed in a few quick blows. Olreah, once near it, can recall a copy back into her body by swallowing it, enabling her to renew her strength and become whole again.
* Long Distance Scream: She has one long distance attack, a banshee like scream. The pitch is able to reach high, ear splitting levels and depending on the closeness, can cripple, disorient or possibly kill anyone within range of 5 feet. While gathering breath she’s unable to attack, forcing her to dodge or redirect an assault that any score across her body could disrupt her focus and breaking the breath before it can be released.
Left Arm: Heus ♂
Brief: Heus is an elemental demon said to have been summoned topside by some lacking demon sob and it seems the large brute prefers it above. He’s been running rampant among small villages and towns until Khan managed to beat him, then binding him to the Esyire. He is a force of nature to be wrecking with, despite his short comings.
Abilities list:
*Immortal Strength: Heus is among one of the strongest demons from the Inferno, thanks to his first life, but at the cost of three things. His speed, accuracy and intelligence have diminished over the vast time in the Inferno. This makes him more a powerhouse that functions back in one place then darting from one to others, his attacks sometimes risked falling short of their mark against far quicker and smaller foes. The most frustrating trait is his lower intelligence because it makes his ability to multitask more than one command, and understand beyond four word sentences very limiting when creativity is required. Due to his large mass, Heus of all the demons takes the heaviest toll on Khan’s soul so it’s often in the dire emergencies he would resort to summoning him.
*Dual Elements: The demon’s able to use two elements at a time; predetermined before/at the battle start. He is unable to switch them out for rest of the fight and so any weaknesses or strengths are present upon his form, an advantage or down fall if Khan is careless about his selection.
Right, outside wing: Upsah ♂
Brief: Upsah is a winged creature of rot and slow death, a tormentor in his previous life he still remembers his long list of victims and cherishes each one in his own vile way. His cruelty is visible in his wick personality and putrid body, finding little problem in cutting his allies verbally as well as his enemies physically. His language can be foul as his appearance forcing Khan to have Upsah curb his choice of words. This demon distinctly finds faults with all females, including Olreah, seeing them to be foul and untrusting creatures born from the Inferno itself.
Abilities:
*Flight: Able to fly and likely carry one of light size with him, if they can stand the rotting smell.
*Decaying Touch: Upsah has decay magic in his claws, time being a factor to the damage receive. A simple slash merely a painful wound, infected and dangerous if left untreated. Longer impalement for a much longer period of time can lead to certain death, the decay able to spread through the veins and rot his victim inside out.
*Illusion Breath: Able to create a smoke that plays off the fears of those affected within a wide area. It attempts to prevent its victim from fighting back by sending them in complete terror. However it’s merely an illusion, without any solid matter or ability to inflict damage upon the target so any willing to look beyond their panic state can easily lift the smoke from their eyes. However this is harder to do then it sounds.
Demon five, on his chest near the heart: Rathel ♂
Brief: A soul of a great master Herbamancer, Rathel can control plants and herbs easily. He fell to corruption and now is a demon with a series of abilities tied to his previous life and others developed by his new form. Unlike most demons, Rathel hasn’t average five senses that make up human perception of the world instead seeing the world in vibrations, heat, motion and light detection. He is also one of the demons that completely remembers his past and chose to be bound to Khan, the creature taken on aspect of his former life and is highly respected by Khan who is ignorant of the demon’s deepest regrets.
Abilities list:
*Different view of the world: Rathel can see the world in a slightly different way than most humanoids, in a much simpler way like plants. Placing them together creates a basic, image that seems to be viewed through a noise filter of grey shades. Each sense is assigned to part of his body, damage or harm to that area can affect his image and completely rob him of it.
Hands and feet: extremely sensitive, they can sense even the tiniest vibration within the earth’s crust, stretching a far range of up to 15 yards. The farther the distance, the harder it is to determine the weight and other stats given by this sense accurately.
Venus flytrap like appendage: when opened it can sense aroma and scents from any living creature, adding farther clues to the image in front of him. Unlike humans or some living creatures, Rathel has the highest number of scents within his memory and recall them after sampling to aid in his piecing together. He can also understand aroma patterns given by plant, enabling him to tell when a flower will bloom, is dying, or other such factors.
Skin: The outside might be hard and tough, but it’s got little fine hairs all over it that senses air within several yards. Any shift or change in the air around will be immediately sense and from the air placement, Rathel can roughly judge the shape and size of an object.
Eyes: This is the only trait that is like other living creatures, though it is a bit different, he can see the world in a sort of black and white coloring. Sensing the light that is absorbed or bouncing off objects, he add the other information gather by his sense to add to the visual sense.
*Herbamancy: Able to perform a near mastery of plants, Rathel can bend and twist plants to his will. There is a down side to this. He’s limited to the plants within the local area and is unable to immediately change the plant type, his skills rusty and limited to what a herbamancer master could do in some aspects.
*Acid Stream: The acid stream he can produce is short and brief, taking time to rebuild in his gut before he can use it again. (IC 5-7 posts)
*Quill Shot: His quills can be shot from his back, while not accurately they move fast and the only warning is he shakes his body causing the hollow points to rattle. Only when shot are these hollow points filled with a plant like enzyme which releases when taken out, the toxin able to numb/paralyzing depending on how large the target is for up to an hour. Unfortunately when released, they leave his one soft spot in his hard to penetrate shell open for any penetration of a blade and risk him being brought to his knees easily.
*Outer Shell: His outside is very dense and resistant to physical attacks from both weapons and fists. Unable to be manipulated by magic, it can be weakened by two key types: Fire and Ice. Where these elements touch and sink in, his shell turns a sickening black like necrosis making the defenses vulnerable to physical attack.
Short Bio:
Twin boys were rare occurrences for Esyires and so it was little surprise at the pride that filled both Thais and Yuna Jevarath when their first sons were born. Khan was the first out of his egg followed by a smaller Riddic and from that day forth they were inseparable as children. Thais, their father, was the High Chieftain’s cousin and a demonomancer among the court of Felldor which placed Khan’s whole family under the alliance of the High Chieftain. Khan’s childhood was mostly spent within the black stone walls and alley ways among the beautiful Esyire city, farther enriched when his brother often joined in his adventures. Riddic aided in his hunger for knowledge and seemed follow the older twin around like a puppy to a well-liked owner. In time they both took the rite of passage for all Esyire in their late teens, determined to explore the Scorch lands and prove their worth to their kin. It was a tradition in Felldor that served two purposes: to bring out their mageblood and test their merit to survive.
It just around the boy’s 15th birthday when both boys had just camped upon what Khan assumed was a stable rock piece after a long day traveling. Unknown to him or his brother, plates underneath them had shifted causing the world around them to tremble and shift violently. A large cracked appeared, the land underneath Riddic gave way, his attention distracted and unable to fly away before he tumbled into the seemingly endless gorge the quake had created. For a moment, Khan’s heart sank when Riddic’s grip was lost and he disappeared from sight! Unable to move he stood there frozen with fear. It was then, his brother’s voice crept into his head and called out to him. His brother’s mage blood was Psychomancy. Khan followed the directions towards where his brother was, sprawled out on a ledge, and begging for help. All Khan could remembered was holding out his hand to his brother and wishing for help as the veil around his hand was weakened. In his pure luck a small demon appeared. It edged to Riddic and started to pull smaller Esyire from the ledge, reaching where he was standing. That’s when his father, who had witnessed everything, arrived. Drawn by Khan’s demon summoning, he had never seen his father beam then when he had watched Khan’s first summoning. With a finger snap, Thais banished Khan’s first summoning back to the Inferno easily.
Both boys were returned to Fellldor and back into the arms of their Psychomancer mother, one who kissed and coddled them after hearing about their experience. Now there was a choice to be had: to either send Khan and Riddic away to Twilight College immediately or learn under the parents. It wasn’t until the pros and cons had been weighed that in agreement with the boys, they felt the later was best. For the next six years, Khan’s lessons were hard and relentless. It tested his body, mind, and soul, all of them left aching after the sun had went down. It wasn’t until couple of years later when his brother had displayed signs of ill that they had begun to drift apart. It had no known name but the effects were harsh as the younger Esyire’s mageblood was blocked and then faded, leaving him with nothing outside memories of what it was like to read minds.
Feeling helpless during Riddic’s recovery, Khan did the only thing he could and poured over book after book to seek a reversing cure. Any glimmer that had given Khan a small hope turned to ashes upon learning it had been tried and failed. In time Riddic had come to terms with his lacking mage blood and moved to Ironstead where he sought somewhere he wouldn’t be reminded about his lacking traits. The absence had left a hole in Khan’s heart which drove him steadily onwards. He journeyed across Tiien in search of a Leper. After 4 years, he finally located the man deep in the marshlands between the Orc Holds. The hermit, Orlando, turned out to be a fellow demonomancer who had discovered a unique way of binding demons using runes. Orlando theorized that one demon in the Inferno might have the cure to his brother’s aliment. In exchange for the information, the dying man taught him how to complete a ritual with one condition: the Esyire had to kill him afterwards. Khan grimly agreed.
It took 2 more years but Khan finally preformed his first ritual, driven on by his brother’s latest visit and the younger Esyire’s sober mood. The first demon Khan summoned was a powerful familiar level. The creature easily defeated him due to his lacking skills and experience. However, instead of killing him, this demon made an odd choice: he asked Khan why he was carelessly summoning demons. Having nothing to lose, Khan told him as the strange demon listened, a time spent in digesting the story before the demon decided to willingly bind himself to Khan. Surprised, the Esyire named him Rathel. That seemed like a life time ago. He was only 30 at the time and the thirteen years passed in a blink of an eye, each new demon challenged and bound during his researching for a certain demon. This was when he arrived at the Twilight College. A very young and still green demonomancer, Khan truly had little idea what he would get himself into until it was too late. The two years spent preparing before this moment were a waste in the end.
Something went wrong during the ritual causing the Twilight’s Archmage and previous demonomancer teacher to be summoned and interfere. They managed to save most of the Esyire, the young demonomancer hauled out in a broken and near death state. The events that transpired were unknown to anyone but Khan and those involved in an attempt to keep panic in check. It took two years from his life before Khan woke up in the medical wing. It was the crippled demonomancer, damaged during his attempt to hold off the creature that attempted to devour Khan, which greeted the Esyire. He delivered both the Archmage’s message, ending in an offer to remain at the College, and one other being a devastating piece of news. His twin’s death. While Khan had been in an almost comma like state, his brother had taken his own life after fearing the worse, Riddic’s last dream being of Khan torn up and slowly dying.
Pain beyond words had settled in Khan’s heart leaving him guilt ridden and depressed, the Archmage’s offer delayed until a better time. Grieving took well over five years until Khan was almost ready to start a new. He finally officially took the Archmage’s offer, agreeing to aid the College in areas it needed and lacked in as long as he was allowed room and board. Naturally the Archmage agreed. Another notable event in his life came when he was 58 after he met Karnage for the first time, a clicking Orc that didn’t seem to speak or understand common language. It wasn’t until Khan had requested the Pyschomancy teacher to translate while the Rune teacher prepared a translation stone for their guest. With the demonomancer teacher gaining in age and Khan’s responsibilities rising, Karnage had been requested to aid in the classes for a few years. Khan couldn’t remember the exact day the Orc went along his way but it was only a few months, forty years later and making him 98 that Karnage returned to Twilight College. Thankfully it was in the nick of time because Khan had become the headmaster to enact in the Archmage’s stead recently!
….Ren help him, it was likely to be a long day.
Good Attributes:
Khan has a wide selection of knowledge due to his history seeking a way to help his crippled brother, namely with Arcanite itself. An addition to this trait, Khan also has developed a high patient level which aids him greatly against any unsavory attitudes towards him. A great sense of organization and sometimes overly neat, he can easily dig up information instantly and without trouble. He can also see the potential within people on first glance and often grows slightly disappointed when they don’t show/see it themselves.
A perk in his demonomancy is any of his five demons die in battle then they merely return to the Inferno realm where their wounds heal for the next day. If a demon is banished there during battle by Khan, then they are unable to enter the same battle again. This rule doesn’t apply to when a demon isn’t injured at all, the Inferno having nothing to heal or reason to keep them there other than storage. There are a few demons, namely Zaad and Rathel, which Khan trusts unsupervised and free roaming.
He’s a traveler to some degree having been all over Tiien, so he’s able to determine routes and directions well enough. He also knows a wide range of languages though some he might be more limited when comes to speaking then others since it might require a finesse he doesn’t have.
Bad Attributes:
Negatives to his binding of the five demons:
*Each time he summons a runic demon, the weight on his body increases and Khan’s chances of dodging become harder. Any attempts, usually, might end with him being more damaged then if he actually braced himself against it in the first place. Having all five out, he’s at the mercy of his demon’s abilities combine team work and only able to direct them until all the enemies or his demons are defeated. Any demon killed in battle is unable to be summoned for the rest of the day but if they are withdrawn however, have to be uninjured; they are unable to pop right back into that same battle.
*The binding scars also have a downfall: his body has suffered for the price. His ability to fly is mostly limited to gliding over a few miles before he has to rest, unable to keep it for very long and constantly. If he’s killed then Khan’s soul will be ripped apart, no longer existing and unable to be reborn again. It is as if he doesn’t exist anymore…
His hobby, fireworks, can sometimes be both a problem and a blessing. While amazing and pure eye candy, it’s no hard to catch things on fire. During his experiments, he has incorrectly mixed his powder in seeking for a desired effect which could result in huge explosion. He has received a number of complaints from a few of the teachers, namely the Geomancy and dwarf Rune crafter, Val, that cause him endless grief. Old habits are sometimes hard to break for him. Though he encourages students to put out the fires as they need the practice after all to become good mages and it spares him from having to ask the other teachers...
Khan tends to keep his problems to himself, a combination of his pride and belief he’s sparing others the burden. It does become clear something is bothering him when he begins to isolate himself, becoming more and more withdrawn with excuses of projects to school matters, letting the worry, frustration and anger pent up over time. Until they are finally release as this could happen of its own will or though outside interference, but rarely it is in anything more violent than a shout… so far.
Secret Word: Rebirth