Name: DIck Grayson
Alias: Robin
Age: 13
Gender: Male
Appearance:
Ties to Hero: You know, Batman.
Power(s): None
Abilities:
Conditioning: Having undergone an evidently vigorous and intensive training regimen under Batman, Robin has exercised physical form to near-perfection for someone of his age for the purposes of fighting crime.
Speed: Robin is shown to be able to run at above average speed for a human of his age.
Endurance: Robin's endurance is at the peak of a young man of his age and size.
Agility: Robin has proven to be at the peak of human agility.
Strength: Robin's physical strength is considerably higher than that of an ordinary adult due to the conditioning he received from Batman. At just thirteen he was able to punch a depression into a wall, with no apparent injury.
Movement:
Master martial artist: Robin can take out his enemies with ease possessing his knowledge in martial arts and agility.
Master acrobat: Robin has proven to be able to perform complex aerial maneuvers. Even at thirteen his acrobatic skills were so advanced, that Miss Martian was forced to use her Telekinetic abilities in order to keep up with him, while he was suffering from an apparent flu.
Master of stealth: Robin is a master at stealth, capable of disappearing and reappearing without anyone noticing.
Escape artistry: Robin is capable of escaping from various traps and locks in impressive time.
Marksmanship: Robin is an amazing marksman, almost comparable to Artemis and Red Arrow. He uses his batarangs and rarely misses his target.
Mental:
Detective skills: Robin has shown astute deductive reasoning.
Master hacker and computer technician: Robin has shown that he is more than capable of easily gaining access to almost any computer or program he wants in a matter of seconds. Even at thirteen he was easily able to hack into both Justice League and Cadmus files with little to no effort on his part.
Strategic planning: Robin is a natural leader and tactician, able to analyze most situations and develop complex and effective plans during combative situations in quick instances.
Multilingualism: In addition to English, Robin has displayed the ability to understand at least French, Spanish, Italian, German, Japanese and Mandarin Chinese.[68]
Mathematics: Dick is a mathlete honoree, indicating that his mathematical skill is advanced for his age.
Weapons/Gadgets:
Binoculars[4][49]
Eskrima sticks: Twin fighting sticks used as close combat weapons. Used occasionally when he was Robin,[12][46] Nightwing now stores them prominently in a holster on his right thigh.
Handcuffs: Nightwing carries at least two pairs of handcuffs, allowing him to restrain the hands and feet of captives.
Holographic computer: A piece of Batman's technology, later used by all young heroes under Batman's tutelage. As Robin his gloves featured a built-in computer system with holographic interface. Although capable of scanning and wireless connectivity where appropriate, USB and TRS connector cables and a USB port are included. When he adopted the guise of Nightwing, he got new gloves with knuckle-weights, but the computing functionality remains.
Wrist watch computer: A holographic interface computer mounted in a wristwatch for use while in civilian clothing.
Batarangs: Shuriken-like objects, acting like boomerangs, that are used as long range attack weapons. Several variants are used, such as batarangs that explode, emit electric shocks or release knock-out gas. He also uses red batarangs similar in design to those of Batman. Some batarangs are able to act as a radio or play a pre-recorded message.
Bolas: Thrown devices consisting of a rope weighted at each end, used to snare and restrain opponents.
Chalk: Used to mark floors when executing complicated battle plans.
Flash grenades: A device which generates a bright flash of light to dazzle or distract enemies.
Gas pellets: Tiny-marble like devices that give off a thick gray smoke ideal for obscuring vision. The smoke can also render someone unconscious when used in close spaces. The pellets can be set for delayed detonation.
Grappling gun: A hand-held device that fires a grappling hook across far distances giving Robin the ability to make hasty escapes and climb high objects and buildings. The grapple lines can be lengthened and pulled back utilizing the buttons on the gun.
Lockpick: A small device to open locks, stored in his glove.
Knife.
Periscope: A small device allowing the user to see around corners.
Rebreather: A small device used to breathe underwater.
Taser: A hand-held taser, that could be used both short range and long range. The exact voltage of the electrical blast is unknown, but it was enough to momentarily slow down Superboy.
History: In his early days as Robin, despite being only 13, he was more experienced than his fellow sidekicks. By then he had been training under Batman's wing for four years. Despite Batman's influence on Robin, the two have very contrasting personalities. While his mentor was cold and very serious, Robin's demeanor was quite the opposite. Robin was naturally a very lighthearted individual who seemed to take joy in nearly everything that he did.
Personality: Despite his immaturity, he could get along very well with people who were older than him, and tended to act more maturely whenever he was tasked with a certain level of responsibility.
Friends: Kid Flash
Family: Batman
Crush/Relationship: (He's a 13 year old nerdy fellow, he couldn't care less about a relationship) None.
Other: Robin also seemed to take great pleasure in creating back-formations, by removing prefixes from commonly-used words such as "disaster", "distraught", "overwhelmed" and "infiltrated" to create new words.
*Edit: I just read through Robins
unwords , this will be... interesting.