Well want I to do is take elements from Armored Core and Gundam and combine them a little if not just do one or the other. It is interesting to do an AC one because their is very few moments of true dialogue and yet it would be nice to see what motivates the Lynx pilot. But other than that I just want to do something that requires a decent amount of thought applied to this.
This is a narrative not an rpg tabletop for that you go on roll20 for that. If you are going to complain about not having a CS I want to know what you want to be i want to know the story around your character. Nothing more or less. And Kojima Particles are nothing like Minovsky particles. Combat will be light at first because one. There is not a war yet. So quit expecting to be hotshot MS/AC pilots. If all of the people are like that then this is mute. Interactions with characters is key because it decides how the narrative plays out. If you have a problem with that I am sorry but I am not GMing, I do that enough for the SW campaign.
Character Template:
Name: [Character’s Name] | Age: [age] | FC: [Face] | Availability: Open/Closed
[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]
Past:
[Two to four long paragraphs about the character’s background, including where, when and he/she grew up and what his/her childhood was like; in general, what made him/her who he/she is today. Try to write this section like a story, rather than a textbook.]
Personality:
[Two to four long paragraphs about the character’s personality, including their likes and dislikes, how they feel about those around them, how they feel about themselves, their favourite pastimes, etc. Try to write this section like a story, rather than a textbook.]
This is a narrative not an rpg tabletop for that you go on roll20 for that. If you are going to complain about not having a CS I want to know what you want to be i want to know the story around your character. Nothing more or less. And Kojima Particles are nothing like Minovsky particles. Combat will be light at first because one. There is not a war yet. So quit expecting to be hotshot MS/AC pilots. If all of the people are like that then this is mute. Interactions with characters is key because it decides how the narrative plays out. If you have a problem with that I am sorry but I am not GMing, I do that enough for the SW campaign.
Character Template:
Name: [Character’s Name] | Age: [age] | FC: [Face] | Availability: Open/Closed
[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]
Past:
[Two to four long paragraphs about the character’s background, including where, when and he/she grew up and what his/her childhood was like; in general, what made him/her who he/she is today. Try to write this section like a story, rather than a textbook.]
Personality:
[Two to four long paragraphs about the character’s personality, including their likes and dislikes, how they feel about those around them, how they feel about themselves, their favourite pastimes, etc. Try to write this section like a story, rather than a textbook.]