The chakra nature. Jiton. I don't really have any problem with you using this. But keep in mind that this kind of Kekkei Genkai is a combination of two (or more) chakra elements. My best guess would be Doton/Raiton with perhaps a little hint of Katon in there...
Background: “The other members of her father's group allegedly slayed her father as retribution for his heinous act...”
Today: “Miyako has promised her mother if she ever comes across him in her travels he will pay for the crimes he committed...”
So... The guy who, as far as Miyako knows, has been dead for sixteen years will get what he deserves if she ever finds him. Please explain.
Also, not a big fan on the large scroll collection. It feels like your character sits on a lot of info that would not have been accessible to ninjas of other villages. Please tell us your intentions of this info.
Skills and stuff... (yes, I know the hatter was on your case for this as well...)
Kekkei genkai
Poison specialist
Sensor.
Cat-like speed and agility.
Possible summoner.
Weapon specialist. (Yet no taijutsu techniques)
And genjutsu... (fairly powerful)
I don't know if you thought about this while writing, but this is a lot of stuff. You might be able to get away with half of it, but just barely. All of it? Don't see it. Please read the approved characters and see if you can find a suitable level for yours.
Jutsus:
I like your jinton jutsus, they feel balanced and appropriate for their ranks. It'll be fun to see how they work out in the game. My only question is about your B-rank. You say that the technique can be used to generate a speed faster than people can run... Could you give us some more info on this?
The taijutsu part is a little thorn in my side. You have no jutsus there, and yet you claim the character is a specialist in this area. What's worse: “the massive disc-shaped ones that are completely round featuring a fully sharpened edge on all sides evenly which makes these impossible to wield by hand without resulting in self-harm”
So you're hurting yourself every time you use this weapon? Not counting you jiton here (because you have no jutsus that lets you fling shurikens without touching them), that sounds like the worst weapon ever designed.
Apart from this I agree with what the hatter has said. Except I don't hugpansexuals... I don't find any kind of kitchen implement very arousing...
I think your problem is that you haven't quite grasped the concept we're looking for here. Please re-read the OP and the approved characters to get a handle on this.
Okay! Let me begin with saying, I've been in a large amount of NRPs, different types of RPs as well not just forum-based, and one thing I've always ran into was the balancing problem where some people were OP af and others were just kinda trash. So in my experience I learned its best to throw all the ideas you intend/want the character to have and just let the Mods/GMs nerf it as they see fit, so from the start I expected this to get shot to shit I figured I would just let you see the direction I wanted her to go in.
I'll start with my Jutsus/Chakra-based stuff. Doton is crossed out because I intend for her to have it later, but as of now she doesn't have the ability to use it simply its what her base Chakra nature is. I'll remove the Genjutsu so scratch that off. The B-Ranked Jinton technique which allows her to create a magnetic field around her would be what she uses to control those unwieldy
circle Shuriken (link added to give you an idea of what I imagined when I thought it up.) along with her fan and any other metal objects she can get in contact with, I also intended this part
“the massive disc-shaped ones that are completely round featuring a fully sharpened edge on all sides evenly which makes these impossible to wield by hand without resulting in self-harm” more in terms of how Sasuke/Naruto and various others are constantly seen catching/throwing or wielding the massive Shuriken and Demon windmill Shuriken as just a weapon where as if these get thrown at you, you are not going to catch them without losing a limb and its best just evade which ties in with her whole poison thing. The part about it being faster than most people run I intended as a kind of escape/mobility tactic but she's restricted to only levitating a bit off the ground (flat surface) so she can't be floating through trees chasing people and over water (maybe later as she gets stronger). She would levitate a bit off the ground, such as Magneto or something would do, and this would allow her to give a sort of straight-line directional burst of speed? Like a queen in chess, she can just launch herself at a high rate of speed and reposition either in or away from the fight or something of that sort. Its not a long term travel technique where she can magically just fly 500 miles away or some stupid crap. There are no real Taijutsu techniques well because she doesn't have any, yes she is a Taijutsu specialist (like TenTen I guess? Or Zabuza?) but they don't exactly use fighting like Might Guy or Rock Lee, its more a proficiency with their weapon/hand-to-hand combat and since she has unique weapons I figured that was the best tab to slap it in. Later on I'll probably develop some Nintaijutsu if I can think it up.
Onto her background I guess. In the way I imagined the story going about, her mother never actually witnessed her father's death but according to the other men (his friends potentially) they executed him for being generally dishonorable. I left it on a cliffhanger because it gives me the option to either just say nope he's definitely dead, or maybe bring it up as a later plot/villain/situation or something. I find its best to leave a few loose ends to keep your character less solid feeling. Continuing on her background, mainly with the Sunagakure/Amegakure knowledge. I figured her father would've had leftover recipes in his house, maybe even extra vials of poisons while her mother still being alive can simply share with Miyako the knowledge of Amegakure, or what little she knows considering she was only a Chuunin herself when she was exiled. Since its so broad and unexplained, I'm not going to do anymore than I already have with them. Got some advanced Poison knowledge, maybe random bits of each cultures history others may not know but mainly I just wanted to fuse the Sunagakure and Amegakure poison-specialists into one character and then apply those to her advanced weapon use. In a hypothetical situation where she would be as strong as like a Kage, she would have exact control over everyone of her weapons and since they all would be applied with poison it kind of makes her extremely difficult to fight, considering one cut and you're boned.
As for the specialty skills, I would enjoy a
Shisa/Komainu summon as I think its pretty unique but if you feel that it adds too much roundness to the character perhaps I could place it under like a to-be-used-later asset? I'll remove the Sensory asset unless you feel I could keep that :D (probably not though)
Does that help clear the air a bit? I'm not trying to be like RAH THIS IS MY CHARACTER YOU'RE KILLING HER because I totally knew that somethings would be removed from the start. I tried just keeping the base of what I wanted my character to do (Long range throw poison weapons person with Magnet shit) and then added a little extra to her for variety. I won't bother changing the CS until I know what's cool and what needs to be nixed. I hope I didn't miss anything.