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    1. Njorne 11 yrs ago

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Sep said
Sorry, been quite busy.


^ what he said, I've slowly been able to bang out like a paragraph a day and save it before I leave for work but my attendance should increase as life goes on. Its just hectic in the summer for me... -_-


Okay! Let me begin with saying, I've been in a large amount of NRPs, different types of RPs as well not just forum-based, and one thing I've always ran into was the balancing problem where some people were OP af and others were just kinda trash. So in my experience I learned its best to throw all the ideas you intend/want the character to have and just let the Mods/GMs nerf it as they see fit, so from the start I expected this to get shot to shit I figured I would just let you see the direction I wanted her to go in.

I'll start with my Jutsus/Chakra-based stuff. Doton is crossed out because I intend for her to have it later, but as of now she doesn't have the ability to use it simply its what her base Chakra nature is. I'll remove the Genjutsu so scratch that off. The B-Ranked Jinton technique which allows her to create a magnetic field around her would be what she uses to control those unwieldy circle Shuriken (link added to give you an idea of what I imagined when I thought it up.) along with her fan and any other metal objects she can get in contact with, I also intended this part “the massive disc-shaped ones that are completely round featuring a fully sharpened edge on all sides evenly which makes these impossible to wield by hand without resulting in self-harm” more in terms of how Sasuke/Naruto and various others are constantly seen catching/throwing or wielding the massive Shuriken and Demon windmill Shuriken as just a weapon where as if these get thrown at you, you are not going to catch them without losing a limb and its best just evade which ties in with her whole poison thing. The part about it being faster than most people run I intended as a kind of escape/mobility tactic but she's restricted to only levitating a bit off the ground (flat surface) so she can't be floating through trees chasing people and over water (maybe later as she gets stronger). She would levitate a bit off the ground, such as Magneto or something would do, and this would allow her to give a sort of straight-line directional burst of speed? Like a queen in chess, she can just launch herself at a high rate of speed and reposition either in or away from the fight or something of that sort. Its not a long term travel technique where she can magically just fly 500 miles away or some stupid crap. There are no real Taijutsu techniques well because she doesn't have any, yes she is a Taijutsu specialist (like TenTen I guess? Or Zabuza?) but they don't exactly use fighting like Might Guy or Rock Lee, its more a proficiency with their weapon/hand-to-hand combat and since she has unique weapons I figured that was the best tab to slap it in. Later on I'll probably develop some Nintaijutsu if I can think it up.

Onto her background I guess. In the way I imagined the story going about, her mother never actually witnessed her father's death but according to the other men (his friends potentially) they executed him for being generally dishonorable. I left it on a cliffhanger because it gives me the option to either just say nope he's definitely dead, or maybe bring it up as a later plot/villain/situation or something. I find its best to leave a few loose ends to keep your character less solid feeling. Continuing on her background, mainly with the Sunagakure/Amegakure knowledge. I figured her father would've had leftover recipes in his house, maybe even extra vials of poisons while her mother still being alive can simply share with Miyako the knowledge of Amegakure, or what little she knows considering she was only a Chuunin herself when she was exiled. Since its so broad and unexplained, I'm not going to do anymore than I already have with them. Got some advanced Poison knowledge, maybe random bits of each cultures history others may not know but mainly I just wanted to fuse the Sunagakure and Amegakure poison-specialists into one character and then apply those to her advanced weapon use. In a hypothetical situation where she would be as strong as like a Kage, she would have exact control over everyone of her weapons and since they all would be applied with poison it kind of makes her extremely difficult to fight, considering one cut and you're boned.

As for the specialty skills, I would enjoy a Shisa/Komainu summon as I think its pretty unique but if you feel that it adds too much roundness to the character perhaps I could place it under like a to-be-used-later asset? I'll remove the Sensory asset unless you feel I could keep that :D (probably not though)

Does that help clear the air a bit? I'm not trying to be like RAH THIS IS MY CHARACTER YOU'RE KILLING HER because I totally knew that somethings would be removed from the start. I tried just keeping the base of what I wanted my character to do (Long range throw poison weapons person with Magnet shit) and then added a little extra to her for variety. I won't bother changing the CS until I know what's cool and what needs to be nixed. I hope I didn't miss anything.
My character is done, first page last post. Thoughts?
General Info

Name: Miyako Usagi (Lit. Beautiful night child "of the" Moon.)
Nickname/Alias: Shisa no Musume
Gender: Female
Age: Sixteen
Age Appearance: Young adult
Sexuality: Pansexual

-====-

Loyalty

Village:
Gobigakure no Sato – The Village Hidden at the End

Birthplace:
Gobigakure no Sato - The Village Hidden at the End

Organization:
Gobigakure no Sato - The Village Hidden at the End

-====-

Ninja Information

Clan/Bloodline: Usagi
Rank: Chuunin.
Chakra Nature: Jiton
Doton


-====-

Appearance



Body Type and Shape:
Miyako is a slender girl, not exactly tall for her age but not short, caught somewhere in the middle. With an overdeveloped figure, many people mistake her for someone above her age group which reflects on her personality as well. Having never had a long period of inactivity in her life, Miyako's body is hardened by years of training and day-to-day labor. Miyako's body is fit for a more agile, endurance-based style of fighting as opposed to the brute force of others.

Height:
5'6''

Weight:
117lbs

Hair Color:
Miyako's hair is a shade of pale yellow, although in direct sunlight it may appear to brighten up into a shining gold.

Hair Style:
Her hair is chopped shakily and with little effort, allowed to grow wild down her back while the bangs are trimmed to avoid inhibiting her vision.

Eye Color:
A vibrant gold-brown which appear to absorb sunlight, reminiscent of a lion's eye.

Clothing:
Miyako adorns herself typically in shades of red, she wears a chest plate kept hidden underneath a full-body net suit. Above that she covers herself with a long sleeved pink robed top fastened across her throat with a forehead protect wrapped around. A short red skirt with ankle-high sandals with hidden plates across the shins. Occasionally, especially when traveling long distance she is known to wear a large black cloak with a red hood featuring animal fur lining the inside.

-====-

Biography

Background:
Miyako heard many stories of her parents and their upbringings. Her father was a premier Sunagkure Shinobi who was known for his advanced Jiton techniques, he was held in high regard and was even considered one of the best Shinobi of his time until a botched mission resulted in his disgrace. With his reputation demolished he left and became a missing nin, finding refuge in Gobigakure no Sato. As one of its first occupants he helped defend the small settlement from many skirmishes but unable to retrieve his fame and with the constant whispers he heard behind him, Miyako's father eventually became a violent and brutal man. One day during an Amegakure-Kusagakure skirmish her father lead a small group to defend Gobigakure no Sato's borders. What occurred after is contested but what Miyako learned was her father had directed an unneeded form of violence towards one of the young female Amegakure Chuunin, Miyako's mother. The other members of her father's group allegedly slayed her father as retribution for his heinous act but with the deed already done the damage couldn't be repaired. The other Amegakure Shinobi now saw Miyako's mother as too weak to return home and attempted to kill her on the spot. The Gobigakure men defended her and gave her salvation in their home, where she was destined to raise Miyako.

Her mother, Kikyo Usagi, was given the former residence of Miyako's father, who held a large cache of scrolls featuring knowledge from mainly Sunagakure but also intelligence on both Iwagakure and Kumogakure styles. While her father kept records of Sunagakure's typical poison mixtures and basic-recipes, unique Jiton techniques and advanced weapon styles, Miyako's mother proved to be her primary influence. Miyako's mother introduced her to Amegakure's neurotoxin-based technology which is much more potent than Sunagakure's which is designed more to weaken rather than entirely execute, her mother also provided her with Komainu who was the offspring of a former familiar of her mother's, along with the knowledge on how to utilize various weapon styles.


Today:
As of now, Miyako trains to extend her Ninjutsu field feeling that with more Jutsu knowledge she can outwit opponents from other lands. She also believes her father's death was a little too suspicious and lacked concrete evidence. While she is forced to feel gratitude he gave her life, the way he went about it was unforgivable and Miyako has promised her mother if she ever comes across him in her travels he will pay for the crimes he committed. This deep motivation is the drive behind much of what Miyako does today.

Personality:
Miyako is a calculated individual, she sees anything that is not productive as a waste of her time and leisure is a four letter word. Taking her title as a Shinobi very seriously, she is all business and no play. This hardcore focus on Shinobi arts create one deadly individual, her aloof nature allows her to stay far enough from her allies to avoid emotional tampering with decisions and her analytical nature grants her the ability to outsmart many. Sticking by the belief that a Shinobi requires exact precision, a sharp mind and a strong will she builds herself around those three core concepts. However she has a softer side which is clear with her companion, the two share a brother-sister bond that few understand from the outside. This close relationship with an animal makes Miyako oddly compassionate and protective of anything non-human, believing humans to be vile creatures herself who are simply built to destroy. Komainu's warm and benevolent personality often clashes with Miyako's cold one, the extreme difference in the two allows them both to assess situations from the another's point of view resulting in an often stronger decision.


-====-

Special Traits


  • Precision is Key

  • While most Shinobi train for raw power, utilizing force as their weapon. Miyako was knowingly unable to compete and as such has focused on making each movement of hers count. This high level of precision applies to everything from her basic accuracy of her Chakra control, no movement or action is wasted by Miyako.


  • Poison Specialist

  • Being the daughter of two residents from countries harboring the most advanced poison-based styles, Miyako holds a high knowledge of Toxicology. She has synthesized a few toxic brews of her own and also uses recipes and mixtures her mother and father both knew. This combined knowledge is almost unheard of anywhere else in the world.


  • Sensor Type Shinobi

  • Miyako is one of the few Shinobi who has said they can 'feel' Chakra sources, although an amateur at the skill she can still utilize it.


  • Cat-like Agility

  • Having grown up alongside Komainu, she was forced to keep up with his speed and agility. This high level of expectation kept her body honed enough to perform complex agile maneuvers, which she easily translates into her combat style. They say cats always land on their feet, so does Miyako.


  • Animal Companion

  • Since she was a young girl, Komainu and Miyako were best friends sharing a bond neither one needed words to express. Since this goes beyond that of simple friendship the two can easily understand the other's intentions with a simple gaze. Komainu serves as not only a summoning familiar to her in battle, but a life-long friend as well.


  • Bukijutsu Specialist

  • Unable to utilize poweful Taijutsu attacks or complex Ninjutsu skills, Miyako has trained a fair amount in a variety of weapon skills. As of now this includes: Kayakujutsu (Gunpowder Techniques), Bōjutsu (Staff Techniques), Shurikenjutsu (Throwing Techniques), Tessenjutsu (Iron-Fan Techniques).



-====-

Equipment


  • Summoning Scroll

  • A large scroll used to summon the variety of weapons in her arsenal, Miyako can also use this scroll to summon Komainu. This scroll also holds the ability to summon a variety of explosives, unique shuriken and other various weapons Miyako may train herself in.


  • Ninja pouch

  • A small pouch on her hip carrying a large stash of supplies for traps including: wires, explosive tags, shuriken, senbon and paint. Also holds a decent amount of room for extra supplies she may be forced to carry along.


  • Sensuhasaki - Folding edge of blades fan.

  • A large iron fan, comprised of many sword blades affixed in a fan shape. A weapon made specifically for Miyako, she can fold it and utilize her staff-based fighting style or expand it for a fan-based style. The tool itself is held together by a complex magnetic rig Miyako herself created which features a powerful magnetic bar fitted as the point of pivot for the fan, this powerful magnet can be used to help her generate a stronger magnetic field. Her advanced control over this weapon along with her magnet release makes Miyako a deadly adversary with this in hand. Each of the eight blades is inscribed with a different Kanji, labeling them individually, each with their own weight and thickness.




I'll be making a post today or tomorrow! So what's everyone planning to do with their characters?
Interested, I'll be lurking this for a while. :P
Hello there, I'm a very large Naruto fan and I've currently been reinterested in attempting a Roleplay with someone. I would expect a High Casual level of writing, a variety of paragraphs with unique characters and interesting ideas. I could post averagely every 3 days or so, depending on the situation. At times we could go on a quick spree for a fight but take a little longer to travel and other circumstances. I don't make roleplaying my main objective in life, its only a hobby that I'm fortunate enough to get in my schedule.

Currently, I don't have a specific plot in mind because I've come to find most people may be turned off by an initial idea so anyone interested, with an idea or not please PM me anyway and we can attempt to hash out a few ideas, see if we can form a strong plot. Most people won't bother to read this whole thing, so I'll keep it short.

If interested PM me.
Nah man its totally fine, I saw it this way; If I throw out my overall idea for the character it'll give everyone an opportunity to see where I'm intending to go and give you two as GM to have an idea on what I'm trying to accomplish, I figured it would've needed to be tweaked down a bit for the start.

Edit because I did not want to double post:

I made the changes, recheck them when you have time but no rush.
Hmm alright! I will change it accordingly, I'll nix the hammer's abilities and the glove's abilities. The gun will be taken completely out but I'd like to at least keep the goggles for utility! I'll change the idea of how to use it all as well.
Not trying to be "that guy" but is anyone going to make a post?

I'm eager to develop Cloak&Dagger more but I don't wanna be the one posting like 8 times on one page. I'd rather match the speed everyone else is at, but that speed seems to be 0 :(
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