Hidden 10 yrs ago Post by Raye_Odenu
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Raye_Odenu

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Well want I to do is take elements from Armored Core and Gundam and combine them a little if not just do one or the other. It is interesting to do an AC one because their is very few moments of true dialogue and yet it would be nice to see what motivates the Lynx pilot. But other than that I just want to do something that requires a decent amount of thought applied to this.

This is a narrative not an rpg tabletop for that you go on roll20 for that. If you are going to complain about not having a CS I want to know what you want to be i want to know the story around your character. Nothing more or less. And Kojima Particles are nothing like Minovsky particles. Combat will be light at first because one. There is not a war yet. So quit expecting to be hotshot MS/AC pilots. If all of the people are like that then this is mute. Interactions with characters is key because it decides how the narrative plays out. If you have a problem with that I am sorry but I am not GMing, I do that enough for the SW campaign.

Character Template:

Name: [Character’s Name] | Age: [age] | FC: [Face] | Availability: Open/Closed

[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]

Past:

[Two to four long paragraphs about the character’s background, including where, when and he/she grew up and what his/her childhood was like; in general, what made him/her who he/she is today. Try to write this section like a story, rather than a textbook.]

Personality:

[Two to four long paragraphs about the character’s personality, including their likes and dislikes, how they feel about those around them, how they feel about themselves, their favourite pastimes, etc. Try to write this section like a story, rather than a textbook.]
Hidden 10 yrs ago Post by Arthanus
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Arthanus Grey Jedi

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This would be interesting. and Yes I agree AC would need a little more talking than "this is your opponent, go destroy them"
Hidden 10 yrs ago Post by Njorne
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Is this going to be an Original universe or are you going to place it within one of those two?

Also to be successful you'll probably need to define both sides well, give people a reason to want to fight? Do we have to particularly be fighting humans/other mechs?
Hidden 10 yrs ago Post by Raye_Odenu
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Raye_Odenu

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The Plan:

It is going to be an original universe. Because trying to do it in gundam universe basically means SEED and... Lets leave at that. I am not going to start a fanwar. So it is an original universe on the one hand you have standard MS units like the guntank, GM, and the Gundam. On the other you have the AC style counterparts. It will be starting out small with a fictional country however borders are being redrawn for political reasons. Essentially Kojima particles have been around for about 20 years and an artificial particle have has been made in a lab within a different country. If those have played AC series Kojima Particles can lead to fallout if weaponized making the Earth uninhabitable (hence the Cradles you see in AC4/A) Space colonization is fairly new. Only a few colonies for the fictional superpowers at max.

Still working on the details but if interested please PM in a role you would like to play. However there will be no main hero. Be willing to let go of your character or not use for awhile. Remember if you do survive from a near death experience more than likely you are crippled or having a long recovery time.
Hidden 10 yrs ago Post by RavenxVoid
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RavenxVoid

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Interest.
Hidden 10 yrs ago Post by Raye_Odenu
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Raye_Odenu

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Would you like to join then?
Hidden 10 yrs ago Post by RavenxVoid
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RavenxVoid

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Yes
Hidden 10 yrs ago Post by Raye_Odenu
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Raye_Odenu

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Story thus far:

Mankind capable of so much good and evil has grown to the point that Earth could not sustain them. Demanding more from their mother, Humanity's world powers began to compete for resources to fuel their respective people needs. This soon led to conflict and death on horrific scale. What is now know as The 21st Wars scarring the world permanently. When the 22nd century came with it a tenuous ceasefire as the world held could no longer sustain its cycle of war after war.

In 2105, the remaining nations of the world convened in Brasilia to negotiate. The primary nations that were represented at the conference were the Ruso-Indo Federation, The New Republic of Texas, The African Union, The Euro Hegemony, The Argentine Confederacy, Suilie, and The United Democratic States of America. After months of debate and negotiations The Treaty of Brasilia was ratified. The stipulations and sanctions limited the amount of conventional troops and banned the use of nuclear weapons in any future war. Following soon after their was a massive push by various countries to start space colonization efforts. Unfortunately the pace was slow going, their was not a reliable source fuel that could meet the requirements of what was needed for this great undertaking.

In 2119 the discovery of a new fuel source discovered by Scientist Hanzo Kojima. The Kojima particle as became known was made by colliding the atoms of radioactive elements (i.e. Uranium and Plutonium) within a super-collider. This breakthrough helped mankind usher in a new era space exploration and jump started the space race. By the year 2157 humanity had established colonies around Earth and on the moon. It was an era of unprecedented peace.

However their was a dark side to it. Dr. Kojima never let the public know either by his own choice or those that funded his research that the use of Kojima particles damaged Earth's Biosphere more so then nuclear weapons that scarred the Earth. By placing the energy facilities in areas where the general populace would be far away and in remote locations where the effects wouldn't be visible. Darker still, factions began experimenting with weaponizing the deadly particle, using it to power future machines of war. Eventually it came true with advent of the LYNX Battle Suit. Developed in secret by a coalition of Ruso-Indo, Suilie, and USDA scientists they all sought to use it for their own gains. Mainly the control of a vast majority of KOJIMA Power Facilities.

Publicly the NROT began to advance farther in the space race and robotics than any other power mainly due to its products use for civilian applications eventually culminating in the General Use Neural Dynamic Automatic Machine or GUNDAM for short, used primarily for space based operations and construction work it is a versitile group of humaniod machines using an advance quantum computer that thought alone is enough to move the machine, linking the pilot through a neural bridge. This machine allowed them to maintain an edge against other nations even implementing the software in its military forces. The material used make the system is a well guarded secret for NROT and no other power has cracked the formula. Its main ally, The African Union, is a major foodstuffs and exporter in raw materials with its neighbors Suilie and Euro hegemony specializing in energy production.

Now it is up to you to decide where your loyalties lie. Join Ruso-Indo to dominate the world, USDA to regain what was lost, NROT to leave humanity's cradle, The AU to rebuild the Earth, the Euro Hegemony to evolve mankind, or Suilie to exterminate those that are inferior
Hidden 10 yrs ago Post by Ionion
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Ionion

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Welp I'm a big fan of gundam and loved playing AC so I guess I will probably join this.
Hidden 10 yrs ago Post by bigscreech
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I wouldn't mind playing in the Gundam Seed universe although I prefer UC but ohhh well I enjoy most gundam series! Most definitely interested
Hidden 10 yrs ago Post by Raye_Odenu
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Raye_Odenu

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no seed...seperate universe if you name your mobile suit infinite justice or strike freedom I will Sol Dios Cannon your suit
Hidden 10 yrs ago Post by Zero Hex
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Zero Hex

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Interested, looking forward to a bio template
Hidden 10 yrs ago Post by Parser
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Parser

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So we don't include mechs on our character sheets? Alright.
Also, maybe a little more info on the mechs. For example, how large are they? Can they normally fly as well as walk? Are they normally amphibious? What sort of weapons do they use? How tough are they in comparison to, say, a tank?

EDIT: Also, how are we resolving conflicts? I'm thinking this game'll probably be heavy on combat, and freeform combat is, frankly speaking, a nightmare.
If you need a system I suggest Risus. It's four pages long and should be adequate for combat purposes. If lack of a dice roller is holding you back, Orokos should suffice.
Hidden 10 yrs ago Post by Zero Hex
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Zero Hex

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Raye_Odenu said
Character Template:
Name: [Character’s Name] | Age: [age] | FC: [Face] | Availability: Open/Closed
[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]
[extra information - e.g. special powers, species, etc.]

Past:[Two to four long paragraphs about the character’s background, including where, when and he/she grew up and what his/her childhood was like; in general, what made him/her who he/she is today. Try to write this section like a story, rather than a textbook.]

Personality:[Two to four long paragraphs about the character’s personality, including their likes and dislikes, how they feel about those around them, how they feel about themselves, their favourite pastimes, etc. Try to write this section like a story, rather than a textbook.]


Okay, first of all, I gotta follow Parser's lead here and ask: what do we do with the mechs? Is that a different template that'll be coming later, do we get to make our own, what's the level of machine customization and creative freedom that we'll have? You make every mech a Gundam, why not make them mobile suits, since Gundams are supposed to be a special kind of mobile suit with high performance specs and story value? Would ACs be a thing or is the AC bit just the chunks of the setting regarding the Kojima Particles and the multiple opposing organizations?

Next is the Kojima Particles. Do they do the same as Minovsky Particles, as in, do they fuck with all kinds equipment and justify having close range encounters instead of blasting everything from extremely long ranges?

Finally I just kind of...don't get the CS. What do you mean by Face, do want a picture of the characters' faces? I have no idea what avaiability means either. And for the extra information, I assume that's 3 slots for special skills per character?
Hidden 10 yrs ago Post by Raye_Odenu
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I am not doing an RPG in this. This is a narrative. Kojima Particles are deadly. H3 doesn't exist in large quantities there are no colonies on Jupiter.
Hidden 10 yrs ago Post by Zero Hex
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Zero Hex

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Raye_Odenu said
This is a narrative not an rpg tabletop for that you go on roll20 for that. If you are going to complain about not having a CS I want to know what you want to be i want to know the story around your character. Nothing more or less. And Kojima Particles are nothing like Minovsky particles. Combat will be light at first because one. There is not a war yet. So quit expecting to be hotshot MS/AC pilots. If all of the people are like that then this is mute. Interactions with characters is key because it decides how the narrative plays out. If you have a problem with that I am sorry but I am not GMing, I do that enough for the SW campaign.


Narratives and tabletop RPGs are not mutually exclusive, far from it. A tabletop with no narrative is as pointless as just throwing dice and seeing who gets the larger number over and over again. Kind of like how you can just write stories if you want narrative without a system, because otherwise it's just a "make stuff up" contest between multiple people. This is a forum for roleplaying games after all, bio formats and following certain rules is still encouraged and expected even if it's ostensibly freeform otherwise.

You didn't answer my questions about the CS or the several questions posed to you about how the mechs, a big part of the setting, will be done.

Kojima Particles are very much like Minovsky Particles, a plot device energy source that allows for the setting's technology to function and create undesirable effects in high concentrations. In UC Gundam they also serve to justify much of the combat methods used, since their interference with basically everything but the most basic systems makes close quarters combat viable once more. I asked if Kojima Particles did the same in your setting precisely to try and understand how combat is conducted and because you can easily fuse the properties of both.

Next, you say to not expect to be hotshot pilots. Isn't that kind of the point of a mecha roleplay, especially one based around Gundam and AC, controlling the giant robots in combat? Being combat pilots and character interaction are not mutually exclusive either, in fact combat can help bring about much interaction between characters, create rivalries and friendships, bring about character development as they win and lose and experience war. But hey, since you don't want to GM I'll just leave you to your "narrative". This sounds like it'd go better in the Free Roleplay forum, though.
Hidden 10 yrs ago Post by Parser
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Parser

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Raye_Odenu said
I am not doing an RPG in this. This is a narrative.


Not asking you to roll the dice for us; we can do that on our own. Just saying that competitive bullshitting isn't any fun and offering a solution.
Just take a look at the system (also my questions, please) and I think you'll find it works. Hell, I'll post an example CS if you like.
Hidden 10 yrs ago Post by bigscreech
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bigscreech

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Well I'd base mine off the cool Zeon mobile suites such as the gouf custom:)
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