@ Fortunes: Trade routes can occur on land or sea. I didn't mention this in the rules, so I will add this, but if a trade route can occur by sea, it will. I'll list all the current trade routes, and whether they are land or sea, in a later post.
@ jiwon: Your changes are acceptable, but don't gimp your vassals too much. In your specific case, they're not your enemies, and their land might one day be yours. And it's okay that you're leaving, a number of people mentioned they were busy for the next few days, but I wanted everything ready for when everyone gets back so we can cut down on waiting time and get straight to the intrigue and war. EDIT: Also, doubling the population growth of towns would mean that the growth of the town would quickly outpace the rate at which you could grow crops for them. Don't worry, prosperous towns will have plenty of random events that will allow them to increase their populations, but I'm not going to write anything about it in the rules, because it's supposed to be a super serial secret. Shh.
@ So Boerd: Naval movement is detailed in the ships section. Quite simply, since all ships are oared galleys, the size of the ship makes little difference if the proper number of men are rowing it, so all ships will travel at the same speed. I may change this, because I also need to decide how long it will take to build a new ship.
Was busy this morning with a doctor's appointment, and now I got to get ready for work, so fooey. Hopefully I'll have enough energy when I get back to make necessary updates and finish listing which fiefs are where. Thank goodness I have Friday off.
@ jiwon: Your changes are acceptable, but don't gimp your vassals too much. In your specific case, they're not your enemies, and their land might one day be yours. And it's okay that you're leaving, a number of people mentioned they were busy for the next few days, but I wanted everything ready for when everyone gets back so we can cut down on waiting time and get straight to the intrigue and war. EDIT: Also, doubling the population growth of towns would mean that the growth of the town would quickly outpace the rate at which you could grow crops for them. Don't worry, prosperous towns will have plenty of random events that will allow them to increase their populations, but I'm not going to write anything about it in the rules, because it's supposed to be a super serial secret. Shh.
@ So Boerd: Naval movement is detailed in the ships section. Quite simply, since all ships are oared galleys, the size of the ship makes little difference if the proper number of men are rowing it, so all ships will travel at the same speed. I may change this, because I also need to decide how long it will take to build a new ship.
Was busy this morning with a doctor's appointment, and now I got to get ready for work, so fooey. Hopefully I'll have enough energy when I get back to make necessary updates and finish listing which fiefs are where. Thank goodness I have Friday off.