Hello everyone. You're probably wondering what this RPG is and what its concept is. Well, for starters, the RPG takes a bit of inspiration from works like Kingdom Hearts and especially Kamen Rider Decade, in which a group of heroes travel from world to world in an epic crossover adventure. The added twist is that those heroes may or may not have inherited powers from heroes of many worlds. Perhaps they're an unsung hero from an unknown world. Or maybe they are the hero from that well-known world. Either way, they all will take: A Journey Through The Multiverse.
Another thing to note is that there will be groups of people called "Factions". Factions are basically your Autobots, your GI Joes, your Organization XIIIs, your Black Knights. Groups of people who work together with a simple (or complex) goal in mind. At the start of the RPG, there will be a neutral faction and a villainous faction, but no clear cut good faction. Not yet anyways. This RPG has another concept. Players can create their own factions, be they heroic, neutral or even villainous. The details for creating such a faction will be explained further down.
The Genre for this RPG is Crossover Action with a hint of Sci-Fi, as multiversal travel is mostly achieved through spacecraft that are modified with multiversal drives called Bifrost Drivers, as well as technology that allows one to teleport from one world to another in the form of the Multiversal-Positioning System (or MPS for short). There's a pinch of fantasy as well.
Story
Each world tells a story. Some tell a story of how love and courage prevailed... Others tell a story of how anyone can die, even heroes. These stories have various retellings. For each retelling, there is a world that is made. Was it made the moment the story was told or was it always there and it was just now that its story was told? No one knows... This is just one of many retellings.
Long ago, worlds were unaware of each other’s presence thanks to a struggle between the forces of light and darkness. However, one of the worlds birthed a ruthless privateer by the name of Basco ta Jolokia. He scavenged his world of all its power and used it to fuel an artifact known as The Greatest Treasure in the Universe. With the Treasure, he took over an empire known as the Space Empire Zangyack and renamed it the Dai-Zangyack. From there, he waged a war across the multiverse, collecting multiple villains of various powers and abilities.
However, even in the darkest night, hope will shimmer. And it did in the form of Team Gaim. It started out as a ragtag dance team in the World of Kamen Rider, but soon evolved into a resistance group once the World’s protectors gathered. Much like Dai-Zangyack, they gathered powerful allies and battled with Dai-Zangyack numerous times. Eventually, their final battle took place on our World: Earth. The battle was long, hard and numerous people either died or escaped with heavy wounds, but eventually Team Gaim’s leader was able to land a mortal wound into Basco, at the cost of him having his own mortal wound.
The dust settled and the war obscured itself. Nobody knows when this battle occurred, be it just last week or even a thousand years back. The battlefield where these heroes and villains fought remained a mystery and we remained blissfully unaware that such a battle with the heroes and villains we read about occurred... Though archaeologists soon dug up 30% of the remains of the island, reconstructing them and building a museum devoted to these relics. To the naked eye, these seem like the perfect replicas, but they are the real deal.
However, thousands of mysteries emerge from the island as a team of men in white suits begin to further the excavation of the remaining 70%. Who are these men? Why have they come for the place commonly known to people as “Museum Island”? What hidden treasure lies in this Island? And more importantly...
Where will your characters wind up in a war that had lain dormant for so long?
The Three Sacred Rules:
1. I cannot stress this enough: No arguing. If I see arguing, I'll penalize the rudest player (and by rudest, I mean swearing at their opponent, calling them names, etc.) with a warning. Three warnings, and you're kicked out of the RPG.
2. No sexual situations and/or cybering. This is more because of rating standards than anything else. Romantic situations are okay, like hand holding, hugging, kissing, etc., but downright sexual situations is discouraged. In the rare case that a sex scene is inevitable, at the very least follow these guidelines:
1. Make sure it's consensual (so no rape).
2. Make sure both parties are at or over the age of consent (which in most cases is 18)
3. Make sure that the actual act is skipped over (basically imagine it like a movie, where it starts with kissing, skips a large chunk of the middle, then ends with the couple in bed doing some pillow talk)
3. No Godmodding and/or Powerplaying. Scroll down and you'll find a list of banned powers. Most of which are because they contradict with this rule in one way or another.
The Three Sacred Notes:
1. I wish to keep the action of the arcs to one world each. Basically, recall the worlds in Kingdom Hearts or Kamen Rider Decade if you've seen either of them. Their story arcs in most cases were contained to one world. Once the problem in that world was solved, they go to the next world where they kick off the next phase of the arc. This means that we're avoiding situations like "Team A is in World Z while Team B is in World Y" by focusing on one world each.
2. There's no limit of characters. Play as many as you can handle. You can play either as an OC, a Self-Insert, or even a Canon character.
3. This is not an RPG where anyone can die at any given moment. If you wish to kill off someone's character, do so with their permission.
Tone:
You might be wondering what the tone for this RPG will be. My answer is that the RPG is serious. Not serious as in Grimdark, but serious as in epic battles go on while the heroes deliver epic speeches that echo loud and proud to their friends. At least that's what I imagine.
There is a thing as being too serious. Don't try to be dark by introducing things like rape, substance abuse, or anything that the mature stories have. Dark and serious are two different tones. Death, however, can happen in the RPG though. However, in my opinion, the death for important characters (i.e. PCs) should be more of a "look at the awesome bang they went out on" thing as opposed to something along the lines of "Oh my God, he just mauled by a mecha panther, we're all going to die."
Silly and funny moments are allowed though.
Pacing:
Before you ask, no. I do not have a posting order set, nor do I plan to have one in this RPG. You can post whenever. The RPG's speed will try to be a medium pace. However, if the RPG does not have any post for two straight days, I'll put on a GM post to try and resuscitate it.
Banned Powers
This is a list of powers that, for one reason or another, are banned from being used in the RPG.
• Mind Control (see One Hit Kills’ reason)
• Time Stop (see below)
• Super Speed (Nothing against it, I like it, but it causes confusion and essentially makes it ‘I hit you before you hit me’. This is only for the ludicrous kinds of super speed, like speed of light/sound type of speed.)
• One Hit Kills (This is because it breaks more than just one rule.)
• Telekinesis (This may be an odd one to some people, but if you’ve seen Sonic 06, you’ll know my reasoning. It’s actually ''semi''-forbidden. So long as the Telekinesis doesn’t pick up humans (IT’S NO UUUUUSE!) you’re good.)
• De-Powering (This creates a problem, since you've essentially took someone out of the battle, be it temporary or permanently. Now keep in mind, this is just for powers that explicitly state "is able to take other powers away")
The List of Factions
Here you'll see a list of factions for you to sign up for. PCs can also go without a faction. If you're joining a faction that was made by someone else, make sure you ask them beforehand.
Factionless
Alignment: Wild Card
Many people start off their life in the Multiverse without any clear idea who to help in the war. Or perhaps they do know, but prefer to stay out of any faction in particular for many reasons. Or, perhaps, they go for more than one side...
Zyguard
Alignment: Neutral
Zyguard was a group formed from the members of Team Gaim who had ran off during the final battle against Basco. They’ve seen what devastation came when people begin to explore the multiverse and so they’ve become the unofficial protectors of the Multiverse, vowing to quell any potential threat and preserve the status quo of the multiverse's many worlds.
The Dai-Black Cross Army
Alignment: Villain
Legends talk of a mysterious force that was the reason for how Basco’s conquest expanded past his own world. A monster whose heart is filled with the hatred of defeated villains of his world. No one knows if he really exists or not, or even if he’s human. All that’s known is that if he was real and existed in the modern day, he would probably have an army that would rival Basco’s, aiming to accomplish what many villains before (or rather after) him have failed to do: enslaving or destroying the many worlds that lie before him.
Team Dai Liner (Creator: Rin)
Alignment: Hero
A somewhat anarchic conglomeration, the archetypal ragtag bunch of misfits. Following the Space Train Tyran-O Liner wherever it may take them, they generally exist to do whatever seems best at the time, often goofing off or getting in the way of the other, more serious minded factions. However, they are all good at heart, and possess a strong sense of justice (or at the very least believe that wrongdoings should not be tolerated); when faced with evil, they will show it just what a ragtag bunch of misfits can really do.
Sign-Up Sheet
So finally we reached the part where you can sign up a character. As stated before, OCs, SIs and Canon characters are allowed.
• Name:
• Age:
• Gender:
• Appearance:
• Power: (What sort of power do they have? For Earth-based characters, wht power do they obtain during the Museum Island arc? Note that it can be any established power, like a Lightsaber or a Devil Fruit. For less item-based powers (like using Jutsu or Wizardry), Shards containing a special magic property can be obtained.)
• Faction: (Which faction are you a part of? It's perfectly okay to go factionless.)
• World of Origin: (This is mainly for Canon characters and OCs based off Canon. For Earth-based characters, just label Earth)
• Personality: (How does your character act?)
• Backstory: (A story of how your character got to the current point in the RPG.)
• Quote: (Just a flavorful little text to best sum up your character.)
Faction Sheet
This is where you sign up a Faction.
• Name of Faction:
• Alignment: (Hero, Neutral, or Villain. You can also have it be Wild Card, which essentially means they're all over the map in terms of alignment.)
• Goal: (What do they wish to achieve?)
• Leader: (Who’s leading the team? If you’re not sure yet, put N/A)
• Method of Transport: (How do they pass through to other worlds? Via magic? Via a ship? Via a device?)
• Description: (Describe the group in a blurb for the OP. The length of the blurb should be about two lines minimum. Include things like their goal, their history, and if they have any sort of motif or them)
Cast List
Factionless
Zyguard
Dai-Black Cross Army
Team Dai-Liner
Another thing to note is that there will be groups of people called "Factions". Factions are basically your Autobots, your GI Joes, your Organization XIIIs, your Black Knights. Groups of people who work together with a simple (or complex) goal in mind. At the start of the RPG, there will be a neutral faction and a villainous faction, but no clear cut good faction. Not yet anyways. This RPG has another concept. Players can create their own factions, be they heroic, neutral or even villainous. The details for creating such a faction will be explained further down.
The Genre for this RPG is Crossover Action with a hint of Sci-Fi, as multiversal travel is mostly achieved through spacecraft that are modified with multiversal drives called Bifrost Drivers, as well as technology that allows one to teleport from one world to another in the form of the Multiversal-Positioning System (or MPS for short). There's a pinch of fantasy as well.
Story
Each world tells a story. Some tell a story of how love and courage prevailed... Others tell a story of how anyone can die, even heroes. These stories have various retellings. For each retelling, there is a world that is made. Was it made the moment the story was told or was it always there and it was just now that its story was told? No one knows... This is just one of many retellings.
Long ago, worlds were unaware of each other’s presence thanks to a struggle between the forces of light and darkness. However, one of the worlds birthed a ruthless privateer by the name of Basco ta Jolokia. He scavenged his world of all its power and used it to fuel an artifact known as The Greatest Treasure in the Universe. With the Treasure, he took over an empire known as the Space Empire Zangyack and renamed it the Dai-Zangyack. From there, he waged a war across the multiverse, collecting multiple villains of various powers and abilities.
However, even in the darkest night, hope will shimmer. And it did in the form of Team Gaim. It started out as a ragtag dance team in the World of Kamen Rider, but soon evolved into a resistance group once the World’s protectors gathered. Much like Dai-Zangyack, they gathered powerful allies and battled with Dai-Zangyack numerous times. Eventually, their final battle took place on our World: Earth. The battle was long, hard and numerous people either died or escaped with heavy wounds, but eventually Team Gaim’s leader was able to land a mortal wound into Basco, at the cost of him having his own mortal wound.
The dust settled and the war obscured itself. Nobody knows when this battle occurred, be it just last week or even a thousand years back. The battlefield where these heroes and villains fought remained a mystery and we remained blissfully unaware that such a battle with the heroes and villains we read about occurred... Though archaeologists soon dug up 30% of the remains of the island, reconstructing them and building a museum devoted to these relics. To the naked eye, these seem like the perfect replicas, but they are the real deal.
However, thousands of mysteries emerge from the island as a team of men in white suits begin to further the excavation of the remaining 70%. Who are these men? Why have they come for the place commonly known to people as “Museum Island”? What hidden treasure lies in this Island? And more importantly...
Where will your characters wind up in a war that had lain dormant for so long?
The Three Sacred Rules:
1. I cannot stress this enough: No arguing. If I see arguing, I'll penalize the rudest player (and by rudest, I mean swearing at their opponent, calling them names, etc.) with a warning. Three warnings, and you're kicked out of the RPG.
2. No sexual situations and/or cybering. This is more because of rating standards than anything else. Romantic situations are okay, like hand holding, hugging, kissing, etc., but downright sexual situations is discouraged. In the rare case that a sex scene is inevitable, at the very least follow these guidelines:
1. Make sure it's consensual (so no rape).
2. Make sure both parties are at or over the age of consent (which in most cases is 18)
3. Make sure that the actual act is skipped over (basically imagine it like a movie, where it starts with kissing, skips a large chunk of the middle, then ends with the couple in bed doing some pillow talk)
3. No Godmodding and/or Powerplaying. Scroll down and you'll find a list of banned powers. Most of which are because they contradict with this rule in one way or another.
The Three Sacred Notes:
1. I wish to keep the action of the arcs to one world each. Basically, recall the worlds in Kingdom Hearts or Kamen Rider Decade if you've seen either of them. Their story arcs in most cases were contained to one world. Once the problem in that world was solved, they go to the next world where they kick off the next phase of the arc. This means that we're avoiding situations like "Team A is in World Z while Team B is in World Y" by focusing on one world each.
2. There's no limit of characters. Play as many as you can handle. You can play either as an OC, a Self-Insert, or even a Canon character.
3. This is not an RPG where anyone can die at any given moment. If you wish to kill off someone's character, do so with their permission.
Tone:
You might be wondering what the tone for this RPG will be. My answer is that the RPG is serious. Not serious as in Grimdark, but serious as in epic battles go on while the heroes deliver epic speeches that echo loud and proud to their friends. At least that's what I imagine.
There is a thing as being too serious. Don't try to be dark by introducing things like rape, substance abuse, or anything that the mature stories have. Dark and serious are two different tones. Death, however, can happen in the RPG though. However, in my opinion, the death for important characters (i.e. PCs) should be more of a "look at the awesome bang they went out on" thing as opposed to something along the lines of "Oh my God, he just mauled by a mecha panther, we're all going to die."
Silly and funny moments are allowed though.
Pacing:
Before you ask, no. I do not have a posting order set, nor do I plan to have one in this RPG. You can post whenever. The RPG's speed will try to be a medium pace. However, if the RPG does not have any post for two straight days, I'll put on a GM post to try and resuscitate it.
Banned Powers
This is a list of powers that, for one reason or another, are banned from being used in the RPG.
• Mind Control (see One Hit Kills’ reason)
• Time Stop (see below)
• Super Speed (Nothing against it, I like it, but it causes confusion and essentially makes it ‘I hit you before you hit me’. This is only for the ludicrous kinds of super speed, like speed of light/sound type of speed.)
• One Hit Kills (This is because it breaks more than just one rule.)
• Telekinesis (This may be an odd one to some people, but if you’ve seen Sonic 06, you’ll know my reasoning. It’s actually ''semi''-forbidden. So long as the Telekinesis doesn’t pick up humans (IT’S NO UUUUUSE!) you’re good.)
• De-Powering (This creates a problem, since you've essentially took someone out of the battle, be it temporary or permanently. Now keep in mind, this is just for powers that explicitly state "is able to take other powers away")
The List of Factions
Here you'll see a list of factions for you to sign up for. PCs can also go without a faction. If you're joining a faction that was made by someone else, make sure you ask them beforehand.
Factionless
Alignment: Wild Card
Many people start off their life in the Multiverse without any clear idea who to help in the war. Or perhaps they do know, but prefer to stay out of any faction in particular for many reasons. Or, perhaps, they go for more than one side...
Zyguard
Alignment: Neutral
Zyguard was a group formed from the members of Team Gaim who had ran off during the final battle against Basco. They’ve seen what devastation came when people begin to explore the multiverse and so they’ve become the unofficial protectors of the Multiverse, vowing to quell any potential threat and preserve the status quo of the multiverse's many worlds.
The Dai-Black Cross Army
Alignment: Villain
Legends talk of a mysterious force that was the reason for how Basco’s conquest expanded past his own world. A monster whose heart is filled with the hatred of defeated villains of his world. No one knows if he really exists or not, or even if he’s human. All that’s known is that if he was real and existed in the modern day, he would probably have an army that would rival Basco’s, aiming to accomplish what many villains before (or rather after) him have failed to do: enslaving or destroying the many worlds that lie before him.
Team Dai Liner (Creator: Rin)
Alignment: Hero
A somewhat anarchic conglomeration, the archetypal ragtag bunch of misfits. Following the Space Train Tyran-O Liner wherever it may take them, they generally exist to do whatever seems best at the time, often goofing off or getting in the way of the other, more serious minded factions. However, they are all good at heart, and possess a strong sense of justice (or at the very least believe that wrongdoings should not be tolerated); when faced with evil, they will show it just what a ragtag bunch of misfits can really do.
Sign-Up Sheet
So finally we reached the part where you can sign up a character. As stated before, OCs, SIs and Canon characters are allowed.
• Name:
• Age:
• Gender:
• Appearance:
• Power: (What sort of power do they have? For Earth-based characters, wht power do they obtain during the Museum Island arc? Note that it can be any established power, like a Lightsaber or a Devil Fruit. For less item-based powers (like using Jutsu or Wizardry), Shards containing a special magic property can be obtained.)
• Faction: (Which faction are you a part of? It's perfectly okay to go factionless.)
• World of Origin: (This is mainly for Canon characters and OCs based off Canon. For Earth-based characters, just label Earth)
• Personality: (How does your character act?)
• Backstory: (A story of how your character got to the current point in the RPG.)
• Quote: (Just a flavorful little text to best sum up your character.)
Faction Sheet
This is where you sign up a Faction.
• Name of Faction:
• Alignment: (Hero, Neutral, or Villain. You can also have it be Wild Card, which essentially means they're all over the map in terms of alignment.)
• Goal: (What do they wish to achieve?)
• Leader: (Who’s leading the team? If you’re not sure yet, put N/A)
• Method of Transport: (How do they pass through to other worlds? Via magic? Via a ship? Via a device?)
• Description: (Describe the group in a blurb for the OP. The length of the blurb should be about two lines minimum. Include things like their goal, their history, and if they have any sort of motif or them)
Cast List
Factionless
- August Lim - Dblade26
- Chekov Kovacs - Batman
- Roxy Lalonde - Rogue of Void
- Claudia Bonheur - Reimu Hakurei
- Lars Zornlich/Scorn - Krein
- Lili Rochefort - Weiss Schnee
- Arx Stone/Kamen Rider Crystal - FerriteFox
- Antimony Carver - Rogue of Void
- Yuuka Kazami - RolePlayerRoxas
- Haika - Cake
Zyguard
- Nicholas Santos/Shadow Ranger - Psyga315
- Nomura Katsumi - VitaVitaAR
- Kino Yui/Kamen Rider OOO - Raineh Daze
- Dragonslayer Ornstein - OtomostheCrazy
- Misaka Mikoto - VitaVitaAR
Dai-Black Cross Army
- Wakahisa Shiori - VitaVitaAR
- Wakahisa Chiharu - VitaVitaAR
- Chris Hyland - Raineh Daze
- Yagami Raiko - Rin
Team Dai-Liner
- Anno - VitaVitaAR
- Moerin/Kamen Rider Den-O - Rin
- Jonathan Rose/Kamen Rider Birth - Lost Cause
- Rain/Kamen Rider Skull - Raineh Daze
- Shinji Kamina/Kamen Rider Zolda - Card Captor
- John Shirkwood/Ultraman Ginga - Krautman