Hidden 10 yrs ago Post by marcus93
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marcus93

Member Offline since relaunch

i will post a character sheet in about 12 hours, been playing fallout and reading the wiki to familiarize again with the game lore

i like the lower route too, dixie rebels from wastelands await us XD
Hidden 10 yrs ago Post by Terminal
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Terminal Rancorous Narrative Proxy

Member Seen 26 days ago

Poe said "Fire regimes are an important part of this complete ecosystem. Back when there was an ecosystem. The point is, to make something better, you sometimes need to burn everything down first."


Name: Poe
Age: 28

Appearance: [Pending]

Race: Human
S.P.E.C.I.A.L.: 6, 8, 6, 5, 10, 5, 0 (40 Points total)
Skills: Explosives, Energy Weapons, Repair, Science(Perk)



Hidden 10 yrs ago Post by TheEvanCat
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TheEvanCat Your Cool Alcoholic Uncle

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Name: "Fox"

Age: 25-29

Appearance: I, too, have a shitty drawing that I can't seem to find anywhere. But he's generally white (Aryan master race), tall, dark-haired, athletic, and lean: what you'd expect of the Enclave's hyper-American bloodline.

Race: Human

Skills:

- Guns
- Explosives
- Science

Perks:

Grunt:

Just good, honest infantry work! You do 25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, assault and marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives.

Commando:

While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.


Equipment:

Enclave reconnaissance urban battledress (light armor, not general infantry powered armor), mobile armor plating (similar to SAPI plates of today, with added resistance to some laser weaponry: getting shot generally won't kill you instantly, but it will certainly ruin your day), LBV, integrated helmet, patrol rucksack. Enclave markings have been crossed out by red "x" marks, while "DISAVOWED" has been written underneath.

Enclave battle rifle, 7.62mm - UGL + NOD modifications

Enclave combat revolver, .45 caliber - LLM modification

Enclave utility/combat knife

PIP-Boy 2500/U.S. (US Government PIP-Boy variant of the 2000 model with additional features and connectivity to the ARPANET)

General supplies and medical items (overstock of Med-X)

Bio: Fox was born like most other Enclave personnel: in a bunker deep below the surface. Yet he was a distinctly different breed from a Vault-dweller. From an early age, he and his peers were indoctrinated with the belief that they would go on to become public servants for the Enclave - the last remaining bastion of the US Government and thus, civilization. General schooling had given Fox the skills to lead, manage, and become a useful utility in the Enclave's vast ranks. It was only at the secondary schooling level that he submitted his application package to the combat arms branch of the Enclave after making up his mind about the career he was interested in. He performed well on school tests, and was eventually accepted to full-scale combat service (as opposed to reservist conscription that everyone else ended up with in addition to their normal careers.) During basic training, he showed his true skills at leadership and management and was placed in a slot for leadership. He attended officer training shortly thereafter and was selected for recon school. Passing through, he was assigned to the famed F Company that was responsible for forward reconnaissance and direct action, if needed.

Recon school taught him to survive in the Wastes and enable paths from which regular Enclave forces could travel to fight and "civilize" the world. He remained undercover, scouting and gathering intelligence in the DC Metropolitan area well before the initial Enclave emergence following the activation of the Jefferson Memorial's water purifier by the Lone Wanderer. It was during this time that he was experiencing an enlightenment of sorts. The memorials and offices of DC displayed patchworks suggestions of the United States as a benevolent, democratic power. Yet when the Enclave rounded up citizens and executed them as per Colonel Autumn's orders, Fox felt that the vision of America was being betrayed. He had been taught so many things that simply weren't coming true. Towns were wiped off the map instead of reclaimed. The Enclave forces were killing instead of helping. The people did not look "impure" or "inept", as the President kept stating. They looked like they needed help. Weeks passed as Fox tried to keep his faith in the system. Eventually, he slowly became more cynical and increasingly critical of operations. Senior officers began to take note of this during staff meetings.

The catalyst for Fox's departure came during the Battle of the Purifier. As Brotherhood forces pushed through from the Citadel, Fox was ordered to take F Company to Anacostia where a Brotherhood flanking maneuver was expected. Establishing a beachhead on the bank of the Potomac River, the company began to take fire from Brotherhood advance scouts. A pitched firefight ensued that was eventually finished when a Vertibird dropped incendiary munitions on the building where the Brotherhood scouts had holed up in. As F Company advanced to "liquidate" the casualties, Fox ordered them to be stabilized. Ostensibly, their uses as prisoners would be far greater than simply killing them. After all, they had knowledge of the operations plans on the side of the Brotherhood. However, some part of him believed that these opponents shouldn't be murdered like animals. There had been rules to war, once: Fox wanted to honor that as well. But command denied his request and reissued an order to kill the scouts. Fox denied it and began to tend to the wounded himself before the executive officer placed him under arrest. There was no struggle, and Fox was sent to the stockade.

The realization that all was not well had occurred to him immediately. After the battle, as the Enclave reeled from the assault, Fox was given a trial. A mock trial, of course, but one that damned him to execution on the charges of insubordination, assisting the enemy, and treason. The rub salt into the wound, further charges of misappropriation of government resources, failure to wear the uniform correctly (his boots were unbloused at the time in casual defiance of established uniform code), negligent weapons discharge, and assault of an officer. Many of those had been simply made up. Fox's fate had been determined: he was to be shot the next day. That evening, he traded for a shiv and proceeded to take a prison guard hostage. Threatening to tear his throat out, Fox received the codes to the brig's doors and the guard armory. He locked the guard in a broom closet and looted as much as he could from the armory before escaping. He rushed out with a facemask concealing his identity: when he was stopped, his excuse was that we was headed out on a patrol. In minutes, he was gone. His survivalist skills, ironically taught to him by the Enclave, enabled him to make his escape. By the next morning he was in the westernmost parts of Northern Virginia. The Enclave sent out trackers to find and kill him before their defeat at the hands of the Brotherhood, and they continued their jobs as the Enclave fell apart around them.

Now alone and hunted, Fox wandered for a time. He explored the region surrounding DC and Virginia, looking for a safe place. Yet the Enclave still hunted him, appearing in locations to ambush him. They stuck to his trail, forcing him to trust nobody. But that mindset couldn't last forever, and he met a fellow explorer at a lonely bar in West Virginia. His name was Kiril Kazakov, and they became subject to a brawl. As the angry townspeople closed in around them, Fox and Kiril left together. Climbing through a mountain pass away from the conflict, they agreed to stick together to survive. They made their way back through the valleys and towards DC, where they laid low for some time. They often had clashes of personality, with Fox maintaining his idealism over the American values and Kiril arguing that they should do everything they could to survive. The tensions eventually became heated over the issue of slavery, when Kiril captured a ghoul and suggested that he be sold into slavery. They came to blows, but eventually Kiril convinced Fox to go under threat of death. They went off into the night, stopping only at the outpost of Arefu. Fox, however, accidentally killed a bouncer at a brother and sparked another riot. He managed to escape, but couldn't find Kiril in time. They never saw each other again, as Fox escaped through the old Metro tunnels. Unsure of the fate of his comrade but similarly unsure of the situation and his ability to find out, Fox fled the mercenaries chasing him.

He ran through the Metro tunnels before dispatching the mercenaries with a tunnel collapse. But this was not the end: he had walked in on some sort of settlement in the Metro. They appeared to be a cult, worshipping the Second Coming of Jesus. Fox was soon approached by their leader, a man named Rafael, who stated simply that they had seen Jesus streak across the sky in a fiery chariot, but couldn't keep his attention. They had established a signals post in a telecommunications building in Bethesda in order to contact Jesus and convince him to land, but it had gone silent. Their prophecies foretold this, and also the arrival of an outsider who would bring about the Second Coming. Fox was that outsider - a fearless warrior who would brave the Wastes to attract Jesus and his Apostles to land their chariot and uplift the true believers to Heaven. Fox reluctantly agreed to this quest after being treated to food, water, and supplies. He left the next day to find Bethesda and the signals station. The Raider hub was bloody and gritty, but Fox penetrated through their barricades anyways. It was here where he met Miguel.

Miguel had been taken captive by the Raiders and was saved by Fox from execution. The trader had been kidnapped from his caravan and imprisoned there. After thanking Fox for his kindness, he asked to tag along: he wanted an escort out of the city. Fox reluctantly agreed, and he found himself growing closer to Miguel as time went by. They shared their tragic stories, and Fox began to feel sympathy for the man who had lost everything as well. Miguel proved invaluable during the assault on the Raider-occupied signals station, before they burst their way inside. Upon reactivation of the station, Fox turned around only to see Miguel pointing a gun at him. Miguel was, in fact, Major Anthony Gonzales: an Enclave officer who ordered Fox's imprisonment and execution after being publicly shamed as a civilian killer at a meeting. He wanted to personally finish the job that had eluded him so many years ago. Fox was shot, but non-fatally. He came to as Major Gonzales called in a Vertibird, only to engage in hand-to-hand combat. Fox proceeded to bite out Major Gonzales's throat in a frenzy of combat. He escaped before the Vertibird arrived, and began the long walk back to Rafael. The enemy was onto him. They could be anywhere. They could be anyone. It was even more dangerous than before.

And thus, the story continues.

On an unrelated note, searching back to the MCF to find this app I realized that Fox's first birthday was a few days ago. He's over a year old.
Hidden 10 yrs ago Post by tech
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tech

Member Seen 1 yr ago

Expect a character sheet tonight. I'm writing a tribal character with heavy American Indian/Maori roots.
Hidden 10 yrs ago Post by WittyReference
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WittyReference the Living Dead

Member Seen 2 yrs ago

I couldn't help myself.

Name: Scrappy

Age: Somewhere between Brute and Overlord.

Appearance: Pick any Nightkin. That.

Race: Nightkin

Skills: Repair, Sneak, Barter

Perks:
Warmonger: Scrappy's obsession with finding and collecting "good junk" has left him with almost as many schematics in his head as voices.

Pack Rat: As a Super Mutant, Scrappy can carry much more weight than the average Wastelander. His weight of choice? Scrap.

Equipment: A too-small repair jumper split up the front and worn as a jacket, the legs hanging as tailcoats behind him and a trader's cap comically small for his head are the latest product of Scrappy's attempts at fashion. While he, like all Nightkin, prefers to simply remain out of sight, Scrappy knows humans don't offer their best junk without a show of caps.

At the forefront of his homemade arsenal, Scrappy carries his trusty Rock-It Launcher strapped to his back for even "bad junk" has its uses. On his hip hangs his Dart Gun, perfect for stealthy Nightkin ambushes and, when all else fails, he's never without his custom-fitted Deathclaw Gauntlet. Custom being the large size of the brace for his wrist, not a giant Deathclaw, god no; I don't know why you'd even suggest such a terrifying thing.

Bio: Once a loyal servant to the Master, Scrappy lead many raids on the human settlements out West and was the Master's favourite of all time. Either that or "Scrappy" as the others took to calling him was put in charge of recon and supplies and developed an obsessive need to find and collect resources. We may never truly know just how much the Master favoured Scrappy to all the other mean stinky Super Mutants but what we can be sure of is this: At some point Scrappy is going to try to build his own Sweet Gin.
Hidden 10 yrs ago Post by AtomicItalian
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AtomicItalian

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Terminal--You're in, thanks man

Evancat-- I like the idea of an ex Enclave solider. One question--how did he end up in the west? Also, in the future, if you can try to format the paragraphs so there are spaces, that would help us while trying to read it, thanks!

Witty-- Here's my only concern. Nightkin are notoriously imbalanced, and I don't think Tenpenny would risk he expedition allowing an unstable Nightkin on his expedition. Can you add something that explains why your Nightkin is stable enough to be a part of the team? Once you have that, I think we're good.
Hidden 10 yrs ago Post by AtomicItalian
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AtomicItalian

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Anyway guys, I'm going to bed, and I work tomorrow morning (11-5, EST USA) so I won't be back to confirm/answer questions till after that, so please be patient while I'm away. Thanks, and good night!
Hidden 10 yrs ago Post by WittyReference
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WittyReference the Living Dead

Member Seen 2 yrs ago

Hm... good point. I'll try to have something for you tomorrow; sleep well.
Hidden 10 yrs ago Post by Prince Potter
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Prince Potter Wandering Soul

Member Seen 13 days ago

I'm fairly interested in this. What do you guys think of perhaps a Ex-Enclave Intellectual? Perhaps a Doctor. He could have a past with Fox, too.
Hidden 10 yrs ago Post by ZeeKiwi
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ZeeKiwi

Member Seen 9 yrs ago

Name: Rebecca

Age: 28

Appearance: Instead of blue its all black.

Race: Human,

Skills: Guns, Repair, Unarmed

Perks:

Nyss Ranger - "That's right, you finally amounted to something 'boot licker!"
Superior training with the Nyss Rangers has increased your effectiveness with guns and hand to hand combat.

Grunt talk - You're time with the grunts has improved your relationship with them. All military / militia personal are more willing to talk and open up with you.

Equipment:

1. Myher -- Modified sniper rifle with an extended curved clip. A removable silencer and removed scope.

2. Colt .45 handgun -- The pin has been shortened to allow a more sensitive trigger, and faster fire rate.

3. A small single strap backpack that hands around her waist. Loaded with extra ammunition, her combat helmet, filters for her respirator, a small medkit, a lighter, her journal. And a water canteen secured to her leg.

4. A hand powered (and sized) battery charger that is attached to the back of her harness.

5. Pitboy 3000A
Clothes:
Sporting mostly black, she wears a black under armor vest, with a dark wind breaker jacket with a hood over top. Black combats, with light hiking boots. A pair of thin studded leather gloves. A respirator (Think of the masks from the Lonesome Road DLC) A black bandana that is tied around her neck, and a pair of goggles that hide in the bandana.

Armor: Sporting the Nyss scouting armor, she wears a light combat vest that offers more protection from stabbing and blunt objects then bullets. The vest hugs her torso well, and allows for greater mobility. A harness is worn over the vest, that allows for a few small objects to be carried in. The shoulder pads are the same as combat armor, but rounded, so they actually fit the shoulder inside of them. On the left bicep is a half inch thick, clean cut, piece of steel that covers the bicep. A formed piece of steel also covers her left fore arm and knee pads. All of which, is painted a dark grey color.

Bio:

Rebecca is a member of the elite branch of the Nyss Defense Force. The military power that occupies and protects the city of Nyss. Which use to be known as New York, before the bombs fell. There is more known about the Commonwealth, then the secret city of Nyss. Rebecca always held the dream of being a Nyss Ranger close to her heart. It wasn't easy.. But after years of being what the rangers call a 'boot licker' Rebecca rose from the mud, sweat and blood covered ground of the boot camp and joined the Nyss army. With her time in the Nyss army, Rebecca picked up a multitude of skills. Many of which have threatened her career in the service.

It took years before her record was even touched by the head ranger in charge of recruitment. But once her file was opened, and her unique skill set became known to the officers. She was called in for a privet meeting. No one knows exactly what was spoken of in the privet meeting. But after a few weeks of waiting. Rebecca was paid a visit in her home, by two men dressed in suits, followed three rangers. She said her last goodbyes to her mother and father, then kissed her younger brothers head for the last time before she was walked out of the house by the rangers.

Years later, now the age of 27, Rebecca became a full fledged Nyss Ranger. The fight was hard, but it was the greatest honor she could ever receive. Now she has to fight to prove to the other Ranger that she belongs with them. A mission was needed. One that could change everything, and put her in good with her new family. As if god had heard her wish, it was granted. The top officers of Nyss had discovered the magnetic rails. It was around the same time, that the Pitt had discovered the same magnetic rails. The top of Nyss had meet with Lord Ashur, leader of the Pitt to discuss what to do about the lines. After just a few days of talking, a small recon team was made of both the Pitt, and Nyss forces. Before she was ready to leave how ever, a figure in heavy black armor with red stripes painted on it walked up to her... They spent a year walking the lines, only to end up in New Vegas. Where the word was getting around about a big job. A job that involved the very thing she had been sent out to discover. The group decided to go help with this job.
Hidden 10 yrs ago Post by DragonBeastMode
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DragonBeastMode

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Making a char now, wifi acting up so if I don't get it done today I'll later on.
Hidden 10 yrs ago Post by TheEvanCat
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TheEvanCat Your Cool Alcoholic Uncle

Member Seen 3 mos ago

AtomicItalian said
Terminal--You're in, thanks manEvancat-- I like the idea of an ex Enclave solider. One question--how did he end up in the west? Also, in the future, if you can try to format the paragraphs so there are spaces, that would help us while trying to read it, thanks!


We have plans to go west. If we say, there will be much spoilerment.

Also, that text is over a year old and not emblematic of how I write right now. I was just too lazy to write out a fresh one.
Hidden 10 yrs ago Post by WittyReference
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WittyReference the Living Dead

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I don't suppose anyone's character would have had need of a lovable Nightkin bloodhound in their travels, would they? I'm not above being a +1; hell, he's a support character already.

EDIT: Just throwing this out there, Poe seems to have an equal appreciation of "re-purposing" and explosions are a mighty fine distraction for some sneakystabby.
Hidden 10 yrs ago Post by DragonBeastMode
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DragonBeastMode

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Hidden 10 yrs ago Post by Pepperm1nts
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Pepperm1nts Revolutionary Rabblerouser

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Shapeshifting and Super-Speed seems a tad OP.

.. Just sayin'.
Hidden 10 yrs ago Post by DragonBeastMode
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well shape shifting don't think to op cant really don't anything except look like another person, and super speed only works when she fully energized so not often able to activate side effect of experiments.
Hidden 10 yrs ago Post by Pepperm1nts
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Pepperm1nts Revolutionary Rabblerouser

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DragonBeastMode said
well shape shifting don't think to op cant really don't anything except look like another person, and super speed only works when she fully energized so not often able to activate side effect of experiments.


Shapeshifting into other people is a very powerful ability. You could take the form of someone to convince that person's friend to give you or tell you something they wouldn't otherwise. You could take the form of someone to infiltrate just about every damn place. Hell, if you laid eyes on President Kimball, you could take his form and suddenly become the President of the NCR. You could take the form of someone to evade pursuit; you break the line of sight, shapeshift into one of your pursuers, and suddenly his friends think you're one of them.

"Just being able to look like another person" is a massive understatement.

Super-Speed means she can outrun anything. She can get to places before other people. She can super-speed out of an incoming attack. She can cover great distances almost effortlessly, ect.

I don't know if you could honestly make an argument against all that being OP.
Hidden 10 yrs ago Post by DragonBeastMode
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Well if you say so I didn't see it that way, I didn't even think about using her skills that way, I mean she is a mutant and that is skills they have.
Hidden 10 yrs ago Post by Daemyn Sterk
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Daemyn Sterk

Member Seen 8 yrs ago

Name: Sabin Sharp

Age: 17

Appearance: Found a picture! And now his body. He stands at 5'8, with a short torso and long legs, and long lanky arms. Sloping shoulders and large thighs/hips.

Race: Human

Skills: Small guns, melee, unarmed
ST 6 - Slightly better than average strength, can throw a good punch and carry a decent amount of items
PE 9 - Not much that can be sneaked past him. Very aware of his surroundings. During basic training he demonstrated a natural knack for measuring distance and taking long range shots, if he were to prove himself he'd be a natural candidate for the 1st recon...
EN 6 - Able to take a hit and keep up a run alright
CH 3 - Not the best at persuasion, he tends to speak his mind and doesn't exactly go about things very tactfully
IN 7 - Pretty smart, he can think out pretty good plans for himself and he's got a real knack for measuring distances
AG 5 - Average agility, able to touch his toes and all that
LK 4 - Luck isn't really something that seems to affect Daemyn either way

Perks: Awareness - Got a good eye on him, he's more likely to notice details about people.
Sniper - Great at measuring distance and taking long range shots

Equipment:




Also, in addition to all of that, carries along a backpack with old MREs, a multi-tool, a sleeping bag tied to the bottom of it, a few chocolate bars, a fire starter kit, extra socks, radio, small first aid kit, extra ammo, flash light. Large water canteen attached to his belt. Binoculars. Few stimpaks. An extra, folded up uniform.

Bio: When still in his mother's stomach, she was captured by legionaries and sent to live her life in slavery at Cottonwood Cove. There were complications when the boy was born and Daemyn's mother was left weak and crippled, prompting for her to be executed. The boy was set to live a life of slavery, and he was raised for the next two years by the slave women, who cheated him gently rather than with cruelty and instilled virtues of optimism and kindness into the young boy. Though, after all, it turns out that the boy wouldn't be confined to the terrible life of slavery, as when he was two years old the Second Battle of Hoover Dam took place. When the NCR came to drive the Legion back across the Colorado, the NCR drove the Legion out of Cottonwood cove. During the battle, Daemyn was given a grenade and told to hide and pull the pin when someone found him, and being the small two year old that he was, along with being raised by the Legion his entire life, he didn't know much else than to obey. An NCR soldier found the boy cowering in a corner, and as his shaking hands fumbled over the pin, the soldier took the grenade from him. Expecting for the soldier to kill him right then and there, he covered his eyes and waited for the end. The soldier took pity on him though, bringing the boy back to Camp McCarran, where he grew up, raised by the NCR soldiers in the camp. The soldiers there taught him the ideals of the NCR, and the values that he should keep throughout his life, also training him to defend himself and shoot. When he came to the age of 17, as expected, he signed up to join the NCR as a soldier. He passed through basic training with flying colors, not due to any natural ability, but due to his dedication and drive to never give up, and from the experience of growing up with NCR soldiers. Expecting to be given patrol duty in the Mojave or get stuck stationed at McCarran, he was surprised when he was told that he had a special mission. As a part of the uneasy peace between the NCR and House, he was to accompany the expedition across the wasteland, as an official envoy of NCR interest.
Hidden 10 yrs ago Post by Pepperm1nts
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Pepperm1nts Revolutionary Rabblerouser

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I think you mean 'First Battle of Hoover Dam' in your bio, Sterk. If you're playing the role of the child Ranger Andy tells the Courier about, then it'd have to be around the time of the first battle. Not to mention the Second Battle of Hoover Dam was ten years ago according to the OP (I think). So if you had meant to say the second battle, then he'd be.. ten years-old.
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