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Hidden 10 yrs ago Post by NarcolepticSailor
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So Boerd said
Papal Army numbers 13,000. Have not been able to track down French garrisons other than 56,000 in Algeria.


I'm pretty sure the French just had a token garrison there just because if Italy did make a move it'd be an act of war against France basically. Don't recall Austria having anyone there.
Hidden 10 yrs ago Post by AegonVI
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And by "power of God" I mean threats of excommunication and such.
Hidden 10 yrs ago Post by AegonVI
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NarcolepticSailor said
I'm pretty sure the French just had a token garrison there just because if Italy did make a move it'd be an act of war against France basically. Don't recall Austria having anyone there.


According to Wikipedia the Pope had guards mostly from France and Austria, plus those Swiss guys...
Hidden 10 yrs ago Post by So Boerd
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solamelike said
56,000? I thought I was more like 7,700?


The French Foreign Legion was part of that.

Here is my source. It is dated 1867 but little had happened OTL to warrant a significant change between our POD in 1861 and 1867.

http://archive.thetablet.co.uk/article/27th-april-1867/14/relative-strength-of-france-and-prussia
Hidden 10 yrs ago Post by salamimike
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Ah ok, seems legit.
Well looks like I can take Italy from the rear....
Hidden 10 yrs ago Post by NarcolepticSailor
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solamelike said
Ah ok, seems legit.Well looks like I can take Italy from the rear....


;)
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NarcolepticSailor said
;)


As soon as I posted.
I instantly thought to edit it..
I knew this would be the reaction...

Hidden 10 yrs ago Post by Giant
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Happy Colombian Independence day.
Hidden 10 yrs ago Post by NarcolepticSailor
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Giant said
Happy Colombian Independence day.


Free cocaine for everyone?
Hidden 10 yrs ago Post by Giant
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NarcolepticSailor said
Free cocaine for everyone?


That's not the way you fund an army.
Hidden 10 yrs ago Post by salamimike
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NarcolepticSailor said
Free cocaine for everyone?




Giant said
That's not the way you fund an army.


Sure it does, get them addicted. Pay them in cocaine.
And they will be jacked up psychos.
Hidden 10 yrs ago Post by Byrd Man
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Only the first taste is free. That's how you keep those contras going.
Hidden 10 yrs ago Post by AegonVI
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World in Revolution: Ice and Fire would be a cool thing to do... Too bad I don't know how to run WiR, otherwise I'd try to make a conversion.
Hidden 10 yrs ago Post by So Boerd
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AegonVI said
World in Revolution: Ice and Fire would be a cool thing to do... Too bad I don't know how to run WiR, otherwise I'd try to make a conversion.


You could reprise your role of CSA and play Sheik Robdullah Alee in Egypt. You seceded and Khobab wants you back. Evidently he wants to remind you of all the good times you had.

"Egypt come back! Any kind of fool could see..."
Hidden 10 yrs ago Post by Ampharos
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It doesn't seem to be a coincidence that you're pushing for him to play nations that would inevitably join your alliance.
Hidden 10 yrs ago Post by NarcolepticSailor
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AegonVI said
World in Revolution: Ice and Fire would be a cool thing to do... Too bad I don't know how to run WiR, otherwise I'd try to make a conversion.


I'm currently in the same boat, have a few things drawn up for a WiR involving either Warcraft or Fallout but don't know how to do the whole stats thing. So it just kind of sits there.
Hidden 10 yrs ago Post by salamimike
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NarcolepticSailor said
I'm currently in the same boat, have a few things drawn up for a WiR involving either Warcraft or Fallout but don't know how to do the whole stats thing. So it just kind of sits there.


Its the hardest part :(
Hidden 10 yrs ago Post by So Boerd
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Ampharos said
It doesn't seem to be a coincidence that you're pushing for him to play nations that would inevitably join your alliance.


That is the case for every African/middle eastern nation. Name one who does not have an interest in seeing GB/Kebab taken down a peg. One.

Why would Egypt even DOW? I am saying for when the war is over and Kebab wants to resume his plan.
Hidden 10 yrs ago Post by Ampharos
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I thought about converting the system to something space-based.

i have seen a couple of these games run in the past, but this is the first I've ever joined. However, being experienced with other d20 games (assuming this is one to begin with) and knowing that the GM uses rolls to determine the success of our orders, it's logical that the success of our rolls is determined by some combination of the roll plus stats. From there, I imagine it's up to the GM to determine what actually happens. A 20 would be a critical, a 1 would be a critical failure, and probably anything less than 10 would fail, anything at 10 would result in nothing, and anything about would result in some kind of success. I can't even speculate how battles work.

It should be noted that for those of you who haven't seen World in Revolution before, each game is somewhat different, usually depending on the era its set. 1789 is a lot different from 1861 which is also different from 1900 and 1920. I imagine a chunk of this system is house rules on top of the core system. If there was a "manual" that explained the core system (perhaps asking Frymonmon on Paradox Plaza...?), we could find out how the core system works.

Personally, I wouldn't take on GMing one of these without at least one co-GM though.
Hidden 10 yrs ago Post by NarcolepticSailor
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Ampharos said
Personally, I wouldn't take on GMing one of these without at least one co-GM though.


Neither would I, thought that would in part have to do with the fact that I would play to play as well.
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