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Hidden 10 yrs ago Post by Triple A
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NarayanK said
A post from my behalf. I will generally be offline for not three, but I am sorry for giving you all misinformative details through Triple A, as I had not expected more business to attend.I will not be roleplaying for around two weeks if I do not feel well after this long absence. Once again, I am sorry. Sometimes, we just need to spend some time comforting those who lost their loved ones.-NK-


I won't be entering the Pad for a while until the new Pokemon roleplay is set up. Might as well wait for the good people to finish epic stuff up! (I dunno much about Pokemen, anyway)
Hidden 10 yrs ago Post by NaraK
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Triple A said
I won't be entering the Pad for a while until the new Pokemon roleplay is set up. Might as well wait for the good people to finish epic stuff up! (I dunno much about Pokemen, anyway)


I recommend you to stay in the Pad, actually. Regardless of what you want to talk about, I need someone to inform people about my current status. Can you take my place for just a while, AAA?
Hidden 10 yrs ago Post by Triple A
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NarayanK said
I recommend you to stay in the Pad, actually. Regardless of what you want to talk about, I need someone to inform people about my current status. Can you take my place for just a while, AAA?


I'll be honest: I fucking suck when it comes to staying on-topic. But I'll try staying in the Pad, if you say so.
Hidden 10 yrs ago Post by NaraK
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Triple A said
I'll be honest: I fucking suck when it comes to staying on-topic. But I'll try staying in the Pad, if you say so.


Thank you.
Hidden 10 yrs ago Post by Theobromine
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NarayanK said
A post from my behalf. I will generally be offline for not three, but I am sorry for giving you all misinformative details through Triple A, as I had not expected more business to attend.I will not be roleplaying for around two weeks if I do not feel well after this long absence. Once again, I am sorry. Sometimes, we just need to spend some time comforting those who lost their loved ones.-NK-


D: Yeah. Take all the time you need NK. Hope you feel better soon, and we'll see you in 1 or 2 weeks.
Hidden 10 yrs ago Post by Triple A
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NarayanK said
Thank you.


Prime, just a quick question, but are you going to be posting in the roleplay in ANY form?
Hidden 10 yrs ago Post by NaraK
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Triple A said
Prime, just a quick question, but are you going to be posting in the roleplay in ANY form?


I will try. I will prioritize comforting others over roleplaying, however, and will deem it unnecessary to keep up with you guys if you do happen to speed up. At the very least, I am preventing myself from resigning my status as Co-GM to spend time in reality, and I'm on the verge of breaking down even as we speak. Keep that in mind.
Hidden 10 yrs ago Post by Triple A
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NarayanK said
I will try. I prioritize comforting others over roleplaying, however, and will deem it unnecessary to keep up with you guys if you do happen to speed up. At the very least, I am preventing myself from resigning my status as Co-GM to spend time in reality, and I'm on the verge of breaking down even as we speak. Keep that in mind.


So be it.
Hidden 10 yrs ago Post by HylianRose
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HylianRose Defender of Hyrule

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How the TS will work.

So, I want roommates to meet. So, everyone needs to start out in the cabin with all of their things put away and talking to their roommates. If the roommate isn't on, just assume their busy or something but that you guys talked and at least met. Then, make way for the lounge after you hear the announcement Maria made.

Battery, you're welcome to do as you like with your roommate thing. You can make both of them room together or give them each their own room. I don't feel like messing with roommates again. ^-^;
Hidden 10 yrs ago Post by Ebil Bunny
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Emy, are you going to post for Criston, or should I just go ahead and move Matt to the lounge area?
Hidden 10 yrs ago Post by HylianRose
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Ebil Bunny said
Emy, are you going to post for Criston, or should I just go ahead and move Matt to the lounge area?


Criston isn't on the island. Neither is Eric.
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Bedivere said "Draw thy shovel and strike the Earth!"


Name
Bedivere

Age
20

Gender
Male

Species
Human(?)

Powers

  • Earth Digger
  • - Bedivere can furiously dig the ground with his powerful tool, often times making stone walls just another obstacle for him to dig through. There is a random chance that, if he digs near gems, he would be able to dig them out without harming their value.

  • Hero!
  • - Bedivere is so motivated in working on any side that does the right thing, and is ridiculously brave. The knight is immune to weak through moderate spells that cause fear.

  • Knight of Shovelry
  • - Bedivere is quite experience with the arts of using a shovel as a weapon. He can deflect projectiles that are not bigger than him, though the projectiles are only reflected if he jabs at them. Any other motion will cause the projectiles to spiral uncontrollably. Bedivere can also dig through the ground, oftentimes being able to find random treasures. The knight is surprisingly experienced with close-quarter combat.

  • Explorer
  • - Bedivere can explore many places thanks to a smooth mixture between his shovelry and his own attributes.

    Abilities

  • Pogo Shtick
  • - Bedivere jumps before pointing his shovel downward, bouncing up from objects and creatures alike. The Knight of Shovelry may use this ability to get across gaps or simply strike foes that dare stand on the Earth. Bedivere cannot bounce on flat dirt ground and rocks.

  • Moon Twirl
  • - Bedivere spins his shovel, raising it high in the air. This particular move is surprisingly awesome at deflecting objects and projectiles that are being sent toward his head from above, though he can't deflect boulders.

  • "Minecraft Dirt Blocks"
  • - Bedivere chucks his shovel into the ground before pulling, sending a chunk of the terrain beneath him towards a target. He cannot do this on terrain that cannot be penetrated through by his shovel, though the move in general is more of an annoying projectiles more than anything.

  • Learn
  • - Bedivere literally has no magic prowess, but those who want to teach him how to use magic may do so with surprising success. How his abilities are affected, and what kinds of new abilities he learns (regardless of whether it involves magic or not), are directly affected by what Bedivere decides to learn.

    Weaknesses

  • Ability Prowess
  • - Bedivere, unlike most of the students in Athalia Academy, has an extreme lack of abilities he can use. He must learn abilities slowly in order to make up for his natural weakness.

  • No Range
  • - Bedivere literally has no ranged weapons or attacks aside from "Minecraft Dirt Blocks."

  • "I Wonder What This Button Does"
  • - Bedivere's can get pretty curious at times, and while this is not a huge problem, it tends to slow him down a lot during some situations.

  • Morality
  • - Bedivere's own morality is a large part of him, and ultimately motivates him to be a hero in the first place.

    Personality

    Bedivere is an extremist when it comes to being a hero. He follows a code of honor, and speaks with an extremely peculiar way of talking. Even without his shovel, Bedivere believes that he can save all he wants, no matter how easily he could lose his life in a tough situation. The very existence of "innocent people" drive and motivate Bedivere to protect the people he once could not have saved. Bedivere seems to have a particular interest in making allies, and has a strong fondness for polite women. He has a fondness for women in general and treats them not like eye-candy to be worshiped upon, but regular people who are just more beautiful than he is.

    Background

    (New Background WIP!)


    Fun Facts


  • Bedivere's favorite video game is "The Legend of Zelda."
  • Hidden 10 yrs ago Post by Theobromine
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    Lol. Destiny and AL, not to rain on the awesome string of interactions you guys have going but can you two spare at least one of my characters' roommates for interactions? XDD -offers bribery cookie as well-
    Hidden 10 yrs ago Post by Destinyfailhorror17
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    Destinyfailhorror17 Who wants to talk about murders?

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    Sure uuhhh i will bring Seven in so ya ^^
    Hidden 10 yrs ago Post by Theobromine
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    With permission from the GM, I have created a new roommates list updated with the new accepted characters! Some people were left in their original assignments because they've already made appropriate IC posts, but otherwise EVERYONE was shuffled around at random. Now without further ado...

    Updated Roomates List:
    Females:
    Katherine Argall (Kathy) and Mizuki “Kelly Miyabi” rooming together in room 101!
    Lily Brightendale and Cramen Calendra rooming together in room 102!
    Oona Fredrick and Saorise Ventimigilla (Save) rooming together in room 103!
    Drow Winterfield and Garden rooming together in room 104!
    Little Feather and Andromeda Barker rooming together in room 105!
    Vanessa Dile and Liam Ross rooming together in room 106!
    Anedine Anceril and Sharada Rai rooming together in room rooming together in room 108!

    Males:
    Dani Hart and Zonon (Zivon) Borshenk rooming together in room 111!
    Derek Keelan and Alex Fuller rooming together in room 112!
    Ryuu Yamauchi and Caleb 'Crash' Waterfront rooming together in room 113!
    Seven and Leroy Yew rooming together in room 114!
    Nike Festinatio and Darwin Indigo rooming together in room 115!
    Goo and Alistair rooming together in room 116!
    Mike Undine and Yevon rooming together in room 117!
    Matthew (Matt) Terrison and Criston Cross rooming together in room 118!
    Eric Penwright and Bedivere together in room 119!

    People alone for various reasons:
    Ara Glaisyer in his/her own room at Maria Cross’ house.
    Dendus (Gehenna) alone in room 107!
    Cyber Kanine alone in room 110!

    Let me know if there are any concerns, issues, or if I ended up forgetting someone. ^^;
    Hidden 10 yrs ago Post by NaraK
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    Apophis said "Come! I invite you to a feast. The food consists of your loved ones, as well as your worst nightmare..."


    Name
    Apophis

    Age
    Unknown

    Species
    ?

    Gender
    Male

    Powers

    Deity of Chaos and Order - As the reincarnation of the Deity of Darkness and Chaos, Apophis holds a horrifying amount of magic power, and a deceivingly large amount of physical power. Having finally defeated his brother, Ma'at, the Deity of Light and Order, in a duel, Apophis has claimed the power of his dead brother, wearing his flesh to emphasize his victory over the praised hero. The new power makes him immune to angelic auras.

    Psychophilia - Apophis claims that he has nothing to fear, and it really does seem that way. The demented man is capable of using a strange source of energy no one else can utilize without becoming like him. Lies give him motivation, and the truth is something he thoroughly studies.

    Dark Matter - Apophis is able to use dark matter, which is a power he originally had before it was amplified by his brother's strength. This dark matter is used in multiple ways, mostly in his abilities. The dark matter is not the unknown energy Apophis uses.

    Sanity - Apophis is completely immune to mind-altering spells.

    Eater of Souls - Being the Deity of Chaos, Apophis is strengthened by those who die around him. Killing a person, human, or demon with his own hands grants him a very small amount of permanently increased strength, and staying around a dead body grants him a decent physical strength boost as long as he is close to it. Apophis uses this natural ability of his to constantly evolve. Apophis must activate all of his souls to use his "Overmind" moves. The minimum requirement to using "Overmind" abilities is 300 souls. These souls must be taken by Apophis' own hands. In return, once the requirements are met, Apophis is free to use his Overmind abilities without any catches.

    Abilities


    Sanity Breach - Apophis uses his blades to slash the earth, creating blood-red gaps on the ground. Apophis can "slide" across these small gaps, granting him a huge amount of speed. The Deity of Chaos will usually use this ability to slide across terrains. Sanity Breach will cause Apophis to stick to the gaps he creates, and is not limited to walls and ceilings of buildings. There is no cooldown for this ability, and it may be used under all circumstances when Apophis is able to move.

    Mind Cleaver - Apophis creates a manifestation of fear itself in the shape of a hand axe. He then violently throws it at a target with the intention of hitting them with it. When the axe collides against the first thing it makes physical contact with, it will shatter into nothingness, dealing no physical or magical damage at all. If the target is a living creature, then the feelings of when they were most terrified are reenacted without a warning in a duration of three seconds. Apophis cannot hit the same person with the Mind Cleaver again until a few seconds pass after initial collision. He can constantly spam these projectiles when facing groups of enemies.

    Torture Bond - Apophis lets a chain with a sharp blade at its end tear out of one of his hands. If the target is a living creature and is successfully hit, Apophis transfers a massive amount of incurable nightmares that last for about fifteen seconds, also destroying the mind's sanity within the duration. As strong as this ability is, Apophis can only use this ability again after about two minutes pass by. The chain has a partial, automatic targeting system. (The Torture Bond can be blocked by inanimate objects, but note that Apophis throws the chains with immense strength)
    Should someone interrupt the transfer process with an attack, the transferal is cancelled, and Apophis reclaims the magic. As a cooldown to his energy, he cannot use this ability for another ten seconds.


    Prevailing Madness - Apophis activates a massive regeneration spell using his brother's power. He then tears his body in half (vertically), spawning five armored shadow warriors made of dark matter out of his body. These warriors are skilled in the ways of the sword, and are actually good practice materials for Apophis to train against. Once the five warriors leave his body, Apophis connects his body together in a quick second. Prevailing Madness is usually used to induce at least a small amount of fear in his enemies, but can also be used to simply fight against multiple people. There is about a thirty minute-long cooldown for this particular move.
    The shadow warriors can easily be defeated by holy spells and high physical strength. They are sometimes used as shields against extremely powerful spells. The warriors themselves can efficiently swing their swords, but they cannot defend themselves easily. Also, they are unable to follow any other order directed to them other than attacking a target Apophis wants them to attack.


    Sphinx's Wrath - Apophis fires a burst of fused energy at his target(s). The energy acts like electricity, and moves in a zig-zag pattern to a designated location. This burst spell can be used very frequently, and is dangerous to any kind of species, regardless of heavenly or demonly statuses. Apophis uses this ability very commonly, and though it can be dodged or blocked, the constant usage of this spell can catch anyone off guard. Its power is not that high, and only leaves minor wounds.

    The Time That Never Ticks - Apophis stabs his eyes with his armblades, gaining an uncontrollably fast boost of speed in his movements. For twelve seconds, he will rely on extreme velocity to utterly tear apart any targets he desires to kill. He literally loses control over his own movements, so it is not guaranteed that he would ever hit anyone with this move.

    Psychotic Grasp - Apophis channels a spell for up to three seconds. Should the three seconds go by without Apophis being completely disrupted, Apophis will be granted the ability to summon a gigantic hand of a chimera. This hand will immediately grab the nearest target in the location it is summoned at. If a target is caught, it will immediately bring the target to Apophis, and the Deity of Chaos will be given the choice to hypnotically stare into the target's eyes and temporarily gain all of their powers for five minutes. The ability has a ten second cooldown, and Apophis cannot cast the same ability on the same target for ten minutes

    Overmind Abilities


    Hedonistic Nightmare - Apophis grabs the face of a target. If he successfully catches the target, Apophis will proceed to transfer fragments of the worst memories he ever experienced, driving them insane for five entire minutes and causing them to attack anything nearby them. The insanity effect will not take into place if the target is immune to memory-shifting abilities. There is a cooldown of ten minutes for this ability.

    Behead The Holy Ghosts - One of Apophis' most dangerous moves. Apophis sends out a thin beam of cursed light out of his mouth that does no damage, but sets up a clear target for the deity. If it hits a figure with a holy status, Apophus lets everything else other than the target vanish from his vision, immediately taking out his ancient halberd, and empowers it with every single soul he collected so far. If nothing stops him, he will behead the holy opponent in three seconds, immediately being granted with the soul. There is roughly a four-minute long cooldown for this ability.

    Blood For All - Apophis prepares his armblades in a defensive stance, his eyes blipping rapidly like that of a corrupted machine's. If anyone fires a projectile or launches a physical attack toward Apophis and hits the armblades, he will suddenly move forward and repeatedly stab the target that attacked him, regardless of how far the attack was. There is a cooldown of at least four minutes to this ability.

    Magma Magic - The 300 souls Apophis gathered has proved to improve his magic power in other fields as well. Apophis can now convert his unique energy into magma, finally allowing him to use a proper, elemental power. He now has two full magic types.

    Magma Meteor - Apophis screams, beckoning for an ultimate sacrifice. He then channels his fused energy, along with magma magic, into a singular ball floating underneath his hands. After its diameter (from a front view) is set to at least seven inches, Apophis uses the energy of his souls to massively empower the magma ball, causing its size to become six times larger than he is. He then throws it violently at a target. Should it hit any kind of target, it would heavily burn the target even if they are flame-resistant due to the addition of his fused energy within the attack. The magma would also spread for a while before disappearing into thin air.

    Dead Light - Apophis screams incoherently, mustering up all of his magic energy and utilizing his souls' powers. He then, without actually tearing them off of the head, tears his face in half and fires a large laser out of his eyes and mouth. The laser deals a fair amount of magic damage (despite it being so huge).Once the laser is done firing (which lasts for 7 seconds), the following situations will apply and enhance Apophis' power for a temporary time:

    1. "Human has been hit" - Apophis now has a slightly increased physical attack and defense for twenty seconds
    2. "Angel has been hit" - Apophis gains slightly increased magic attack. The angel no longer has neither Grace nor holy abilities for twenty seconds.
    3. "Lesser Demon has been hit" - The laser sacrifices all lesser demon souls hit to empower him further.
    4. "Greater Demon has been hit" - Grants the Greater Demons a physical and magic attack buff.
    5. "Apophis has been hit" - A rare circumstance. Apophis dies(?)


    Madness Combat - An improved version of Prevailing Madness. Apophis summons 6 shadow warriors, and they are now able to follow any order that their master wants them to do. The warriors also wield random weapons, including swords, maces, bows, and magic staffs. The shadow warriors are also capable of fighting smartly, being able to parry attacks and dodge magic spells. Their cooldown is increased to two hours, and this cooldown will not begin until all shadow warriors are defeated.

    Leave No Prisoners - To use Leave No Prisoners, Apophis must have stayed in battle in a single location (ie. football field) for fifteen minutes. When he manages to catch his opponent off-guard, Apophis yells in joy, ripping the ground beneath him. As the ground is torn apart in a single kick, a long line of chains are sent out of it, letting Apophis catch the chains. He then sends the chains- which tear themselves out of the ground- towards a target's neck from afar. If the target's neck is wrapped in chains, Apophis will make a massive jump over them, leaving behind a device where the chains are connected to. He then falls toward the ground, letting the chains drag his target toward the device. If nothing interrupts the process for three seconds, the target is hanged for however long Apophis wants them to stay in the air. This move ignores all spell shields and can be avoided by simply avoiding the neck-wrap.

    Virgin's Blood - Apophis drinks the blood of angelic virgins from a silver bottle, gaining a massive boost of energy and a temporary regeneration factor. For five minutes, Apophis will not lose energy at all, and will slowly have his mortal wounds healed. The bottle can be drunk from at any time, but can only be used once until it is refilled. Apophis must kill angels to refill the bottle.

    Weaknesses


    -Weak against elemental spells - Apophis has no natural defense against elemental spells, severely relying on his abilities to prevent them from touching him easily. This problem becomes less prominent when he gains access to his Overmind abilities.

    -Mirror - For some reason, Apophis does not like looking at mirrors. There is always the reflection of a long-haired girl next to him.

    -Children - Apophis refuses to claim the souls of children. There is no specified reason.

    Personality

    Apophis is a god of chaos, death, and disorder. His psychotic intentions are rivaled by none, and the only thing people are sure about is that he serves Lucifer loyally. Apophis shows no pity in those who have tragic pasts, knowing that he has ended up in the cruelest of them all. He has a hobby of collecting the flesh of his enemies' corpses, oftentimes wearing them for a while to show his pride as a deity of death. The man's strategic thinking automatically makes him think up of some of the most brutal and terrifying methods of killing his victims: especially angels. Many greater demons do not stand up to his horrifyingly brutal methods, fearing that their souls would be devoured by him. Regardless of their fear, he tends to eat them anyway.

    Apophis rarely ever attacks children, and he will never attack children who have severe illnesses.

    Background
    TBR.
    Hidden 10 yrs ago Post by Sukui
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    Woo, hotel stay for a day.

    With all the new CSes lately, i might prepare two transferees for the next season, and as said Isse will be removed.
    Hidden 10 yrs ago Post by Triple A
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    doge


    Trip said ".......Woof."


    Name
    Trip

    Nicknames
    K9, Doge, Panda

    Age
    19

    Species
    Kemonomimi

    Gender
    Female

    Powers


  • Aether Manipulation
  • - Trip can manipulate the life force within her to strengthen her blows and enhance her physical durability. Her Aether strengthens whenever she gets stronger.

  • Heightened Sense
  • - Trip can smell things that normally cannot be sensed by humans. She can smell certain objects and remember their scent.

  • Boxing
  • - Trip is an efficiently quick fighter, and is fond of using her own body to face foes. She can equip claw-type weapons to drastically increase her fighting prowess, though she never seems to do this on her own.

  • Fondness
  • - No matter how much she initially hates something, Trip can get quite affectionate to those who treat her nicely. On the other hand, she becomes submissive to those she gets fond of, oftentimes emphasizing her naivety in general. Getting mistreated by someone will make her fear the certain person's scent until she somehow gets used to it again.

    Abilities


  • Bite
  • - Trip bites something. While the bite itself deals little to no damage, Trip can use her teeth to stick on something. There is a limit as to how long she can stick to something, however.

  • Facepunch
  • - Trip swiftly punches the face of any creature with a head, doing so with a moderately far distance. She can utilize Aether to extend this particular attack, but it cannot be overused due to how her Aether cannot last long as a physical form.

  • Double Hook
  • - Despite the ability being callled "Double Hook," Trip actually delivers a swarm of ten punches in a single second. She cannot use this ability too much due to quick exhaustion.

  • Pack Motivation
  • - Trip envelops herself and allies within a moderate radius with Aether, granting everyone within the radius mediocre resistance against dark magic spells. This resistance wears off if the person affected by it is hit by a dark magic spell (ie. demonic spells, nether spells, etc.).

  • Thumpercut
  • - Trip envelops her fists (or her weapon) with Aether before delivering a powerful uppercut. This particular uppercut will ignore most defensive abilities when completely charged, though it takes Trip quite a while to fully charge the attack (it takes five seconds max).

    Overdrives


  • Triple A Dempsey Roll
  • - Trip gathers her Aether before focusing on stunning a target. If she successfully hits an opponent with a straightforward uppercut, she will immediately proceed to weave her body with a quick rhythm before executing punches that match her movement. After punching several times, she will end the entire attack with a highly Aether-powered uppercut. This can take a toll on how much Aether she could use after the attack, but the ability is still considered to be extremely powerful compared to her other abilities.

    Weaknesses

  • Chew
  • - Trip seems to enjoy chewing inedible things in her food (ie. bones).

  • Exhaustion
  • - Trip can become exhausted relatively quickly compared to many other students in the academy, which prevents her from going all-out in battles.

  • Strangle
  • - Trip is extremely weak to attacks that prevent her from breathing, which can severely weaken her Aether-based attacks.

    Personality

    Trip can be described as a timid little thing. Whatever she sees for the first time in her life, she views it with some hostility- especially of that thing is a living creature. She tends to shy away from people multiple times before finally approaching them due to her curiosity. Trip has a fondness for humans, though her hostility prevents her from immediately befriending them. Those who dark auras usually frightens her quickly, either making her scared or hostile.

    Trip can remember certain things through scents. Her affection toward individual people changes depending on how they treat her, and how they react to her actions.

    Background

    N/A
    Hidden 10 yrs ago Post by DELETED7282737
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    Destiny you were right the song fits seven
    Hidden 10 yrs ago Post by Destinyfailhorror17
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    Destinyfailhorror17 Who wants to talk about murders?

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    Huh? Right about Seven and the song? Why?
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