History: Damian was born in Monstressor Spaceport to Bill and Samantha Strath. The boy grew up around solar ships and space travel, going on a number of business trips with his father, and so became familiar with both the effects of gravity on different planets and the different effects different kinds of suns had on a solar sail. He also grew adept at fixing various machinery from working with his mother, who was a mechanic of sorts. When the darkness began to consume his world, the first to go were his parents, both vanishing before his eyes along with memories of their existence. He remembered them, but only because of how much they all loved each other. Having no one to go to, he wondered the streets aimlessly until the darkness came for him. He wasn't willing to go without a fight and he found himself holding a keyblade. Fighting off the attacking creatures, he was approached by a man named Yen-Sid saved him from the rest and offered him a safe place to go and learn how to bring back his parents. Damian accepted without a second thought. Appearance:
Magic: Specializes in Fire magic, but is skilled in gravity magic as well.
Abilities: Damian has been on so many solar ships that space travel and travel between worlds, though not like what he's recently experienced, is second nature. He's an excellent navigator and a talented brawler, having been taught by the various crews on the ships his father would take how to fight good and dirty. Also has a knack for fixing things once he figures out how they work. Other:
History: Raiden's history is not a very complicated one. He didn't have much of a troubled past, or reasons to actually learn how to fight. Sure there was the occasional brawl with a bully or two, not to mention a few lessons from his father in self defense. Over time Rai grew into quite the little scrapper. He could hold himself in a brawl. Aside from that he was always working out with his father. Sure he didn't go hardcore when he was younger, but it was fun. He and his father got to bond and then go home to his mother for dinner and more time together. Man he misses them. The only thing he has is a necklace his mother gave him. She said it was the first gift Rai's father had ever gotten her and was more precious to her than any other ring, or other necklace she could ever get. Rai treasures it. Once Rai got old enough he started working with his father. There was a lot of heavy lifting. He adapted. He got stronger. It's only natural right? Because of that he's built like a brick wall. Maybe something stronger. If not for that he might not be around right now. Especially after that day. Things just started disappearing. These creepy little things started showing up. He tried using his baseball bat to fend them off, but that wasn't much help. It broke. Still he wasn't going down. And out of nowhere, just in time the keyblade appeared. Still there were a lot. Too many even. Things got a little hazy though. He remembers his mom giving him the necklace "just in case" and at one point he was separated from his parents... He even blacked out... He can only hope that he'll get to see his parents again.
Magic: Rai currently knows no magic and relies mostly on physical combat.
Abilities: Rai, despite his age, is actually quite strong physical due to years of helping his father with work and other forms of manual labor and working out. He is an adept brawler, though he generally relies on strength and brute force to handle most obstructions in his way. Despite this he is a fairly quick learner and has a very good memory.
{So to sum that up: He's strong, he fights well, and learns pretty fast.}
History: Born to Michael and Lilly Falren, Nadia has spent almost her entire life in Radiant Garden/Hollow Bastion. The only time she's ever left is fleeing to Traverse Town with many of her closest friends. During that time she got separated from her parents and hasn't seen them since. Though no news is still better than bad news, she knows there isn't much hope for them. She met Sora during her stay in Traverse Town and helped him in any way she could. Though with how much her other friends like Leon and Cid helped there wasn't much else she could add to the mix. When they were finally able to return to Hollow Bastion and the Restoration Committee was created, she instantly jumped on board. While technology wasn't her thing, she was still a good fighter so she acted as the brute force of the group. One her favorite moments in life was fighting alongside everyone in order to take back Hollow Bastion from both the Heartless and the Nobodies, and finally remembering what her home was really called. With peace returned one again and no needed for fighting, Nadia found herself feeling a bit useless. Fighting and cooking were the only things she was really good. So she opened a much needed cafe to kill some time. Then the world started changing again. And that's when Nadia discovered she had her own Keyblade. An old, powerful, wizard named Yen-Sid approached her and tried to convince her to come with him. Which took a lot of time and pretty much every one of her friends to do, because her loyalty was them and she didn't want to leave when the world was in danger.
Appearance:
Nadia is on the taller side at about 5' 8" and has the build of a warrior. Lean, athletic, and not an ounce of fat in sight. Both her hair and her eyes are black in color and she usually wears the outfit in the picture above. The blade seen in the picture is what she used before discovering her Keyblade.
Magic: Her main is Reflect magic. She can also use Aero spells, but after an incident involving Sora and brick wall, she likes to avoid using them as much as possible.
Abilities: Nadia uses a combination of speed (How fast she moves), quickness (How fast she strikes), and agility (How well she moves) to overwhelm her opponent. Her strikes don't do too much damage, but she can dish a lot of them. She's got the stamina to keep up with her speed as well. With lightning fast reflexes and near perfect balance, you're in for one hell of a fight.
Other: Nadia always has her Hollow Bastion Restoration Committee membership card on her, even if she no longer needs it.
History: Spades is something of a source of great rumor. A young maid in the Queen of Hearts Castle, it is quite the well known fact that she is not a full and proper wonderland being. Oh sure she was born there, and lived all her life with its rather mad denizens but she was always a bit more subdued than the others, and as a great deal point out ' her smell is just a bit off'. Everyone, including her, knows she is the child of a wonderland citizen and some person from another world that was unlucky enough to wind up in the unorthodox kingdom. No one knows who exactly her parents are, but the most favorite rumor is that she is the illegitimate child of the king of hearts, given her card-themed appearance and her position as a maid in the palace. The more likely story being some card-guard ended up not wanting the responsibility of it's mistake. Given that she far better enjoyed the feeling of a weapon in her hands rather than a broom it seems a likely guess. A handful of cards and the white rabbit where her primary parents and guardians, teaching her the various do and don'ts of life. Besides attending the occasional beheading or convincing some of the friendly cards to train her in battle, she found life in wonderland amusing but not exactly exciting. Until she received an invitation from Yin-sid to apply her talents elsewhere. She gladly accepted.
Appearance:
Keyblade: "Luck of the Draw" A fickle keyblade, worthy of a wonderland warrior. While it's handle is always the same; A golden heart shaped guard about handle ending in chain that rather looks like the kind seen on a pocket watch with a charm that appears to be the 4 traditional aces, It has 5 'suits'. Every time its drawn there is a chance it will be one of these five suits. Once drawn it can't simple be instantly un-drawn to hopefully pull a more desirable suit, she must attempt to fight with what she is dealt until a hand full of foes are defeated, she is legitimately disarmed, or 10 minutes goes by.
'Poor Shuffle' The most common one to come up with no overtly unique trait. If anything is unique about it over the standard kingdom key is its very keen edge. It is rather sharp, though not fantastically so like other keyblades can be. It appears as if cards have been messily arranged in the shape of a keyblade.
'Heavy Hearts' A massive key blade, the length of her and quite nearly her weight. A huge bright red beast of a blade with hearts all along its length, every other one is broken. Slow and devastating are its swings, though certainly not easy to use with any grace or speed.
'Diamonds Rough' A with attack power not all that superior to 'Poor Shuffle', yet its defensive abilities are impressive. A long thin blue blade, looking as if it was made of roughly carved diamond. It boasts incredible hardness and balance making it good for defensive sword play. It can raise up a mildly strong barrier before her to defend herself and others.
'Crazy Clubs' A medium length blade, light with a dull edge The very end of shaped like the traditional suit of clubs, where each sphere is a different color. One red, one yellow, one blue. This blade works far more like a wand than a sword, allowing her to cast fire, lighting, and Ice spells. Problem being that she has no ability to control which spell is cast or how big it is. This form can bring out some of the hardest blows or biggest blunders depending on her luck. She hats this form with a passion.
'Ace of Spades' The rarest and arguable strongest of her keys-blades forms. A short black blade barely two feet in length shaped almost just like a spade. Swift and dreadfully sharp in her hands, it allows her to attack with wild speed and abandon. It has a secondary ability of boosting the only magic she appears to have access to outside of Crazy Clubs, Demi/Gravara.
Magic: The only magic she can use outside of Crazy Clubs is Demi or 'gravity'. She seems to have a talent for it really.
Abilities: Insane durability. No literally, it is maddening what she can put herself through and survive. Citizens of wonder land tend to be notoriously durable and Spades is no different. That doesn't really mean she is any harder to knock out or incapacitate so badly that she can't continue fighting, but she is darn hard to mortally wound and knows it and will take advantage of it.
I really like it. The randomness of the Keyblade is a really neat idea. I feel like one of my favorite TV quotes would fit her. Twenty pounds of crazy in a five pound bag. (I will freaking love you if you know where the quote is from.)