Hidden 10 yrs ago Post by Monocular
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I'm definitely gonna join. I'm working on my sheet right now. Soon as those questions are answered I can confirm which nationality I'll use.

Edt: Another question. Are there base stats? Having 0 in a stat doesn't really make sense. You have no health, are you dead? No No resistance, can a small pinch kill you?
Hidden 10 yrs ago Post by Hebigami Shiho
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Oh, yeah, sorry. :P Well, New Terra Online was originally a game in which you could freely go from one server to another, so, if you were in the Asia server, more especifically, Japan, at the moment everything went down, then you'd wake up in there. Of course, everything, in the interface, would be translated for you, since you had a US copy, or from wherever else you were. AND for character interactions!..... .-. Let's just say they all speak english very good! xD Cause I highly doubt any of the Japanese we are writing with will ACTUALLY write in Japanese.
Hidden 10 yrs ago Post by Card Captor
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Hey Shiho, I wrote an idea for how to make Mastery and Tiers work better together: http://www.roleplayerguild.com/topics/64070/posts/ooc?page=4#post-1995536
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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who likes my char so far? also need some Constructive criticism...
Hidden 10 yrs ago Post by YuukiSuzuki
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Shiho-sama~

Just wondering if you or any Co-GM would look over this to give advice, as well as anyone else. it's all welcomed~ http://www.roleplayerguild.com/topics/64070/posts/ooc?page=5#post-1995881
Hidden 10 yrs ago Post by Hebigami Shiho
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Oh, that's a lot better now, Card Captor! Thankies! Then, people! We'll take on Cardy's idea! But don't fret on it now, I'll edit the template CS and post it here again in a few moments, but you can wait for the IC to post you CS all over again!
Hidden 10 yrs ago Post by Hebigami Shiho
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Monocular said
I'm definitely gonna join. I'm working on my sheet right now. Soon as those questions are answered I can confirm which nationality I'll use.Edt: Another question. Are there base stats? Having 0 in a stat doesn't really make sense. You have no health, are you dead? No No resistance, can a small pinch kill you?


Well, it's 10 - 1000, so you start out with a minimum of 10, so things like that can't happen. Still, maybe some people looked past them, so I'll clarify on mah next post with the CS. Though, if someone is indeed of a higher level than you and well, pinches you with your crappy resistance, then you'll obviously die. The level system is designed so you don't slack on any of your stats and at least keep them in an acceptable level, so they can't one shot you just because of numbers.
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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theif and rogues are 2 seperate things.. (danm you rpgs clumping them togather XD)
Hidden 10 yrs ago Post by Monocular
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Cool! Thanks for the answer. I understand about the leveling system thing, of course. I just wanted to clarify 'cus some people just put 0 and it kinda confused me x3
Hidden 10 yrs ago Post by Hebigami Shiho
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YuukiSuzuki said
Trying to think of a way to make a class that specializes in one weapon type, but has a sub-weapon type that they can learn and master, so basically able to use two different types. For example, say a main weapon as a sword, and sub-main as say guns? I have an idea on how to do it, but any advice would be very helpful on this.

Alongside that, when specializing in a weapon type say a blade, the weapon comes with a special ability (perhaps unique to the user) that levels with the player and thus a new weapon isn't needed, maybe these weapons like normal could be enhanced with something like blacksmithing? Dunno, any help/ideas all?

With reading the CS template again, and seeing, if we're allowing sub-tiers for main classes, perhaps these special abilities from this idea could be leveled within those sub-tiers as they grow, making for a complex and hard to play class that many many people avoid?


You guys are so brimming with ideas! I like it a lot! Then, let's see here.....

Well, for your first idea, I don't think there's too much of a problem with that, just that the sub-weapon would get a lot less abilities than the main weapon, as in, you'd have lots of sword abilities, like say, 10, but you'd have like 3 or 4 for the gun. That's what I think, though, ask for some more advice with your fellow roleplayers.

Hmm, I see where you are coming from here. Like, some kind of special weapon? Maybe from an event or something, or maybe made with a blacksmith with special ores or so. Maybe, updating it should be through events too or using other kinds of special ores, I mean, maybe? xD

Umm.... Yeah! (Didn't quite understand that last one, could you elaborate?)
Hidden 10 yrs ago Post by LokiLeo789
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Ima be the support, the helpful one.
Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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imma be the neutral Selling my loot and helping both sides when i can. (prefers liberation)
Hidden 10 yrs ago Post by Lennon79
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Ima drink beer.
Well, Hjalmar will. I've already started.
Hidden 10 yrs ago Post by YuukiSuzuki
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Hebigami Shiho said
You guys are so brimming with ideas! I like it a lot! Then, let's see here.....Well, for your first idea, I don't think there's too much of a problem with that, just that the sub-weapon would get a lot less abilities than the main weapon, as in, you'd have lots of sword abilities, like say, 10, but you'd have like 3 or 4 for the gun. That's what I think, though, ask for some more advice with your fellow roleplayers. Hmm, I see where you are coming from here. Like, some kind of special weapon? Maybe from an event or something, or maybe made with a blacksmith with special ores or so. Maybe, updating it should be through events too or using other kinds of special ores, I mean, maybe? xDUmm.... Yeah! (Didn't quite understand that last one, could you elaborate?)


Not sure if I made it clear enough. But the abilities thing for the weapons are fine it's more what they can and can't do.

With the class 'Specialist' as I will call them for now, if you pick the class, you pick a weapon type at the very start of the game. Say a bladed weapon like a Katana or Wakizashi, those are the only weapons you may use (besides unarmed obviously), until a higher level. With this special ability I said about. You would get one ability at the start, perhaps chosen by questions answered when you made your character, or choices given to you after a weapon choice. That one ability is all you get to start, that's it. Nothing else. However, as you gain levels that ability can grow. For example say you can create a second blade as your special ability gain from this weapon (just a random one here, ask me if you want me to give the example of what I actually plan). As you grow you could create more, and as you get a class change/upgrade choice (based on your weapon chosen, say from a specialist to a blade specialist) that ability could be expanded upon even further for example if able to create a second blade, maybe able to combined the two blades together to form one? and once you gain that second upgrade, only then could you could into say normal abilities like everyone else. Thus the reasoning for a hard class.

And yes the event/ore thing works, due to the special nature of the weapon I'd say so yes.

Would have said due to the weapons being created with the players own aid, perhaps an A.I element could be used for when not in battle? But that might be me going tooo far~ anyhow. Does that make more or less sense?
Hidden 10 yrs ago Post by Hebigami Shiho
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YuukiSuzuki said
Not sure if I made it clear enough. But the abilities thing for the weapons are fine it's more what they can and can't do.With the class 'Specialist' as I will call them for now, if you pick the class, you pick a weapon type at the very start of the game. Say a bladed weapon like a Katana or Wakizashi, those are the only weapons you may use (besides unarmed obviously), until a higher level. With this special ability I said about. You would get one ability at the start, perhaps chosen by questions answered when you made your character, or choices given to you after a weapon choice. That one ability is all you get to start, that's it. Nothing else. However, as you gain levels that ability can grow. For example say you can create a second blade as your special ability gain from this weapon (just a random one here, ask me if you want me to give the example of what I actually plan). As you grow you could create more, and as you get a class change/upgrade choice (based on your weapon chosen, say from a specialist to a blade specialist) that ability could be expanded upon even further for example if able to create a second blade, maybe able to combined the two blades together to form one? and once you gain that second upgrade, only then could you could into say normal abilities like everyone else. Thus the reasoning for a hard class.And yes the event/ore thing works, due to the special nature of the weapon I'd say so yes.Would have said due to the weapons being created with the players own aid, perhaps an A.I element could be used for when not in battle? But that might be me going tooo far~ anyhow. Does that make more or less sense?


You had a better idea at that than I. -w- Well, anyhow, I think that's okay, for the class.

Hmm, I think I understand better now, what you wanna say is that an A.I. could come into play when the character is not in battle, regarding the classes?
Hidden 10 yrs ago Post by LokiLeo789
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Well I have some idea for a class, I would love to use this class, but I don't know if they would be allowed or if they are overpowered.

Mount Based Tank Class - Magic Version: Dragon - Tech Version: MechaVehicle
This class is a mount that is playable by players. This means it can be used to move around very quickly, and can transport other charaters with it. They also would be very durable, resulting in their tanking abilities. They would be a bit large, but not completely to scale that it'd be hard to see other players around them. They'd also have collision detection, so that the middle of the battlefield doesn't get too crazy. The end result is, everyone is trying to kill the dragon, so the wizard on the team can get hits in. Perhaps the PC mount will do run bys, have the mobs chasing it, perhaps it'll just sit in one spot and park, saying bring on the pain. Perhaps it will act as a mobile turret, where ranged characters can sit and concentrate on attacking, and not have to worry about moving or protecting themselves. It would be a new playstyle, and a very different take on moving through the world that could be quite interesting

Incorporeal Summoning mechanic Control Class - Magic Version: Incarnate - Tech Version: A.I.
This is a class based around the idea that the character doesn't have a body. They are incorporeal, and may travel the world in that form, able to communciate, but not able to directly affect much, but provide recon and simple healing/repairs. There would be an ability for them to fuse with NPCs, whether they be monsters or robots or thugs or what have you. In this way, the Incorporeal character would be able to remove that NPC from the fight as well as use it as a summon, until it is destroyed, or the effect/manifestation/hack/possession wears off. Bosses would be pretty much immune, but perhaps they might leap into a mob in a group and begin taking out the foes from within. Perhaps they might scout ahead/around and find all the goodies and baddies on the map. Or perhaps they would hop from mob to mob, leaving them stunned for that moment as their teammates attack. Or perhaps they'll take the time it takes to hack into/break a miniboss and use that character to join the team. Perhaps they'll even fuse with a character, which would double that character's mana and regeneration and both players would be able to use that character's moves simultaneously (making them doubly effective). In any case, it'd be a new playstyle that revolved almost entirely around what enemies they were facing.
Hidden 10 yrs ago Post by YuukiSuzuki
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Hebigami Shiho said
You had a better idea at that than I. -w- Well, anyhow, I think that's okay, for the class. Hmm, I think I understand better now, what you wanna say is that an A.I. could come into play when the character is not in battle, regarding the classes?


Yay~ Thank you~ *now thinks of how to write all this up......*

And yes, perhaps when not in battle, these A.I come to life appearing as actual people with personalities that somewhat link to the user. Then when in battle disappear back into the normal form they are used in? Might make things more interesting~ Either just for certain classes or everyone, or maybe it's a function that players can turn on and off?
Hidden 10 yrs ago Post by Hebigami Shiho
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@LokiLeo; Well, the first one, as long as it sticks to defense abilities and 1 or 2 attack abilities, I wouldn't see that much of a problem, but for the second one... To be honest, I'm not quite sure, the whole 'Incorporeal' thing makes me a bit skeptical, tbh. Maybe, if you can work it out in another way, maybe it'd be more acceptable. Maybe, 'Can only control low level mobs' or things like that.

@YuukiSuzuki; Hum..... Maybe like a Yui in SAO? A kind of 'Counseling Program'?

Also due to homework, I may be unable to respond in a couple of hours, sorry people! >.<
Hidden 10 yrs ago Post by YuukiSuzuki
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Hebigami Shiho said
@LokiLeo; Well, the first one, as long as it sticks to defense abilities and 1 or 2 attack abilities, I wouldn't see that much of a problem, but for the second one... To be honest, I'm not quite sure, the whole 'Incorporeal' thing makes me a bit skeptical, tbh. Maybe, if you can work it out in another way, maybe it'd be more acceptable. Maybe, 'Can only control low level mobs' or things like that. @YuukiSuzuki; Hum..... Maybe like a Yui in SAO? A kind of 'Counseling Program'?


Kinda yeah, but only not able to destroy everything or be like Yui in terms of power, more of simply being there and then able to change back into weapons when required of them?
Hidden 10 yrs ago Post by LokiLeo789
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Hebigami Shiho said
@LokiLeo; Well, the first one, as long as it sticks to defense abilities and 1 or 2 attack abilities, I wouldn't see that much of a problem, but for the second one... To be honest, I'm not quite sure, the whole 'Incorporeal' thing makes me a bit skeptical, tbh. Maybe, if you can work it out in another way, maybe it'd be more acceptable. Maybe, 'Can only control low level mobs' or things like that. @YuukiSuzuki; Hum..... Maybe like a Yui in SAO? A kind of 'Counseling Program'?Also due to homework, I may be unable to respond in a couple of hours, sorry people! >.<


Ya i get it, I was just venting out ideas
:P
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