YuukiSuzuki said
Trying to think of a way to make a class that specializes in one weapon type, but has a sub-weapon type that they can learn and master, so basically able to use two different types. For example, say a main weapon as a sword, and sub-main as say guns? I have an idea on how to do it, but any advice would be very helpful on this.
Alongside that, when specializing in a weapon type say a blade, the weapon comes with a special ability (perhaps unique to the user) that levels with the player and thus a new weapon isn't needed, maybe these weapons like normal could be enhanced with something like blacksmithing? Dunno, any help/ideas all?
With reading the CS template again, and seeing, if we're allowing sub-tiers for main classes, perhaps these special abilities from this idea could be leveled within those sub-tiers as they grow, making for a complex and hard to play class that many many people avoid?
You guys are so brimming with ideas! I like it a lot! Then, let's see here.....
Well, for your first idea, I don't think there's too much of a problem with that, just that the sub-weapon would get a lot less abilities than the main weapon, as in, you'd have lots of sword abilities, like say, 10, but you'd have like 3 or 4 for the gun. That's what I think, though, ask for some more advice with your fellow roleplayers.
Hmm, I see where you are coming from here. Like, some kind of special weapon? Maybe from an event or something, or maybe made with a blacksmith with special ores or so. Maybe, updating it should be through events too or using other kinds of special ores, I mean, maybe? xD
Umm.... Yeah! (Didn't quite understand that last one, could you elaborate?)