NOTES: I'm still deciding on the Guild to join, I won't post until I decide. Also I'm a bit concerned with the balancing of the "Motivational Music" ability so I gave it a 1 day cooldown and a 3 minute charge, let me know if it's still too powerful.
Appearance (Real Life):
Height: 165 cm
Weight: 65 kg
Hair Color: Brown
Eye Color: Brown
Name: Alex Coleman
Age: 15
History: Alex was a quiet kid. He didn't fuss and he didn't complain regardless of what happened even that one time he was hit by a bus. When he finally turned 13 Alex was able to enter Deep Ground and was quite surprised. He chose the Assassin class because he figured the Avatar made for him would reflect how he was, hidden and unnoticed, but instead it gave him abilities to do with what he desired the most instead. Alex wanted to be seen and to be noticed to be a part of the world, to be the center of attention, so he got the ability "Soundtrack of Life" making his Avatar emit music whenever he performed a significant event.
This led to him being somewhat notorious as the Noisy Assassin. When Alex made it to Level 2 and he got a new ability he hoped it would be something more useful. Spoiler Alert: It wasn't. It was "Encore" an ability that made the music play longer for each successive kill. Level three finally came and since stealth was out of the question Alex became a Hitman and attained the ability "Fireworks" that changed the cosmetics of all explosions he causes into fireworks with a random colour, it is also notable for having the first decent effect: a 5% increase in an explosions splash damage. Eventually Alex made it to level 6 and as soon as he did he stopped playing. This was mainly due to the new avatar ability "Motivational Music" that basically turned him into a Bard. Having never actually used it and fearing the mobbing from "Friends" he would suffer if he did use it he just quit. One year later the Black King declares war and Alex decides it's probably for the best to get re-involved in Deep Ground again.
Personality: Considerate, polite and withdrawn. The withdrawn gets replaced with cheerful and welcoming while playing Deep Ground
Appearance (Avatar):
Avatar Class: Hitman
Avatar Title: Unrelenting Jukebox
Avatar Level (Initial): 6 (Now 7)
Avatar Guild: The Fanged Rangers
Avatar Abilities:
Perks:
Vicious Strikes: Melee damage increased by 20%
Grim Stride: Support skill that doubles your movement and attack speed. Lasts 10 seconds, with a two-minute cooldown.
Deadly Aim: Critical hit rate doubled.
NEW
Engineer: Enables the Assassin to create remote-detonated explosives, smoke bombs, and grappling hooks. These items can be used by any class, but only Assassins can craft them.
Skills:
Soundtrack of Life: Fitting music plays when Jukebox performs a significant event
Encore: The music plays for longer for each kill made
Fireworks: Give explosions a firework cosmetic, a random colour, and a 5% increase in splash damage
Expanded Playlist: A larger variety of music is unlocked
Perfect Pitch: An activated power. Throwing weapon range, power and accuracy is improved by 20%
Motivational Music: Can only be activated when
Soundtrack of Life is playing. All allies in audible range of the music increase movement speed, attack speed, rate of fire and reload speed by 25% 1 minute charge with a 1 hour cooldown.
NEW
Dance Battle: The targeted character is forced into a dance battle with Unrelenting Jukebox. This cannot be interrupted by external players or enemies. No damage can be done to either player for the duration of the battle. Weapons and Abilities cannot be accessed for the duration of the battle. A list of 5 random songs appear and the other player chooses. The players dance off and are scored (think like the Just Dance games). The difference between the winner's final score and the loser's final score is dealt as damage to the loser. 1 point = 1 hp. 5min cooldown Can only be used on a player with equivalent levels of health with a 10% leeway.
Other: My favourite colour is green, but I do look rather awefull in a green shirt