Hidden 10 yrs ago Post by TheWendil
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Interest Check
GM: TheWindel

Co-GM: Lucius Cypher

Status: Open to all Applicants


It is said that the past repeats itself throughout the course of history. An ancient legend from a time too far for our own understanding speaks of such a repeated process. According to the texts of old, seven wise kings ruled the land in separate territories, and peace was installed in the plane we know as the world. Each designated ruler was a mighty warrior in their own right, and each represented a color of the spectrum to reflect their inner strength and will: Red, Blue, Yellow, Green, Orange, White, and Black.


For a time, the constant era of war and strife was ended upon by a peace treaty which, although not fully uniting the different kingdoms as one, did maintain a common truce among the seven rulers. Seven kings to rule the land…until one fateful day in time. One single moment in fate.


The wisest and most powerful of the rulers, the Black King, was struck down by a treacherous blade. The Orange King, with all of his cunning and skill, persuaded the remaining five rulers to rebel against what they saw as prideful tyranny. In doing so, each of them betrayed their beloved comrade with a cruel execution. Soon after, the rulers and their legions of armies continued the cycle of violence and war anew, each seeking out greater power and glory than ever before.


The world grew divided once again.


Fast forward into the future, nearly several thousand years since that dark time.


It is the year 2048. The world has become connected once more though a global phenomenon known as the World Interface. It is through this tool in which all conflicts are resolved without the usage of such barbaric means. All people can connect their minds to the World Interface at any given time, via a mass satellite orbiting around the planet that transmits and broadcasts brainwaves.


Enter Deep Ground.


The Deep Ground Program, or D.G.P. to most, is a universal method of education and teaching to all youth. To an external viewer, it is nothing more than a highly competitive action game, and some have even labeled the software affectionately as Deep Ground Online. That title is not too far from the truth, as players compete with one another on a global scale through various battles and missions.


The game itself is quite simple, and the goal is linear. Be the first to eliminate your opponent and win. However, like all things in this world, there are twists of fate. Deep Ground is only available to those ranging between ages 13 and 18. It is not uncommon then for many to grant their child the D.G.P. for their thirteenth birthday.


The software itself affects reality as well. Players begin their harsh journey at age 13. Once reaching age 19, the program automatically uninstalls itself from within the player’s memory bank stored within their brain. The overall objective is really quite simple.


The program determines one’s fate in reality. The better the player, the better they shall succeed in real life. A player aged 18 who has a significant winning streak may then be rewarded to live the rest of their lives in relative comfort with perhaps a high waging job. A player in the same circumstance who has failed to meet any substantial achievements is forever condemned to a life of meager living. Your status in-game affects your future. There is no fighting against it; that is how it has always been. That is how it will always be.


There are seven domains within the world of Deep Ground, each ruled by a colored king to fit the legend; Deep Ground itself was originally based on the tale of the seven rulers. All colored rulers are at least level 9 players, with the highest cap peaking at level 9. Orange, Red, Yellow, Green, Blue, White….each have created guilds in which to further expand their power and glory in the real world.

The Black King rules a guild that is notified for the fact that it contains no players, only the Black King itself. However, times are changing, for better or worse. One fateful day, much like the day of legend long past, the current Black King made a public announcement throughout the servers of the World Interface and all throughout Deep Ground.


“Attention all players. I, the Black King, ruler of the Ebony Strykers, am allowing any and all to join my guild. This will be the first time I have done so in the entirety of Deep Ground’s launch. Please, choose your allies wisely.”


One month.


One month had passed since that ever fateful day.


In that fixed point in time, Deep Ground Online was officially declared back offline to the masses due to the efforts of a Player Hacker known only as the Corpse Collector. However, the player was dealt with as swiftly as she came, having apprehended over night. Theories abound on how exactly she was stopped in her mad rampage. Some say it was the work of the Sweepers. Others say the Black King themselves defeated Corpse Collector and locked her out of the servers permanently. And still, some say that it was the will of the World Interface correcting itself of the anomaly.


In the real world, Corpse Collector was subsequently arrested for abusing the system’s programming, her fate having been determined for her not by the game, but by the World Interface itself. To this day, researchers are still wondering how exactly a girl such as herself was able to tamper with the very fundamentals of the programming their ancestors encoded.


Her identity was not revealed to the massed public, and little knew of her existence to begin with. She has since been placed in a mental institution.


It was supposed to be a time of rejoice and triumph. And it was. For a while.


Dead. All of them. Well, not all of them. But a good majority of them.


Players who held the position and ranking of King within Deep Ground were suddenly found dead the very next night. There were no signs of immediate struggle; they all perished in their sleep without so much as a whimper.


Orange King, Green King, Red King, and…White King. Each found dead. Each having their bodies carted off and carried away from the world. Since then, Deep Ground has come under intense investigation by the global leaders of the World Interface. In the span of one short month, heated political debates have spread like wildfire across the world.


Two sides now stand: those who question the moral action of enforcing the Deep Ground program and its fatalistic nature, and those still stuck in their traditions of keeping the game alive. The latter seems to be the majority in this wasted world.


And so Deep Ground Online stands today.


Now where do you fit into this? You are a player yourself, trying to survive and succeed until your 18th birthday. Will you join a guild or will you dare to fight alone?


The choice lies entirely in your own actions. Happy gaming.

There are seven official Guilds as well as two non-affiliated groups in which one can join in Deep Ground Online:












There are also six major player roles within the RP. Each of them are a colored ruler, and thus will be in control of their guild. Players are encouraged to join guilds and collaborate with one another to defeat other enemies as well as formulate strategies to win battles. To claim these, it's first come first serve.


-The Red King: Claimed by YandereNoodle
-The Blue King Claimed by Psyker Landshark
-The Green King Claimed by Arrayah
-The Yellow King: Claimed by Scarifar
-The Orange King Claimed by OverconfidentMagi
-The White King: Claimed by MaskedHeroZ

Deep Ground Online is, in its most basic form and components, an indirect fighting game. The environment of Deep Ground Online is a massive city with spanning levels and wide open complexes for players to utilize. Labeled as “Faded City”, there are seven main districts each respectively reserved for each faction. Guilds may conquer other districts to further grow in power and strength.


There are a total amount of five classes in Deep Ground Online.


The Assassin:
The most diverse and easy to control out of the three classes. This class specializes in quick kills and relies on stealth and speed to take down their targets. Furthermore, they are considered the fastest class throughout all of Deep Ground. Excels in close-combat and is prone to using a wide arrange of items and tools. Does not have a specific weapon, although they can most commonly be seen wielding either knives, swords, or any other bladed weapon.

The Gunner:
Main weapon is a gun of choice, and silencers may be purchased with a high enough level. This class focuses on long-ranged capabilities to pin down approaching opponents. Although not totally defenseless in close-quarters battle, they are at a disadvantage compared to their Assassin counterparts. This class is unique in that they may fully master any firearm within the arm, though flashy moves are usually frowned upon for quick kills. This class also has the highest jumping range in the game.

The Brawler:
Unmatched in physical combat, boasting the most endurance of all classes and a pretty nasty punch to boot. However, their up-close-and-personal superiority is matched by their total and utter disadvantages at a range. Lacking any means to fight from afar, the Brawler must use their endurance to close in on the enemy and his strength to tear them a new asshole once he's within melee range. Capable of wielding a veritable arsenal of melee weapons.

The Healer
Tapping into metaphysical forces, the Healer's not the best fighter, but they’re staying power is second to none. Capable of healing both themselves and others, the Healer is more typically cast into a support role, where their entrusted with the lives of his comrades. He can use his powers to deal small amounts of damage as well, but more often than not, he'll ultimately fall short of defeating those of other classes. Utilizes small weapons for both melee and ranged combat, such as knives-melee and throwing-fist weapons, and small pistols.

The Wizard
Like the Healer, the Wizard is unique in that they’re able to tap into more mysterious forces to do his job. Unlike the Healer, however, the Wizard's powers are all offense-centric. From casting forth fireballs to raising the corpses of their enemies at higher levels, a Wizard who knows what they’re doing will be unmatched at a distance; lobbing forth projectiles and making his fallen enemies do his bidding. However, once "at a distance" ends, they won't be around for long. Even more fragile than the Healer, the Wizard is often considered dead the instant an enemy gets within melee range. Due to needing both their hands for magic, a Wizard doesn't use any weapons.

SPECS & PERKS:

Upon reaching Level 3, a character is asked to pick one spec (short for specialization) from three choices that vary with their class. After this, the player will receive a single perk upon each level up from their choice of two; spec choices do not affect what perks you can and can't have. These perks can be new skills, passive bonuses, or even new tools to add to your arsenal depending on the class.

All that said and done, let's take a look.











Purple Crown Academy:
Purple Crown Academy is a massive school located in the heart of the world, floating on an island in the ocean. This focal point shall be the scenery for a vast majority of the events taking place in the real world. Players will learn regular school materials and go about their day to day lives, but the RP shall lie in the interactions characters make both in the real world and Deep Ground.

Because all of the world’s students attend Crown, it’s therefore not uncommon for players to form after school meetings for their specific guild and further increase their status. The end of their attendance at Purple Crown shall lead to the end of Deep Ground and the verdict of their new future.

It is considered social taboo for people to participate in opposite guild meetings, and it is said that the Black King is the only player to have never disclosed their identity in real life. That is, until the mass message to invite players. And so the search for the elusive Black King begins…



All students within Purple Crown Academy are required to wear the above uniform outside of Deep Ground. You can thank your Co-GM for their design.



Avatars:
Players are given their in-game avatars immediately upon logging into Deep Ground for the first time. As the process is automatic, avatars are thus based on a player’s inner most personality; a reflection of their hopes, dreams, fears, etc. Furthermore, the avatar name is chosen as well, usually an adjective followed by a noun. Only the colored kings have avatars that are coherent with their colored factions; other players are not restricted by the color status quo.

Leveling up:
Each player will gain the chance to level up, and will do so by gaining experience points. Experience points are earned through winning battles, completing missions, or hunting down Dissolutions; enemy NPCs. Once reaching level 3, players are then asked to pick a specialization from three different choices depending on their class, which will grant them unique skills and other bonuses unique not only to that class, but that specific spec. Then, every 1 level, they may choose a perk relevant to their level that grants those further bonuses, again depending on your spec.

Matches are usually death battles with either single or a group of players against an equal amount of enemies. Players are expected to use any method deemed necessary to effectively assassinate the enemy. IC, players will level up after earning victory in three battles, hunting down two Dissolutions, or completing four missions. Before one does level up, please consult either myself or the Co-GM as to whether your evolved spec is appropriate or not. Basically, I’m giving you a lot of freedom and trust here in terms of what skills you can have when leveling up.

Do not make me regret this decision.









Now then. To actually prove you sat down and read all this, put your favorite color at the end of your CS. I will not accept a CS if this step is not taken. Happy gaming.
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Hidden 10 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

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Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Oh yeah, Windel, I think there's a character you never added to the lists. Then again, I never did know if you accepted him or not, after checking three pages after this cs was made, so chances are you didn't, although he has been posting in the previous arc.
Hidden 10 yrs ago Post by TheWendil
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Hmm. I do distinctively remember him posting in the IC, though I thought I accepted him from before. According to that, the CS wasn't even finished. Most disturbing...but hey, it didn't affect the IC too much in the last Arc so I'll overlook it for now.
Hidden 10 yrs ago Post by Lucius Cypher
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I'd recommend that the CS be finished in full however, and that we give it a complete evaluation.
Hidden 10 yrs ago Post by MaskedHeroZ
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Member Offline since relaunch

Reposting for the new OOC.
People always tell me I'll be cruel....
Height: 5'6"
Weight:180 lbs
Hair Color: Orange
Eye Color: Brown
Name: Richie Barret
Age: 15
History: Richie was a young boy set on the life of a delinquent and criminal from early on. Being unwanted by his own parents and any potential guardians due to some of the less than ideal events of his birth that he had no control over, he was a ward of the state. Not exactly the kind of situation that inspires growth and kindness, Richie had issues with anger that presented themselves in his schooling and 'home' life, getting into fights and talking back to others. If something didn't change that he would soon find himself in a juvenile jail at the age of twelve.

Luckily for him, someone decided to give him a chance. One of his foster parents decided to give the anger within Richie an outlet with an admittedly strange method They introduced him to video games, obviously more defunct then what was available at the time, Richie still found himself entranced by the worlds and stories they told. He especially grew attached to the heroes because they were like him. They had nothing at times, came from nothing, but they always fought for others or for what was right.

This stuck with him when he received a copy of the Deep Ground Program at age thirteen. The first time logging on was like nothing he experienced in the other games, this time around he was the hero. Or to himself he was. There were monsters to fight, but he found he could also attack his fellow players. 'To be cruel or kind?' became his personal mantra as he tried to maintain his upbringing to his new beliefs, he kept himself in check for the most part, but found that he had no choice but to fight at times for both survival and levels.

Salvation from this moral conundrum came in the form of the Ivory Masks, or more specifically the White King. She had strict rules and guidelines that fell into his lines of thinking, and there would actual consequences if he strayed from them. There was also the added bonus of avoiding unwanted fights due to the guild's more fanatical nature. Of course, once he was settled into the group, he found himself feeling more like a henchman to a more malicious hedonist cause than first impressions gave off. He was in too deep to really quit but he could get stronger for when the chance presented itself.

Unfortunately he never got the chance to deal the White King any blows, as she died outside of the game. Chaos followed her death, m
any of the guild revolting due to the nature of their structure. Richie had no one to help him this time, the delinquent turned hero wannabe turned follower decided to take charge for once and began to stamp out much of the unrest. He took the position of White King for himself, erasing the previous King's legacy and instilling the guild with his own ideals: Redemption and a bright future to all who seek it on the road of ivory, death from the king to those who would disturb that.

Personality: Richie comes off as brash hot-headed young man at first impression. Stubborn and bullheaded, it takes him a while to admit he made a mistake of any sort, but when he does he owns up to it. The same goes for asking for help of any kind, confident in his own abilities and skills, if it's out of his control however he will ask for assistance. Generally it is quite easy to set him off into a rage, but it is also just as quick to calm him down. As per his fascination with heroes, he genuinely cares for the people he's supposed to look out for, as well as trying to still better himself in any way he can.

But I'll show them all what I can be!
Avatar Class: Brawler- Tank Spec
Avatar Title: Stalwart Bruiser - White King
Avatar Level (Initial): 9
Avatar Guild:Ivory Masks
Avatar Abilities:



Theme:
Other: My favorite color is blue.
Hidden 10 yrs ago Post by TheWendil
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Lucius Cypher said
I'd recommend that the CS be finished in full however, and that we give it a complete evaluation.


That's assuming the player is still with us though.
Hidden 10 yrs ago Post by RoflsMazoy
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Me reposting also

Name: Keith Knight

Height: 5’10”

Weight: 149lb

Appearance (Real life): Keith has very short black hair and he has two different coloured eyes. His right eye is a dark blue and his left eye is a hazel colour. His build is slightly muscular due to the fact that he used to do martial arts once. He has an x-shaped scar above his right eye due to a traffic accident when he was younger.

Age: 16

History:

On that day, I looked up to the sky and I asked myself. Where has my sun gone?

Keith joined Deep Ground when he was 14 years old. He joined because he was told that his performance in Deep Ground could dictate how well he achieved in life.

His adoptive parents died 3 years previously, in a car accident that gave him an x-shaped scar above his right eye, and his last relative was his dying grandfather who he couldn’t rely on to take care of him. The only thing his grandfather could do was teach him how to live independently before dying. All of this occurred during when he had just moved from his previous home to a new one and none of his friends were with him when disaster struck. He was left truly alone at the age of 12.

When he started the Deep Ground, his only intention was to do well, to create a good life for himself so that he wouldn’t have to worry when the future came. As a result, he interacts little with other players and ended up being a solo-player. He only ever remembered specific players so that he could fight against them more effectively and as a result his skills are very self-oriented and are generally not specifically built for teamwork.

Personality: After the death of his remaining relatives occurring right at the stage where a student usually enters higher education, he is almost completely solitary and his personality changed as a result. He was slightly introverted beforehand but now he is heavily introverted and only says what he deems to be necessary to say to other people.

He is almost always somewhat deep in thought but during school he is almost always doing school work anyway so it hardly makes a difference. If he completes the day’s work, he continues on with the school work for the next day, and he keeps going for as long as he has time for. He often finishes most of the year's school work within the first few terms only leaving assessments, which he couldn't start yet, to complete.

Whenever anyone approaches him to talk for a reason he deems unnecessary, he will seemingly ignore them. He won’t respond to someone unless he deems it is necessary, but he does listen to everything that is said. When asked a question, he will always respond at first with the only words that many people hear him say: "Why do you want to know?". After listening to their reasons, he will answer their questions or politely refuse before returning to his school work.

After the death of his parents, he found that he couldn't bring himself to feel very easily. Things that were usually sad didn't faze him, horrors had no effect and he found he just couldn't bring himself to care about anyone or anything other than his continued survival. As a result, people would perceive him as cold and uncaring, but in reality he wants to be the opposite just that he can’t bring himself to feel.

Appearance (avatar): He has his normal appearance from real life and he’s wearing minus the cape plus this

Avatar Class: Brawler – Scrapper

Avatar Title: Eclipsed Tower

Avatar Level: 7

Avatar Guild: Vigilant Eclipse (It's just me)

Avatar Abilities:


Perks:
• Pain resistance
• Bloodlust
• The Zaraki Method
• Atlas Fist

Other: Keith’s favourite colour before he stopped feeling was grey. My favourite colour is gold. Oh, and also a theme song:

Hidden 10 yrs ago Post by Lord Santa
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Here we go (again). No pictures, though (sorry). I also added percentages for my abilities to make it easier.

Appearance (Real Life): One eye covered by hair, wears a suit most of the time.
Height: 5’ 10
Weight: 55 Kg
Hair color: Black (straight)
Eye color: Black

Name: Albus Phantom
Age: 16
History: His father is a successful businessman and his mother is a famous designer who is usually overseas. His father brought him up to continue his trade and as a result, Albus was brought up in a struct manner. To thrive in the business world, Albus was taught to keep up a façade at all times and this annoys him to no end. On his 13th birthday, however, things changed. When offered anything he wanted for his 13th, Albus had but one request. Deep Ground Online. The companies of the friends of his father's had helped to fund its creation and it had been talked about in high esteem by his 'friends', or rather, those his father deemed to be profitable enough to get close to. On his 13th birthday, Albus took his first step into deep ground and found something he'd been missing.

In a world where even the children of the upper echelons of society played this game, a brawler wasn't something seen as the first choice for someone in the first class. In fact, there were many who played Deep Ground for fun in the upper class, as their futures were secured even if they didn't play the game. Albus played the game for therapy. His other 'friends' scoffed at his decision to be a brawler, a brute in a pond full of refined aristocracy. To Albus, they couldn't comprehend the therapeutic effects of smashing their foes into the ground and tearing through enemies close enough to feel their dying breath. It brought exhilaration to Albus, a certain excitement that couldn't be copied in the dull and dangerous business world.

He'd managed to join the Purple crown academy, convincing his father that it was to boost the company's success. With his almost undefeated track record, when he turned 19 he'd doubtlessly be showered in blessings and wouldn't have to worry about his life or livelihood. In truth, Albus had gotten tired of the drab world he'd been stuck in for 13 years. 3 years on and he was level 8 before being called back to his homeland for some family matters. This took several months. Matters settled, Albus came back to a turbulent and even more exciting Deep Ground experience.

Personality: Has a façade of being nice but is business like and serious as a result of his strict upbringing below the surface. When in game, he's calm and collected but is merciless in combat. He revels in fighting people on a similar level to him but occasionally indulges in killing large numbers of weaker enemies.

Appearance (Avatar): When in game, he wears a featureless grey winter coat with the fluffy stuff on it. He has white, spiky hair in his avatar form and has a smiley face mask. He dual wields these:

Favourite colour: Red
My favourite colour: Blue
Avatar class: Berserker
Avatar Title: Carnage liberated
Avatar level (Initial): 8
Avatar Guild: Solo players

Perks: Pain infliction, Titan's grip, Gyro strike, Icarus attack

If anyone has suggestions for a theme song, plz tell me.
Hidden 10 yrs ago Post by Scarifar
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I've been doing some math for the percentages for Michelle's skills, and I realize that they are WAY too low for a King. I will be making edits to that.
Hidden 10 yrs ago Post by TheWendil
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@MaskedHeroZ. Accepted and added to the list. Feel free to post in the IC whenever you can. Fair warning though. The Student President and previous White King were "on and off" friends, so there may be some tension between her and new leader Richie.

@RoflsMazoy. Looks good. All I would recommend is changing the time frame for his Vigilance ability from 5 minutes to maybe 2-3 instead. Everything else seems balanced out.
Hidden 10 yrs ago Post by RoflsMazoy
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TheWindel said
@RoflsMazoy. Looks good. All I would recommend is changing the time frame for his Vigilance ability from 5 minutes to maybe 2-3 instead. Everything else seems balanced out.


Alright, thanks. I'll be posting soon
Hidden 10 yrs ago Post by TheWendil
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@Lord Santa. Oh, so his father was one of Deep Ground's developers? I'm sure he's getting all sorts of flak right now due to the social outrage of out of game murder. And I'm sure there'll be loads of fun in store for Albus, heh. Accepted and adding to the list.
Hidden 10 yrs ago Post by OverconfidentMagi
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Just checking before I make it a big part of my character, players can equip weapons from their inventory during combat, correct? The char I'm almost done making uses weapons how most would use consumables.
Hidden 10 yrs ago Post by Lord Santa
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TheWindel said
@Lord Santa. Oh, so his father was one of Deep Ground's developers? I'm sure he's getting all sorts of flak right now due to the social outrage of out of game murder. And I'm sure there'll be loads of fun in store for Albus, heh. Accepted and adding to the list.


Pretty much, and thanks :) Though his dad is kind of a dickweed any way
Hidden 10 yrs ago Post by TheWendil
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OverconfidentMagi said
Just checking before I make it a big part of my character, players can equip weapons from their inventory during combat, correct? The char I'm almost done making uses weapons how most would use consumables.


Pretty much. It's not mission-based where you have to have a pre-determined amount of/certain weapons on hand before each match.

Lord Santa said
Pretty much, and thanks :) Though his dad is kind of a dickweed any way


And so begins our new Arc. With drama.
Hidden 10 yrs ago Post by Arrayah
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Height: 5' 3''
Weight: 120 lbs
Hair Color: Blonde
Eye Color: Gray
Name: Lucy Hall
Age: 17
History:
At an early age, Lucy learned that she was different than most people. It wasn't that her mother was dead, though that certainly made her unique, or that her father was a drunk who could not care less about his only child. It was not that she found school to be easy despite her home life, or that she didn't really care about what other people thought of her hand-me-down clothes.

Now, what made Lucy different was how she felt about people. It didn't matter who you were or what you'd done, she would stick up for you, believe in you. Lucy was the girl who cared about everyone. She was the girl who cried when someone she did not know was killed. She was the girl who went to visit people in the hospital hoping to cheer them up and to let them know that they were not alone.

As she got older, though, Lucy became more and more reserved. The way she cared so deeply for people tended to scare off her peers. They could not understand, or chose not to, and instead shunned her. So, Lucy started to keep to herself preferring to be invisible when she was given a choice.

When her uncle bought her a copy of D.G.P, knowing that her father never would, Lucy knew that it was her only way to make a difference in the world. From then on, she did her absolute best to become a top player despite the disadvantage of her chosen class.

It took 3 years for her to become second in the Fanged Rangers. Many people told her that she could have rose quicker if she had chosen a different class or even spec, but Lucy was always reminding them that she would have never wanted to be anything else. Unlike many others, Lucy did not take leadership of her guild. Instead, it was passed on to her when the current Green King was killed. It was the best and worst day of her life.

Just as with her predecessor, the Fanged Rangers have not started any conflicts with other guilds, though they do defend themselves when necessary. Instead, they have started to help lower level players who do not belong to a guild. If not for the threat of being overthrown, Lucy would have her guild help all players regardless of color.

Personality: Lucy is caring to a fault and is always willing to help someone who asks for it regardless of who they are and how it will affect her. Since becoming the Green King, she has had become more careful about who she extends this offer to, but her beliefs have not changed. Because she is so new to leadership, there are very few who even know her identity.



Avatar Class: Healer (Priest Spec)
Avatar Title: Tender Fern - Green King
Avatar Level (Initial): 9
Avatar Guild: Fanged Rangers
Avatar Abilities:





Other: My favorite color is green. Obviously.

Everyone else did a theme so me too!

Hidden 10 yrs ago Post by Arrayah
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Uh.. Two people have mentioned this in their posts so far, so I feel like I need to ask. Moon rider has NOT conquered the territories, she's just trying to right?
Hidden 10 yrs ago Post by Scarifar
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I doubt she has. She just waged war. Probably some has been lost to her, but definitely not all of it.
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