And now I think your character is overpowered, and in need of a great deal of power-blocking.
At the age of 19, a master in lightning and magnetic fields and in the art of the sword goes to a school to learn how to be an adventurer. I think not. To become a 'master' in a SINGLE area, you'd have to train for years and year and years, not just train from when you're perhaps ten or twelve, and then by age 19, you master pretty much everything you need.
Come on. A teenager being a master at swordsmanship and a very extensive variety of magical tricks?
You fight Andrej, your St Elmo's fire will dissipate once it nears him. He'll throw a throwing axe, and you'll just try to deflect it with lightning or some other impossible thing. The throwing axe, enchanted to not be affected by magic, will then impact your head, and you're dead.
Converting oneself into an energy form and then reforming somewhere else isn't a novice skill. Hell, I hadn't even heard of anyone else doing it, honestly. And there is a difference between have control over something, and being able to turn themselves into it.
Teenagers are not masters at anything unless they are a literal and bona-fide prodigy, which I read not, and even then, a prodigy simply has a great deal of raw potential and a great deal of natural skill, not instant mastery.
I didn't look over the applications at first- just went through to match name and appearance. But now that I read them, then, well, this roleplay is a bit less appetizing with that kind of character. Really young, really powerful, really smart.
Mastery of less tricky things such as fire, or water, are much easier. But energy, and therefore lightning, is far harder, because it's there for a moment, and gone the next, every time. It's spontaneous, it's tricky, it'll slip between your fingers without the perfect concentration, and you can do all this so easily you're not even thinking about it... and your character is nineteen.
I love magic and all that fantasy stuff, and I can understand powerful characters, but I AM a realist- I will NEVER be a really powerful mage without giving the character pre-roleplay time to actually master it. It's not fair, it's not reasonable. If that's how even one of the characters will be, then I would like to withdraw my application right now. I'm in roleplays for a real story- not to use be like Master Chief-strength ten year old in a field of Unggoy, I think they're called.
/end very minor rant of me not liking OP/PG
At the age of 19, a master in lightning and magnetic fields and in the art of the sword goes to a school to learn how to be an adventurer. I think not. To become a 'master' in a SINGLE area, you'd have to train for years and year and years, not just train from when you're perhaps ten or twelve, and then by age 19, you master pretty much everything you need.
Come on. A teenager being a master at swordsmanship and a very extensive variety of magical tricks?
You fight Andrej, your St Elmo's fire will dissipate once it nears him. He'll throw a throwing axe, and you'll just try to deflect it with lightning or some other impossible thing. The throwing axe, enchanted to not be affected by magic, will then impact your head, and you're dead.
Converting oneself into an energy form and then reforming somewhere else isn't a novice skill. Hell, I hadn't even heard of anyone else doing it, honestly. And there is a difference between have control over something, and being able to turn themselves into it.
Teenagers are not masters at anything unless they are a literal and bona-fide prodigy, which I read not, and even then, a prodigy simply has a great deal of raw potential and a great deal of natural skill, not instant mastery.
I didn't look over the applications at first- just went through to match name and appearance. But now that I read them, then, well, this roleplay is a bit less appetizing with that kind of character. Really young, really powerful, really smart.
Mastery of less tricky things such as fire, or water, are much easier. But energy, and therefore lightning, is far harder, because it's there for a moment, and gone the next, every time. It's spontaneous, it's tricky, it'll slip between your fingers without the perfect concentration, and you can do all this so easily you're not even thinking about it... and your character is nineteen.
I love magic and all that fantasy stuff, and I can understand powerful characters, but I AM a realist- I will NEVER be a really powerful mage without giving the character pre-roleplay time to actually master it. It's not fair, it's not reasonable. If that's how even one of the characters will be, then I would like to withdraw my application right now. I'm in roleplays for a real story- not to use be like Master Chief-strength ten year old in a field of Unggoy, I think they're called.
/end very minor rant of me not liking OP/PG