Hidden 10 yrs ago Post by Rosette Christopher
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It sure is open! We'll be forming teams soon, but you should have time to join before that. This RP will still be open after teams are formed, but you won't be able to work out which team you're on. And, I'm taking a look at your PM now. I'll send a response when my co gm is on to take a peek as well. Chatzy is up http://www.chatzy.com/82625409410217 I'll be putting up a bunch more lore information when I make the OOC this evening. Once the new apps are in, we'll form teams and begin the RP.
Hidden 10 yrs ago Post by XxFellsingxX
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XxFellsingxX Your Own Portable Ninja Friend

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Alright. I'll begin working on a CS riiiiiight now.
Hidden 10 yrs ago Post by Card Captor
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Card Captor The passing through Kamen Rider

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It sure is open! We'll be forming teams soon, but you should have time to join before that. This RP will still be open after teams are formed, but you won't be able to work out which team you're on. And, I'm taking a look at your PM now. I'll send a response when my co gm is on to take a peek as well. Chatzy is up http://www.chatzy.com/82625409410217 I'll be putting up a bunch more lore information when I make the OOC this evening. Once the new apps are in, we'll form teams and begin the RP.
That's a huge relief, I was starting to get worried that it was going to be another case of someone never responding to my PM
Hidden 10 yrs ago 10 yrs ago Post by XxFellsingxX
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Magical Girl CS Sam Linder Name: Sam Linder Age: 15 Appearance: See picture above for her wearing her magical girl costume. Nationality: England Personality: A girl of few words, Sam keeps herself to herself and has often been described by others as 'sullen'. She is mistrusting of all adults, except for her own parents, while at the same time looking down on all those her own age as being too immature. Thanks to this outlook, she has ended up driving away all potential friendships and has found herself alone, all the while wondering why nobody wants to talk to her. She keeps telling herself she's happier by herself, but in truth she is not only very lonely, but depressed with her loneliness. In order to distract herself from her solitude, she tends to spend a lot of her time (especially in class) daydreaming and fantasising. She has a lot of interest in fantasy and magic, and would often imagine herself as going on adventures and using magic to fight terrible monsters, that she was a hero in one of her favourite book series. This is perhaps why, since becoming a magical girl, Sam's depression has subsided a little, as she now feels like a hero in some fantasy novel, and she feels like she finally has a purpose in her life. However, just like her daydreams, Sam's life as a magical girl is merely an escape from the real world, a real world that could be lurking just around the corner. Biography: Sam has only been a magical girl for three months now. Before then, she had a relatively normal albeit very lonely life. She is incredibly close to her parents, especially her mother, both whom babied and spoiled their daughter. Mr and Mrs Linder were often concerned for their daughter during her early years as she seemed to have problems socialising with other children and teachers seemed to complain a lot about Sam not focussing in class, upon a meeting with a teacher, it was suggested that Sam might be autistic. Sam was referred to a child psychologist who eventually came to diagnose Sam as having Aspergers Syndrome. The child psychologist then informed Sam's current primary school of this and suggested they do their best to support Sam. Unfortunately, the school didn't have a proper Learning Support program and not many teachers seemed to understand, and as the years went on, they started to get more and more frustrated with Sam, either because she had a tendency to phase out and daydream during class, or because she needed more help when trying to learn. The fact that Sam didn't have any real friends or that some boys tends to mock or make fun of her didn't help. In her final two years of primary school, Sam did make a friend named Lucy, a real friend who shared her interests in fantasy and art and she was a little happier, but her schoolwork was still pretty low. When Sam made it to secondary school, things both got better and worse for her. They were better because her secondary school had a lot more knowledge on how to deal with Sam's Aspergers and were a lot more patient and helpful. But it was worse because Sam and Lucy ended up going to separate schools, and Sam found herself alone once more. Sam was able to make some friendly acquaintances who she could hang around with from time to time, but most of the time she spend by herself, still dreaming and imagining. Sam kept in contact with Lucy, and the two still continued to see each other. Then, when she was thirteen, Lucy transferred to Sam's school, and Sam was overjoyed to be back with her friend. However, Lucy, previously just as shy as Sam, ended up getting a whole group of friends within weeks, and started preferring hanging around with the group rather than just Sam. Lucy, of course, invited Sam to spend time with the group, but Sam didn't like sharing her best friend and often became upset or irritable with her friend, and the two of them slowly grew further apart. The bond between them came to an end finally when Lucy not only cut herself off from Sam, but also her other friends when Lucy started becoming boy-crazy. When Lucy finally go a boyfriend, Sam, full of jealousy, gave up on Lucy and started avoiding her. She hoped that Lucy would notice this behaviour and try to make up with her... ... but she never did. For ages, Sam became more and more irritable, becoming even more distant from the other students and her grades dropped dramatically. She kept on pretending to be ill a lot so as not to spend any time at school. Her mood became worse and worse. She spent all her time in her room, wasn't doing any work and some of the teachers were started to get annoyed with her attitude. Eventually, she stopped going to school altogether. Her parents didn't like it, but they weren't the best as forcing her to do things she didn't want to do, and suggested she retake the year again at the beginning of the next school year. Months past, and Sam became more and more distant, while her parents became a little bit more irritated with her as the days went by, though they tried not to show it. When the beginning of the next school years was close by, her parents and Sam started arguing a lot. Her parents wanted her to go back to school, but Sam didn't want to. During one particularly bad argument, Sam actually ran out of the house and ran away. She stayed in a shopping district for about an hour until she had calmed down and, realising how horrible she had been to her parents, burst into tears. In a moment of madness, Sam went to a nearby building and tried to throw herself off, telling herself that her parents and the world would be better off without her. However, she didn't succeed. She was saved by a magical girl, a girl who looked like a witch out of one of her fairy tale books. The girl's name was Annie, and she told Sam that she had to keep soldiering on despite of her sadness and loneliness and that "things would get better". Sam can't remember much after that, only that she woke up in her bed back home, her parents relieved to see her the next morning, though they didn't remember hearing her come in at night. Sam apologised to her parents, telling them she would go back to school. It was soon after that, beginning her new school year, that Sam discovered her ability to transform into a magical girl, with a costume that looked like a fantasy sorceress. Overjoyed with this, Sam started using her new powers, which soon got the attention of Annie again, who started teaching Sam the duties of a magical girl. The two worked as partners for a while, and formed a friendship. However, as Sam slowly gets more understanding of her powers, she starting to think about striking out on her own. Experience Level: Greenhorn Skills: - While not the most athletic, Sam has started taking fighting training since she became a magical girl, and has learned how to wield her staff like a bo staff, as this will be its only use until she learns proper magic. - Good at taking orders. As someone who has no faith in her ability to make crucial decisions, especially in battle, she will easily rely on the commands of others, especially those who she sees as the most capable. - Has an excellent memory for certain things if they interest her enough. - Surprisingly good at empathising with people and understanding people's feelings, thoughts and personalities. This is because she's a listener, not a talker. - Drawing and creating art. Magical Power: As a Greenhorn magical girl, Sam has yet to learn any real magic and only has the basic magical girl abilities. (For future reference, Sam's powers will be light-based when she starts to discover them.)
Hidden 10 yrs ago Post by LaXnyd
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Fellsing, Kiltman, your OCs have both been accepted!
Hidden 10 yrs ago Post by Stephanie Dola
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Stephanie Dola

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Name: Silviana "Silvia" Amello Age: 14 Nationality: Italy (Milan) Personality: Silviana is always upbeat and filled with energy. The amount of energy and pep in her step she displays is merely a fragment of her true potential. If the full power of her upbeat happiness was to be released, the world itself would be changed forever. As one would expect from someone as energetic as her, she is incredibly optimistic, and its often infectious. Its really hard to be pessimistic and or sad around her, and one of her smiles is sure to make everybody who sees it smile as well. Despite her overbearing optimism, she is isn't an idealist, nor idiotic enough to not see the world around her. She very much understands the evil and cruelty in the world, and its partly why she is the optimist that she is. Its not that she enjoys making others happy (Not that it is a downside, she does enjoy making others smile), its too keep herself happy midst the world she lives in. Silvia is one who truly understands the evil and hardships that lurk around every corner in the world, but does all in her power to make sure the influences never manage to get a hold of her. As friendly as she seems, and really is, she truly believes herself to be the strongest Magical Girl. She often comes off as domineering, and while she doesn't do this on purpose, she isn't exactly going to deny it. With her heritage and idea that she is the best, she often acts like like she is of royalty, proper posture, speech, and so on. She fights to keep her people safe, as she regrets doing so through politics. Politics is JUST like a meguca fight. On top of that, she legitimately finds it fun. To sum her up, she is an kawaii princessu optimistic ball of energy who acts like ojou-sama she is better than the rest as nicely as she can. Oh, and she likes cats. That's important. Biography: Silviana was born the daughter of a famous politician within Italy. Her father had been serving as part of the Italian Parliament for several years now, and raised Silvia as his heiress. The Amello family was to become a long line of politicians, that would one day climb the letter to Prime Minister and or President. He had absolutely no faith in Silviana reaching this goal, nor did she, but maybe future generations would. Silvia was fine with this, and as long as she managed to become a known politician, she would be completing her reason to exist. She did ask her father why he was a politician, and why she should follow, with his answer being " To save those of our grand nation. " Since he was a politician, he was probably lying, but it did fool Silviana into adopting the same ideology. Sure, the rest of the world could be destroyed by Aliens, but as long as Italy was safe, it was fine by her. Silvia was on her way to a beautiful career until the night she was saved. It was a standard political dinner, with a good number of Italy's politicians located there. Italy is still one of the most catholic countries in the world, and arguably the most catholic within Europe, having the Vatican City within it's capital. Italy has been the target of several terrorist attacks, most of which have failed, but this one wouldn't. Similar to the 1969 Piazaa Fantana bombing, another region within the city of Milan was bombed, killing a decent number of politicians, including her father. Silvia was going to die on this night, but she was saved. Well, saved depending on how you look at it. Some wish for the sweet embrace of death, but since she wasn't one of them, she was thankful to be given another chance of life. She was even given the power to become a magical girl, so really, it was a win win situation. Besides that whole, dead Dad thing, and her political dreams in shambles. She knew that she would be targeted again, so she gave up those dreams, and would protect her people using her new gift. Experience Level: Magical Girl Skills: Lying: Given Silvia's political upbringing, she can lie with the biggest politicians in the world. Gymnastics: Something she picked up for her to be active, as no other activity really appealed to her. Keen eyesight: Silvia has extremely sharp eyesight, noticing small details that most wouldn't be able to notice, and being able to follow things moving at extreme speeds. Mathematics: Silvia can do calculations within her head. This mixed with her eyesight allows for her to make sure her aim is spot on. Magical Power: Raggio di Luce, Power From the Heavens: Silviana's power as a magical girl is her ability to have mobile artillery she can summon to assist her. She can aim and fire them at will, but it limits the amount she can use, and they aren't very accurate. If people were to man these weapons, they would increase with accuracy, and Silvia would be able to summon as much as she pleases. Of course, when she runs out of magical energy, she won't be able to summon more. They fire magical energy, but can use any projectiles you put into them. If the cannon fires magical energy instead of a projectile, it will disappear, and another must be summoned in its place. Each piece of the artillery is covered with Roman symbols.
Hidden 10 yrs ago Post by Rosette Christopher
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Dola, you're approved. Editing the chatzy into the opening post.
Hidden 10 yrs ago 10 yrs ago Post by Write
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Name: Ella Godiva Age: 16 Nationality: English Personality: Ella is kind-hearted and intelligent, but shy and anxious. These traits translate into her actions as a magical girl just as much as they do into her everyday life. She spends all day locked up in her room drawing what she seems out the windows. Her parents have attempted a multitude of ideas in an attempt to get Ella to be like other girls her age and socialize, but she only familiarizes herself with a fresh canvas each day, nothing more. Ella wasn’t really bullied by her peers, they would greet her kindly and she them, but never anything else. Just a simple wave, maybe a smile, and then a mutual goodbye. This situation defines the majority of Ella’s relationships with her peers and she doesn’t truly want for a deeper connection with another person. There is, however a side of Ella that wonders if it could be because she cannot want that which she never had. As a magical girl Ella is precise and efficient accomplishing tasks as quickly as possible with as few risks as possible, sneak attacks being her preferred method of striking. Biography: Ella Godiva, the girl with two first names. A girl who was expected to live two lives. She was the child of a Mr. and Mrs. Blythe. The Blythe’s gave Ella the surname Godiva for its meaning, god’s gift. For, The Blythe’s were told many a time that they would not bear a child and yet Ella came to them, a beautiful baby girl. Ella grew up being taught everything she knows by her mother, an artist in her heart. She taught Ella how to play the violin and how to paint. While her father wanted Ella to learn much more rudimentary skills and practices like maintaining the bakery he operated for upkeep, she was much more accustomed to the fine string of a violin than the sweltering heat of a baker’s oven. Growing up, Ella performed for hundreds of people during her recitals and she would constantly show off her art work. Many called the young girl a prodigy. But it would be her father’s lack of respect towards the arts that made Ella so happy that would send their family down a darker path. Ella was playing violin one eve. It was Mozart’s Sonata in E minor. When she played, she attempted to take in everything around her, the sounds, smells and sights, everything her senses could grab hold of. That’s why she heard the heavy footsteps pounding up each step, one after the other. They were their own symphony a march heavy in bass. Finally the steps reached her door and with an old tired creak the door widened revealing Ella’s father, an empty bottle in his hand. Before Ella knew, there was a shriek, Ella was on the ground, her violin broke and her hands had a searing pain. Her father left the room and Ella attempted to pick up the violin, but her fingers wouldn’t bend. That is all Ella can remember of the night her father broke her fingers, the last night Ella would play the violin. A few years later Ella and her mother moved away from her father, he was put in a home of sorts. She continued to practice art, though she lacked the fine-tuned control to play an instrument, the indiscriminate swirls her fingers would lead her turned into something beautiful. As if the tragedy truly had purpose had something beautiful about it. One night, while Ella was walking home she noticed a man crying on the side of the road. Usually, Ella is not own to approach people, let alone those who were older or larger than her. But this time it somehow felt important, somehow it mattered to her. She approached the man and called out to him and just like that his crying stopped but he did not glance upwards. She took another step forward, investigating the strange, sad man. Her father looked up at her with a horrible, drunken glare. Ella immediately took two steps backwards, ready to run but she tripped on the curb and as the sky retreated from her and the pavement came up to kiss her skull, she passed out. When she awoke a girl was standing over her, her father was nowhere to be seen. On that day, she became a magical girl. Experience Level: Magical Girl (First Act) Skills: Artist: Ella can read much deeper into actions, sentences and even sounds. Having a large amount of experience in the field of impressionism and hidden meanings in artwork, she is not easily lied to or deceived. Imaginative: Ella is quite capable of coming up with multiple scenarios and accurately predicting multiple outcomes on the fly. Quiet: Ella is not easily noticed, at least audibly. She isn’t invisible, but you’re not likely to hear her. Playing By Ear: Ella can pick things up and commit them to memory very easily and quickly, in a fight this translates to her being able to predict an opponent easier the longer the fight lasts. Fencing: Ella learn to fence growing up, showing quite a bit of proficiency with a rapier, but none with heavier weapons like a broadsword. Bi-Sexual: Ella is Kawaii on the streets and Senpai in the sheets. Magical Power: (First Act) Sketchpad: Ella utilizes a sketch pad as a base for all of her abilities. Using her drawings to alter reality by creating things by drawing them, the more complex the drawing the longer it will take for her to create it. For example a simple, crude rapier can be created in a few moments. But a cage to contain something could take longer. The more complicated an object is to draw, the more powerful said item will be. Further more, objects with complicated internal designs, a gun for example cannot be drawn during the heat of battle. Outside battle much more complicated objects can be drawn. (First Act) Watercolor: Ella uses her watercolor paint to smudge the space in her general vicinity. By doing this she can shield herself and others, transport smaller objects and even manipulate things already present. The catch to this, however, is that first she must paint a rude sketch of the scene to be able to manipulate it. Due to this, the start-up time for this power is at least thirty seconds.
Hidden 10 yrs ago Post by LaXnyd
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Looks good, Write, but after some discussion we've decided to ask you to add in these two things: First, things that have moving/internal parts such as bodies and mechanisms are too complicated to draw in battle and as such shouldn't be possible in the heat of combat, so things such as a gun which involve many internal parts should not be drawable in battle. However, it should still be possible for her to draw one outside battle. Second, The more detailed a drawing is, the more powerful the created object is.
Hidden 10 yrs ago Post by Rosette Christopher
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Write, you're good to go with the new edits. (Kill, you're also approved)
Hidden 10 yrs ago 10 yrs ago Post by Card Captor
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Name: James/Jasmine Bondler Age: 14 Nationality: England Personality: According to him, James is a hard boiled yet smooth operator. Able to keep calm under any sort of situation, with nerves of ice, just like his father...this would be a lie. While he does indeed try to act that way, his emotions sometimes get the best of him, much to his dismay. He feels that it makes him incapable of being like his father. While his father could suppress his concern for others and himself to put the mission first, James can't. He cares deeply about everyone, and is far too compassionate for a secret agent in his eyes Biography: James' father was one of the most skilled members of Britain's Secret Intelligence Service, or MI6. While his missions were all highly classified, one thing that wasn't was that his father, Shawn Connery Bondler, was the best in the business...until he was killed. James' mother (and by extentsion, him as well) never learned how he died, only that it happened on the day that James was born. Because of this, James grew up without a father figure in his life. In fact, all he had left of his father were some pictures, and four keepsakes that he was told his father took everywhere with him While he never knew exactly what his father did, he did know that it could be summed up as 'secret agent stuff', which he found really exciting. Growing up, young James was always obsessed with anything spy related, from books to comics to TV shows, he loved it all. It was because of this that James knew from a young age that he wanted to follow in his father's footsteps. However, he always doubted his ability to do so. While the characters in his favorite fictional stories were always cool and collected, unfazed by anything, James wasn't the same Having lost her husband to such a line of work, James' mother didn't want the same to happen to her only child, so one day she decided to send him to school in Italy when he was 11, hopping that getting him out of an environment with so much super spy fiction would end that dream...it didn't. Because Her husband died in service to the crown, James' mother received a pretty decent sized check every month to pay for things. As such, she was able to afford to send James to a school in Italy. She chose Italy because she had a sister with a house there who was rarely at home because of her job. During the beginning of summer break when he was just 13, he was a was caught up in an attack by a strange monster. A hit to the head by some debris knocked him out, so he doesn't know what happened during the attack. However when he woke up, he found something unbelievable had happened to him; he had become a girl. A nearby Magical Girl told him (now a her) that she had brought her back from the brink of death by making her a Magical Girl as well. While she believed that her father would have been able to remain calm in such a situation, James (or Jasmine, as she decided to call her female form) was not, and understandable freaked out. After calming down, the older Magical Girl taught her the basics of Magical Girl stuff, even discovering that her four keepsakes had become magical items. With help from her, she was able to learn how to use all of them over the course of summer break. When August came however, the Magical Girl left, saying that she had to return home With The Cufflinks, James was able to hid his secret from the world. Using them to maintain his male form in public. However because of his lack of experience, he couldn't keep it up indefinitely. When the older Magical Girl left, James did his best to stay away from that world, just wanting to be a normal boy. As such, the only Keepsake that saw regular use was The Cufflinks. However, it soon grew to be too much for Jasmine, ans she joined a team of Magical Girls to try and find a way to return to normal. Although because of the shame she felt from being stuck in a girl body, she kept the fact that she was really male a secret from her teammates Experience Level: First Act Skills: Marksman; Very good aim with a pistol. Some of his father's old friends sometimes took him down to a shooting range to practice Acrobatic; He worked out to be able to preform the same insane stunts that secret agents on TV could. Granted he only got to that level with magic, but even without it he's still pretty nimble. Stealthy; Also something that he felt he would need as a secret agent. Can bullshit like a master; This one seems to be more of a natural gift of his. James was always good at coming up with stories on the fly, and got good enough at acting to back them up Magical Power: Upon becoming a magical girl, James' Four Keepsakes from his dead father became magical items. When using their magical power, they turn gold
Hidden 10 yrs ago Post by TiredNihilist
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Name: Lila Jean Chambers Age: 14 Appearance: See above~ Nationality: American Personality: A timid and creative girl, who is prone to daydreaming and fantasizing often, as well as getting lost in thought on the most meager of things. At the same time, she is just as likely to assume the worst of a situation as the best, and often suffers from severe nightmares, paranoia. She is extremely emotional, and if feeling frustrated or nervous, can be rather unstable. Biography: Born to a middle class family in Massachusetts, Lila was extremely close to her father, and was devastated when he and her mother divorced, leaving Lila in the care of her mother. The divorce left Lila without a father figure, and the only friend she felt she ever had, while her mother became much more frustrated and critical of her daughter’s creative and somewhat eccentric behavior. Lila would spend the next ten years living alone with her overbearing mother, every attempt at personal expression or strike against convention met with anger and discouragement. It wouldn’t be until one year ago that Lila would be free of her mother’s invasive personality. A car accident while vacationing in Italy, left Lila mortally wounded, and her mother dead on impact. Were it not for the intervention of a strangely dressed girl, Lila would have bled out there in the debris of the car. Over the course of the last year, Lila has discovered that this encounter left her with new and amazing power, and for the first time in her life, a chance at freedom and control. Experience Level: Magical girl Skills: Tactical genius, a gifted orator and extremely charismatic, persuasive and inspiring. Magical Power: Infernal Familiars: Lila creates ‘daemonic’ imps from pure magickal energy, each of these creatures possessing a wickedly clever intellect, though with the thought processing and attention span of children. As such, they are able to act of their own accord, but are usually under Lila’s direct command. Being made of magick, they have the innate ability to cast minor spells, such as flinging fireballs or causing spontaneous combustions with a snap of the fingers. Such abilities, as well as a long life span, will drain the magick that composes their bodies, eventually causing them to simply cease to be. When this occurs, a portion of the expended power is returned to Lila, she can also consume her minions for power, or provide them with enough power to function properly, despite how long they might have been in her service.
Hidden 10 yrs ago Post by Rosette Christopher
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You're both approved!
Hidden 10 yrs ago 10 yrs ago Post by OneBehindTheMask
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Name: Marie Pinot Age: 14 Nationality: France (Paris) Personality: A girl who loves nothing more than to bring a smile to others. She's quite simple-minded and doesn't always think things through carefully. Quite clumsy and might even be seen as a bit of a ditz with the silly things she says sometimes. She absolutely loves anything to do with food: eating it, making it, taking pictures of it, dressing up dishes to appear fancier than they are, things of that nature. Biography: Born into a lower class family, Marie grew up in a household that never had enough money to feed itself. She was always getting food from soup kitchens, or taking scraps from the restaurants around her. She felt bad for simply taking from these people though, and soon began to learn how to cook for herself. She was extraordinarily talented, to the point where she was helping out with some of the finest restaurants in Paris and was becoming a mini-celebrity. One of the most famous cooking schools recruited her, though unbeknownst to her, her parents had to take out loans with the wrong people to be able to pay for her to go. Eventually, this caught up with them. One evening, while the family was enjoying a meal together, the family was threatened at gunpoint by thugs sent by the debt collectors. Somehow, Marie's parents were killed during a scuffle, and Marie herself would have been killed had it not been for the intervention of a certain Magical Girl. Now, she seeks to protect others from the same fate that she suffered, and the worse fate that she would have suffered. She travels from place to place, using her celebrity status as a chef as a guise for her true intentions. Experience Level: Magical Girl. Skills: -Cooking: A master level chef, able to perform all types of cooking with extreme skill. With this comes a superb sense of taste and smell. And knowledge of how to use cooking utensils as weapons too.~ -Emotional Support: Given her traumatic experiences and her nature as a person, she is exceptional at giving emotional support to those who need it. -Traveler of the World: With her status as a celebrity chef, she has seen all sorts of different cultures and different people. She has fundamental knowledge of most prominent cultures. Magical Power: Her magic stems from the concept of "a chef's food contains a chef's hopes and dreams." She has the ability to magically create food that, with a single taste, imparts the taster with the "hope" or "dream" that Marie has given the food she created. For example, if she hopes to give the taster immense strength to defeat an enemy, the taster will gain that strength. The more powerful the hope and dream, as well as the duration of the imparting, affects how much magical energy Marie uses.
Hidden 10 yrs ago Post by MatParker1711
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Room for one more?
Hidden 10 yrs ago 10 yrs ago Post by CrazyMoe
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Name: Adalina Corvi Age: 14 Appearance: Up there Nationality: Italy (Sicily) Personality: Adalina is very sharp and has strong, albeit quite peculiar sense of justice. She is very serious about fighting Errors in order to set things right and won't tolerate any slip-ups from her fellow underlings. Her strictness with other magical girls stems mostly from idea that there only have to be so many magical girls, as long as they are perfectly trained and don't die, so that recruiting new ones as cannon fodder won't be necessary anymore. The less people there are in harms way, the better. Biography: Adalina was born as the daughter of a successful lawyer and his wife on the beautiful island of Sicily. Thanks to her father's work her family never had any money problems, they traveled whenever she had holidays, they had a big house with a swimming pool and even their own little yacht. In her childish naivete, she always thought that these happy times would continue for ever and ever. But of course, that wasn't the case. In a dark summer night, it already had been several months after her tenth birthday, her father woke her up and told her to quickly get dressed because they had to go on vacation right now. Adalina never had questioned things much before, so she did as she was told, got into the passenger seat of their Alfa Romeo and fell asleep again moments after. When she awoke again they were already passing through Naples and she realized that something was missing, or more precisely, someone. However, no matter how often she asked her father where her mother was, the answer was always the same: "I'll explain everything once we're there, so just be a good girl until then." 'There' in this case was a villa on the outskirts of Rome which, even though it wasn't as big or luxurious as their home, was quite nice to look at and most important of all, had a small pool too. After they had unloaded their luggage, which seemed awfully little for a vacation, and brought it inside, her father sat down with Adalina in her, as she would find out moments later, new bedroom in order to answer her questions. That day she learned a lot about her family, which she never even would've dreamed of. Apparently, her father had been working for the mafia for years and not only part time, while her mother was supposedly an undercover cop, who quite literally got under his covers with unexpected results. End of the story was that she quit her job and became a full time mother, however a major figure of the Sicily underworld had gotten wind of it recently and had sent someone to get rid of her and the rest of the family. Her father had managed to fend of the killer however not before he had managed to critically injure her mother, so the only possible way to save her was to call an ambulance for her, which of course would also invite the police, once the medics discovered the gun wounds and corpse. Long story short, they were in Rome now because they had to hide from the police and the mafia, while her mother was fighting for her life and probably would never see them again, even if she survived, because she would have to join a witness protection program to be completely safe. Adalina took it better than expected, as she started to cry like mad, ran out of the house and as far as she could away from the creature that called himself her father. She only stopped when it started to rain and she had to huddle under a tree in a park, so that she wouldn't get completely soaked. It was also there that she had her first contact with a being known as Error, when it tried to eat her. The big mouth and rows of teeth looked like an endless void that came closer and closer and would have surely swallowed her whole, if not for some girl in a frilly dress, who saved her at the last second and gave her the gift of being a magical girl. From that moment on she swore to herself that she would bring justice to those who thought they could get away with lying, killing, cheating and stealing. Not a double-faced justice like that of her father, who worked for good and bad alike, no true justice, her justice. Experience Level: Veteran Skills: Law knowledge: Since her father is a lawyer, she knows more than your average young girl about the things you're not allowed to do and what kind of punishment you'll have to face, if you do it anyway. Leadership: Adalina is convinced that she was born to be a leader and that she always gives the right orders at the right moment, in order to achieve perfect results. Punishment: Punishing others in the perfect way, so that they grow through the experience without taking (too much) damage. Personal Trainer: Going hand in hand with the above, she is also a competent, though demanding, training instructor, when it comes to magical girl or school related stuff. Yo-yo: Adalina mastered the ancient art of the Yo-yo and can even perform tricks with it. Magical Power: Adalina's Magical Power revolves around the concept of ultimate justice, with herself as the judge. Naturally, this also means that it is slightly biased, since it will never work against her, as of course she is the pinnacle of true justice. Records of Guilt (First Act): A book which let's her look into the past of any being on earth, allowing her to find out about the misdeeds they have done. Be it the stealing of cookies, putting a tack on the teachers chair or the killing of Magical Girls, nothing will be hidden from her, as long as they feel guilty about it and she knows their name. Wheel of Justice (First Act): Adalina's weapon of choice, a big wheel attached to a chain, which she normally carries around on her back. The damage it does increases exponentially to the amount of guilt someone or something has burdened themselves with in Adalina's eyes. Chains of Hell (Second Act): Much like her wheel, these chains get stronger, the more guilt someone possesses in her eyes. They appear from various magic circles around her target and are infinitely long. While they wrap around the enemy, they continuously twist and tighten, in order to rid them of any kind of mobility or way to free themselves. If they have done truly horrible stuff, then the chain can even manage to tear of appendages.
Hidden 10 yrs ago Post by Rosette Christopher
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Rosette Christopher Smug Militant Nun

Member Seen 3 yrs ago

Crazy, you're good to go- you know which group you're in via PMs. Sure are Parker! We'll have to make a few arrangements if you don't join the RP before it starts, but that's not a big deal. Also, as most of the groups are done or are nearing completion, we'll be putting up the OOC and starting the RP today.
Hidden 10 yrs ago Post by MatParker1711
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MatParker1711

Member Seen 9 yrs ago

Working on an empath right now.
Hidden 10 yrs ago Post by MatParker1711
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MatParker1711

Member Seen 9 yrs ago

Appearance: Name: Sarah Kovic Age: 17 Nationality: American Personality: Confident, Driven and will do anything for a friend. Sarah is the type of person who generally knows what she wants in life and how to get it. However she struggles to let people in as a result of her chaotic upbringing meant she left a few friends in foreign countries. She is also very quick to anger and often lashes out at inopportune times. Biography: Sarah grew up in a military family,changing address and quite often countries and continents every couple of years. Sarah spent time in England, Germany, Saudi Arabia and Japan growing up and was happy when her family finally settled back in the US when her parents took jobs there after they left the military. Attending school in Tokyo Sarah lived the typical life of an expat until one day changed her life forever. Sarah was walking home from school one day when she was attacked by a large black creature. Fleeing into an alleyway, Sarah turned and attempted to fight but was easily overpowered by the beast and thrown against a wall. Choking on her own blood she waited for death but it never came as she was saved by a strangely dressed girl. Blacking out soon after she awoke in a hospital bed with the girl watching over her. The girl explained what the creature was and what she and now Sarah were. Sarah nodded and silently promised to do all she could to protect people from these evils. Experience Level: Veteran Skills: Adaptability- As a result of her magical power Sarah has learned to become extremely adaptable Hand to Hand Combat- Training with her father has made Sarah extremely skilled in several forms of unarmed combat. Languages- As a military brat Sarah had to learn several languages growing up and currently speaks several with varying degrees of skill. Firearms- Sarah has received training in the use of firearms Magical Power: Empathic Mimicry- Sarah's ability allows her to copy the abilities of surrounding magical girls through close proximity. If a magical girl is near her then she can copy their abilities and use them with some expertise as long as they remain close. However her power has limits, she can only copy one or two abilities at a time and has trouble using more advanced powers.
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

Member Seen 3 yrs ago

That's way too many Veterans, in my humble opinion. Oh, and power copying doesn't seem like a very viable Magical Girl power. And it doesn't fit her personality, much. Sorry if I came off as a little mean there.
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