Alright, I know I seem a little late here but I would like to request a roll.
Could go for a nomadic/horde type of nation instead of one that has already settled down.
ESSENTIALSSparse Population (Population - 2,000,000) - Less manpower for economic and military purposes, but it also means that the social infrastructure isn't under much strain. Educational costs and civic projects tend to be cheap.
Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a lack of manpower. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet.
Urbanisation - Heavily: Many towns and cities are present in your nation.
Technology - Obsolete: The industrial level and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to high-heat ovens, more wood, leather than metal, etc, etc. Your artisans are skilled, but not educated. High technology production requires foreign training and foreign experts.
Domestic Political Stability - Growing unrest
GEOGRAPHYLargely consists of plains and hills, small streams
RESOURCESMineral Deposits - Minimal deposits of metals and minerals.
Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver.
Unique Materials - Exquisite leathers, mounts
Agriculture - cattle based, slight food surplus that is decreasing over time
MILITARYMilitary Focus - Decent army, some mercenary contingents, but inferior navy, excellent infantry and cavalry ratio (3:1)
Military Recruitment - Volunteer Force Military
Reliability - Levies are of excellent quality, generals play politics
Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly.
Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels.
Military Training and Morale - Badly Trained; High Morale, levies have high morale, bad at following orders
Military Leadership - Competent; Rose to their positions through battlefield exploits
Military Reputation - Popular domestically; considered huge but wild
Siege Equipment - Obsolete, practically non-existent, instead your army relies on grapling hooks and infiltration
Strengths & weaknesses:
Pro: Brave: Your people are strong of heart and spirit and will face down monsters, odds and mages with courageous resolve.
Con: Afraid of Water: Your nation is terrified of water, oceans or any large body of water. They quite simply will avoid the coast alone, and getting them out onto the ocean aboard a vessel is close to impossible.
-OR- (depending on if you want them to be semi-nomadic or not)
Con: The Wandering Way: Very few can handle the life of the wanderer. Your people always are on the move except during the winter months when they hunker down in their territories. This means their entire nation is on the move except their defenders during the spring to autumn months. This makes it harder to be attacked. But also limits the nation. They are less dependent on cities,but when Winter comes they MUST hunker down in their winter cities or die.