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Hidden 10 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

You can be- I was just saying I won't be referring to Arman-Arhus as "the Commonwealth" anymore since now there's more than one "the Commonwealth"'s. Not saying you can't be a Commonwealth if you want to.


Ahh... okay. I got you.

Still, my nation is called the Ryukyu Commonwealth and refered as "the Commonwealth", I ought to change that seeing as how having three "the Commonwealth" probally won't be the best later on. Plus the nation is structure more like a cross between the Chinese Empire and the Japanese Shogunate, not too much like a commonwealth.

On another note, do you know how to put pictures into your posts? I want to stake a claim on the map but I have no idea how to.
Hidden 10 yrs ago Post by Winston Smith
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On another note, do you know how to put pictures into your posts? I want to stake a claim on the map but I have no idea how to.


[ img] URL [/ img] without the spaces
Hidden 10 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>

[ img] URL [/ img] without the spaces


What if you don't have a url, as in its on your computer and you made it yourself?
Hidden 10 yrs ago Post by Winston Smith
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no idea, sorry.
Hidden 10 yrs ago Post by OneEyedChurro
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Uploading it to imgur is your best bet there. Once it's uploaded it should give you several links when you click on it- direct link is the one you want.
Hidden 10 yrs ago Post by Cyclone
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I just added more spoilers to my sheet for organization and explained the general military tactics used. Perhaps I'm putting too much love into this sheet, because it's already taken me a few days and I'm only about halfway done.
Hidden 10 yrs ago Post by ClocktowerEchos
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I just added more spoilers to my sheet for organization and explained the general military tactics used. Perhaps I'm putting too much love into this sheet, because it's already taken me a few days and I'm only about halfway done.


Welcome to the team then, after joining yesterday, I've already created a beast of a nation sheet on a word doc that's longer than any of the essays I've had to write. Then again, it doesn't help I'm creating detail tabs that describe in detail the religion, military logistic, agriculture, etc. I think this is just something imgainative people tend to do when they're meet with something of interest and its also the reason I enjoy making OCs and nations :3
Hidden 10 yrs ago Post by Cyclone
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@Sini

Just curious, how big exactly is Tanis? And by extension about how big do you think Azraca would be? Maybe around the size of Spain?
Hidden 10 yrs ago Post by ClocktowerEchos
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I thought something while making the economics section of my nation sheet and then looking at other people's rolls. About the "unique resources" thing, does it mean that only that nation will produce dye, incenses, etc. or does it mean they simply make it better? Since if that is the case, I'd like to propose an easy system of grading trade goods:

- Unique Grade: This is meant for the nations "unique resources", they are generally more expensive but they are great at what they do (ie high quality timber allows you to make better quality ships)

- Quality Grade: A middle ground between quality and quantity, items aren't too expensive but they aren't quite as good as Unique grade items (ie Excellent grade Critus will make your navies more combat effective by 10% (just a number) while Unique grade citrus boosts it by 20%)

- Standard Grade: The cheapest quality but not exactly "state-of-the-line", Standard Grade is meant for times where mass production is need and quality isn't (ie you need metal for troops, but you don't have too much of your own so you import tons of cheap metal to armor you men quickly)

The system also would allow people to have otherwise unique resources in their own lands, but of less quality so there is still value in trading for someone's timber even if you have your own. Nations who don't have to money to spend on high quality resources can trade for lesser grades of the same thing to save money. It would also allow people to trade goods that are typically associated with the culture they use as inspiration so a France-inspired nation could still have wine even if their neightbors have that as their unqie resource but they do not.
Also, how big is the list for unique resources? Looking at the rolls it seems to be fairly small seeing as how many peopple either share or flat out have the same unique resources across the board. (Dyes and textiles seem to be pretty common for "unique" resource)
Hidden 10 yrs ago Post by Terminal
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Oh yeah, hey @Terminal, how goes the Bestiary-type thing, if you don't mind me asking?


Whoops! Entirely forgot about that. I do have what I originally started with, but unfortunately it's a bit sparse right now. I'll post what I have anyway, sorry for the delay.

@Sini: If you could review the compendium and leaves notes/notation in the syncpad, that would be great. If you could also add a link to the Compendium in the OP, that would also be great.

Compendium of Monsters.
Hidden 10 yrs ago Post by Sini
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@Sini I came up with some different Pros and Cons for my nation and I just wanted to roll them past you.

Pro: United We Stand: Your people are united in cause and motivated to meet your ever-increasing standards. The skilled make gains in their respective fields while the unskilled work to bring those creations and gain a reality.

Con: Overly Ambitious: The ambitions of your nation’s leader permeate through all classes, but sometime some get a bit too zealous. Border tensions are increased as peasants believe they can take land as they wish and trade disputes are more common as merchants say they can set huge taxes on goods. Obviously this doesn’t do diplomatic wonders, but they’re just jealous of your nation’s drive to out do them.


These look fine for your two other traits.

Can I still join this?


Yes, I'll roll for you when I get home.

Hehe, I say Commonwealth but mine's really more of a Monarchy as well, at the end of the day. Sounds cool.

I just realized- I say in my sheet that I'm importing wood: anyone wanna be the other end of that?


Vathcras has some kickass wood.
Hidden 10 yrs ago Post by Sini
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I just added more spoilers to my sheet for organization and explained the general military tactics used. Perhaps I'm putting too much love into this sheet, because it's already taken me a few days and I'm only about halfway done.


The more love the better. I'm the same.

@Sini

Just curious, how big exactly is Tanis? And by extension about how big do you think Azraca would be? Maybe around the size of Spain?


Tanis is roughly the size of Europe. Or a better comparison would be the Middle-East. Azraca would likely be a bit smaller than Spain, let's say Portugal twice to stay in the neighbourhood :P.

I thought something while making the economics section of my nation sheet and then looking at other people's rolls. About the "unique resources" thing, does it mean that only that nation will produce dye, incenses, etc. or does it mean they simply make it better? Since if that is the case, I'd like to propose an easy system of grading trade goods:

- Unique Grade

- Quality Grade

- Standard Grade

Also, how big is the list for unique resources? Looking at the rolls it seems to be fairly small seeing as how many peopple either share or flat out have the same unique resources across the board. (Dyes and textiles seem to be pretty common for "unique" resource)


I am not against you using this sort of system. The 'unique' part simply points out an exceptional quality. For instance, many nations produce wines, but only one or two have such great wines they are worthy of export. As far as the dyes and textiles go, there are many variants - wool, linnen, furs,...

The rolls simply turned up this way, I mostly compiled the list of 'unique' resources through civilization. However, if you have a better suggestion on a unique resource, I'm all ears (as I stated in the OP). Just explain and give a reason if you feel there is too much overlap with other players. Trade is a mix of fluff and raison d'interaction.

@Terminal
I will read the compendium more in depth when I get home, after I roll for Pikachu. From a first glance I can say it's looking pretty fly.
Hidden 10 yrs ago Post by ClocktowerEchos
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Just finished adding a huge chunk to my nation sheet, I only now realized how much of my life and love I've sunk into it. Part of me asks "What am I doing with my life?" and the other part says "Happily living a no-life."

I feel that I must agree with the second part completely.
Hidden 10 yrs ago Post by ethanjory
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ethanjory The Mary-Sue Master

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I'm going to formally drop this because I'm lacking the drive or motivation to continue this RP with the rest of you. Best of luck to everyone and perhaps we can collaborate on another project together in the future. Until then, so long.
Hidden 10 yrs ago 10 yrs ago Post by Sini
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Can I still join this?


There you go. Since EthanJ is dropping, I'd say you can have his rolls unless you want an entirely new sheet. In which case: let me know.

ESSENTIALS
Population Density (Population - 6,000,000) -Adequately Populated; Some manpower for economic, public and military purposes, and social infrastructure (housing, roads, public buildings, sanitation) is only under some pressure. Civic projects are affordable.

Economy -Rapid Growth - The economy is performing well according either to design or accident, or a happy coincidence of both, and this situation puts money in the coffers of the nation and confidence in its citizens.

Urbanisation -Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants.

Technology -Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to iron products.

Domestic Political Stability - Widespread Protests Common, particularly in large communities.

GEOGRAPHY
Largely consists of plains and hills, with some desert

RESOURCES
Mineral Deposits - Moderate deposits of metals and minerals, iron, tin, copper, salt and the like.

Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver and gold.

Unique Materials - Magnificent furs

Agriculture - cattle based, slight food surplus that is decreasing over time

MILITARY
Military Focus - land oriented, good infantry and cavalry ratio (4:1)

Military Recruitment - Volunteer Force Military, large component of mercenaries (3:1 ratio)

Reliability - Racially Homogenous troops are reliable, mercenary components subject to some doubt

Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly.

Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels.

Military Training and Morale - Decently Trained; High Morale

Military Leadership - Semi-Competent; Rose to their positions through experience and battlefield exploits

Military Reputation - Unpopular domestically; considered uncouth but capable by foreigners

Siege Equipment - Undeveloped; Loyal
Hidden 10 yrs ago Post by Sini
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I'm going to formally drop this because I'm lacking the drive or motivation to continue this RP with the rest of you. Best of luck to everyone and perhaps we can collaborate on another project together in the future. Until then, so long.


Sad to hear this and see you go.

Hopefully until the near future!
Hidden 10 yrs ago Post by Winston Smith
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I should have my nation sheet ready tomorrow lads and lasses
Hidden 10 yrs ago Post by Cyclone
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Well, I tried to fill out the religion part of the sheet today but hit massive writer's block. I can't even settle on a name for the one god that I was going to make.

It was tempting to just name it Tengri after the Turkish god that inspired the religion I'm trying to make, but that name doesn't feel quite right. Anybody better than me at names have an idea?
Hidden 10 yrs ago Post by ClocktowerEchos
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@Cyclone You can take an organization from the history your nation is based on, jumble the words a bit and there you go, My nation's religion is Inshingu, of which comes from the Ishin-Shishi from Japanese history. I made some religions up that you can use and come from things in Turkish history:
- Selijuk
- Uyghin
- Antnolity
- Mundais
- Sepilve

Worst case scenario, you can use the religion of one your neighbors, given how close everyone is, its doubtful all nations will have unique religions. You could also just be an atheist state, I know some one else has taken that route.
Hidden 10 yrs ago Post by Terminal
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Cyclone is in a tricky spot there, because they're extremely distant from everyone else. I suppose they could borrow religions from the Commonwealth, since they appear to have some history.

Not a friendly history, but still.
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