Hidden 10 yrs ago Post by BCTheEntity
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BCTheEntity m⊕r✞IS

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I'll be getting on with Koe's sheet rewrite ASAP. Amongst the ability rewrites, I'll be adding image references (no need for me to explain why, I hope), and replacing Shilinn Prackma with, most likely, a skill for allowing him to use abilities in conjunction with one another, which for some reason isn't possible without a skill of that sort but okay sure? In any case, he'll be rewritten shortly.
Hidden 10 yrs ago Post by Baconator
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I'll be MIA for the weekend, life and such.
Hidden 10 yrs ago Post by Tancuras
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I'll be getting on with Koe's sheet rewrite ASAP. Amongst the ability rewrites, I'll be adding image references (no need for me to explain why, I hope), and replacing Shilinn Prackma with, most likely, a skill for allowing him to use abilities in conjunction with one another, which for some reason isn't possible without a skill of that sort but okay sure? In any case, he'll be rewritten shortly.


Have you ever thought about starting with the beginning of a character's training, rather than when they're already full-powered? It tends to be a lot more fun :P You know, maybe he only knows the strict basics of his art, and eventually learns the rest of those techniques down the road. There's a word for that...right, "character development".
Hidden 10 yrs ago Post by BCTheEntity
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<Snipped quote by BCTheEntity>

Have you ever thought about starting with the beginning of a character's training, rather than when they're already full-powered? It tends to be a lot more fun :P You know, maybe he only knows the strict basics of his art, and eventually learns the rest of those techniques down the road. There's a word for that...right, "character development".


1. That would be "power development". "Character development" is how one's personality alters over the course of a story, with Superman as the prime example of that... though I suppose you could say one's powers are a part of one's character, and in any case, Superman was always OP, so perhaps a bad example. My point is, one's powers don't need to become noticably greater for one's character to develop.
2. Way to sound patronising as hell. Believe it or not, I have had a lot of experience with forum roleplaying; I believe I've already apologised for misjudging the power ratios of starting characters in this RP, so I don't need other people telling me I'm doing it wrong when I've (probably) stopped doing it wrong.

Anyways, I redid Koe's character sheet. Let's see whether I screwed it up again or not. Ideally not.
Hidden 10 yrs ago Post by Tancuras
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Sorry, didn't mean to sound patronising, I was just poking fun :P
Hidden 10 yrs ago 10 yrs ago Post by Orior
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@BCTheEntity Your character is accepted; I shall move him promptly.

I am awaiting characters from the follow members! Please have your characters in by this weekend, or PM me if you need more time. I'd like to get this started!
@Kimiyosis@gammaflux@Riaxh

(excluding @Wulfgar)

EDIT: IC will be open on Monday; I might post it before then but keep it closed.
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Hidden 10 yrs ago Post by Flora
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Flora Aspiring ☼World☼ Creator

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Just posting to show my interest.

My CS may take a bit of time, but I will try to complete it before the start of the game.
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Hidden 10 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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"Unlimited Procrastination Works!"
Keep getting distracted, GTA Online for PC, addicted XD
Will try to finish this weekend!
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Hidden 10 yrs ago Post by BCTheEntity
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Sorry, didn't mean to sound patronising, I was just poking fun :P


Oh. Alright, my bad, then.

@BCTheEntity Your character is accepted; I shall move him promptly.


Yusss.
Hidden 10 yrs ago Post by Orior
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I made an Etherpad for this RP. I will be on it for chat and it will have a log of IC happenings once it begins.
Hidden 10 yrs ago Post by KaiserAuto
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KaiserAuto A Genius and let none deny it.

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I'll write something up when I'm not dying from tire.
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Hidden 10 yrs ago Post by gammaflux
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Just confirming that I'm still working on my character.
Hidden 10 yrs ago 10 yrs ago Post by Flora
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Sorry if it is a little rough. I did not have a lot of time to edit.

Name:
Cirel Searyn


Age:
172


Race:
Ground Elf


Appearance:
Cirel stands at 5'11", with a lean but slightly muscular build. Shoulder-length straight copper hair pushed behind her ears keeps both her sharp features and gentle but weary hazel eyes visible. A tan tunic and bown pair of breeches is worn underneath a dark olive cloak. A small pack lies under the cape, along with a belt around her waist that holds a sheath and, in it, short dagger.


Personality:
To others, Cirel is easily seen as outgoing, cheerful, caring and helpful. In reality, that is true, but so because she is overly stubborn, putting on a cheerful face no matter the circumstances, and not letting it easily falter. She does so hoping to inspire people no matter how troubled she actually is, and helps people for the same reason. She is very determined to see her goals through to the end.


Morality / Religion:
Cirel silently prays to the majority of the Ellu'vun Pantheon, ignoring rumours of dissention in it since the Great Descent, hoping that they were all still pure regardless of what others claim. She believes that harming innocent people is atrocious, and believes that protecting those that can't defend themselves is the moral thing to do.


Biography:
Cirel was born into a large but poor family travelling a nomadic tribe that lived on the fringes of the forest Catanna. Her family made its living raising livestock for both food and trade. It was a relatively simple life, and she liked it. She slowly became determined to defend this simple lifestyle as she grew up. This determination eventually lead to the conclusion that joining the local militia would be the best course of action to achieve her goals.

The militia training was overall less formal than usual military training. There was not as much focus on military science and tactics, but instead focussed on finding and catering to her strengths. There were several natural capabilities that were soon found and exploited during her training. By the end of the training, she was fairly proficient with a pike, along with being able to cast a few basic spells.

Since finishing her training, there was nothing particularly noteworthy that happened in the tribe until the point of the Great Descent. When the Great Descent happened, the tribe hesitantly came to the conclusion to go deeper into forest. They survived alone for a good while, having foregone trading with other tribes and living without outside influence. The frequent attacks from shadows later had lead to numerous deaths in to both civilians and especially the militia. Cirel was often acting as the last line of defence, watching the more experienced soldiers sacrificing themselves as she defended the citizens.

The remaining members of the tribe soon realized that it would be futile to try and live by themselves. The shadows would eventually win if they tried to stand firm, so the decision to flee and hopefully find other survivors, and hopefully their own survival, was eventually decided. Not knowing which direction would lead to salvation, they split into four equal groups, determined on hoping that four groups may have better survival than one larger groups. The group Cirel was in eventually found its way north east, actively avoiding all but a few shadows and sustaining few losses before arriving at the High Road. Following it for a while, they spotted a few human, elven and even dwarvern survivors, but never engaged in conversation, as the majority were shocked by the fact there were other survivors.

The groups was eventually lead off the road and settled inside a small forest, determined to stay put and temporarily resettle as they let their livestock repopulate. Perseverance and great luck cause this to last for almost two decades longer than expected, as they settled down and some smaller nomadic groups eventually joined, to the point that they created a community that was eventually too large to easily move and without attracting attention and they were forced to reject other groups to prevent . They also had became a popular waypoint that traders were willing to visit, so they did not want to risk losing the information they brought.

Even with the built up community, it only took an unexpected raid from mercenaries looking to cause havoc to scatter the group. Civilians and militia were once again ruthlessly killed. Cirel desperately lead a small group of civilian evacuees out of the settlement, all of which had practically no time to gather things before heading onto the High Road. Having heard of rumours of a port city, Cirel set that as their destination.


Other Notes:


Class:
Warrior - Foot Soldier


Skill Points:
6 / 6


Fighting Style:
  • [1SP] Polearm [+1]


Magic Style:
  • [1SP] Hith's Assault - Named after a renowned captain of the guard who gave his life in defense of his people, this style is one of many optional magic styles taught to soldiers by their superiors when they start out. Focusing on the Primal school, particularly on elemental, with it first teaching guards to cast simple projectiles before teaching them to cast more devastating ones. Long-serving elves that have utilized this style have been known to rain countless fireballs down on enemies.


Weapons / Tools:
  • [0SP] Pike


Skills / Abilities:
    N/A


Natural Abilities:
  • [0SP] Ground Elf - She has the ability to create simple, harmless illusions of light, like faerie fire.
  • [1SP] Agile - Light on her feet, she can move relatively quick compared to typical elves.
  • [1SP] Perceptive - She is trained to notice slight details and openings that others might miss.
  • [1SP] Dissociative - She learning to cope with both physical and emotional pain by distancing herself from her feelings, as a result she is able to distract herself from a good portion of it.


Spells / Magical Abilities:
  • [0SP] Fire Fling - A spell that involves casting up to three 9 inch fireballs at once. Only one may be at a time, splashing burning liquid on whatever it hits, where the not-as-dangerous ones just fizzle out when they come in contact with anything. There are no strong visual distinctions to tell the different fireballs apart.
  • [1SP] Water Strike - A spell involving the creation of a 1 foot in diameter sphere of water over the casters head, followed by manipulating it to fly in the direction of the caster's choice.


Miscellaneous:
    N/A


General Equipment:
  • Travelling Pack
  • Rations
  • Waterskin
  • Small Cooking Pot
  • Worn Dagger
  • Bedroll
Hidden 10 yrs ago Post by Kimiyosis
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Give me an extra day, I had a gaming session with buddies!
Hidden 10 yrs ago 10 yrs ago Post by Riaxh
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DONE! finally. sorry for the delay, hope it checks out :)
-------------------------------------------------------------------------------------------------------------------------



Name:
Orodyuke Equites

Age:
177

Race:
Diamond Dwarf

Appearance:
Though some streaks of black in his hair remain it has mostly turned white with age, giving the impression of ashes. Combined with his pale complexion and icy blue eyes Orodyuke has a somewhat ghostly, faded appearance. His features are lined and deep set. Only the trim and immaculate beard sported by his chin shows signs of life and that the diamond dwarf takes any care of himself. He possesses the dense, beefy musculature typically enjoyed by his race, but stands slightly short at just under four feet. Typically garbed in a simple leather jerkin and pants beneath a dark green traveling robe, he wears his shortsword belted on at his side and a pack across his back, with his pipe within easy reach.


Personality:
Bitter and world weary, Orodyuke is a shadow of his former self. Prone to being gruff and withdrawn, he is also almost paradoxically interested in the stories of those around him, and is a great believer in the capacity of people. The suffering he sees gives strength to the seething anger he holds for Mitchin and his kin, and his desire to protect and avenge those betrayed by their gods.

Morality / Religion:
Having formerly been a devoted priest of Kurladt, the betrayal of the god shattered Orodyuke’s trust in the divine and left him shaken. For a time, he no longer knew what to believe in. But seeing how the mortal races continued to strive and persevere rekindled the determination within him, and with it a desire to put right what his patron god has wrought. He holds no apathy for the remaining gods, but wishes fervently for mortals to be able to defy their oppressors under their own power.


Biography:
In the golden age of plenty prior to the Great Descent, Orodyuke was a famed priest of the god Kurladt, and upheld his values as a smith and enchanter in the Diamond Dwarf city wherein he dwelt. The world was a wide and bountiful place, and many came from across the land bearing gold and other treasures to his hearth. Orodyuke gave these in offering to the god, who rewarded his follower with the powers to forge wonders from steel and mana for those who needed them. He plied his craft for over a century, hammering out the god’s will and deriving satisfaction from the quality his creations brought to people’s lives.

Then without warning, the days came when the Great Creator turned Destroyer, and a blight came to the land. Terror grew in the hearts of the people, who spoke of whole cities levelled with a breath and shadow beasts sweeping through tunnels, killing everything they encountered. Realizing death was closing in, Orodyuke abandoned his forge, taking only his hammer, and distributed what artefacts there were to the few warriors they had left, and attempted to lead his congregation up to the surface before it was too late.

The abominations fell on them a few hours outside the city. Weapons of legend, charged with the powers of the elements beat uselessly against their armoured hides, and shattered in their bearer’s hands after but a couple of blows. Armour crafted to resist the strongest magic collapsed under their rending claws. It was then with horror that Orodyuke realised that these creatures sent to kill them were of Kurladt himself, and all hope was lost. The blood of his people soaked the tunnels, and only those weapons that were not forged by the god-smith’s power seemed to help withstand the monstrosities.

When at last the few survivors who had managed to break free reached the surface, what greeted them was a world of death and despair. The dwarves tried to find somewhere safe to hide, but after losing everything from his home to his religion Orodyuke needed answers, and so set off again soon afterwards. The things he saw shook him to the core, but the efforts of those who still struggled helped him find his lost sense of purpose. He vowed to do everything he could to help restore the world, and make the gods feel their mistake.

He now travels, searching for ways to combat the descent and the Creeping Death without relying on the gods, and with that aim has arrived in the port town of Urenda, one of the few remaining places that supports a sizeable population.


Other Notes:
- The condition is not severe, but the years spent pouring over a forge and being a strong smoker have left Orodyuke weak of lung.
- Having spent little time outside his homeland, Orodyuke has a rather thick accent.


Class:
Mage (former priest)


Skill Points:
6 / 6


Fighting Style:
[1SP] By the Book: Orodyuke has drilled with a variety of weapons in order further his understanding as a smith, however he has little actual combat experience which makes his swordplay very standard and inflexible.


Magic Style:
[Starter] Mana Weaving: Though relatively new to magery and inexperienced, Orodyuke brings with him his experience with infusing mana and knowledge of metallurgy to access the Elemental and Natural aspects of the Primal magic school, specialising in manipulating spells and bolstering his allies’ equipment or weakening his enemies’.


Weapons / Tools:
  • [Dwarf] An old shortsword that was originally forged and enchanted by Orodyuke back in the day as a showpiece to complete his apprenticeship. It was enchanted to never rust and withstand the test of time.


Skills / Abilities:
  • [1SP] Smithing: Orodyuke is a practiced smith.
  • [1SP] Enchanting: Though the gifts granted to him by Kurladt are gone, Orodyuke remains knowledgeable in the art of enchanting.


Natural Abilities:
  • [Diamond Dwarf] Enchanting: As a diamond dwarf, Orodyuke is a natural enchanter.
  • [1SP] Magical Affinity: Though most dwarves seem to be less effective at accessing and manipulating magic, Orodyuke does not seem to suffer from this trait.


Spells / Magical Abilities:
  • [Starter] Dispel: Breaks or negates the effects of a spell in progress. Effort required relative to strength of the magic in question as well as the “amount” of the magic being dispelled. Mostly limited to effects that would vanish by themselves after a duration. (e.g magical barriers, an ally has been rooted to the ground etc).
  • [1SP] Fragile: Renders target material brittle and crumbly by targeting the molecular structure.
  • [1SP] Thunderstrike: A bolt of lightning springs from the caster to the target, which can be sustained if desired, though the caster can do little else while this is happening due to the concentration necessary. Other than damaging, the spell is designed to stun or impede enemy movement. More resilient targets require more effort to be expended.


Miscellaneous:
N/A

General Equipment:
  • Pack
  • Small amount of money
  • Two days supply
  • Large forge hammer
  • An old pipe, enchanted to ease breathing
  • Empty tobacco wallet

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Hidden 10 yrs ago Post by Baconator
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Another Dwarf! (my uniqueness has been stolen) but rejoice! The more the merrier!
Hidden 10 yrs ago 10 yrs ago Post by Orior
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Woohoo! The IC will be up today, most definitely!

@Kimiyosis NP! I just wanted everyone to know that the IC was starting around today - you can still send it in.

@Flora Awesome, I love her! I only have two comments. Her fire spell couldn't really start with the illusion aspect; could you make it so the two would-be imaginary orbs just fizzle out on contact? That's more fluff than actual mechanic, so the spell itself wouldn't change. Sorry I have to be so particular. >> The other thing I have to say is that armor costs SP; she can have leather clothing (which is how Im taking Riaaxh's character's jerkin), which isn't as strong, but hardened leather armor would have to cost 2 SP. Oh, and her skill called Deception is kind of misnamed to me, but i understand where youre coming from so its whatevz. But other than that she is good! I like her "religion" aspect, how she's in denial. Praying to a God draws their attention ya know.

@Riaxh He's great; a former priest on an Anti-God? Hell yeah. Awesome use of lore. I love the idea of him being less powerful because of that reason, its a great way to spin it.
Please see Flora's comment for a mention of your character and make sure I am under the right impression.
I'm hesitant to let you start with an enchanted weapon, but I'm conflicted because your character knows how to do that. But if he forged that before the Descent, wouldn't it have turned against him? Or is it useless against minions of Kurladt? If it were to be forged after, I would question where he got a hold of raw mana after the Descent on the surface. Thoughts?
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@Orior

Thank you for the compliments.

The things that were pointed out have been changed accordingly, and I am just glad there weren't any major problems that needed to be fixed.

She isn't the most devout follower to the Ellu'vun Pantheon, but she still insists that they are good, which I thought would be an interesting addition to try and work with, including the consequences.
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@Riaxh He's great; a former priest on an Anti-God? Hell yeah. Awesome use of lore. I love the idea of him being less powerful because of that reason, its a great way to spin it.
Please see Flora's comment for a mention of your character and make sure I am under the right impression.
I'm hesitant to let you start with an enchanted weapon, but I'm conflicted because your character knows how to do that. But if he forged that before the Descent, wouldn't it have turned against him? Or is it useless against minions of Kurladt? If it were to be forged after, I would question where he got a hold of raw mana after the Descent on the surface. Thoughts?


yays! I'm glad you consider him a worthy contribution, I liked the idea of a character who had been knocked back to square one. And yes the jerkin was literally nothing more than an item of clothing ^^

As for the sword, the reason it was the only weapon he possessed that still worked was because it was a keepsake forged in the days before he started to augment his enchanting, when he was still an apprentice and was just using his own basic skills instead of the god's power.

If having an offensive enchantment is too strong then there's always changing it to something innocuous, like the blade not rusting.
Hidden 10 yrs ago Post by Tracyarmav
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Something came up, I assume IRL, it looks like the IC post will be delayed. :/ I hope whatever it is resolves favorably and quickly for Orior so this can get the epic start it deserves.
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