DONE! finally. sorry for the delay, hope it checks out :)
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Name: Orodyuke Equites
Age: 177
Race: Diamond Dwarf
Appearance: Though some streaks of black in his hair remain it has mostly turned white with age, giving the impression of ashes. Combined with his pale complexion and icy blue eyes Orodyuke has a somewhat ghostly, faded appearance. His features are lined and deep set. Only the trim and immaculate beard sported by his chin shows signs of life and that the diamond dwarf takes any care of himself. He possesses the dense, beefy musculature typically enjoyed by his race, but stands slightly short at just under four feet. Typically garbed in a simple leather jerkin and pants beneath a dark green traveling robe, he wears his shortsword belted on at his side and a pack across his back, with his pipe within easy reach.
Personality: Bitter and world weary, Orodyuke is a shadow of his former self. Prone to being gruff and withdrawn, he is also almost paradoxically interested in the stories of those around him, and is a great believer in the capacity of people. The suffering he sees gives strength to the seething anger he holds for Mitchin and his kin, and his desire to protect and avenge those betrayed by their gods.
Morality / Religion: Having formerly been a devoted priest of Kurladt, the betrayal of the god shattered Orodyuke’s trust in the divine and left him shaken. For a time, he no longer knew what to believe in. But seeing how the mortal races continued to strive and persevere rekindled the determination within him, and with it a desire to put right what his patron god has wrought. He holds no apathy for the remaining gods, but wishes fervently for mortals to be able to defy their oppressors under their own power.
Biography:In the golden age of plenty prior to the Great Descent, Orodyuke was a famed priest of the god Kurladt, and upheld his values as a smith and enchanter in the Diamond Dwarf city wherein he dwelt. The world was a wide and bountiful place, and many came from across the land bearing gold and other treasures to his hearth. Orodyuke gave these in offering to the god, who rewarded his follower with the powers to forge wonders from steel and mana for those who needed them. He plied his craft for over a century, hammering out the god’s will and deriving satisfaction from the quality his creations brought to people’s lives.
Then without warning, the days came when the Great Creator turned Destroyer, and a blight came to the land. Terror grew in the hearts of the people, who spoke of whole cities levelled with a breath and shadow beasts sweeping through tunnels, killing everything they encountered. Realizing death was closing in, Orodyuke abandoned his forge, taking only his hammer, and distributed what artefacts there were to the few warriors they had left, and attempted to lead his congregation up to the surface before it was too late.
The abominations fell on them a few hours outside the city. Weapons of legend, charged with the powers of the elements beat uselessly against their armoured hides, and shattered in their bearer’s hands after but a couple of blows. Armour crafted to resist the strongest magic collapsed under their rending claws. It was then with horror that Orodyuke realised that these creatures sent to kill them were of Kurladt himself, and all hope was lost. The blood of his people soaked the tunnels, and only those weapons that were not forged by the god-smith’s power seemed to help withstand the monstrosities.
When at last the few survivors who had managed to break free reached the surface, what greeted them was a world of death and despair. The dwarves tried to find somewhere safe to hide, but after losing everything from his home to his religion Orodyuke needed answers, and so set off again soon afterwards. The things he saw shook him to the core, but the efforts of those who still struggled helped him find his lost sense of purpose. He vowed to do everything he could to help restore the world, and make the gods feel their mistake.
He now travels, searching for ways to combat the descent and the Creeping Death without relying on the gods, and with that aim has arrived in the port town of Urenda, one of the few remaining places that supports a sizeable population.
Other Notes:- The condition is not severe, but the years spent pouring over a forge and being a strong smoker have left Orodyuke weak of lung.
- Having spent little time outside his homeland, Orodyuke has a rather thick accent.
Class: Mage (former priest)
Skill Points: 6 / 6
Fighting Style: [1SP] By the Book: Orodyuke has drilled with a variety of weapons in order further his understanding as a smith, however he has little actual combat experience which makes his swordplay very standard and inflexible.
Magic Style:[Starter] Mana Weaving: Though relatively new to magery and inexperienced, Orodyuke brings with him his experience with infusing mana and knowledge of metallurgy to access the Elemental and Natural aspects of the Primal magic school, specialising in manipulating spells and bolstering his allies’ equipment or weakening his enemies’.
Weapons / Tools: - [Dwarf] An old shortsword that was originally forged and enchanted by Orodyuke back in the day as a showpiece to complete his apprenticeship. It was enchanted to never rust and withstand the test of time.
Skills / Abilities:- [1SP] Smithing: Orodyuke is a practiced smith.
- [1SP] Enchanting: Though the gifts granted to him by Kurladt are gone, Orodyuke remains knowledgeable in the art of enchanting.
Natural Abilities:- [Diamond Dwarf] Enchanting: As a diamond dwarf, Orodyuke is a natural enchanter.
- [1SP] Magical Affinity: Though most dwarves seem to be less effective at accessing and manipulating magic, Orodyuke does not seem to suffer from this trait.
Spells / Magical Abilities:- [Starter] Dispel: Breaks or negates the effects of a spell in progress. Effort required relative to strength of the magic in question as well as the “amount” of the magic being dispelled. Mostly limited to effects that would vanish by themselves after a duration. (e.g magical barriers, an ally has been rooted to the ground etc).
- [1SP] Fragile: Renders target material brittle and crumbly by targeting the molecular structure.
- [1SP] Thunderstrike: A bolt of lightning springs from the caster to the target, which can be sustained if desired, though the caster can do little else while this is happening due to the concentration necessary. Other than damaging, the spell is designed to stun or impede enemy movement. More resilient targets require more effort to be expended.
Miscellaneous:N/A
General Equipment:- Pack
- Small amount of money
- Two days supply
- Large forge hammer
- An old pipe, enchanted to ease breathing
- Empty tobacco wallet