Hidden 10 yrs ago 10 yrs ago Post by Animus
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Animus I live in Singapore.

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@LupusIntus

I don't exactly know where you're getting the info that no rare events would be available on floor 1? Sure, none were described in the book/anime but that doesn't mean game developers wouldn't put easter eggs/special events into the first massive level of such an MMO (with the largest geographical landmass of the entire game)?

The early stages would most likely see people in 2 camps, either despairing in the starter town or actively searching to clear content and discover the location of the boss room. This exploration would require gear which would require the completion of quests which would require a certain element of teamwork among small groups of players with similar goals.

I am not asking for 'grinding', nor for time to sit and write post after post of my character killing boars, but I personally didn't join this RP because I wanted a chain of epic boss fights all tied in a row (there are many of those RPs elsewhere on the site).

As you said, not shooting you down or looking for a fight just defending my own view of the issue. :)


I just mentioned how I'm not into a chain of epic boss fights. But the time skip allows us to skip straight into interaction which is the point of debate here. For example, it could be during the meeting on the discussion on how to take the boss. Or the dinner/celebration that occurs before the first boss fight. Those are places where plenty of interaction can occur that is non-fight based.

Regarding the quests, generally MMOs (traditional ones) have really simple starting areas. There is no epic quest to be had or complex chain line. As we've seen in the anime/books, SAO is more of a traditional MMORPG, meaning theres less of being led into a linear quest line and more players deciding what they should do. Furthermore, the known side quests in SAO level 1 are basically a "hunt X item for X exp" with the exception of "Anneal Blade". I highly doubt legit MMO developers would make a flood of massive hidden quests in the starting area of the game that is basically themeless. Regardless of its size, Floor 1 has never been mentioned again in the series except for being a safe and extremely large floor that can serve as a HQ for the army and players who gave up. Floor 1 has been explained to the only floor without a theme. There isn't any underlying story or premise to it.

It'd be a lot more interesting if we started these quests further into the game where our characters have developed into a cast full of variety AND we're in a more themepark centric level like maybe one with aquatic monsters or treetop battles or whatever variety we can come up with. Also, I don't intend for Natto to be the highest level/strongest fighter or anything along those cliche lines. Thats why I was asking Cait earlier if I could make an information broker type character because going on a long chain of epic boss fights is exactly what I don't want to do.
Hidden 10 yrs ago Post by LupusIntus
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Cool, then we're in agreement about that!

I still don't think we need to rush through the first boss. :)

And I wasn't saying, or trying to imply, that you were asking for a chain of epic boss fights, nor for your character to be the 'best' or whatever; so sorry if that's how it came across.
Hidden 10 yrs ago 10 yrs ago Post by hivekiller
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At some point in the roleplay, should we all join the same guild?
If we join the same guild(maybe not the same time), some players who wants to go solo for a while won't feel left out, because there is still guild chat(I guess?), the guild will sort of connect all of the players together. It will be easier to gather all the players for a boss fight or big event/hunt etc..

just my little opinion.
Hidden 10 yrs ago Post by KoL
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@Caits I've checked the guide book to see if I could find anything about how one does start a guild but there's no info on that topic there. So, how do I do too start one? I was thinking about Minako creating the Aincrad Arts and Crafts Association to gather all SAO's PC merchants under one banner sometime later, after I've raised the funds to do that.
Hidden 10 yrs ago Post by Animus
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Cool, then we're in agreement about that!

I still don't think we need to rush through the first boss. :)

And I wasn't saying, or trying to imply, that you were asking for a chain of epic boss fights, nor for your character to be the 'best' or whatever; so sorry if that's how it came across.


No offence taken. Chillax, bruh. Just trying to tell you that the type of direction you want the roleplay to go in is very similar to mine.

At some point in the roleplay, should we all join the same guild?
If we join the same guild(maybe not the same time), some players who wants to go solo for a while won't feel left out, because there is still guild chat(I guess?), the guild will sort of connect all of the players together. It will be easier to gather all the players for a boss fight or big event/hunt etc..

just my little opinion.


I don't think its necessary for everyone. Maybe those who want to but we can all certainly meet up regardless of guild since we could be friends or just have similar goals. One guy even mentioned he wanted to be a solo player and only meet up with us every now and then. But its a sweet idea and I totally see people like Lao'Jax doing it (seeing how he tried to mass invite everyone into a party the moment the rp started).
Hidden 10 yrs ago Post by KoL
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@LupusIntus

<Snipped quote by LupusIntus>

I just mentioned how I'm not into a chain of epic boss fights. But the time skip allows us to skip straight into interaction which is the point of debate here. For example, it could be during the meeting on the discussion on how to take the boss. Or the dinner/celebration that occurs before the first boss fight. Those are places where plenty of interaction can occur that is non-fight based.

Regarding the quests, generally MMOs (traditional ones) have really simple starting areas. There is no epic quest to be had or complex chain line. As we've seen in the anime/books, SAO is more of a traditional MMORPG, meaning theres less of being led into a linear quest line and more players deciding what they should do. Furthermore, the known side quests in SAO level 1 are basically a "hunt X item for X exp" with the exception of "Anneal Blade". I highly doubt legit MMO developers would make a flood of massive hidden quests in the starting area of the game that is basically themeless. Regardless of its size, Floor 1 has never been mentioned again in the series except for being a safe and extremely large floor that can serve as a HQ for the army and players who gave up. Floor 1 has been explained to the only floor without a theme. There isn't any underlying story or premise to it.

It'd be a lot more interesting if we started these quests further into the game where our characters have developed into a cast full of variety AND we're in a more themepark centric level like maybe one with aquatic monsters or treetop battles or whatever variety we can come up with. Also, I don't intend for Natto to be the highest level/strongest fighter or anything along those cliche lines. Thats why I was asking Cait earlier if I could make an information broker type character because going on a long chain of epic boss fights is exactly what I don't want to do.


I guess you're wrong on one thing friend. The 1st floor s well s the 2nd have been ostensibly detailed on SAO Progressive which follows Asuna's POV of the beginning of the game. To the point that the 1st book of the side series being way thicker than the 1 st of the regular series which is the basis for most of the anime series story.
Hidden 10 yrs ago 10 yrs ago Post by Animus
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Animus I live in Singapore.

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<Snipped quote by Animus>

I guess you're wrong on one thing friend. The 1st floor s well s the 2nd have been ostensibly detailed on SAO Progressive which follows Asuna's POV of the beginning of the game. To the point that the 1st book of the side series being way thicker than the 1 st of the regular series which is the basis for most of the anime series story.


If you say so, then yes I'm wrong. Not gonna argue, I never read Progressive. However, was it that the 1st floor had a huge variety of things to do or was it more story based on the characters?

E: If indeed theres stuff to do then I'm cool with exploring it more. I wanted the time skip cuz it was to my knowledge that floor 1 was themeless and had little to it other than being large.
Hidden 10 yrs ago Post by hivekiller
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I don't think its necessary for everyone. Maybe those who want to but we can all certainly meet up regardless of guild since we could be friends or just have similar goals. One guy even mentioned he wanted to be a solo player and only meet up with us every now and then. But its a sweet idea and I totally see people like Lao'Jax doing it (seeing how he tried to mass invite everyone into a party the moment the rp started).


Yeah of courrse bot everyone hehe. But I do prefer to roleplay in a group, but still sometimes solo is a good change of pace too so it rreally depends on the playstyle of the players. Because I still have no group yet and joining a guild ot a small group is probably a good start for me.
Hidden 10 yrs ago Post by Little_ninja
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@Caits I've checked the guide book to see if I could find anything about how one does start a guild but there's no info on that topic there. So, how do I do too start one? I was thinking about Minako creating the Aincrad Arts and Crafts Association to gather all SAO's PC merchants under one banner sometime later, after I've raised the funds to do that.


Guilds will be available later (originally set to 10th floor, but going to change that)
The details of setting up a guild, I believe, are still being decided, but there probably won't be many prerequisites.
Maybe x members and x col (but of course you can have NPC players (not NPC NPC) joining so yeah, easy numbers)
If we feel like it, we might make it some sort of quest just for the fun of it
Hidden 10 yrs ago Post by _Middle_
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I am alive and very sorry!
Hidden 10 yrs ago Post by Animus
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Animus I live in Singapore.

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<Snipped quote by Animus>

Yeah of courrse bot everyone hehe. But I do prefer to roleplay in a group, but still sometimes solo is a good change of pace too so it rreally depends on the playstyle of the players. Because I still have no group yet and joining a guild ot a small group is probably a good start for me.


Theres plenty of open groups right now I believe. I'm sure there are several that would happily take you in.
Hidden 10 yrs ago Post by Grayscythe
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Would it be too early to be asking about potentially creating a unique skill? I wouldn't be using it anytime soon, mind you, but I had something in mind and I wanted to pitch it and see if it would be viable in the distant future.
Hidden 10 yrs ago Post by MarshiestMallow
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Well there are ten unique skills. And we only have...five I think. So yes, you can create a unique skill and see if we like it.

As for time skips, and the first floor, I do not think it is good to just jump to the first battle. We need a little character development and group development. I was thinking maybe a week, and by then, quests should be known. There are a few quests we can do, which I can put up, but we have a lot of quests in a document that aren't suitable for floor one. What we did last time was of a player triggered a pre requisite, a quest notification would come up.

And guilds, I will make a form that has to be filled out and then accepted, but that might not be for a few days, and even then, guilds won't be created on the first floor.

Have I addressed everything?
Hidden 10 yrs ago Post by KoL
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@Asuna Yuuki I see you forgot to address my second question (wheter we'd be staying in the same room or not), also remember that Minako left the tavern right after my post because she believes in her "Strike Hard, Strike Fast" motto so she tends to not let her arguments cool off before moving on to the next deal. Either way, that reply of yours and (possibly from @PKMNB0Y Fujiwara as well as @Aerandir Fenros) were the last things she heard from you. Unless, of course one of you use the party chat, or send her a PM.
Hidden 10 yrs ago Post by Asuna Yuuki
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@KoL Oops, sorry. I'll do that.
Hidden 10 yrs ago Post by KoL
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KoL Knight of Lorelei

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@Asuna Yuuki@Aerandir@PKMNB0Y

I just thought that we should finish our conversation, 'cause it was really quite nice, I find those little things much more satisfying than pretty much any epic battle when RPing. Anyway, I probably won't be posting until I get back from work tomorrow, possibly only after college which would make it almost 24 hours from now. Just so that you guys know. Sorry if it bothers any of you.
Hidden 10 yrs ago Post by Asuna Yuuki
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@KoL No, that's cool. I'm at school, so I should probably do actual work. ^_^
Hidden 10 yrs ago Post by Animus
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All these unintentional shots fired about the epic boss thingy. I think its safe to say most of are'nt into it.
Hidden 10 yrs ago Post by Grayscythe
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I'm all for epic boss rp battles. Love those. But I do like there to be build up with character interaction before hand. Can't always be fightin'.
Hidden 10 yrs ago Post by Animus
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Animus I live in Singapore.

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I'm all for epic boss rp battles. Love those. But I do like there to be build up with character interaction before hand. Can't always be fightin'.


Imagine an epic battle against PKers.
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