The Rise of Meta-Humans
Plot Synopsis
In the coastal metropolis of Modern City, Georgia, a ship transporting a cargo of chemicals explodes just off the coast and sinks into the bay. This tragic disaster will give rise to a variety of people developing superhuman abilities. They are Meta-Humans, the first of their kind. But are they friend or foe? Hero... or villain?
Modern City, Georgia
Come one and all to the gorgeous epicenter of scientific and economic progress that is Modern City! What started as a simple colonial fishing village has, over the two-and-a-half centuries since it's founding become the greatest metropolitan city in the state of Georgia. Indeed, only the big names such as New York and Las Angeles seem to rival the southeastern coastal city. Within you will find wonders of the modern world. Skyscrapers touching the skies in the downtown district, each one home to a variety businesses and people running them. Need a wholesome place for your children's education? Look no further than Modern City Academy, a multi-structural school campus covering all the basic grades of public education! Graduated from the Academy but seeking a higher education? Modern City University and Modern City Tech welcomes you to apply yourself for a college education!
Modern City itself is run by its 4th-term mayor, family-man Rick Wellington, and let's not forget Ms. Claire Andrews, Modern City's icy, but sharp-eyed Deputy Mayor. But they're at the top of the ladder, perhaps you need someone a little lower down? There's always Police Commissioner Frank Garrick or his little brother Bill, the Chief of Police. No matter what public service you need, Modern City has the right people for the right job!
Feeling like you need a little music or sports to liven up your day? Head on over to Modern Stadium where the MCU Raptors is sure to play their hardest to win that touchdown and earn their Modern City pride! If sports isn't your thing, then you may enjoy a rousing concert or two performed by Modern City's very own Modern Day Kings.
Documents of Identification
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Rules
1. The GM's, or any assigned Co-GM's, word is law.
2. Standard site rules regarding flaming and the like.
3. When choosing a power, follow the rule of thumb that stronger powers should probably have stronger or more severe negative side effects.
4. Also on powers, to have a stronger power would mean having been closer to the chemical explosion and vice versa.
5. I've provided some traits of Modern City courtesy of suggestions by various people in the interest check, but feel free to make more suggestions. I want Modern City to almost be a character in its own right, with lots neat little tidbits and things to make it feel more organic and alive.