Hidden 10 yrs ago Post by IncredibleBee
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The fun part of roleplaying is working out why a character might do something that seems out of character. Maybe it's a chance to relax. Maybe they regard it as a duty. Maybe it's relief that things aren't more dangerous, or even simply "I'll get in trouble if I don't". The whole fun of a roleplay is not being able to predict exactly what's going to happen or why.


Yeah but like OOC there's little incentive to have your character choose a mission they don't know over an even they do know. And IC it's still a toss-up. Nobody knows what the vampire queen needs doing or how urgent it is, especially when there's already battles and stuff that might need their attention.
Hidden 10 yrs ago Post by Raineh Daze
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<Snipped quote by Raineh Daze>

Yeah but like OOC there's little incentive to have your character choose a mission they don't know over an even they do know. And IC it's still a toss-up. Nobody knows what the vampire queen needs doing or how urgent it is, especially when there's already battles and stuff that might need their attention.


Simple altruism. Distaste for the other missions. Hearing it before hearing the others. Judging the people doing the urgent stuff more than sufficient. Unless something is directly against a character's beliefs, coming up with reasons is trivial.
Hidden 10 yrs ago Post by IncredibleBee
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<Snipped quote by IncredibleBee>

Simple altruism. Distaste for the other missions. Hearing it before hearing the others. Judging the people doing the urgent stuff more than sufficient. Unless something is directly against a character's beliefs, coming up with reasons is trivial.


Coming up with reasons why a character would do a thing is actually essential, though. It's the point of a character.

Even people themselves are basically big balls of incentives.
Hidden 10 yrs ago Post by Raineh Daze
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<Snipped quote by Raineh Daze>

Coming up with reasons why a character would do a thing is actually essential, though. It's the point of a character.

Even people themselves are basically big balls of incentives.


And within the bounds of an RP, the limits are basically whatever lines the character will never cross and your only ability to work out why they would do something. Unless a path is utterly abhorrent, the only way for something to be a complete no-go is conceding your own inability to decide on a why.
Hidden 10 yrs ago Post by Flamelord
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<Snipped quote by IncredibleBee>

Simple altruism.


And this is why Nono is going to do it, like she does everything else. No one requires her to dress in a maid outfit and do the laundry, she just likes helping out any way she can.
Hidden 10 yrs ago Post by Raineh Daze
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And this is why Nono is going to do it, like she does everything else. No one requires her to dress in a maid outfit and do the laundry, she just likes helping out any way she can.


Nono is also an idiot that happens to be a super robot.
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Nono is also an idiot that happens to be a super robot.


To be fair, most of that took place when she had high grade amnesia of the fact that she was anything but a happy clutz with a penchant for breaking things in half. Getting her robot memories back helped.
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To be fair, most of that took place when she had high grade amnesia of the fact that she was anything but a happy clutz with a penchant for breaking things in half. Getting her robot memories back helped.


This did not really help with the being an idiot thing. She just happened to be a really high-powered idiot. :P
Hidden 10 yrs ago Post by IncredibleBee
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<Snipped quote by IncredibleBee>

And within the bounds of an RP, the limits are basically whatever lines the character will never cross and your only ability to work out why they would do something. Unless a path is utterly abhorrent, the only way for something to be a complete no-go is conceding your own inability to decide on a why.


That's what I'm saying. We're playing specific characters, and each character has motivations and reasons to do or not do something. Since we did not create the characters, we don't get to decide what those are.
But from an OOC perspective, there's no reason to go on a mission where you don't know what you're doing because what if you don't enjoy it?
From an IC perspective, there's still no reason because there's other stuff that needs doing and this girl won't at least tell you why she needs to hire agents. Even if the agent wanted to just help out, most agencies themselves won't hire out their employees without knowing what they need to do. Especially when that same agency is currently fighting a multidimensional war.
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<Snipped quote by Raineh Daze>

That's what I'm saying. We're playing specific characters, and each character has motivations and reasons to do or not do something. Since we did not create the characters, we don't get to decide what those are.
But from an OOC perspective, there's no reason to go on a mission where you don't know what you're doing because what if you don't enjoy it?
From an IC perspective, there's still no reason because there's other stuff that needs doing and this girl won't at least tell you why she needs to hire agents. Even if the agent wanted to just help out, most agencies themselves won't hire out their employees without knowing what they need to do. Especially when that same agency is currently fighting a multidimensional war.


The simple version OOC is the whole point of a mystery: it's a gamble, and learning things is the whole thrill.

IC: the higher-ups know. You don't. Go from there. Trust them, distrust them, curiosity, greed, suspicion, boredom. The reasons are limitless.
Hidden 10 yrs ago Post by Belwicket
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This is like choosing a slave from a distant land and a completely different culture, who barely speaks the language, to be your king because they're really good at brawling. It's completely unreasonable to assume that the Jarls would agree, no matter what you did for them.


That's not all she did, though. She helped in numerous ways.
Hidden 10 yrs ago Post by Minder
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And posted. I realised part-way through that this fight might have been a bit more interesting if I'd decided to play Yang. She's much more inclined to engage in banter than Blake is :P
Hidden 10 yrs ago Post by Flamelord
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And posted. I realised part-way through that this fight might have been a bit more interesting if I'd decided to play Yang. She's much more inclined to engage in banter than Blake is :P


Ah well, not much we can do about it now. It won't stop Cinder from taunting Blake about how this one isn't as strong as the version from her universe ;)
Hidden 10 yrs ago 10 yrs ago Post by VitaVitaAR
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So "Nidhogg" will actually be getting a reveal soon.

It was frankly a mistake not to do this earlier, but once I get it down Shadow Eternity characters will know exactly what they're working towards.

Anyone who knows Norse Mythology will probably guess what Nidhogg is, or at least get some vague idea.
Hidden 10 yrs ago Post by Psyga315
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Hidden 10 yrs ago Post by VitaVitaAR
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So by now it's pretty clear stabbing and shooting energy blasts is not the way to deal with Dlanor.

You're going to have to try some other stuff if you want to keep fighting and not get horribly murdered. ^^;
Hidden 10 yrs ago Post by Flamelord
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...I suppose now would be a good time to ask whether Dlanor would even accept Cinder's surrender if it was offered. >.>
Hidden 10 yrs ago Post by VitaVitaAR
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She would, yes.

Ultimately she still is pretty into being lawful good in spite of the crazy and killing surrendering people is kind of on the evil side.
Hidden 10 yrs ago Post by VitaVitaAR
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@Laughing Matter, I'm going to have to say your last move was probably a bad idea, but I'll give you a chance to edit.

Meeting Dlanor's assault head-on and trying to feint is not a good counter for how she's fighting right now, especially since the Red Key is in front of her and she doesn't care about getting stabbed.
Hidden 10 yrs ago Post by Laughing Matter
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If you say so

Gonna edit it later then
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