Legend by Fire
"There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul." -Ella Wheeler Wilcox
Premise - Themes; Epic, Fantasy, Adventure, Romance
You play one of few legendary figures that dot the land. No matter whether your character is the best swordsman, duelist, healer, assassin, or thief, they have somehow gained enough fame that even whispering their name can inspire hope and awe. Not all of them may be the perfect picture of heroism, but none of these characters are what you'd call evil or murderous. However, even in spite of their fame, something will bring them together - together on a journey that will shadow all others they had been on before. Will they manage to rise to the challenge or fail and doom countless innocents?
General Setting
The role-play is set in the land of Iliviace, a rather large continent that ranges from the grassy plains of the south to the snowy, jagged mountains of the north. It holds host to open fields, large pine forests, and rocky foothills leading to the mountains. Several kingdoms are spread throughout the land, that players can help me create and define, that are in relative peace (relative since shady politics, assassinations, and bribes can still exist - just no warring as of now) with one another. The world is filled with subtles magics, gods, bandits, outlaws, and rarely monstrous creatures in the dark.
Magic
While not fully defined as of yet, magic is of a more subtle, gentler nature then you might be used to. Do offensive spells exist? Yes, but they are not in as much abundance as other settings. Instead, a mage must rely on spells that trip their opponent, distract them, read their movements, blur their vision as much as spells that help track hunting game, unlock doors, read books by touch, or create small lights in dark dungeons. Magi are versatile, adaptable, and clever individuals that have the dedication to learning the arts.
Meanwhile there is a much more powerful, god-granted magic dubbed 'Deep Magic,' that is only given those who have proven themselves worthy. This magic will be an integral part of our legendary characters, being those individuals that have proven themselves to the Elder Gods. This magic is a part of what makes them legendary and augments their natural talents and abilities.
Races
For the most part, I envisioned that this land would be full of humans, though different skin colors and cultures. However I wouldn't be opposed to one or two more added fantasy races created by players. I'd like to keep this more grounded though, so the avoidance of half-dragons, vampires, or golems would be in the best interest of the setting.
Feudal Society
Not that this is brimming with complication, but the land follows a very simple system on how it works. At the top is the royal family, which is carried on with blood unless the whole family is somehow murdered or killed - in which case the nobles would vote on a new noble house to become the royal family. Below them are the lords and ladies who hold land over regions of the kingdom and also employ knights in their service, whom act as lesser nobles. Then the rest of the populace are considered commoners, from blacksmith to inn owner to adventurer. If a commoner has done a great service to the noble houses or the royal family, they may be knighted and rise in rank - but cannot go any further. Only those born in noble families can be lords or ladies of a house.
What I'm Looking For
• Dedicated, mature players. This doesn't mean you need to be an adult, but only that you keep things civil, respect each other, and speak up if there's an issue. Do note, dedicated is underlined. ^.-
• Anywhere from 4-8 players.
• Characters that have high potential to work together in an adventuring party. I'm all for realism, drama, heartache, and sparks between characters, but these characters need to ultimately work with one another on this adventure.
• No evil or murderous characters. By murderous, I mean types of characters that are eager to kill others - this type of setting can easily force even the best of us to kill others in defense of themselves or others. Anti-heroes are fine, so long as they are clearly not evil individuals. Those on the fence might be looked at closely.
• A post at least once a week, give or take some time. If real life gets in the way, simply drop a note in the OOC (when it's created) and let me know! I'm rather laid back about this. However there will be a limit where I may ask you to politely leave or take control of the legendary figure to make room for another.
• I'd personally claim this as a high-causal role-play, but don't let that scare you. As long as your post has some real heart and feeling to it, I'll be happy with it.
What You Can Expect From Me
• Dedication. I cannot ask that of you and not offer it in return. This goes beyond staying with the role-play, but dedication to trying to find any compromises to characters, subplots, or issues. If you prove you're a dedicated player, I will do anything in my power to keep you happy. This is as much for me as it is for you.
• Understanding. Whether this understanding is of how much you love your character concept, how uncomfortable a situation might be, or how important a subplot is to you, I will try my best to work with you. Do note though, sometimes things will just not fit with the setting, in which case we can try and find an alternative solution together.
• A personal touch. If you come to me with a character's personal quest or reveal something in the role-play that is important to your character, I will try to note it down for later use. Maybe they will run into something that helps them grow stronger, but beware - evil surrounds this quest, so those personal details could be used against them too. ^.-
• No characters will die. I know some prefer the thrill of this danger and revel in it, but like so many, I hate to put so much heart into a character and then have them die. Unless you specifically ask for a situation where they die, they won't be dying. They might get injured, go through personal trails, be challenged and perhaps even depressed, but their adventure won't end.
Question & Comments
Finally, I am really hoping this takes off and I'm really excited to see this come to life. In that light, please don't be afraid to come to me with questions and comments on the setting. I may have forgotten something or maybe you have a question about a character idea - I'm here to help you find something in this land that inspires you and makes you want to post!~
FAQ
(Dunno if there will be many, but... haha.)
• Q: Where are the rules?
• A: They will be posted in the OOC.
• Q: When will the OOC be posted?
• A: Once I think there's enough interest that even accounting for those dropping out, there will be enough players.
• Q: What happens if more than 8 people want to join?
• A: I'm flexible. So basically, "we'll see." I might make room for more!~
• Q: What type of characters do you play?
• A: Well, namely confident, strong, but more submissive lesbians. So the types that can be warriors and heroes, but not exactly leaders.
• Q: Are you needing a Co-GM?
• A: Quite possibly yes!! I can get busy sometimes and having someone step in while I'm busy would be amazing and help me with executing the plot or even taking control of personal subplots.