Hidden 9 yrs ago Post by Unraveller
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I feel you man, though I'm sure they're just enjoying their stew.
Hidden 9 yrs ago Post by Stella
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Working on my post right now. Apparently I've been doing too many anime RPs that my brain is refusing to shift gears to "Dark Souls" mode, but it's getting there.
Hidden 9 yrs ago 9 yrs ago Post by IndianGiver
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Yeah, it might be best to hold off for a bit until the rest join. I left Arghast to eavesdrop assuming there'd be a few more showing up at the bonfire. You folks think he should reveal himself just yet? I'm not expecting a grand opening, just don't want a clusterfrack this early.
Hidden 9 yrs ago Post by Skepic
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Will be posting soon.
Hidden 9 yrs ago Post by Unraveller
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'Nobody over here!' - Arghast
Hidden 9 yrs ago Post by Nobodyman123
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Good post @Stella. I'll try and have my next post up tomorrow. Expect a bit of a flashback.
Hidden 9 yrs ago Post by Cello
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New thought, you know having one big group of undead roaming around sure seems like it would be strange or make the setting easy. Unless of course there were far more creatures lurking behind ever corner. Though that could make combat more repetitious. I feel splitting groups up would be logical, though GMing for two or more different groups at the same time could become confusing. What about some people staying at the shrine in order to rest or something to that effect? Just some thoughts, though I could be completely inept at this subject.


I am hoping that if we do end up going through this in a group, we'll be forced to separate anyways. Like, I don't want the progression of the roleplay to be similar to that of the game in that there is really only 1 path to take with shortcuts to activate along the way.

If anything I want our characters to come to crossroads and have to separate. For example, in the Undead Burg; which might possibly be our characters first destination, we should assume that as an Undead Township there are many different places for us to explore. So we might split into two groups. Because of this, one group may end up at the Sunlight Altar, and the other may end up at the place where the Capra Demon boss fight would be (Although I am thinking of changing that boss into something different, if you have any ideas then feel free to share).

In terms of adding enemies, I think we should just consider enemies to be more threatening than they were in the game. In the game those hollows might not be a problem, but those are hollows of relatively skilled guardsmen and warriors in the Undead Burg; in a roleplay context I assume even they would pose a threat to us. Different types of enemies can also exist in the Undead Burg if we want them to. It's fairly close to the Depths so it might not be a stretch to say that a few butchers are lingering about.

In the end it'll be up to each individual roleplayer when it comes to who we face and how they decide to go about facing it.
Hidden 9 yrs ago 9 yrs ago Post by Lord
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(The background turned out a lot longer than I was expecting, but here it is)

Name – Lucas

Age – 19

Gender – Male

Sexuality – Straight

Appearance – Lucas is skeletal, his eyes large, sunken, and forest green. His clothes are ragged, his hair platinum blonde, dirty, medium length, and unkempt. His body is riddled with scars, burns, and several poorly stitched wounds, most notably one on his chest where he keeps his Pyromancy Flame. His fingernails are cracked and bloody from constant fidgeting. His left index finger has been replaced by a metal talon-like appendage that is usable as a catalyst for sorceries. He carries a white mask with a laughing face, and a dirty doll that has been mended repeatedly.

Land of Origin – Catarina

Covenant – None

Personality – Lucas is often described as being a simpleton, one possessed of fatally cunning instincts. Dominated by a child-like curiosity and wanderlust, he flits about from one place to the next. He often mutters to himself or inanimate objects, and at times acts like a beast running on all four while growling and snarling threateningly. While definitely quirky and not right in the head, Lucas is a gentle soul, most of the time. Incited into a frenzy he becomes savage, malicious, completely out of control.

Arsenal – Hollowed Thief Set, Ring of Fog, a bone dagger with a potent toxin, a dagger, an estus flask, a few firebombs, some pebbles and prism stones

Magical Traits – Hush, Hidden Weapon, Aural Decoy, Fall Control

He shows an aptitude for sorceries, but lacks potency. He also has a Pyromancy Flame though he doesn't understand what it is and keeps it in a vial under a stitched wound on his chest.

Biography – Lucas' mother died when he was young, his father he has no memory of. When he was 3 part of his head was bashed in by a wooden plank and it's malevolent wielder. The blow fractured his skull, little bits of which stabbed into his brain. He screamed and hollered for days alternating between simply wailing, and flailing violently as if possessed by a demon. When he finally fell silent one night they presumed him dead, and planned to dispose of the body in the morning. But miraculously, the next morning Lucas was fine, he seemed his old self.

Another 3 years passed, with the ever vigilant caretakers growing ever more concerned at Lucas' increasingly erratic behavior that were likely a result of swelling in the brain during times of stress coupled with the shards jutting from his brain. One fall afternoon Lucas and another boy got into one of the silly arguments that 6 year old's get into. Lucas became violent, however, and the boy was savagely brutalized. The caretakers were horrified, and Lucas, realizing that he had worn out his welcome, and in all truthfulness losing interest in the orphanage, left.

He lived on the streets till he was 11, surviving on pity, quick hands, and quicker feet. It was a formative time for young Lucas, but not a very eventful one. He learned to move with haste both vertically and horizontally, and work all sorts of mischief. Most importantly though he learned how to survive with next to nothing.

When he was 11 slavers found him sleeping in his little hiding hole, abducting and shackling him. No one noticed, he was after all, just another street urchin. He was forced to work long hard hours in the mines, except on a good day he might get to run a message or two and be received with a boot. Days seemed to blend with each other, and Lucas has no real knowledge of how long this went on. He retreated somewhere into his broken mind most of the time going about his day in a daze.

Somewhere along the way a sorcerer of some skill took an interest in him. What he saw in Lucas was a mystery perhaps known only to those with an aptitude for the soul arts. Whatever his reasons he bought Lucas and poured a great deal of time into training his new apprentice. And while Lucas showed great talent at learning the arts, his spells lacked power. The sorcerer tried many things hoping to finally find that break through to allow his young apprentice to reach his full potential. One such endeavor involved cutting off Lucas' index finger and replacing it with a catalyst for casting. His hope was that a more personal connection to a catalyst would be just what the boy needed.

When that too failed, the sorcerer began to lose hope and abandoned trying to teach his apprentice. In his warped mind, for his mind was very warped, he decided that by poking and prodding he could extract some insight into what gave the boy such aptitude yet lacking in practical ability with his castings. It was sometime during this torture that Lucas' darksign manifested. He remembers little of the time, most thoughts are blocked out by agonizing pain, but he remembers moments of darkness, silence, and respite from the pain. And then he would return again, and so would the pain. The sorcerer seemed amazed at his resilience never noticing the sign.

It was after one particular session when the boy went limp and quiet for an excessively long amount of time, and lacking a pulse, the sorcerer assumed him dead at last. A pity, he had learned nothing. He summoned a servant to dispose of the corpse and retired for the evening. But when the servant loosened his restraints Lucas returned to consciousness and attacked the servant in a frenzy, killing him. Hatred pulsing through his mind he made his way to his former Master's chambers. While his offensive sorceries were weak he had always been capable with other sorceries that that didn't require sheer force to be useful. He particularly enjoyed those used in misdirection. It was these that he used to sneak towards the sorcerers bed chambers. His anger overflowing, bleeding into his mind like a poison, he slit the sorcerer's throat with a knife he had found and began to savage him as the dying man clawed at his now very exposed and very red throat. Later reports hypothesized that he had been mauled by some sort of beast as no man could, or would, maim a person so. There was little left to recognize.

Lucas wandered aimlessly with a fractured psyche for a time. Eventually he stumbled his way into Lordran. Something about the land seemed to mend his ailing mind, perhaps all he had needed was time. It's hard to say, nor does it really matter. In a new place and with a freedom he had never known, for not even death could hold him back now, an excitement bubbled inside him, something he had not experienced in a long time, perhaps never even, he couldn't remember. His wanderings have taken him to the Forest Hunter's groves, a short stint into New Londo, and some time lost in the Catacombs and the Tombs further below, among other places. He's discovered a hand full of trinkets, weapons, and other things discarded or removed from previous owners. Somewhere below he met the man he affectionately calls Uncle Patches.
Hidden 9 yrs ago Post by Cello
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Lucas, who by the looks of it is the youngest of our cast, is accepted!
Hidden 9 yrs ago Post by Lord
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Yay! I'll work on something for the IC either tomorrow or the day after.
Hidden 9 yrs ago Post by Unraveller
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I feel more afraid of Lucas than Arghast. But I'm sure the latter will give me a reason to fear him.
Hidden 9 yrs ago 9 yrs ago Post by Shoryu
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[I'm actually intending to refine this some, I can't shake the feeling that there's more I can do to improve the CS and my intended air of a 'mystery'. But I'm going to be busy for the rest of today, my father is currently in the hospital trying to find out why there's fluid around his lungs, hopefully it turns out okay and I'll be back before long to fix any issues someone might bring up.]

Name – Astavyastamaina marpunu [He just goes by Asta]
Age – Unknown
Gender – Male
Sexuality – Undefined
Appearance – He's a rather odd looking person, seemingly not an inch of his body is actually visible, fairly tall and covered from head to knee's in a strangely fibrous looking white material that appears to be done up in a cloak of sorts. There is clearly something worn under it, as there is are thick leather sleeves protruding from it, though they look needlessly wide and they terminate in a pair of gauntlets that are attached to the sleeve's outer edges and almost seem as if they are sealing them. These gauntlets appear to be made of some form of chitinous material, as if they were made from the pieces of some over-sized bug monster, the boots might be similar, though there is some slightly obscuring mist lingering at the base of his cloak that blurs the view beneath it.

More note-worthy still is the helmet, also wrapped in the strange white stuff and comprised of a large green orb whose surface creates the illusion of a giant eye that turns in whichever direction it is viewed from.


Land of Origin – He doesn't remember where he came from before.
Covenant – Marpu yokka margam [The path of Change]
Personality – Asta comes across as a bit of a loon, not a violent one, just a real odd-ball, with strange mannerisms and an equally strange language that joins his speech from time to time. He often seems to take nothing as seriously as anyone he meets, but the smart traveler of Lordran would easily consider that, like countless other things in this land, there is more to him than meets the eye.

He bears strong beliefs about the undeadening, some which differ intensely from most groups and, while he may not have personal problems against certain groups, some of them may have issues with 'him', particularly since he is not shy about sharing his strange philosophy with whoever will listen, though he still refrains from wanton preaching.

Arsenal –


Magical Traits –


Biography – He doesn't remember where he came from, and only a few tidbits of who he used to be that he decided were worth recreating, mainly some personality traits, especially those that set the foundation for his philosophy, skills, and useful knowledge. Otherwise, he considers his 'old self' to be dead and gone in favor of the new self, in standing with his philosophy, the process of becoming undead was simply the death of his old life, which he released to oblivious in favor of going head-long into forging a new life, one full of change rediscovery.

He does not view the undeadening as a curse, but simply another stage in life that gives him the chance to become a whole new person! In fact, he came to Lordran seeking adventure, and prophecies tended to be great guides to finding exactly that! The interesting people sure don't hurt the experience either.

What he 'does' remember is that since becoming undead, he has never felt freer, letting the old slip away in order to discover the new, ever changing as he forges new memories, finds new knowledge, and learns new skills to play with... He can't imagine why anyone would be afraid of new things!

Miscellaneous – Other information you want to include.
Hidden 9 yrs ago Post by Lord
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@Unraveller
If it makes you feel better my original idea was he would be a gravelord with an eye of death replacing one of his eyes along with everything else ;)
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Hidden 9 yrs ago Post by Skepic
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GAHAHAHA! MAH BRAIN AINT WORKIN!

Seriously though, havin a serious brain fart getting my gears movin for this RP. Sorry about the ridiculous delay.
Hidden 9 yrs ago Post by Unraveller
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@Lord
By all the gods, that sounds so much worse. Come to think of it, I wonder if anyone will fall into the decrepit grasp of the gravelords.

Hidden 9 yrs ago Post by IndianGiver
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I'm not very comfortable bringing Arghast to the front just yet. With the impression that the 2-3 additional players may end up sitting at the Bonfire, I don't think he should waltz in just yet. But, speaking to Stella, I don't like asking players to edit their posts. What do you folks think?
Hidden 9 yrs ago Post by Stella
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I thought that with the line "before making himself wholly present", Arghast made himself "wholly present".
Hidden 9 yrs ago Post by IndianGiver
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@Stella Not quite, but that's on me; should not have mentioned that he was making noise. If the new players respond with Saira's post in mind, I'll handle it accordingly.
Hidden 9 yrs ago Post by Unraveller
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I wasn't expecting anyone to bring that darkwraith up at all. Though you have to admit, the sound of that clanging metal elevator could probably be heard.
Hidden 9 yrs ago 9 yrs ago Post by IndianGiver
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@ Unraveller


Arghast's next move is dependent on the next (hopefully new player's) post.

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