Not finished as you can see with the backstory and other section but, so much what I have.
NameDrake Vermillion
Nickname/AliasAres
Age23
DOB29th of June
GenderMale
SexualityHeterosexual
AppearanceOther DetailsLeft arm - Since he was 10, Drake has been infected with an unknown magic-based ailment that dominates his left arm from elbow down to his hand. Besides the magic it awards him, it is inhumanly durable. The arm is able to survive a multitude of damage due to the magic being solidified throughout his entire arm.
PersonalityDrake possesses an incredible self-control of his emotions. He only showed surprise when opponents proved more powerful or skilled than he had expected, and even then he doesn't lose his composure. He possesses arrogance, and fully justifies any statements he may make about his power, even complimenting his opponents at times on their abilities. However, he still has a habit of joking around and dis-respecting those around him. There are only a handful of exceptions that he admires, the most prominent being his grandfather. Despite his arrogance, he isn't above praising his enemies.
In conflict, or arising conflict, this particular warrior will diligently fight and with a concentrated, intense mind set he will strike those before him with patient, tactical attacks that steadily cripple his opponent. He can be straightforward in order to lead the opponent into a trap, and like what he stands for, he will do a variety of things to disengage the foe and give them a false sense of security and power. His true style of combat is elusive, and because of his peculiar magic he can strike in both a standard and very unorthodox manner that can take the edge off of battle in order break down his opponent. From time to time, he can be seen as plainly cruel, and dark, however his calm attitude during normally tense situations calls a sense of ease in those on his side and gives them a feeling of immediate empowerment, as if they have a wall of security defending them at all times. Although he may be cold and careless at times, his desire to act and do rather than talk strikes respect into his comrades.
Drake does not have any apprehensions to killing enemies. If someone is a threat to his well being, he can take their lives without a second thought. Some call this a case of being desensitized to killing, however, Drake takes it for what it is, doing what's necessary to survive in an efficient manner. As a result, Drake has killed scores of men, more specifically, Dark Mages, in self defense over the course of his career as a mage, starting from his late teens. He believes that a person who is too scared to kill their enemy is a fool as you never know what could happen.
ArsenalMagic Headphones: Drake also has a set of magic headphones which play his favorite type of music. He normally has them around his neck. By pressed and dragging the two tiny skulls on the arms of the headphones Drake can turn them into a set of magical speakers.
Magic TypeCaster/Lost
Mage RankB-Class
MagicCrash Magic- Crash magic is a highly advanced caster-type magic which gives the user the ability to crush/destroy things through physical contact. If done on an object, the object is reduced to small rubble by transferring magic power from the user's body into every particle until it has enough force and pressure to cause it to explode. The larger the object, the more magic power needed to destroy it. It is so destructive that even the slightest touch can lead to huge results. That's why this is considered a highly advanced magic because it requires proper concentration to be effective and control in order to avoid accidentally destroying objects, something even the strongest users of this magic somewhat fails at.
If this magic is used on living things, it is impossible to crush them. Instead, this magic creates enough force to cause damage and push the opponent away. This is done by firing concentrated magic after physical contact. At its weakest, a technique like this will cause some light bruises, but at its strongest, it can break bones or even crush them through magical pressure. Crash magic also works on spells. It can be used as a deflective barrier with enough power to reduce the power or even negate a spell.
As this magic is such a great offensive power there are limits on the level of defense capabilities it has besides the straight forward approach. This magic also has very little, if any, potential for personal buffs and attribute enhancement because its nature is so externally oriented, there is barely any room for self-effect. Lastly it is quite a dangerous magic; if the person is unfocused, he/she could destroy objects such as houses unintentionally.
~ Crash Mode - Drake focuses his magic outward, creating a very thin crash-magic barrier around his whole body. This barrier is visibly seen as a thin white outer-glow from him, making an outline of his body. This line offers protection to withstand offensive spells or physical attacks. That being said, it can only buffer attacks instead of fully protecting like a shield and offers the ability to keep from being cut by blades depending on the force behind it. Coupled with this ability Drake can also clearly use the crash barrier for offensive attacks as well. Any physical blow dealt while in this form is able to cause harsh bruising and pain on impact. This is the quintessential ability that Drake learned first.
~ The Crasher - Drake brings one of his feet back and bends forward on his front knee. He releases crash magic from both legs, propelling his body forward at a speed of 5m/s. Every 10 meters that Drake travels, his body will come back down to the earth however if he stays in this mode he can instantly take another step and perform a leap for another 10 meters. If Drake stands up straight in this mode he is capable of making extremely large leaps into the air however each jump only allows him to travel about 5 meters high. When standing on anything made of cement or weaker the ground beneath his feet will suffer from small cracks, however if the floor/surface is made of any metal it would only make a small dent or two. Drake usually uses this mode in conjunction with his other spells, proving to be a fairly deadly combo. However, there is also a major downside to this spell. When Drake is mid-air he is incapable of changing his direction until he makes contact with the ground, leaving him open to attacks from above, behind, and from the sides.
~ Ground Breaker - Drake stomps down on the ground while activating his magic. The destruction unfolds as a blast radiates the ground. The Earth shakes within a 5 meter radius enough to knock anyone off-balance besides the caster. The shaking is just a side-effect from the force. What the spell does is radiate through a chosen cone of terrain starting from the stomped foot's landing that is roughly 3 meters wide by the end and 10 long (the maximum range the attack can reach). That cone at the point of impact is crushed downwards, into a tiny cracking, foot-sized crater and as a balance the opposite end of the strip breaks away from the ground on either side to fly up with intention to hit a target. The broken Earth flies up to about 6 ft. high in a second's time. The damage that can be caused by this is merely a hard knock and some intense bruising on the hit area. If hit in the head or face by it there is a guarantee moment of being dazed from getting the brain jumbled.
~ Crash Fist - Drake invokes his magic as he make his strike. Upon contact with the target or any solid object there is an instant concussive force that erupts from the point of impact. It sends the entire target or object flying backwards at varying distances depending on weight (75 lbs and lower 18 ft. 75-150 lbs 15 ft. 150+ lbs 12 ft.) The power from this move is mainly the force of the push so limited bodily damage is done. At most the point of impact could get a deep bruise on the area struck right down to the muscle connected to the bone. It also works to disrupt the channeling of spells. On striking, the vibrations of the concussive impact numb the muscles directly effected, making them limp and stunned for a few moments after being hit. The vibration effect would require legitimate armor for the defender to resist it.
~ Breaking Point- Drake smashes his fists together in response to an incoming attack. The magic is activated on contact of the fists hitting each other. The crashing forces colliding make a powerful concussive barrier capable of withstanding magical or physical attacks only once. The barrier is formed completely around Drake and even with attacks that have force behind him; the momentum is stopped from continuing passed the barrier. Due to the nature of this technique it won’t last longer than one defensive act. .
~ Detonating Palm - At a chosen given time, the user can palm thrust at their opponent opponent while invoking their magic. If the palm connects, the user can turn their palm ninety degrees inward to disperse the magic from its concentrated blow to a thin film of Crash magic around the target hit with the palm. From there the next thing the target touches (i.e. takes a step, grabs, strikes something) will detonate the energy, sending the target flying directly opposite from the point they touched. The distance they fly back depends on their weight (75lbs and lower 15 ft. 76-150lbs 12 ft. 151+ 9 ft.)
Madness - A magic lost to the world and what is binded within Drake’s left arm, it is able to apply itself through touch through said arm. Madness delves deep into a person’s psyche to turn them insane, completely destroy them mentally or even turn friend into foe. It is like a poison as it attacks the neural synapses, creating a never-ending pain but whats truly worse is the way it subjects the person into sanity. Sometimes it can even subject itself upon him. What Drake holds is only a taste of the what Madness can do.
Repair Magic - If his clothes are damaged, instead of having to buy new ones or pay to get them repaired, Drake has learned Repair Magic to fix any rips, tears and other forms of damages to his clothes and armor.
Other SpecialtiesBrawler: Even though Drake has never done any professional training in his younger days, his unorthodox style of combat can often surprise any type of opponent that comes up against him. Even with his arsenal of attacks, his techniques are often based on strong offense and powerful defense moves due to the fact that at times opponents, who might have more specialized training under their belts, might have more precise attacks than Drake. So far, it has been shown that Drake's fighting type is that of quick strikes and heavy hits, often being able to deal strong attacks and leave opponents in a daze, which gives him the chance for a possible finishing blow. In terms of defensive techniques, Drake uses his strong muscle density and arms to block attacks coming from most directions, allowing him to absorb it more effectively.
Enhanced Strength: Drake has constantly shown remarkable strength which is capable of sending grown men flying a considerable distance and able to break down a wall with a couple punches. As he follows his family's philosophy of destroying his opponent, his attacks are shown to be powerful and lethal. With a single hand, he could demolish a tree trunk and crush the door of Guild Hall. In terms of upper body strength, he can easily pick up and throw a man twice his size across a room.
Historian: Drake is also a great historian tutored in the history of the world by Pollux. His skill is so great he can state events in great detail from the top of his head.
Biology: Mainly a self taught skill but Drake has great knowledge on the biology of various creatures and monsters that populate the regions in and around his home.
BiographyOther Anything you want to include that doesn't fit into the other sections.