Dragon [b]Dragon Form[/b]- (may want to create a hider for this if making an image with [img] tags; [hider][/hider] code. Can also use description or a combination) [b]Human/Dwarven/Elven Form[/b]- (same as above, if applicable) [b]Name[/b]- [b]Gender[/b]- [b]Species[/b]- (specify if royalty dragon) [b]Personality[/b]- [b]Powers[/b]- (details are good) [b]Bio/History[/b]- (paragraph if you wish, or an entire writeup for a lore section, although if it is long please use a hider) [b]Other[/b]-
Human/Dwarven/Elven [b]Appearance[/b]- (same policy as above) [b]Name[/b]- [b]Gender[/b]- [b]Race[/b]- [b]Personality[/b]- [b]Branch of Magic[/b]- (remove section if the character has no powers or magic) [b]Weapons/Equipment[/b]- [b]Bio/History[/b]- (policy as above) [b]Other[/b]- Try not to be too flowery, but adding some extra formatting and cosmetics on top of the format is nice too. Having the CS in a hider for convenience is not a bad idea.
If you make a hero, please look at the traits of people where they are from and make them considering these traits. and don't forget to tell me about the character, so I can save your spot Ferncity- Elkwood- RiverStone-Cuccoruler RainStep- Ironstone- Hoofsteed-(I so call dibsX3) Wiston- Evershot-
HOWEVER, AS A HUMAN, DEEP SCARS ARE VISIBLE ON HER LIPS, CHEEKS, AND ARMS, AND SIDES.
MALRUNWA
FEMALE, 18 IN DRAGON YEARS(90 IN HUMAN YEARS) PERSONALITY MALRUNWA IS LIKE THAT OF HER NAME. A NIGHTMARE. DARK. MYSTERIOUS. HER EYES GLEAM WITH HATE AND ANGER. HER MOVEMENTS ARE STRIKING AND AGGRESSIVE. EVERYTHING, FROM HER TEETH, TO HER CLAWS, TO HER BLADED TAIL, SCREAMS. RUN. SHE IS A BIT MORE PATIENT THAN OTHERS WHO ARE AGGRESSIVE LIKE SHE IS. SHE MERCILESS. KILLING FOR FUN, OR SO IT SEEMS. HER PYSHCOPATHIC WAYS CAN SIMPLY BE EXPLAINED BY THE TRAUMA SHE HAS EXPERIENCED. LEADING TO A BURNING HATE TOWARDS ALL HUMANOID CREATURES. MOSTLY HUMANS.
POWERS MALRUNWA HAS THE ABILITY TO BECOME A SHADOW HERSELF AND TRAVEL THROUGH THE SHADOWS. MAKING HER TRAVEL TIME NEARLY CUT COMPLETELY IN HALF. ALONG WITH THAT, SHE HAS THE MINOR ABILITY TO BREATH A ‘DARK FLAME’ SO TO SPEAK. IT IS A REGULAR FLAME, BUT INSTEAD OF DOING DAMAGE, IT MAKES THE VICTIM SLEEPLY, AND SUDDENLY IS SUDDENLY UNABLE TO STAY AWAKE. SHE IS ABLE TO DO THESE THINGS IN HER HUMAN FORM. AND IN HER HUMAN FORM SHE HAS A SMALL DAGGER.
HISTORY
MALRUNWA WAS ABANDONED AS AN EGG. LEFT BY HER MOTHER, AND HER FATHER. SHE WOULD HAVE DIED IF IT WEREN’T FOR THE KIND HEART OF A BLACKSMITH. HE TOOK THE EGG, AND WATCHED IT AND TOOK CARE OF THE EGG UNTIL IT HATCHED. HE WAS TWENTY WHEN MALRUNWA ENTERED HIS LIFE, AND HE NAMED HER. ALTHOUGH HER NAME IN WHICH HE GAVE HER IN UNKNOWN TO MOST. IT WAS GLORY, NAMED AFTER THE MORNING GLORIES HIS LOVER CHERISHED. THIS KIND MAN BECAME LIKE HER FATHER, AND HIS LOVER, HER MOTHER. SHE LOVED THEM DEARLY. THE TWO HUMANS STRUGGLED TO HAVE CHILDREN, AND IT WAS NOT UNTIL THEY WERE 40 THAT THE LOVER FEMALE MANAGED TO GET PREGNANT. SHE WAS EXCITED TO HAVE A LITTLE CHILD IN THE HOUSE. A BEAUTIFUL LITTLE BABY GIRL, ROSE, WAS BORN. AND MALRUNWA SWORE SHE WOULD ALWAYS PROTECT HER ADOPTED-FATHER’S BABY. THE MAN TAUGHT THEM TOGETHER, TEACHING THEM TO WORK TOGETHER. BECAUSE THE LITTLE GIRL HAD THE DESIRE TO BE A KNIGHT. SHE WISHED TO PROTECT HER KINGDOM. FROM BANDITS AND OTHER OUTLAWS! MALRUNWA LOVED THIS IDEA OF BEING A HERO. AND JOINED. ALTHOUGH, WHEN TRAGEDY STRUCK, THESE GOOD INTENTIONS WERE TWISTED. MALRUNWA AND HER PARTNER WERE ONE DAY OUT HUNTING FOR THEIR FATHER AND MOTHER. WHEN THE SMELL OF SMOKE AND BURNING FLESH FILLED THE AIR. MALRUNWA HAD NEVER RAN THAT FAST IN HER LIFE, BUT IT HADN’T BEEN SAFE ENOUGH. THEIR HOME HAD CAUGHT ABLAZE. AND NOW WAS NOTHING BUT A PILE OF ASHES. ALONG WITH THEIR PARENTS. ROSE AND MALRUNWA FOUND THEMSELVES POINTING THE BLAME TO THE TOWN GUARDS. WHO SURELY COULD HAVE REACHED THEIR PARENTS IN TIME. ONE THING LET TO ANOTHER. A SIMPLY, AND INNOCENT ACT OF TRYING TO GET EVEN WITH THE GUARDS, EVENTUALLY ENDED IN THEIR FIRST MURDER. AND TOGETHER, THEY BECAME OUTLAWS. AFTER MANY, MANY YEARS OF BEING OUTLAWS. ROSE WAS GROWING OLDER. SO THEY PLANNED ONE FINALLY SCHEME. THEIR GREATEST ACT EVER. TO ROB THE KING. STEAL ALL HIS GOLD, SO THAT THEY COULD LIVE A COMFORTABLE LIFE SOMEWHERE ELSE. HOWEVER, THE HEIST WENT HORRIBLY WRONG. AND IN THE END, ONLY MALRUNWA MADE IT OUT. SHE WORKED FOR HOURS TO SET UP A PLAN TO SAVE HER SISTER, BUT IN THE MORNING, SHE RUSHED INTO THE SQUARE(OF COURSE AS A HUMAN), WITH THE CROWD THAT HAD GATHERED. ONLY TO FIND HER SISTER BEING EXECUTED. AT THE MOMENT HATE FOR EVERY LIVING HUMAN SPARKED TO LIFE. AND SHE TURNED INTO A DRAGON, DRIVEN BY RAGE. DESTROYING ALL IN HER PATH. SHE BARELY MADE IT OUT ALIVE. BUT SHE WAS THE FIRST TO START THE ATTACKS AGAINST HUMANS.
HER DAGGER IS ACTUALLY HER SISTERS, GIVEN TO HER AS GOOD LUCK THE NIGHT BEFORE THE GREAT HEIST
ARCHER THICKSTEP
APPEARANCE
ARCHER IS A FRIENDLY LOOKING TYPE. WITH SOFT FEATURES, AND PLAYFUL BROWN EYES. HER TAN LIPS ALMOST ALWAYS DISPLAY A SMILE. AND SHE IS NORMALLY THE ONE TO BRING THE JOY INTO A BAD DAY. HER FATHER WAS ACTUALLY HALF ELF. WHICH SHE DID NOT INHERIT ANY SPECIAL MAGICAL ABILITIES FROM HIM, SHE DID GAIN HIS EXPERIENCE BEHIND A BOW AND ARROW. THANKS TO HER SLIGHT ELF HERITAGE, HER EAR ARE A BIT ROUND, BUT POINTED AT THE TIP. HER FACE IS MADE UP OF ROUND FEATURES, AND A LARGE SET OF PALE GREEN EYES. HER EYE BROWS ARE THIN, AND NEATLY PLACED ABOVE HER EYES. AND HER EYES ARE LINED WITH LONG DARK LASHES. HER HAIR IS SHOULDER LENGTH, AND AN OAK BROWN. HER HAIR IS SETTLED IN WAVES ALONG HER HEAD, AND IS RATHER SHIMMERING AND SHINY. SHE IS NEARLY 5’4, BEING A BIT OF THE SHORTER SIDE. WHILE HER WEIGHT IS AROUND 135. SHE ISN’T EXTREMELY THIN OR THICK. HER BONES ARE LINED WITH MUSCLES, MOSTLY AROUND HER ARMS FROM HER YEARS OF USING A BOW. SHE HAS A NICE SLAB OF MEAT ON HER, KEEPING HER FROM BEING AS SKINNY AS OTHER GIRLS HER AGE. SHE WEARS A LONG WHITE SHIRT, WITH A LENGTH OF BROWN PADDED ARMOR OVER HER CHEST. HER HANDS ARE COVERED WITH HALF BROWN GLOVES, GLOVES THAT HAVE NO FINGERS ON THEM, TO ASSIST HER WHILE AIMING. SHE ALSO HAS STEEL GAUNTLETS THAT ARE FROM HER WRIST TO ABOUT HER ELBOW. HER SHOULDERS AND DIRECT CHEST ARE COVERED WITH STEEL ARMOR AS WELL. JUST ENOUGH TO HELP HER IN BATTLE. BUT NOT ENOUGH TO SLOW HER DOWN. HER QUIVER IS CARVED FROM WOOD, MAKING IT STIFF, AND EVEN A USEABLE WEAPON. SHE MAKES HER OWN ARROWS. RESULTING IN COLORFUL VANE FEATHERS. BECAUSE SHE FINDS ANY FEATHER SHE CAN, AND USES IT.
FEMALE 16 YEARS OLD
HUMAN
PERSONALITY ARCHER IS KNOWN FOR HER BUBBLY AND PLAYFUL PERSONALITY. SHE IS WHAT YOU’D CALL A RAINBOW DURING THE MIDDLE OF A RAINSTORM. SHE NEVER GIVES UP TRYING TO MAKE THE OTHERS AROUND HER HAPPY, AND SOMETIMES CAN GET A BIT OVER EXCITED. TO THE POINT SHE STARTS SQUEALING AND FLARING HER ARMS. EVEN IN THE HEAT OF BATTLE, SHE MAKES JOKES, AND LAUGHS. NOT IN MOCKERY TO HER ENEMIES. BUT AS ENCOURAGEMENT TO HER TEAM. SHE DOESN’T SEEM TO UNDERSTAND HOW TO BE SERIOUS. ALTHOUGH SHE HAS FELT SORROW AND PAIN BEFORE. WHICH IS PROBABLY WHY. SHE MASKS HER SADNESS OR DEPRESSION WITH A SMILE, AND NO ONE COULD EVER GUESS SOMETHING WAS ACTUALLY WRONG.
BRANCH OF MAGIC SHE KNOWS MINOR RESTORATION SPELLS. HER SPELLS ARE NOT ENOUGH TO SAVE A LIFE. BUT SHE CAN HEAL MINOR WOUNDS. AND HAVING A BIT OF ELF HERITAGE, SHE CANNOT TALK TO ANIMALS, BUT SHE GETS ALONG WITH THEM VERY WELL.
WEAPONS/EQUIPMENT SHE HAS WITH HER, A WOODEN HUNTING BOW. REINFORCED WITH STEEL, AND CARVED WITH ELEGANT PATTERNS. MADE FROM HER FATHER. WHILE HER MOTHER GAVE HER A SMALL DAGGER. THE DAGGER IS ONLY 10 INCHES LONG, BUT ARCHER KEEPS IT VERY SHARP. SHE NEVER USES HER DAGGER IN BATTLE. BECAUSE SHE IS NOT VERY GOOD WITH IT. ALTHOUGH SHE IS A TERRIFIC ARCHER, SHE HAS FOUND THAT SHE DOES NOT DO WELL WITH ANY OTHER WEAPON. ALTHOUGH RARELY USED, THE DAGGER, LIKE THE BOW, HAVE GREAT SENTIMENTAL VALUE TO HER. HER FATHER MADE HER BOW, ENCHANTING IT WITH A SPELL OF GOOD LUCK, AND GAVE IT TO HER WHEN SHE WAS OLD ENOUGH TO STAND. WHILE HER DAGGER, WAS GIVEN TO HER RECENTLY. AS HER MOTHER’S LAST GIFT TO HER. HER ARROWS, AS PREVIOUSLY STATED ABOVE IN APPEARANCE, ARE HANDMADE. SHE MAKES THEM HERSELF WITH ANYTHING SHE CAN FIND. AND PUT GREAT WORK AND EFFORT INTO EACH ARROW.
HISTORY EVER SINCE SHE WAS BORN , ARCHER WAS BORN TO BE A.. WELL ARCHER! HER FATHER NAMED HER AFTER ARCHERS BECAUSE HE WAS ONE HIMSELF. AND FELT THAT SHE WOULD FOLLOW IN HIS FOOTSTEPS. HER MOTHER, FATHER, AND HERSELF LIVED ON A SMALL LAND THAT HER FATHER STILL OWNS. WHERE HORSES ARE BREED, AND TRAINED. NOT ONLY WAS SHE RAISED WITH HORSES AND OTHER LIVESTOCK, SHE WAS RAISED WITH A BOW IN HER HANDS. AND A QUIVER ON HER BACK. THE MOMENT SHE COULD STAND UP STRAIGHT AND HOLD A BOW, THAT’S EXACTLY WHAT SHE DID. SINCE SHE WAS FOUR SHE HAS BEEN TRAINING TO BE A GREAT ARCHER LIKE HER FATHER. ALTHOUGH AS A YOUNG CHILD SHE COULDN’T PULL BACK THE STRING. AND OVER THE YEARS SHE GOT BETTER AND BETTER. SHE HAS ALWAYS LOOKED UP TO HER FATHER, WISHING TO BE HONEST AND LOYAL LIKE HIM. BUT SHE HAS ALWAYS WANTED TO BE KIND AND WISE LIKE HER MOTHER. ALL HER LIFE AS AN ONLY CHILD, SHE LOOKED UP TO HER PARENTS LIKE THEY WERE HERO’S. BUT WHEN SHE WAS ROUGHLY 11 YEARS OLD, HER MOTHER GREW DEATHLY ILL. IT TOOK THREE, SLOW, AND PAINFUL YEARS OF WATCHING HER MOTHER SUFFER BEFORE SHE FINALLY PASSED AWAY.
OTHER She is the Hero from HoofSteed, so naturally, of course, she has a horse.
Winter
WINTER IS HER MARE, SHE RAISED HER COMPANION FROM A NEWBORN FILLY, TO THE GORGEOUS MARE SHE IS TODAY. WINTER HAS A HOMEMADE SADDLE AND BRIDLE, MADE BY ARCHER HERSELF(OF COURSE WITH THE HELP OF HER DAD) AND THE SADDLE ALSO HAS A TWO SIDED SADDLE BAG, AND A BEDROLL TIED TO THE BACK OF THE SADDLE. THE HORSE ALSO HAS A BREASTPLATE, TO KEEP THE SADDLE SECURE WHEN RUNNING AT HIGHSPEEDS. ALTHOUGH WINTER COULD NEVER OUTRUN A DRAGON, SHE IS VERY NIMBLE AND QUICK. BEING 4 YEARS OLD, SHE IS BURSTING WITH ENERGY.
Losdir Aglareben(WIP)
Appearance
Losdir is a slender, tall Elf. At the age of 20, he is in his prime. Although slender, he is not lacking in muscle. At about 6'2 he weights over 160 pounds. His skin is a pale color of blue, his hair is white and naturally spiked up. While his eyes are a bright blue. He wears a simple brown cloak, along with normally boots and tan pants, with an orange shirt.
Gender Male
Race Elf
Personality Losdir is for the most part serious. Taking things to heart, and thinking things through. He has a very small sense of humor. Hardly anything can bring a smile to his cold lips. Most could consider him cold hearted. But that is simply not the case. He wishes to learn, to grow in knowledge. His goal really is to learn the magic of dragons.
Branch of Magic He knows several different branchs of magic, including tranformation, The element of water, but mostly as the form of ice or snow. Along with Restoration, and Illusion. He has the ability to cast minor illusion spells. While he is quite skilled in casting Snow or Ice magic, and restoration. While in Transformation he only has the abiltiy to turn into a wolf of sorts. The wolf is made of a collection of ice and snow, and can often be mistaken as a ghost.
Weapons/Equipment He uses magic for the most part. While he does also use a small half sword if it comes down to that
Name- Xalin Gender- male species- Hydrosurge Appearance- check Hydrosurge Royal Personality- Xalin is overall a friendly being. He is hardly territorial and will help anyone he thinks is fighting for the right cause Powers- blasts water out of its mouth at 90mph Bio/history- Raised in the midst of war between Royalty and non-royalty of the Hydrosurge dragons, Xalin was born with his mother dead, and his strict father, In control of his life. His father often beat him which turned him into a white hot, mess, of anger and pure rage. One night his father gave him so much of a beating, the next morning, Xalin sank his teeth into his fathers throat, and ripped it open, killing him. Since he overthrew the king, he was given the title of the new king at the age of 7 in dragon years, but turned it down wanting to live a peaceful life, with a family. Even though he was not the king, he was stilled treated like royalty, and still had the royal bloodline with him, so his kids would have some characteristics of royalty.
Name- Will Alexander Wyatt Gender- male Race- human Appearance
Personality- Will, is brave, and willing. He will gladly help anyone in need. He is very funny, and overall a fun person to be with, but at the same time, very passionate. Weapons- carries a light, but powerful longbow, as well as a very light, and sturdy longsword Other- Will was trained by his father, a knight of the realm, to be an expert swordsman and bowman Bio/history- He was raised in the town of IronStone known for the great warriors that are there. His father was a knight of the realm, and his father raised him up to his, and the towns expectations. He was trained, as a fierce, brave, dominant, warrior. As Will grew up, he did not want to fight againts the humans, nor the Dragons, he figured one was just as bad as the other. When he was a boy of 12, his mom and dad were getting divorced, so he ran away from the pain, stress and the tension of the divorce and division of his family. Two days after he ran away, a raid on Ironstone began from unknown forces, and his mother and father were killed in the attack. Now he lives back in Ironstone and often travels to a nearby cavern to talk to his friend, Xalin
The Ties Between Will And Xalin "Nightmare! Nightmare!" The shouts echoed throughout, and 5 nightmare dragons came, clawing out of the woods. "Will, stay back, and only use your weapons if you have to." His father said to him, "Now, run to the lake, go!" Will ran as fast as he could to the lake, bow at the ready. His father took a slice a a nightmares hind leg, leaving a 3inch wide gash, the dragon struck back with its claws, and made a dent in the armor. The Rangers and Knights all were dead, except his dad, a highly skilled fighter. He was drawing them closer to the lake, three coming towards him, he shot one dead center of the eye and it dropped dead. His father was hit with a bright green fireball, sprawling back to the ground. A rumble came from a cavern nearby, as a Hydrosurge came out of it. Using the 90mph water blast, it snapped one of the nightmares necks. The other was about to slit Wills dads throat. The Hydrosurge ripped that ones head straight off. Wills dad got up, thanking the dragon. He first asked why it saved him and he replied that it was an unnecessary attack. From then on Wills dad bonded with this dragon, and so did Will.
Name- Grunch/ Gabelle Gender- Female Species- Earth Dragon Royalty Personality- Grunch in her dragon form is very wild, she doesn’t care what she damages and will destroy anything in her way to get to her objective. In her human form Gabelle as she calls herself, enjoys many of the human cultures, one of these being alcohol. She is very flirtatious, and has been known to bed men she deems strong. Powers- Grunch can move earth and rock to her digression, she sometimes uses this to throw boulders at her opponents. Grunch can also turn herself into a spiked ball and run over any foes in her bath, she uses this for quick travel as well, though it does tend to leave a path as she does this. Grunch also has the ability to dig herself tunnels underground, which she has used in her human form to slip past any guards on her way into human towns. Bio/History- While Grunch is the queen of the Earth dragons she isn’t loyal to any one king, she has been known for breaking human and dragon rules without care. Gabelle has been the troubling maker of all the dragon royalty, as since she has no wings like other royalty they tend to look down upon her. Grunch however believes strongly in the slogan, “No Wings, No Problem” She believes that strength speaks stronger than words as she claims to have moved an entire mountain one foot before. Other-
Appearance-
Name- Lance Heimlood Gender- Male Race- Human Personality- Lance is an old fisher man and as such he is often very brash, and often gets himself and others into trouble. He also loves to drink and has been known to start talking to invisible people when he is drunk.(Breaks the fourth wall) Lance loves to tell tales of his past accomplishments and often makes them seem bigger than life. Lance also talks like a pirate. Branch of Magic- Ability to break the barrier between earth and the gods when he is drunk.(breaks the fourth wall) Weapons/Equipment- He uses a harpoon that he calls Lucy, It has slain many fish to this day and continues to do so. Bio/History- Lance was born as a simple fisher man in RiverStone. At the age of 3 he caught his first fish, he has caught bigger and bigger fish since then. He often travels out to see as well to go on fishing trips where his most famous stories come from. Over the years he has become a legend among the town of RiverStone. He has caught fish as big as him, even wrestled sharks before just for fun. While Lance is rather impressive fisherman, he has never had any luck on land with his own life. Other- Has a pet Seagull named Greg.
Dragon Dragon Form- The typical Nightmare dragon look, for the most part. Human Form
Placeholder image tags ^
Name- Kozmar the Betrayer Age- 91 Dragon Years (A whooping 455 years in human years, though) Gender- Male Species- Royal Nightmare Dragon Personality- The biggest racist against anyone not dragon (and a bit of a racist against any dragon not royal or of the first two species, as well), as well as a sadist and a bit psychotic (more than a bit, really). He makes even fellow Nightmare dragons uncomfortable; at best. He likes to toy with those he meets, considering them all “puppets” in his “game”. He hates associating himself with humans in particular, but forces himself to interact if only to sow discord among them. More and more often has he stepped up in this, showing tangibly less regard for security than he used to. He loves experimenting… in bad ways, usually ways that leave folks dead, as he attempts to “learn” more about anatomy of his “subjects”. He ultimately wants to cause a war that will undoubtedly (in his mind) result in the complete annihilation of any non-dragon species and establish a new world order… preferably without the foolish King and Queen at the helm.
Powers
He has all the normal capabilities of a Nightmare dragon. He has the ability to blend in any dark place, visible to only those with a light (aka, a light stronger than a torch or regular light), is empowered at night (approximately half more powerful; if this is confusing, he would be at 150% capacity of his abilities during the night). He can enter the dreams of most mortals and weaker dragon species, although he can be mentally blocked if his victims know what to look for and cannot penetrate the minds of stronger beings or trained heros, such as sunscale dragons, fellow nightmare dragons or the considerably powerful Lich dragons. His royal status allows him to have wings and he has one capability that is unique to the higher ranks of Nightmare dragons: The ability to breathe the Dark Flame (as a visual, think of a “black light” for how it looks) The dark flame operates similar to how regular dragon breath works, with the exception of its properties (it has a sort of enchanting effect on what it touches, provided said thing is not destroyed) and looks acidic, given how it looks like a big mass of darkness is being sent out.
He is one of a limited number of dragons to be able to shape-shift. The form he uses is notably stronger than that of the average human, but is not one where he can use his magics at full capacity. He can, however, use them like a human mage would. He has some knowledge of typical human spells due to his studies but can only execute the older, more dragon-centered ones at full effectiveness, as fully human spells draw on different sources entirely. If he is mortally wounded in human form he will revert to a damaged dragon form and cannot return back to human form until he is healed. This does not go reverse; the energy it takes to shift means that a mortally wounded dragon form would end up dying in the process of becoming a human, and even in human form his wounds are actually amplified.
His last particular power is a unique one; and it is the capability to Bio/History
In the early days…
Kozmar was born in a day when the names of dragon slayers were still a very touchy subject. He was an orphan and raised in the Night Palace by one of its leaders. He was assigned a very specific task in life: study humans, dwarves, all lesser beings. He used quite a few means to learn, going so far as kidnapping a few experiments from the human and dwarven side. He never did go so far south to catch an elf, though.
His studies were successful in that he learned quite a bit about the anatomies of lesser beings. However, as he studied, he started growing some… views about the humans. While the others became content sitting in their mountain caves and fighting over how to make do with food, Kozmar developed the view that humans were completely fallible. How could they possibly have won the war in the first place? The weakest, most pathetic beings to be spawned, and they were supposedly holding back the greatest beings to walk the realm. His experiments became more violent, until his experimental chamber was filled with messes and a suspiciously colored paint job. His perspective became skewed, and he drew inwards - not the more inquisitive dragon that had been adapted what at that point 50 dragon years ago.
Eventually, knowledge of his experiments leaked. The one who was supposed to supervise his activities was banished, and he was shut down and banned from any experimentation or interaction with humans ever again. His dungeon, which ended up in the end looking like some sort of room from hell, was first burned out and then destroyed.
This didn’t set well with him (obviously).
His growing anger became in part focused at the leadership of not just the Nightmare dragons, but all dragons in general. They let themselves be repelled by the pathetic humans, rock tossing dwarves, tree hugging elves. Wingless dragons became a subject of scorn to him. The laws at the core of society were a mockery and an exposed belly to weak beings and an invitation to “poke me”.
To that end, he traveled to small dwarven villages… and proceeded to massacre them. One day, there was a small dwarven outpost; the other day, charred remains and burnt bones were all that were left.
He was quickly shut down and brought to what would be considered the trial of many hundreds of years; he blatantly disregarded the cores of society, and he didn’t care. He made that very clear.
At first, the sentence was death; however, his royal status and the declining amount of dragons to retain this status, combined with his age in regards to other dragons of the time, caused bitter debate. In this time of debate, he lured one of his guards over… and proceeded to kill him. From that point on, he would be a murderer, as he had killed a Nightmare dragon - one of his brothers - that day. He found that he liked it.
He took the opportunity to escape, going deep into the southern forests, not too far from human civilization. There he set up a small lab similar to the old one he had, and brought a young and deranged human in his service later on to assist with things. This human is now 70 years old, but for whatever reason, Kozmar hasn’t decided to kill him. Perhaps it’s because the said human is almost as bad as he is?
Now, Kozmar wanders, creating small bouts of chaos and in some cases leaving a few… graphic reminders that humans are not as safe as they presume they are. Future collaboration with fellow human-haters is possible; but in the end, he got his title “the Betrayer” and a special place in the dark spot of every dragon’s heart for a reason: he’s simply not to be trusted.
Other -He is obviously not of a very good mental state. He thinks he is personally reasonable and logical. Although he’s cold and calculating with some logic involved, some of what he calls “reasonable” is just plain sick. -He knows how to take down a human or dwarf much more than the average dragon should. Elves it is a similar case, although he hasn’t experimented on them. -He’s not to be trusted; everyone in his eyes is a pawn, and every pawn can be sacrificed. -Anyone following the rules of the land would rightfully hate him. -Despite his legacy with the dragons, few of them actually know where he is and what he is doing now. Humans know even less; none of them know his name, only that there have been reports of people that were never seen again in the west that are rarely proven at best and denounced as old wives tales at worst. -He hasn’t shifted forms for 5 human years.
Appearance
I’ll leave him up to imagination for now, basically because I can’t find an image and am pretty bad with physical descriptions. Think of a guy of average height with crappy clothes, an old looking face and a rather crazy look on it, and you have him in a nutshell.
Name- Mason Drewyer Age- 70 human years Gender- Male Race- Human Personality- Weak willed, with a twisted mind and a twisted sense of things, which hasn’t been helped one bit by his association with one who specializes in such things. He tends to echo his master’s statements, although he is a little less than enthusiastic about the part where each and every human must die (insert some horrible means of death here) death. He’s a bit of a coward and wouldn’t spend much time running away if he met any other dragon. Weapons/Equipment- Clothes that make him look like a peasant and a short sword that he can barely use because of his age. Bio/History
A peasant who grew up in a life of crime, and a life where everything was honestly quite boring. He joined gangs, ran in with the law, and was a fairly athletic, gangster sort of guy.
Then he met Kozmar.
Just a little ways too far in the woods, he met Kozmar just as the dragon had come to the village to stir up trouble. He was spared on a whim. Later that evening, Kozmar explored the man’s dreams… and found an opportunity. The man would never be a great hero nor a villain of great infamy, but he would make a good servant and someone to distract. Mason, for what he would after that never know why, accepted a point blank offer to join Kozmar in his quest.
From then on, Mason lived a life of being a servant. Fetching things for Kozmar, being a lure for innocents to be destroyed utterly by Kozmar, and in general regretting signing up with the almost literal devil. When he was 55 or so, his breath started to become almost toxic. That was when Kozmar started more dragging Mason around rather than having him do more than simple, preferably away from him chores. When Mason reached his 65th birthday, Kozmar had reduced the man to a point of just going around and scouting, while being a general purpose servant. Preferably not standing close to Kozmar.
Now, he tags along with Kozmar (not that he has much of a choice) and does odd jobs, sometimes being in a town for a few days and meeting up with Kozmar to talk about the situation, including guards, suspicious figures, and the like.
Other -He’s old, not dead. He is a bit strong, even for his age, and although he lacks in bravery when it comes to meeting other dragons he would die a martyr against other species, although that would probably come after he thinks about what his master would do if he simply ran away. -He’s very “meh” with swords. Not much of a fight unless his opponent isn’t good with a sword. -Don’t give this guy a bow. The arrow would snap back in his face. -He could kill someone with his noxious breath. Even Kozmar prefers to stay a good 6 feet away unless holding his breath, in which case it’s only 3 feet away. Any closer and Kozmar would wipe Mason out on the spot.
Appearance- The classic dwarf, take an older one with a worldly look about him. (placeholder description) Name- Rorngar, son of Thonzin Age- 51 Gender- Male Race- Dwarf Personality- Gruff but not unfriendly. Independent and doesn’t have the best opinion of elves, an average opinion of humans and considers any dwarf his friend. He will get mad if you touch his stuff. He dislikes dragons for their history and his upbringing and wouldn’t mind splitting a few skulls on their end. His honor and pride take precedence, with his axe coming second place. Weapons/Equipment- A long, two handed double-sided axe (he sometimes uses it like a staff) and an enchanted necklace, along with a set of medium weight dwarven-forged armor. Bio/History
Born into a family of traditional warrior dwarves with a rather dark past concerning Dragons, Rorngar grew up to his grandfather’s tales about the old days of dragon hunting in a world where dragons were dismissed more often than not, and to even older stories of the Great War (so termed by the Dwarves). His father was in the Karnaghrum; Rorngar himself was a third son. The first two joined the Karnaghrum while Rorngar adapted the life of a traveller, much to his father’s displeasure of course.
He moved around quite a bit, never staying in one place for an extended period, but became known for his abilities, family legacy and most obviously his speeches against the legacy of dragons, while helping to advance the known lore of them and develop strategies. It is this reputation that brought him to the attention of the human king.
Other -He’s a strong melee fighter with limited bow experience. -He’s known to be decisively anti-dragon and has contributed to human knowledge of ways to fight them, which are based off the war stories from his grandfather. -It is honestly a wonder why he hasn’t been assassinated by a dragon given his sometimes criticized speeches against dragons and collaboration with those who have studied them… more on the side of what to do if dragons were to come again. -In a diplomacy group to dragons, he would obviously not be the speaker… more like the extra hand on deck when things go poorly.
When this finds its way over to the Char tab, this section will be for NPC's (controllable and killable by other players, just ones who are defined by me, such as generic guard captains for a scene, for example) and minor characters (basically ones that I am too lazy to make a CS for and ones who won't be a primary focus, such as a friend of <x> character who is met along the way).
They will include an image (if I find one suitable), a generaldescription and a list of basic stuff about them. Dynamic section that will probably be edited a lot, so check here if I bring in anyone worth mentioning (I won't be making even a mini-CS for the two guards that <x> character meets while going to see the king).
Name- Ser William Black Age- 37 Gender- Male Race- Human Personality- William is sarcastic, with a black sense of humor, and a pragmatic, amoral philosophy for life. However, he is not completely heartless. Despite his title, he could care very little for honor and thus prefers to engage his enemies from afar, and fights dirty and unfair up close. Weapons/Equipment-
Heavy Crossbow Steel Bolts Arming Sword Wooden Kite shield Gambeson over a Chain Shirt Helmet as seen in pic
Bio/History- Son of a whore and the bastard of some soldier of a foreign army, William was not born into any sort of nobility. As such, to help support his mother and himself he worked to the bone in any job that would take a bastard street urchin. Come his 14th birthday, he and many other desperate young men enlisted in the Kingdom's armies. It was harsh and he had many close calls, but these were the facts of life and war was one of the best mentors. Soon enough, he was "promoted" to a role as an arbalist for his quick wit and sharp eyes, and where many men expected this position to be far from the front-lines, it was the opposite. Constant threat from flanking cavalry made him into the bitter and sardonic man he is today, and it just so happened that he received his current title during such a skirmish. Flanks would be fortunate to host a counter-charge from their own cavalry, but when such tactics fail the footmen had to pick up the slack. William was fortunate enough to kill the right man, thus saving the right man. It wasn't intended of course, just another target, but the young blue-blooded prince (or duke? Whatever.) felt it necessary to offer William a title, and thus William accepted. That said he received no fancy castle or elaborate banners, but at least his mum had a nice farmhouse to live the remainder of her life with, and William was afforded enough title and rank to whore and drink his payroll during leave.
Other- "Can't say I'm surprised, this wouldn't be the first time I had a knife pointed at my c**k."
While dishonorable and a cheat in battle, he is nonetheless dangerous with a sword and a deadeye with the crossbow.
Dragon Form Name- xarzith kepesk - ice storm in draconic Gender-male Species:- kushala doara
age:192 years Personality- xarzith kepesk prefers to be solitary. He is known to be cold hearted. Despite this, he does respect those who show that are worthy of it and enjoys the company of people who have many tales to tell. He is wise and likes to have long debate about almost anything. Powers- xarzith kepesk is adept in water and wind magic. He combines the two with ease to make ice. He is known to make great blizzards hence his name. However his greatest magic is his dinvination (telling the future) magic. His skin that of malleable steel that he has to shed every now and again. Only magically treated swords can pierce his skin. Bio/History- Xarzith kepesk is the only member of his kind because when he sirs a child with any other dragon, the species will always be male of his. Before the egg fully hatches, the father will die and his soul will became part of the fledgling. This is how the powers of his species is passed down.This happens roughly every 250 years. Xarzith kepesk lives in solitary in the far north in the land of snow. He ,like his forefathers, will came south in times of need or to mate. Xarzith kepesk has foreseen the war that may unfold in the south. After many years piecing together his visions , Xarzith kepesk moves south, closer to the Sun Palace. The one thing he cannot shake is that of the voice that says " the union of dragons and dragon riders will save them all." The strangest part is that he does not recognize the voice but it feels familiar. Other-
Personality- He’s old, and patient. He won’t attack you at first sight. For a matter of fact, he will probably ask you things. He’s always curious. But raise your sword too long at him, and he will freeze you in your own armor and purge your heart from every form of happiness you ever felt. He’s surprisingly non-caring about killing and human lives. If one must die, so be it.
Powers- Coldfire – The flame of this dragon has long been extinct. When the outside life force filled the remains of the long last dragons, it sparked a new flame. Coldfire burns the soul and freezes the body. It’s very effective against magic users and people with a strong heart. Coldfire exposure can have a variety of effects. If you’re hit just a little bit, you might experience shocked a little. If it’s longer, one might get panicked. Even longer still and pure despair is the only thing on your mind. Eventually you will lose all hope and collapse. This effect is regardless of armor and only a very few, specially tailored wards can protect against the effect. The freezing effect can be slowed by normal shield spreading the blue flames. But eventually equipment might freeze too, with you inside of it.
Prophet – A gift and a curse and a rare act. Cuth’ilum is one of the few dragons who can see the ‘future’ and make a prophecy. Though it doesn’t happen voluntarily, nor are the visions he has very clear. The riddles made are even less clear and it happens less than once in a century.
Bio/History- In Lich dragon standards, Cuth’ilum is a very, very old dragon. He cannot remember what or who he was before his resurrection. He only knows he is the first to stand up again with a force not entirely dragon in his bones. Right when he had his first prophecy, a few humans who arrived saw him as the prophet of their god and began to worship him. Cuth’ilum felt honored, but also burdened. Other dragons did not welcome the humans to these mountains. He thought he had to protect them, but failed. The humans were slaughtered and eaten by young, hot-blooded dragons. Cuth’ilum could not say he was sorry, nor did he ever grief the human deaths. Instead he began to live in exile. Walking the earth. Meeting humans, elves and dwarves, both hostile and friendly. Meeting other dragons, young and old. He gathers wisdom now. About everything.
Name- Saren "Bloodborn" Nixium Gender- Male Race- Elf Personality- Despite the fact that his a member of the Ent'Huïn AND he has the genetic 'defect' for Blood Magic, Saren is not a cold or evil lad. Quite the opposite, he likes people and talking to people. Though he might not be the best at it. He tends to scare fellow elven off with his 'defect'. Never the less he's friendly, though not Naïve. But cross his line and you won't be allowed to tell the tale. He can be exceptionally brutal towards enemies.
Branch of Magic- Blood magic - Blood magic is a mutated branch. The result of an unholy combination of Restoration and Necromancy. Blood magic can be gained, though through a rare genetic mutation one can be born with an extreme talent towards it. Blood magic can be used to manipulate one's own body to cross its limits. Jumping higher, slamming harder or make the blood boil with a lust for fighting. All at the price of the body. With blood magic, the body starts tearing itself appart with every movement. If it's used too long, the body can very well destroy itself. But it doesn't stop there. Uncontrolled use of Blood Magic can start syphoning someone else's life force and blood. Blood Magic is one of the gateway branches towards Dark Magic.
Pyromancy - The ability to control fire. The element least picked up by elves, due to it's destructive nature. Fire can be seen as 2 things. A source of light and warmth and comforth. It creates and soothes the mind. This subbranche is refered to as Creator Flames, because of the creating nature of fire. The other subbranch and the one Saren uses is the Cataclism subbranch. Where fire burns and breaks and destroys. A powerful force that may break rampart if the caster loses focus.
Weapons/Equipment-
He wields his sword with his right hand.
Sometimes he dual-wields his staff in dire situations. But most often he keeps it on his back, keeping his left hand free to cast spells. The staff is a simple iron staff to help him control the flames of his magic.
Bio/History- Even before his birth, mages could tell Saren's mother she would bare a powerful child, with a great talent for magic. But they failed at noticing his fatal defect: a Blood Magic gene. During his birth, these defects became apparent. He consumed the life-force of his mother during his brith and she passed away. Trading her life for his. His father hated him for that, and delivered him as an orphan to the Ent'Huïn who took him in and trained him. Forging him in a weapon like all others in that order. Other-
Name- Mithril Gender- Male Species- Metal Clank Personality- slightly arrogant,talkative, reluctant, guarding Powers- Fire-breathing, hard-skin, swordsmanship, mining Bio/History- In a ruined and abandoned Dwarven city, a Metal-Clank egg hatched. From it rose a newborn Mithril. As a young dragon, his mother taught him to hunt and to survive for himself against Elves, Dwarfs, Humans, and other dragons, and of course against natural disaster--Earthquakes and drought to be exact. When he was old enough, Mithril traveled to lands away, leaving his old mother behind in their home. In his Dwarven form, he wandered the lands, seeing the new and the old, learning of happenings and such. When he returned, however, Mithril didn't believe his eyes. What he saw was a terrible sight. His home more ruined than it originally was, with a few fires crackling on fallen torches, beside a large silver figure, casting a great shadow upon the floor and one wall. But that wasn't what caught him by surprise. What did was the blood on the ground, and the fact that the silver figure was lying in a huge puddle of dragon blood. He approached it, and grief came upon him. The silver figure was Mithril's mother. She was dying as an arrow stuck out from between her scales. Blood flowed down from her body like a waterfall. And she spoke her last words. "Take care...".
Since the day his mother died, Mithril swore revenge upon whoever was responsible for this. He didn't go far from his lair anymore. And he practiced his skills as a Dwarf and as a dragon. Long had he lived with none but a few passing dragons or with the animals of the forest which he hunted for food at times, or with fish in lakes which he ate at other times. Dwarfs, humans, and elves didn't pass through his territory, for it's only to be found through a hidden path in the woods and mountain ranges. Mithril has one goal in mind : Revenge. And he waits patiently for that day; very patiently. Other-
Human/Dwarven/Elven Appearance-
Name- Earendil Gender- Male Race- Elf Personality- Nice, out-going, friendly, social Branch of Magic- Air and Water Weapons/Equipment- Sword Bio/History-
"Eärendil was a mariner that tarried in Arvernien; he built a boat of timber felled in Nimbrethil to journey in; her sails he wove of silver fair, of silver were her lanterns made, her prow was fashioned like a swan, and light upon her banners laid.
In panoply of ancient kings, in chainéd rings he armoured him; his shining shield was scored with runes to ward all wounds and harm from him; his bow was made of dragon-horn, his arrows shorn of ebony; of silver was his habergeon, his scabbard of chalcedony; his sword of steel was valiant, of adamant his helmet tall, an eagle-plume upon his crest, upon his breast an emerald.
Beneath the Moon and under star he wandered far from northern strands, bewildered on enchanted ways beyond the days of mortal lands. From gnashing of the Narrow Ice where shadow lies on frozen hills, from nether heats and burning waste he turned in haste, and roving still on starless waters far astray at last he came to Night of Naught, and passed, and never sight he saw of shining shore nor light he sought. The winds of wrath came driving him, and blindly in the foam he fled from west to east and errandless, unheralded he homeward sped.
There flying Elwing came to him, and flame was in the darkness lit; more bright than light of diamond the fire upon her carcanet. The Silmaril she bound on him and crowned him with the living light and dauntless then with burning brow he turned his prow; and in the night from Otherworld beyond the Sea there strong and free a storm arose, a wind of power in Tarmenel; by paths that seldom mortal goes his boat it bore with biting breath as might of death across the grey and long forsaken seas distressed; from east to west he passed away.
Through Evernight he back was borne on black and roaring waves that ran o'er leagues unlit and foundered shores that drowned before the Days began, until he heard on strands of pearl where ends the world the music long, where ever-foaming billows roll the yellow gold and jewels wan. He saw the Mountain silent rise where twilight lies upon the knees of Valinor, and Eldamar beheld afar beyond the seas. A wanderer escaped from night to haven white he came at last, to Elvenhome the green and fair where keen the air, where pale as glass beneath the Hill of Ilmarin a-glimmer in a valley sheer the lamplit towers of Tirion are mirrored on the Shadowmere.
He tarried there from errantry, and melodies they taught to him, and sages old him marvels told, and harps of gold they brought to him. They clothed him then in elven-white, and seven lights before him sent, as through the Calacirian to hidden land forlorn he went. He came unto the timeless halls where shining fall the countless years, and endless reigns the Elder King in Ilmarin on Mountain sheer; and words unheard were spoken then of folk and Men and Elven-kin, beyond the world were visions showed forbid to those that dwell therein.
A ship then new they built for him of mithril and of elven-glass with shining prow; no shaven oar nor sail she bore on silver mast: the Silmaril as lantern light and banner bright with living flame to gleam thereon by Elbereth herself was set, who thither came and wings immortal made for him, and laid on him undying doom, to sail the shoreless skies and come behind the Sun and light of Moon.
From Evereven's lofty hills where softly silver fountains fall his wings him bore, a wandering light, beyond the mighty Mountain Wall. From a World's End there he turned away, and yearned again to find afar his home through shadows journeying, and burning as an island star on high above the mists he came, a distant flame before the Sun, a wonder ere the waking dawn where grey the Norland waters run.
And over Middle-earth he passed and heard at last the weeping sore of women and of elven-maids in Elder Days, in years of yore. But on him mighty doom was laid, till Moon should fade, an orbéd star to pass, and tarry never more on Hither Shores where Mortals are; for ever still a herald on an errand that should never rest to bear his shining lamp afar, the Flammifer of Westernesse."
Other- Has a way with birds, and he travels through land and sea but mostly sea.
She is as depicted above and about 1.7 metres tall. She has a bust of C, and a curvacious figure.
Name Elle
Gender Female
Race Human
Personality Elle is a sweet girl who always brings a smile to the faces of others. She is not fond of destruction and thus will avoid it. However, while unwilling to fight, she will fight it the need comes.
Branch of Magic Water Magic - Mastered greatly. Naturally, such a level of water magic grants underwater breathing, as well as temporarily transforming into water. Transformation - allows her to partially or fully transform into one of numerous aquatic animals. She can also alter her size to a minor extent, from as small as a tiny jellyfish polyp to as large as an orca. Air - she is able to create whirlpools, gusts of wind and lightning.
Her other power is the ability to talk to animals and dragons, being raised by dragons herself.
Weapons/Equipment N/A
Bio/History She was found by the Leviathan Quez as an abandoned human baby. Feeling bad for the human, Quez took her in as her child, and decided to raise her to be a dragon. For her whole life, Elle believed that she was a dragon much like her foster mother, and she followed dragon rules.
She had travelled with Quez to many places, but mostly limited to sea. Elle herself said that she wanted to see land some day, and Quez simply said, 'there are places you can go that mother cannot'.
Other Being raised by an aquatic dragon, she travels by sea. She currently lives on a small island with odd magic that allows sea creatures to 'fly' in the air. This is where a few Leviathans colonize.
Personality- A girl that likes to go above and beyond, whether it be to accomplish something, or help someone, she will always be better then excellent. As a very charismatic person, her effort works well with her charisma.
Weapons/Equipment- Has sheathed an incredibly light longsword.
Bio/History- Born in the town of Ironstone, she became good friends with Will, because of their similarity of interests. As she grew up, she became more interested, and delve deeper into the world of dragons. Sneaking off the paths to study them, petting them, and getting to know them. She had a true interest in them, and a true dream for them, and for herself. That dream was soon crushed, by her father. Her mother, was a pure angel. A kind heart, bright eyes, and welcoming arms. While her father on the other hand, had an extremely bad temper, an iron fist, and had a cold heart. Being so self centered he had no time for his family, except to tell them what to do. As a true noble of the kingdom, he hated dragons. When he found out, he soon demolished Daniella's dreams of becoming a tamer.
When the raid went down Daniella was knocked unconscious. While Daniella was dazed, her mother was murdered by the muraders, and her father snuck away with the families riches. While part of the village burned, so did part of the surrounding forest, revealing an abandoned egg. Daniella had awoken, and noticed the egg. She then lived a nomadic lifestyle, traveling throughout the woods, trying not to be spotted by people with her dragon. That's when she met a group called the Outsiders. Other- has a way with dragons.
Dragon- Name- Sgos Gender- Male Species- Personality- Like most forest dragons, he is calm, kind, and peaceful. Now, since Daniella is his only family, he will do anything to protect her. Powers- Minor plant manipulation: Can move roots, seeds, trees, or shrubs, to a minor extent. Such as having roots stick up out of the ground.
Camouflage: Can camouflage with anything forestial. Such as trees, leaves, and such.
Bio/History- The first thing he saw, was Daniella. She raised him, fed him, and protected him while he was young. When he was young, he and Daniella ran around the forest, played games. He had a happy life, and with Daniella he still does. Other- nothing yet
Appearance-
Name- Jackson Norwary
Gender- Male
Race- Human
Personality- Jackson is confident, strong in mind and in body, he will make decisions that he feels are best for the group in all, not just himself.
Weapons/Equipment- Carries a strong broadsword, slightly on the heavy side.
Bio/History- As a kid, Jackson grew up in Hoofstead, and therefore lived closely around horses. When he was 9, he got a horse of his own. After he got his horse, Shelby, all he ever wanted to do was be around the horse. On his travels he met many people, some of which were Will and Daniella. When he learned more about there purpose he decided to join them, because he agreed with there ideals, and wanted the same future, for human, and dragon alike. When he came of age, he traveled with them, backed to their base, a small fort in the woods. Other- Is the best horse rider in the Outsiders
Appearance-
Name- Shelby
Gender- Female
Race- Horse
Personality- Ever since she was a pony, Shelby had been with Jackson. She respects, and treats others kindly, but Jackson the most.
Weapons/Equipment- Has equipped saddlebags to hold Jacksons belongings. Wears, simple, chain mail horse armor.
Bio/History- Ever since she was a pony, she had learned to respect Jackson. They went on many adventures, and he spent much time with her. To Shelby, that was an indication of true friendship. That friendship grew, and grew, until Shelby felt that it had turned into a strong bond, between her and Jackson. From there she would go anywhere with him. Because of their strong trust.