Yeah you should be good, just check the PM about attack strength for your guy's moves and what I suggested about thinking forward with your moves.
I began thinking this morning... since Attack is effected by Strength then Defense should be effected by Speed. I'm gonna edit the rules accordingly. Same scenario for now, 1-5 Speed will have +1 defense while 6-10 will have +2. Signature defense of course would be double.
Speed now effects both how many times you can strike per post, plus now how quickly you regain life. Things to take into consideration when using a defense: if an enemy with low strength attacks and you're a faster character in terms of combat or raw speed, the enemy's attack would only be -1 and better speed recovers the lost health point and gives you another.
If this is in any way too confusing just let me know. It seemed like a nice addition for characters who's speed far outweighs their strength. You can now have a stronger character in terms of attacks who regains health slower, and a character who's attack strength may be low who's defense is a gangbuster. Originally strength effected defense as well but that didn't seem fair.
In other news I'm talking with
@Aro about Co-GM'ing this though he won't be developing a character himself I don't think. Once in awhile he may make moves as the enemies if a lot is going on in battle and things get one sided. He's helped me run a stat based game before on another site so if anyone has questions and he's online and I'm at work or something you can send them his way or just @ mention him on here in the OOC. I'll get to work on an opening IC post when I get off work today!
~KL~