Ship Designation: GANS - Reaper
Ship Registry: NX - 0091
Ship Class: Dreadnaught
Ship Size: 2.3 kilometers
Ship Crew: 38,780 (including hanger pilots and infantry)
Ship Weapons:
Ship technologies:
Ship Appearance:
Notable missions:
Other: with the reapers main weapon requiring charge up before firing, this leaves the ship defenseless as all power that's not linked to essential systems is pulled. for there to be maximum effect the reaper must be stationary when firing.
due to the immense size of The Reaper there is no way to hide the signature of the ship so any radar system can pick it up almost instantly.
Also due to its size The Reaper can not enter a planet's gravitational pull otherwise it will be pulled down and crash. this makes maneuvering the already difficult and slow ship almost impossible when near planetary bodies.
Ship Registry: NX - 0091
Ship Class: Dreadnaught
Ship Size: 2.3 kilometers
Ship Crew: 38,780 (including hanger pilots and infantry)
Ship Weapons:
- x1 Anti Capitol Mass cannon - main weapon needs to be charged before firing - Requires Targeting
- x106 small laser turrets for point defence against ships and torpedoes
- x34 torpedoe tubes stationed at the rear of the ship can be used for mine laying
Ship technologies:
- Engine- The Reaper is in possession of a dark matter engine. Once fired up the engine never needs to be refueled. This has made it the flagship of Sigma. The Dark Matter Engine has the ability to Jump much like a FTL engine. However the dark matter engine is unstable if damage is sustained or its overloaded the Engine will implode pulling all matter within a 150km radius before expelling it across the stars.
- shielding- While The Reaper has nano-carbon plating that can absorb most kinetic and electrical impacts distributing it across the entire hull so lessen the impact. The shielding also conducts any electrical charge into the systems of the ship giving it a slight boost in output.
- radar - long range radar of up to 3 FTL jumps away.
- quantum communications- ability to communicate with ships and stations on the other side of the galaxy.
- AI - Trident. This AI is used purely as targeting of the ACMC as well as keeping systems from not overloading. The AI will only follow comands given by Titan or Ghost
Ship Appearance:
Notable missions:
- First mission - Operation Cat and Mouse with a small fleet of Frigates The Reaper tracked and disbanded a group of marauders in the glai System
- thirty fourth mission- Defense of Dry dock UEC Gamma 19 A group of UEC Defectors use of the ACMC against a Battlecruiser was documented.
Other: with the reapers main weapon requiring charge up before firing, this leaves the ship defenseless as all power that's not linked to essential systems is pulled. for there to be maximum effect the reaper must be stationary when firing.
due to the immense size of The Reaper there is no way to hide the signature of the ship so any radar system can pick it up almost instantly.
Also due to its size The Reaper can not enter a planet's gravitational pull otherwise it will be pulled down and crash. this makes maneuvering the already difficult and slow ship almost impossible when near planetary bodies.
x20
Ship Designation: Raven
Ship Class: Light fighter
Ship Crew: 2 - one pilot - one gunner
Ship Weapons: low power laser cannons for ship to ship combat
Other: made for escorting and defence
Ship Appearance:
Ship Designation: Raven
Ship Class: Light fighter
Ship Crew: 2 - one pilot - one gunner
Ship Weapons: low power laser cannons for ship to ship combat
Other: made for escorting and defence
Ship Appearance:
x 12
Ship Designation: phantum
Ship Class: heavy transporter
Ship Crew: - 2 pilots - 3 cargo/passenger attendants + room to upto 26 infantry or 1 atlas mechs
Ship Weapons: None
Other: This ship is designed for dropping troops or 1 atlas mechs of onto planet surfaces and/or boarding ships/stations
Ship Appearance:
Ship Designation: phantum
Ship Class: heavy transporter
Ship Crew: - 2 pilots - 3 cargo/passenger attendants + room to upto 26 infantry or 1 atlas mechs
Ship Weapons: None
Other: This ship is designed for dropping troops or 1 atlas mechs of onto planet surfaces and/or boarding ships/stations
Ship Appearance:
x 7
Mech Designation: Atlas
Mech Class: Heavy Assault walker
Ship Crew: 12 - one pilot - two engineers -nine weapons operators + rooms for 20 infantry
Ship Weapons: x1 50 cal auto cannon. x2 laser turrets x2 AA laser turrets x 1 missile turret.
Other: Atlas assault walkers are the reapers main ground vehicle, they are used to take strategic points upon a planet and act as a support to infantry OR as support for in atmosphere combat fighters.
Ship Appearance:
Mech Designation: Atlas
Mech Class: Heavy Assault walker
Ship Crew: 12 - one pilot - two engineers -nine weapons operators + rooms for 20 infantry
Ship Weapons: x1 50 cal auto cannon. x2 laser turrets x2 AA laser turrets x 1 missile turret.
Other: Atlas assault walkers are the reapers main ground vehicle, they are used to take strategic points upon a planet and act as a support to infantry OR as support for in atmosphere combat fighters.
Ship Appearance:
Name: "Ghost"
Age: 34
Race: Human
Rank: Captain
Skills: Excellent ground combat skills and leadership skills.
Away Mission Equipment/appearance:
Personality: Ghost was a cold and ruthless individual. He cares little for anyone other than his ship and crew but will respect someone/ship that has a skill set/crew. He will listen to all his bridge crew when formulating a plan of attack as he knows that acting solely without other perspectives is suicide. Once he has heard enough he will set in motion his plan and execute it fully.
When working with other ship he will also hear their ideas before acting. While he may not care much for others he still respects that they are all living and have families waiting for their return.
Quick-Bio: Ghost was apart of the Human deep space assault fleet. He started off as a standard marine serving upon the UEA (Unite Earth Alliance) ship called Blackstone. He quickly ranked up becoming Squad lead, completing several deep strike missions against hostile forces. When on a mission the Blackstone was boarded and the Captain taken hostage (later KIA) Ghost made a call to Return to the ship and retake it from these rebels. Once word had reached them that the Captain was killed Ghost and his squad breached the bridge and after a two hour long firefight retook the ship.
As the ship was crippled and more than 60% of the crew was KIA Ghost took control of the ship ordering the marines to complete the ground mission. After this had been complete Ghost took the ship back to UEA space for repairs.
Upon hearing about this the UEA promoted Ghost to Captain and later recommended him to be put through the trails for Sigma. Upon his acceptance he was transferred to the dreadnaught class: Reaper. A new dreadnought using a Dark matter engine.
Age: 34
Race: Human
Rank: Captain
Skills: Excellent ground combat skills and leadership skills.
Away Mission Equipment/appearance:
- second generation assault armour - built in life support
- High caliber semi-auto assault rifle.
- 12 gauge pump action-shotgun
- kukri knife
- katana
Personality: Ghost was a cold and ruthless individual. He cares little for anyone other than his ship and crew but will respect someone/ship that has a skill set/crew. He will listen to all his bridge crew when formulating a plan of attack as he knows that acting solely without other perspectives is suicide. Once he has heard enough he will set in motion his plan and execute it fully.
When working with other ship he will also hear their ideas before acting. While he may not care much for others he still respects that they are all living and have families waiting for their return.
Quick-Bio: Ghost was apart of the Human deep space assault fleet. He started off as a standard marine serving upon the UEA (Unite Earth Alliance) ship called Blackstone. He quickly ranked up becoming Squad lead, completing several deep strike missions against hostile forces. When on a mission the Blackstone was boarded and the Captain taken hostage (later KIA) Ghost made a call to Return to the ship and retake it from these rebels. Once word had reached them that the Captain was killed Ghost and his squad breached the bridge and after a two hour long firefight retook the ship.
As the ship was crippled and more than 60% of the crew was KIA Ghost took control of the ship ordering the marines to complete the ground mission. After this had been complete Ghost took the ship back to UEA space for repairs.
Upon hearing about this the UEA promoted Ghost to Captain and later recommended him to be put through the trails for Sigma. Upon his acceptance he was transferred to the dreadnaught class: Reaper. A new dreadnought using a Dark matter engine.
Name: Alexei Yevvit
Race: Human
Rank: Fleet Admiral.
Skills: Yevvit is Tactician. Every move he makes is calculated down to a fine point. His motto is get it done fast with minimal casualties or not at all.
Downside to his brilliant mind is that he thinks he knows everything thus meaning other people's input will often get discarded. His skill is what landed him the be the Fleet Admiral of Sigma and is the voice of TitanHQ.
Away Mission Equipment/appearance: He never leaves the ship unless its to attend sore leave or any Admiralty board meetings.
He does carry however a pair of 3 Barreled Burst revolvers .45 rounds
Personality: Admiral Yevvit is Selfish, big headed and sometimes cocky. He only listens to those he respects and even then that is limited at best.
Bio: -Classified-
Race: Human
Rank: Fleet Admiral.
Skills: Yevvit is Tactician. Every move he makes is calculated down to a fine point. His motto is get it done fast with minimal casualties or not at all.
Downside to his brilliant mind is that he thinks he knows everything thus meaning other people's input will often get discarded. His skill is what landed him the be the Fleet Admiral of Sigma and is the voice of TitanHQ.
Away Mission Equipment/appearance: He never leaves the ship unless its to attend sore leave or any Admiralty board meetings.
He does carry however a pair of 3 Barreled Burst revolvers .45 rounds
Personality: Admiral Yevvit is Selfish, big headed and sometimes cocky. He only listens to those he respects and even then that is limited at best.
Bio: -Classified-
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