Play as either a real-life leader of a real-life country; a strange alternate dimension country that could have been; or a single ship, battalion, or air wing, stranded from its home timeline.
I'd also like to volunteer for co-GM, since I have a fair bit of experience doing that (three years) and a pretty comprehensive knowledge of history, though Willy will probably still run rings around me in science.
+Military: At the onset of the war, the united states was behind in terms on man power and certain aspects of military technology.
Armored forces was a particular fault early on as the united states M3 lee was a clear reflection of a ww1 mentality boasting multiple guns of various confirmations.
These faults were in the process of being fixed with the onset of the M4 Sherman but by 1941, the m4a1 Sherman was already low on the totem pole in regards to armor and fire power and still months away from deployment.
At sea, the American navy was very potent but suffered a huge blow to their battleships. Even though the remains of the battleships were salvageable and other battleships easy to replace (relative to other nations.) they began shying away from the WW1 big gun mentality in favor of cruisers and carriers.
In the air, the air force early on was average with P40 war hawks able to compete with German BF109's at moderate altitudes and the F4F wildcat carrier based fighter which faced off against the A6M Zero.
+Current Deployment of Forces: At present, the United states maintains fighting forces in various places around the world, most being observers in the European theatre or on Territories of the United states, IE; Hawaii, Midway.
Submarine forces are scattered throughout the pacific as well as moderate forces in north Africa under command of British generals.
+Allegiance: Neutral (Will change depending on IC events)
+Government: Constitutional monarchy (Emperor as head of state with a senate of lords)
+History: From its previous world, Yamatai boasts a strong military tradition and a society built upon honor, harmony, order and above all, loyalty. Its people are ferociously devoted to the Emperor as a result of generations of intense propaganda.
However, they find themselves on a precarious position between two rival powers from their now isolated island in the middle of the Pacific, the Japanese and the Americans. Forced to take a side, they feel culturally closer to the Japanese but denounce their ways as "disgraceful" and thus some lean towards the Americans. Only time and politics will determine whose side the nation will take.
+Culture: Yamatai culture is very close to that of Japans although its noted that the people of Yamatai are... "free spirited and open". Beyond huge amounts of locality and respect they have for the Imperial family, the nature of the clothing surprises foreigners as much as the near authoritarian state.
Although it is long thought that the old caste system had been dissolved, there are still hints of the ancient relic in modern Yamatai life. Elite soldiers often come from the former warrior caste and the high ranking government officials and wealth business owners can trace their origins to the former noble class. The police also have a tendency of discriminating the former peasant, merchant and craftsmen caste to some extent.
For what appears to be a very dystopian civilization, there is some interesting twists to Yamatai. The difference between men and women is slim and in some cases women are preferred over men. People are allowed to say whatever they want about the country and the government as long as they don't publish it or say before a large audience. While some might see them as aggressive with their toleration-eqsue state and forced conscription, the Yamatai people are surprisingly calm and lax most of the time. Recent visitors. sometimes joke that before the Yamatai came here, they first sought the British for manners. Visitors also have a ver unique spot in Yamatai as the people are curious about their new neighbors and are noticeably more polite and curious when around them.
Economically, its a mix of free market and government controlled with more leans towards free market, street side food carts and sidewalk markets are common. The government has a heavy focus on raw resources instead of finished products meaning they only strictly watched and subsidized. Monopolies are a common sight on the island with a running joke that you can count the number of companies with your hands. Too keep them under control, the Emperor uses his own "inspectors" to "advise" the CEOs and hold them accountable to a code of honor with punishment being exile and the dismantling of the business should they fail it. So far it has worked well.
For the most part however, it is best described as a blend of Chinese and Japanese culture.
+Military: The Yamatai Inperial Army (YIA) and the Yamatai Imperial Navy (YIN) operate mostly around the island and its surrounding waters. The occasional envoy or expeditionary force can be seen else where namely in Japanese and American waters. Sailors and soldiers who are on these trips often bring gifts to the local people by order of the Emperor in an attempt to improve diplomatic standings.
The YIA as about 5.5 million active members plus the rest of their population as reserves (which is about another 10.2 million). The number is so high since everyone is forced to serve for at least four year in a branch of the military and even school children are taught how to use weapons. Weapon wise, they can be likened to a slightly upgraded Japanese arsenal, only they can sustain larger numbers of high quality weapons since they do not suffer a lack of resources that Japan does.
The biggest difference between the two similar nations however is that the YIA understand the importance of armored vehicles and tanks. Their armor can be likened to the Americans for their lighter tanks and halftracks while their heavier tanks are closer to British styled heavy tanks.
The YIN currently operates three fleets with a total of 54 ships. Although it might seem like a tiny number, the YIN is unquestionably one of Yamatai's greatest prides. With elite crews and respectable guns, the YIN puts up a brave fight no matter how stacked the odds are as a common quote by sailors is that "each odd makes each man bolder". They also have five super-heavy capital ships on par with the Japanese Yamato in active duty with plans for at least two more in the works.
Marines are also a concept embraced by the Yamatai and are often lumped with the YIN. They act as everything that a standard soldier is not like: marines, rangers, special forces and paratroopers.
Although it doesn't really exist as its own separate branch, the nation's air force is officially referred to as IYFC or "Imperial Yamatai Flight Control". The fighters are best described as a mix of Japanese and British aircraft with the heavier bombers and flying boats more like American planes. One major part that should be noted about Yamatai aircraft is how ridiculously little armor they have when compared to plane of similar class. They purposely strip down planes, relying on the piolt's skill and teamwork to win battles. Because of this however, Yamatai's planes are insanely fast for the era.
Here's the original NS that this was adapted from. Take into account that this was for a different NRP so there are some discrepancies.
National Name: Yamatihai Bokura no Hastuni (Imperial Realm of Yamatai.)
National History:
WIP
Race:
Tall and well-built, the people of Yamatai range from fair skin to slightly tanned. The most common hair color is black and other darker shades of brown and grey with streaks of dark violet, navy blue or crimson also being common. Black and brown eyes are common with violet, while uncommon, is not unheard of. They often mess up foreign languages but are a fairly reserved and modest culture although can become very aggressive and war-like if riled up sufficiently, which at the current time they are.
Government
The government is headed by a Emperor who the eldest child in the Imperial Family, who claims a lineage starting with the gods. This results in girls occasionally taking the throne. The Emperor's word is final in most cases with hims having the ultimate authority. However, the Emperor is not always "on duty" thus most of the time domestic cases are handled by the Imperial Court which consists of officials from the various "domains" of the Realm.
The biggest policies of the current government is isolationism, industrialism, nationalism that stress the conduct of Ancient Yamatai, having even changed the national anthem to reflect that. Propoganda is a very common thing, almost as common as breathing in some cases, however it works as Yamatai is a homogenous population, mostly consisting of humans who are 98% of the population. With Yamatai starting to become more aggressive, it seems that isolationism will soon break away and turn into expansionism and nationalism will become jingoism.
Notable Peoples
Leader: Emperor Shitatsu Shou the Rightous
Minister of Domestic Affairs - Princess Shitatsu Habari Minister of Culture & Media - Princess Shitatsu Otome Minister of Research - Crown Prince Shitastsu Isayu Minister of Education - Prince Shitatsu Naroi Minister of Intelligence - Prince Shitatsu Juniko Minister of Industry - Tashinawa Ojinbo Minister of Military - Ariska Tajima Minister of Wealth - Taiga Bosani Minister of Justice - Naomi Nagimashira
Population
Total Pop: 79.3 Million Humans - 98% Elves - .9% Dwarves - .7% Other - .4%
Religion
Inshingu is the main religion of Yamatai and it is based on the idea that various gods created the world and will appear in front of mortal from time to time based on what that person has done and will receive treatment equal to that. Good people will be blessed with good fortune, bad people be cursed with back fortune, that kind of thing. The Imperial Family claims direct decedent from the King of the Inshingu Gods "Amaburi" with some nobles claiming blood ties to lesser gods. Otherwise, the faith is very close to that of Shintoism.
Economy
Of recent, Yamatai effectively isolated itself from the outside with very little outside trade. It keeps everyone fed and supplied through a strict rationing system. The idea of currency is not heavily embraced because of this but the nation uses coins heavily as currency called "Jin", coming in 10, 50, 100, 500, 1000, 5000, and 10,000 pieces. Less valuable pieces are made of poor quality steel that did not pass the grade required for military standard while more valuable pieces are made of silver and gold. To an outsider, it may seem that Yamatai is in heavy inflation, with things often costing in the hundreds or thousands. This is not the case, Yamatai simply uses large marks for a reason that translates to something like "because we can."
Also due to the push to rapidly develop their military, civilian goods that are not part of the rationing system are often in short supply, with most civilian and light industry converted into heavy, military industry. Same thing goes with research, things that can be directly used in the military are pushed while other research tends to be pushed aside. Both research and industry which is found to be "useful" is subsidized with other, unsubsidized industries told to go and make money.
Tariffs on foreign goods are incredibly high. as part of Yamatai's isolationism. Forgien business are shunned away from trying to set up shop in Yamatai even though it has cheap labor. Refineries, mines, mills and foundries are the most common type of industry, having to pay less taxes and recive more subsideis than other industries.
Rare Resource
Sakurite - A heavy, dense mineral with pink complexion and a very explosive tendency with it often exploding if hit with a pickaxe or something at high velocity, having to be mined with things like chisels or even having to shave it. There are many ways and grade of refining it, some making it more stable, but less useful since it doesn't explode as easily, and other make it even more dangerous, having to be transported in thick-armored trucks.. It is heavily used as an explosive component in things like shells and larger explosive. While it can generate huge amounts of power, it requires a process similar to nuclear fusion, but since that technology hasn't been really researched, Sakurite is still only used as an explosive. People say it also works well as seasoning.
Technology
Yamatai's technology is sort of a very rapidly moderninzing and attempting to surpass other nation's, almost like a Great Leap Forward that works. People are encouraged to work in the industrial feilds or go straight to military. Anything military related can be considered advanced but civilian industries lag behind, being realtively poorer and less sucessful than heavy industry.
Attempting to learn from past mistakes, the government carefully assigns the best educated people into posistion where they thinkg their scinetific knowledge will be best used. Foreign advisors are often hired to further advance their cause. Science was once a feared and hated occupation, but now it seems to be reserved, science only second to military.
Summary: Yamatai's military industry is booming as is their military science but their civilian and light industry suffers due to lack of support.
Military
The Yamatai Military heavily stresses honor and loyalty with its troops, heavily indoctrinating them so they will fight to the death saying "death is only feared by the weak". The branches of the military are the Imperial Yamatai Army (IYA) consisting of all ground forces and the Imperial Yamatai Navy (IYN); the air force is divided between the two of them but for official purposes is called the Imperial Yamatai Air Control (IYAC).
Yamatai's military excels at machine guns/AA guns and shells, having it been a huge focus after a humiliating defeat by the hands of the Yllendthyr Air Force. Overall, many weapons are well balanced with a focus on easy creation and cleaning but are also multi-use, able to take many role should the need arise. Yamatai's artillery, mortar and naval shells are unique in that they utilize naturally explosive Sakurite instead of gunpowder or other explosives. Depending on how it is refined/packed, it can have anywhere between a 30% to 60% larger blast than conventional explosives.
Standard troops will have six months of normal training and indoctrination plus that and additional two months of specialized training should they choose to pick a specialized role. It should be noted that they are given the choice to do so three month into their training so the last three months of normal training blends standard stuff with the basics of the role they picked.
Elite Infantry go through anywhere between a year to a year and a half of brutal training in the harshest locations. JSOIF units are heavily guarded in shadows with very little ever brought to light, even their training is kept a secret from all but the top brass.
Officers are hand picked from normal troops which show good aptitude of tactical sense and troop management who have served for at least year. From that they undergo five months of tactics and strategy with another three months of logistic and army management.
Yamatai infantry is meant to be versatile, able to take on many roles and are trained as such. However, just because a sniper can use a machine gun doesn't mean that he'll use it as well as a trained machine gunner. Armor wise has a similar notation of multi-use, namely in the lighter armored vehicles, while heavier vehicles are more in the "shock and awe" label. Yamatai doesn't use any larger airships or blimps of the sort, using only aircraft that are fast and maneuverable. This means that they tend to be light on armor and heavier aircraft have touchy engines.
Type 99 Rifle - Standard infantry rifle, it is boasts a robust, smooth bolt action and a side-loaded 5 round magazine. Easy to produce and clean, it almost a trophy to Yamatai's ballistics technology having a well-balanced mix of power, accuracy and fire rate. Due to its long barrel, it produces very little smoke or flash, making them hard to spot. Its users boast that it is the best bolt-action rifle in modern times, only out done by semi-automatic rifles.
Type 99c Carbine - A variant of the Type 99 given to paratroopers and armor crews. It is the same in mechanism, but has a shortened barrel and a folding skeleton stock with a pad on the end.
Type 5 Experimental Rifle - The Empire's first steps towards semi-auto rifles, it is very similar to the standard Type 99 rifle, but has an internal gas-operated rotating-bold firing mechanism and uses a stripper clip instead of the traditional side mounted magazine.. Very few have been made but it is undergoing field testing with elite infantry units.
Type 101 SMG - A mass produced but effective 30-round SMG, it has a high fire rate and springs in the stock to lower recoil and make the gun more accurate and very comfortable to shot. It is the most common automatic weapon in the military and is especially favored by armor crews and pilots who will keep them in their vehicles .
Type 101c SMG - Similar to the Type 99c in idea, this weapon has been lightened and given a folding skeleton stock that fold over the gun rather than on a hinge to the side.
Type 50 Heavy SMG - A newly created SMG that chambers for a larger round, somewhere between a pistol and a rifle round. the Type 50 has a 25-round clip and is noted to be a very reliable weapon. The military hopes to one day phase out the Type 101 in favor of these newer models.
Type 2 Machine Gun - A rapid-fire, easy to cleaning gun that is known for its durability and reliability, said to be able to fire 10,000 rounds continuously with barrel changes without jamming. Its an old design but has served the army well and is a very common weapon with a 30 magazine. It can also be reconfigured, even in the heat of battle, to take larger, belt-fed rounds effectively making it a heavy machine gun.
Type 30 Heavy Machine Gun - A widely used HMG, the Type 30 is used in every that doesn't require large amount of movement. It can often be found in bunker, fighters, or acting a AA guns. It was actually made for the express purpose of being a light AA weapon meaning it has a very high velocity and good fire rate on a rugged tripod.
Type 21 Service Pistol - The standard issue pistol, widely given out to all branches of the military. It has a eight round clip and is incredibly easy to take apart and put back together to the point children are taught how to do it around middle school.
Type 17a Revolver - An old revolver updated with newer technology. These guns are most commonly found on officers and those of high ranking. They are also used as flare guns, able to mount a special device on the barrel similar to that of a rifle grenade, to use as artillery markers or White Phosphorous rounds.
Type 7 Anti-Tank Rifle - A high caliber, single shot rifle meant to go against armor and materials. A single-shot, bolt-action rifle, it can effectively punch through about 1.5 inches depending on the angle and wind speed. If shot at a man, it can easily blow a gaping hole into them and leaving a bloody mess afterwards.
Type-R5 Stick Grenade - A very reliable stick grenade that is filled with six ounces of raw sakurite making it a very explosive grenade. Bits of metal are sometime stuck into a wrap around the grenade's head creating a deadly shrapnel grenade. With a press of a lever, its blade pops out and it can be stuck into the ground or wall and turned into a mine with a tripwire, or a desperate melee weapon.
Type 3 Light Infantry Mortar - A common piece of equipment carried by many soldiers, the Type 3 aka the "Hand Mortar" is a light mortar operate by one man and is used to provide fire support in urban areas or areas where traditional fire support is unavailable.
Ashigaru - Standard infantry of the IYA, they are given the Type 99 as a standard weapon and also carry the Type 21 pistol with 3 R5 grenades but are trained to use many other types of weapons so they can easily switch roles. They well trained and indoctrinated to fight for the emperor and wear tanish-beige colored uniforms. Unlike many other infantry units however, they carry swords instead of knives, as according to Yamatai Military Tradition stating that knives are considered hidden weapons and one should openly display their weapons should it be used to kill with honor. All other infantry are variations of the Ashigaru:
Recon - Given scoped Type 99's and are the only soldiers given knives instead of swords as part of their work is sabotage. They're also snipers, artillery spotters and infiltrators.
Machine Gunner - Armed with a Type 2 MG and plenty of ammo, these men aren't as much used to mow down then enemy as they are to suppress them. They are also well trained to go against aircraft, able to shot with their Type 2's and man actual AA emplacements.
Engineer - Armed with the Type 101 SMG and the Type 17a Revolver, they are responsible for repairing and creation of fortifications and vehicles. They are also experts at CQC and building clearing. They are also capable of crewing ground vehicles.
Grenadier - Very close to standard Ashigaru but are tasked with the destruction of everything. They are given extra grenades and the Type 7 AT Rifle. Each Grenadier is also assigned a "Hand Mortar" and are also trained in the use of artillery pieces.
Sky Trooper - A recently formed joint IYA/IYAC cooperative, they are elite Ashigaru taught how to jump from planes without killing themselves. They carry the shortened versions of the Type 99 Rifle and the Type 101 SMG and are able to fly aircraft to some degree.
Genpei - Officers of the military. The term "Genpei" refers to anyone who serves as "non-frontline combat role", although Genpei officers are required to fight along side troops, even generals as staying back in comfort while troops are fighting and dying is considered cowardice and dishonor in accordance with Yamatai military tradition. They will use pistols and swords although it is not uncommon for them to pick up rifles.
Kachi - Elite troops of the military equivalent to marines, they are attached to both branches of the military and are trained to use all forms of weapons and are deadly efficient. Unlike normal Ashigaru, they have bits of armor in the form of breastplates, forearm protectors, shin guard and tight protectors. Trained to take on the role of any specialized Ashigaru, they fight in land, sea and air and are considered legendary, often making appearance on propaganda posters.
JSOIF - Standing for "Joint Special Operation Intelligence Forces" (often pronounced "J-Soft" or "Joseph"), they are the special forces of the military. They are a small but elite corp of troops that do the Empire's dirty work from spying, infiltration, assassination and black operations. They are disdained as the most dishonorable branch of the army but there is little doubt in their effectiveness.
Guris - Mercenary warriors hired from the Maromahi mountain range, they spend their lives at high altitude and undergo training that would kill any normal man. Ancient Yamatai had huge amounts of trouble having to deal with these tribals until Emperor Hirihato the Wise brokered a deal that allowed Yamatai to recruit these deadly tribal warriors as elite infantry. They can be bought by other nations but often at huge costs that can amount to half a year's worth of a nation's GDP. Yamatai gets them a lot cheaper due to the ancient treaty.
Ho-Wu Armored Truck - While less like a single truck and more like a series of trucks with small modifications based on an original truck, the Ho-Wu fills the need of just about anything not directly related to combat. It has and armored cab to protect against small arms and some have caged or metal plates over the glass for more protection. All models have a machine gun mounted on a ring on top of the cab for protection. It can be a tractor, a troop transport, an ammunition carrier, a supply truck and an ambulance.
Ho-Nao Universal Armored Carrier - A newer model meant to replace the older Ho-Wu trucks but instead have gone on to serve next to them, the Ho-Nao is a full-tracked vehicle that can hold 16 men or roughly two squads. It has a small machine gun turret as a defense but it can be mounted with a many weapons from a tank turret to a ring mounted machine gun to a rapid fire AA gun. Its also used as an ambulance, engineer vehicle, artillery tractor and supply carrier.
Ho-Ri Armored Car - A light scout and infantry support car, it can be armed with either a dual 20mm autocannon or a 37mm cannon, good against infantry or aircraft (with the dual 20mm) but not so great against armor. Thankfully its high speed allows it to get out of the way before its hit.
Ho-Kai AA Half-track - A half-track designed for the sole purpose of taking down aircraft after a humiliating defeat by Yllendthyr's Air Force. It uses high explosive sakurite rounds fired at high speed and in great numbers from autocannons. It is also effective against infantry and can really distract and confuse armor and emplacements, despite having very little killing power against them.
Chi-Sho Light Tank - A speedy light tank meant for flanking, recon and harassing, the Chi-Sho is armed with a 37mm main gun and two Type 30 HMGs. It has thicker armor than the Ho-Ri, allowing it to go in armored combat but that doesn't mean it will take out super heavy doom tanks and the such.
Chi-Nui Medium Assault Tank - The main tank of the IYA, the Chi-Nui is a reliable tank with a 53mm main gun, good against a wide variety of targets and a coaxial HMG mounted on the turret. Very well balanced, it known as the "Faithful" due to how little it has breakdowns and its durability, being able to function even if a shell is lodged in its track. This durability and reliability also translates to the fact is more expensive than other tanks of its class.
Chi-Ni Heavy Tank - The heaviest tank in the IYA's arsenal, it boasts a 85mm main with a surprising amount of speed for something its size. Its armor can easily reflect the shells of smaller guns with legends telling of a Chi-Ni able to withstand a direct hit from both a 500lb bomb and an artillery shell. Alas, most Chi-Nis are not as strong as the fabled "Black Tortoise Tank" but are still tough and a worthy advisory.
Chi-no-Sugoi Heavy SPG - A devastating SPG showing off a massive 155mm main gun on a ball-like mount allowing for good aiming and near impenetrable front and top armor. Its main cannon is even able to deal damage to ships should they find their way into the firing range. However, it is also slow, and its side and back armor are closer to that you'd find on a light tank. Like all mighty beasts, it has its weakness; one simply has to figure out how to effectively exploit it.
Type 44 70mm AA Gun - A high powered AA gun, it not only can shoot down aircraft with a rate of 20 rpm with an experienced crew, it can also fit slightly larger rounds and shoot at ships as costal artillery. Recently there has also been success in using it as base defense against armor but less success in trying to have it fire from a moving vehicle.
Type 34 20mm AA Gun - A rapid fire, easily movable AA gun, it can be deployed in large numbers as only two men are need to man it. Not only makes for a good rapid fire AA gun, it is also utilized as an anti-infantry base defense weapon.
Type 7 90mm Mortar - A proper infantry mortar crewed by two to provide fire support. Able to fire a wide variety of shells for a variety of roles. Also fires the experimental Type F2 Flechette Shell, a shell that breaks in midair to mow down troops with its many steel darts.
Type 51 20cm Howitzer - Main frontline artillery unit of the IYA, it has a very good traversing and gun depression, earning it the nickname of "Inshogatsukino" meaning roughly "Impossible to hide from." It has only been introduced to service recently but as already cemented its place in frontline use.
Type 41 75mm Infantry Gun - A widely used gun famous for its long range to the point its mounted on some smaller ships. Very versatile, able to destroy many things with its gun, although heavy armor is its weakness. It can also be taken apart for easy travel.
Aircraft
Name: Hayabusa Ki-43 Kankori Fighter Type: Fighter Crew: 1 (Pilot) Length: 9.2 m Wingspan: 12.5 m Empty Weight: 1,450 kg Fuel Capacity: 570 L of Diesel in an internal tank Max Takeoff Weight: 1970 kg Powerplant: Blue Steel Saiitake twin-row sixteen-cylinder air-cooled radical engine (1560 Hp) Combat Speed: 643 km/h (400 mph) Max Operational Range: 3290 km Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm) Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm) Hardpoint Options: - 2 x 70 kg (154 lb) bombs with one on each wing - 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage - 2 x 330 L drop tanks, one on each wing - 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge)
Main line air-superiority fighter, the Ki-43 Kankori is a beloved plane with many uses. Like many Yamatai air planes, the Kankori is both a land based and sea based plane meaning and has high speed and maneuverability. However, it should be noted that they have weaker armor due to the fact much of it was stripped down to make the plane lighter, inadvertently making them vulnerable if not working in pairs or teams or if the pilot is unskilled.
Name: Ranachi ASM-3b Yonoshi Recon Float Plane Type: Naval Recon/Strike Plane Crew: 3 (Pilot, Commander/Radio Operator, Back Gunner) Length: 11.6 m Wingspan: 14.7 m Empty Weight: 2,600 kg Fuel Capacity: 580 L of Diesel Max Takeoff Weight: 4,000 kg Powerplant: Ariado Kanmasu twin-row fourteen-cylinder air-cooled radical engine (1250 Hp) Combat Speed: 390 km/h (242 mph) Max Operational Range: 2,021 m Primary Armament: 2 x Type 108 Aircraft Machine Gun in the Engine Cowling (8x51mm, 650 rounds, 950 rpm) Secondary Armament: - 2 x Type 108 Aircraft Machine Gun in the Rear Ball Turret (8x51mm, 650 rounds, 950 rpm) - 1 x Type 97 Mk. 3 Aircraft Cannon in the Rear Ventral Tunnel (20x77mm, 180 rounds, 620 rpm) Hardpoint Options: - 4 x 40 kg bombs (Two on each wing)
Name: Ki-51 Nagashi Intercepter Type: Intercepter/Dive Bomber Crew: 1 (Pilot) Length: 12.1 m Wingspan: 14.8 m Empty Weight: 2,905 kg Fuel Capacity: 680 L of Diesel in an internal tank Max Takeoff Weight: 3180 kg Powerplant: - Blue Steel Saiitake twin-row eighteen-cylinder air-cooled radical engine (1860 Hp) - Blue Steel Horito twin-row ten-cylinder air-cooled radical engine (1070 Hp) Combat Speed: 691 km/h (429 mph) Max Operational Range: 1342 km Primary Armament: 4 x Type 108 Aircraft Machine Gun in the Wings (8x51mm, 650 rounds, 950 rpm) Secondary Armament: 2 x Type 97 Mk. 3 Aircraft Cannon in the Engine Cowling (20x77mm, 180 rounds, 620 rpm) Hardpoint Options: - 2 x 70 kg (154 lb) bombs with one on each wing - 1 x 818 kg (1803 lb) Type 42 Ariel Torpedo under the fuselage - 2 x 330 L drop tanks, one on each wing - 8 x 98mm General-Purpose Ground Strike Rockets, placed 4 on each wings (each rocket has a 34 kg Sakurite Charge) Larger than the Kankori, it has larger engine and more armor, allowing it to go into combat while being faster even faster than the Kankori. Armed with four machine guns, it is also capable of carrying single torpedos or bomb thanks to the carrier rack under it. However, it still has less armor than similar aircraft in its size.
Name: Nagimaki A4M-3 Long Range Bomber Type: Long Range Bomber/Cargo Plane Crew: 11 (Pilot, co-pilot, Radio Operator, Bombardier, Commander, 6 Gunners) Length: 23.1 m Wingspan: 31.8 m Empty Weight: 16,900 kg Fuel Capacity: 820 L of Diesel Max Takeoff Weight: 32,750 kg Powerplant: Ariado Kanmasu Mk.2 twin-row 18-cylinder air-cooled radical engine (Each engine producing 2000 Hp each) Combat Speed: 576 km/h (358 mph) Max Operational Range: 7,237 m Armament: - 1 x Dual Type 108 Aircraft Machine Gun in the Nose Turret (8x51mm, 650 rounds, 950 rpm) - 1 x Type 108 Aircraft Machine Gun in the Ventral Hatch (8x51mm, 650 rounds, 950 rpm) - 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm) - Up to 4,000 kg of Bombs, Depth Charges or Torpedoes on Torpedo Racks
Name: Nagimaki A4M-3 Long Range Bomber Type: Long Range Bomber/Cargo Plane Crew: 10 (Pilot, co-pilot, Radio Operator, flight engineer, navigator, 5 Gunners) Length: 19.8 m Wingspan: 30.1 m Empty Weight: 9,124 kg Fuel Capacity: 620 L of Diesel Max Takeoff Weight: 32,750 kg Powerplant: 2 x Blue Steel Sunami twin-row 14-cylinder air-cooled radical engine (Each engine producing 1200 Hp each) Combat Speed: 249 km/h (158.4 mph) Max Operational Range: 2,390 m Armament: - 1 x Dual Type 4 Heavy Aircraft Machine Gun in the Nose Turret (13.2x60mm, 1200 rounds, 900 rpm) - 2 x Type 4 Heavy Aircraft Machine Gun in each of the Fuselage Sides (13.2x60mm, 1200 rounds, 900 rpm) - Up to 4,500 kg of Bombs
A sea-plane that can land in water, used primary as a search-and-rescue plane and maritime patrol. It is also the main paratrooper plane of Yamatai, able to drop them from the rear hatch. It is much lighter armed and armored than the Ki-10, with only a single dual 20mm in the front nose with high caliber machine guns also in the nose, the rear hatch and the waister blister. It can carry up to 4000lb of torpedoes, depth charges and bombs for attack runs.
Naval Ships
Length: 130m Beam: 12m Draft: 4.5m Armor: - 35mm of Steel Plate on the hull - 10mm of Steel Plate on the deck Displacement: - 2650 Tons (Standard Load) - 3700 Tons (Full Load) Speed: 40 Knots Crew: 214 Sailors Armament: - Five 2x2 127mm (5 in) Medium Caliber Naval Guns - Eighteen 2x2 25mm (1 in) Automatic AA Guns (400 rpm) - Ten 4x3 70mm (3 in) Dual Purpose Guns - Fifteen 3x5 610mm "Long Lancer" Oxygen Torpedo Tubes - Thirty-Six Depth Charges - Sea Plan Launcher w/ Ki-45 Kanokankori Sea Plane
Length: 205m Beam: 20m Draft: 6.1m Armor: - 127mm of Steel Plate on the Hull - 39mm of Steel Plate on the Deck - 85mm of Steel Plate on the Bulkhead - 25mm of Steel Plate on the Turrets Displacement: - 10,000 Tons (Standard Load) - 15,500 Tons (Full Load) Speed: 35 Knots Crew: 292 Sailors Armament: - Ten 5x2 200mm (7.8 in) Caliber Naval Guns - Sixty 30x2 20mm (1 in) Automatic AA Guns (400 rpm) - Ten 4x2 125mm (5 in) Dual Purpose Guns - Six 13.2mm (0.5 in) Machine Guns - Sixteen 4x4 610mm "Long Lancer" Oxygen Torpedo Tubes - Fifty-six Depth Charges - Two Sea Planw Launchers w/ Two Ki-45 Kanokankori Sea Plane
Length: 270m Beam: 29m Draft: 8m Armor: - 137mm of Steel Plate on the Hull - 58mm of Steel Plate on the Deck w/ 40mm of wood on top Displacement: - 27,805 Tons (standard) - 33,050 Tons (full load) Speed: 35.7 Knots Crew: 329 Sailors + 94 Pilots Armament: - 20 × 125 mm (5 in) Dual Purpose Guns - 32 × 20 mm (1 in) AA Guns Aircraft carried: 72 +12 spares 38 x Ki-43 Kankori Fighter 10 x Ki-45 Kanokankori Sea Plane 30 x Ki-51 Nagashima Interceptors 2 x Ki-19 Tagima Maritime Aircraft
Length: 241m Beam: 37.3m Draft: 10m Armor: - 150mm on the Deck - 384mm on the Hull Displacement: - 40,070 tons (standard) - 45,120 tons (full load) Speed: 28 Knots Crew: 521 Sailors Armament: - 4 × twin 410mm (16 in) guns - 18 × single 140mm (5.5) guns - 4 × twin 127 mm (5 in) dual-purpose guns - 98 × 25 mm (1 in) AA guns
Length: 300m Beam: 40m Draft: 12.6m Armor: - 700 mm of Steel Plate on face of main turrets - 460 mm of Steel Plate side armor inclined 20 degrees - 240 mm of Steel Plate armored deck (75%) - 285 mm of Steel Plate armored deck (25%) Displacement: - 72,000 Tons (Standard) - 78,759 Tons (Full Load) Speed: 24 Knots Crew: 821 Sailors Armament: - 9 (3x3) 500mm Heavy Naval Guns - 12 (4x3) 195mm Naval Guns - 12 (6x2) 170mm Naval Guns - 24 (8x3) 25mm AA Guns - 4 (2x2) 163mm AA Guns - 24 (4x6) 610mm "Long Lance" Torpedo Tubes - 72 Depth Charges - Two Aircraft Catapults w/ Two Ki-43 Kankori Fighters & Two Ki-45 Kanokankori Sea Plane
@Willy Vereb ...you gave me its actual material properties? <3 <3 <3 † *breaks out her materials science book* Anyway, yes. They're in. You've put thought into them; they aren't game-breaking; they have disadvantages and advantages; yes. Just yes. †That's the first smiley I've ever used on this site.
Wow, didn't expect such a warm welcome for them, I'm honored. As for further specifics I'm going to claim some part of South America. I have yet to draw the map so I can't say exactly how much. The Heavenly Empire of Yllendthyr in the other game was larger than the USA but I'm not necessarily replicating this as a whole. Regardless it's going to be a big empire.
Technology-wise, the lightweight and durable mithril would give me some edge in speed for various technologies, most notably aircraft. On the other hand Mithril is less stiff so it cannot control as much overpressure as with steel so they compensate with larger diameter shells and such. 99mm diameter would be only slightly stronger than a 75-76mm cannons from other nations, for example. Albeit the extra capacity for explosives will be welcome. Engines-wise the elven noses can't bear the putrid smell of gasoline and other crude oil derived methods and instead they rely on bio-diesel and biogas and bio-kerosene. Technically the methods to produce all these were present. This doesn't exactly make them free of crude oil or coals but they prefer to only use these at large scale like factories and where it's inevitable, preferably while hiring only human workers. Also because elven ears hate the noise of rapidly spinning propellers thus they urged to develop turbofans sooner. This means elven military aircraft (where the pitch of the propeller noise is the worst) use turbjets and turbofans. Jet aircraft may allow somewhat better speed but propeller craft in general are more fit to the military's needs during this period. Oh, and in search for better airstrike methods the elves use flying bombs akin to the V-1 in combat. They sacrifice cost and number of bombs in return for the promises of more precise hits. They even trained aircraft pilots to act as FOs for directing the attacks. It's a novel idea for bombardment but I think when faced with an actual war the elves may reconsider this method. Same with their lack of heavy bombers.
Generally, military-wise they use several doctrines which is either outdated or too experimental because in the timeline of Yllendthyr WW1 never happened. They fought some proxy wars on colonies and some territorial disputes against other nations but that's it. I leave the rest about Yllendthyr a surprise for now. I just mentioned the most risky parts in terms of balance.
I'd also like to volunteer for co-GM, since I have a fair bit of experience doing that (three years) and a pretty comprehensive knowledge of history, though Willy will probably still run rings around me in science.
Sure, count on me whenever you need. Used to research a lot on war history as a hobby but that was nearly a decade ago by now. I'm not certain on my Ww2 knowledge but when it comes to the technicalities like what can a contemporary artillery do or how they found their targets, I'm here. I can also aid people in terms of "What if?" kind of technological solutions. What if you create a jet fighter in the late 30s? I can tell you that for example.
@ClocktowerEchos Give me a location, even if it's just drawing on the map in MSPaint. But, you're accepted in principle.
@Willy Vereb You said the word "jet" and I got worried, but if I recall correctly, what few jets existed in the late war were mostly too fast to be useful anyway. Since you mention it, what are the ramifications of developing a jet engine in the 30's, anyway? I'm curious.
@SgtEasy - total gut feelings with no research behind it:
-Persian Empire: I'm also entertained by a stronger player in the middle east, but I think you might run into territory conflicts with the UK? -Assyrian Empire: Unless it's a "modern" revival, you'd have to have a lot of butterflies in whichever timeline to make this work. -Byzantine Empire: it'd be interesting to see Italy replaced with someone more competent, but it'd be difficult to justify its existence -Aztec Empire: Decent, interested to see the timeline they came from, also gives USA something to do in its own backyard -US of Thai-Phil-Malay: I like this from an RP perspective, because of how much Japan you'd have to deal with all the time -Dutch Empire: Part of me's intrigued by the Dutch East India Company, and that part is more intrigued than the idea of the Dutch Empire itself. But that doesn't really mean much as to whether or not you should choose them. -Australia: A safe and reasonable choice. Probably the most viable and easiest to make.
Sorry about that XD. Some of them I have researched while some I just dotted down because I was interested.
US Thai-Phil-Malay, Persian or Australia is my top picks.
EDIT: I'll do Thai-Phil-Malay. Lets do it. Also, @Monkeypants, do you want to make the invasion of the Philippines happen but America was repelled because of the Depression or something like that?
I also need to sort something out with the British Empire.
+Leader: Priminister Lawrence J. Young (Formal head of state: King George VI)
+Allegiance: Allied Powers
+Government: Constititional Monarchy
+History: In the alternate history of this universe, Newfoundland was given the status of Sovereign Dominion in 1907, making it no longer governed by the united kingdom and thus when financial troubles hit Newfoundland, their own autonomy was too far gone for them to be federated into Canada. During 'The Grear War', as a British dominion it was required to commit to the war effort against the German Empire, it did so and sent the First Newfoundland regiment as well as a small fleet of cruisers; During the war the Navy discovered the capability of German U-Boats and thus they started their own U-Boat programme which turned out to be a success. At The Battle of The Somme, the Newfoundland regiment was consistently the first to throw themselves over the top of the trench, this was done voluntarily by the troops and they ensued heavy casualties; however due to their gallantry, in a 1927 appeal to the Judicial Committee of The Privy Council, Newfoundland was given Labrador (just as in the actual world), along with the then sparsely populated islands of Prince Edward, New Brunswick, Nova Scotia and coastal portions of Quebec, much to the detest of Canada. With the islands securely transferred to Newfoundland, their economic situation began to improve as mining operations began and more trade passed through them to get to mainland Canada, the population also increased due to more arable land and now sits at just under a million.
+Culture:
The Newfoundlanders are gung-ho about pretty much everything but especially about serving the crown, they are essentially the Austrilians of North America in that respect. Among that they are very patriotic, almost to the point of being jingoistic which doesn't mesh well with their conservative Canadian neighbors. They are also very British, practically on par with the UK and much more so then their North American Neighbors, if one were to walk down the streets of a Newfoundland town they would find it oddly reminiscent of towns in the UK, same architecture and lots of Union Jacks and Newfoundland Flags, highlighting how patriotic they are. Though the only thing that they do not retain is the British accent, they have a watered down version of it that some might say is more pleasant to listen to.
+Military:
Newfoundland practices mandatory conscription of all males upon reaching the age of 18, this is due to the fact that the population is small and in the event of an invasion, woefully undermanned to do anything about it, however most of these conscripts are demobilized. She however maintains a standing army of twenty regiments of a thousand men each, situated in two ten thousand man brigades.
The smallest sized unit in the Army is a squad of ten soldiers of mixed composition, generally having one machinegunner, two grenadiers and seven riflemen of which one is a radio operator and one is a medic; however depending on terrain and the strength of opposition, the composition and gear carried can vary. At the moment the army is using Lee-Enfields as main rifles, Sterling Submachineguns and Brens as Light Machineguns, however a rearming programme is taking place where the Lee-Enfields will be replaced by Semi-Automatic versions of the Sterling but progress is slow as they are trying to re-chamber the Sterlings for .357.
@Willy Vereb You said the word "jet" and I got worried, but if I recall correctly, what few jets existed in the late war were mostly too fast to be useful anyway. Since you mention it, what are the ramifications of developing a jet engine in the 30's, anyway? I'm curious.
Jets really weren't that fast, that's my point. You won't see any jet designs breaking the sound barrier until after WW2. The problem with jets wasn't really just that they were too fast, that's a relative issue. It isn't like they could not design or tune down the speed when needed. The issues were: 1.) Fuel consumption due to compressor technology being kinda young, thus limiting the range. 2.) Inferior efficiency at sufficiently low speeds 3.) Less tested and proven compared to piston-driven propeller aircraft. 4.) Lack of heat-resistant materials which kinda impacted efficiency but also meant that until the late 50s the jet fighters needed engine overhaul 10 times more often.
Granted, I may solve some of these issues but in effect jet technology doesn't give me much edge in speed and it comes at the cost of range. For example my fastest jet around this time would be the Tavr type interceptors with the top speed of 575 MPH. While it's fast certain turboprop designs can nearly match this speed and even if they not those have much more bombs/cargo/weapons with multitudes the range.
+Nation Name: United Thailand-Philippines-Malay States
+Leader: Grand Sultan Miguel Mendoza
+Allegiance: Neutral (Will change in IC. Hate towards Dutch, America and Britain.)
+Government: Troika Monarchy
+History: In this version of alternate history, the Philippines, Malaysia and Thailand formed an alliance in order to repel and protect each sovereign nation's residents and independence. In 1898, when Emilio Aguinaldo saw the unabridged version of the Proclamation of Assimilation, he reached out for his long time allies in South East Asia. Chulalongkorn the Great of Thailand and the Malay King of Johor, Sultan Abu Bakar Ibni Al-Marhum Tun Temenggung Raja Daing Ibrahim, responded to his calls for independence. Thailand has never been invaded by any other state while the Malay people have fallen, leaving only the Kingdom of Johor independent from British or Dutch rule. In this timeline, Sultan Abu Bakar didn't travel to Britain, only traveling to France, Germany and other states in Europe. As a result, Abu Bakar had never befriended Queen Victoria. The Kingdom of Johor is the last of the Malay governed state.
Both of these powers expressed their concerns over the invasion of the Philippines, Chulalongkorn because of the obvious threat of America and Sultan Abu Bakar Ibrahim because of Western influence in South-East Asia. But due to the fact that America by this point has become a very powerful state, if they showed support now, the Kingdom of Siam and Johor is in threat.
I am going to say something like 3/4 of Japan's size or something close
@ClocktowerEchos Give me a location, even if it's just drawing on the map in MSPaint. But, you're accepted in principle.
As of right now think of its general location to be between Japan and Hawaii leaning more toward the Hawaiian side but further to the south. I'll try to get a picture up later.
Well, I'm not opposed at all to just not invading but it does present a problem. Of course this wouldn't matter in an nrp.
But, from a historical POV, had the USA lost or didn't engage in the Philippines, the American presence in the pacific would be severely reduced if not non existent.
The repercussions are immense as Japan wouldn't have much interference because lets face it, there's no realistic situation in which the Philippines could compete with Japan.
The Japanese would have no threats in their back yard, Australia would be cut off from the USA and is already too far from the UK to receive direct reinforcements. It'd be a bad deal for the pacific because the Japanese would have an easy time dominating Oceania.
So.. What if we did this, and it would be an easy jump start to your nation. USA invasion occurs and goes well. USA puts efforts to rebuild Philippines and makes it a sovereign state with a historical US military presence? It'd allow for a short history if the us pumping money and resources to make it a feasible regional power.
Or do some sort of mass retcon and have it that the Philippines became son sort of regional power early on and the US sits it out.
Just some ideas. I like the first more for the simple fact we would already have history and forced interaction, as well as a powerful ally! :)
Let me know regardless!
Edit: Lol, for some reason I didn't read your ns like a boss. Sorry for that but take a look at my idea regardless!
@Queen RaidneCan we assume that with the "magic" spamming of AU nations they also "magically" gain most knowledge needed? Otherwise things may become awkward. Same for the recipients. Even if it doesn't make a fully logical sense the USA would be aware of Yllendthyr and eleves before technically meeting them. Because they technically did exist to them, just lack the actual footprint.
Heavenly Empire of Yllendthyr
Territory ClaimsBrazil, Bolivia, Colombia, Peru, Venezuela
Leader Ymherodr Ilehnaed IV en'Yllendthyr (Ilehnaed IV) - Aged 84, Emperor of Yllendthyr Cyntwleidyddion Hîr Radidnahr en'Lóthien Gosodnelh (Radidnahr) - Aged 182, Prime Minister
Allegiance:Yllendthyr Yllendthyr occupies a considerable portion of South America and has little ties with either Axis or the Allies. In effect he's a rival for both the USA and Japan over the control of the Pacific Ocean.
+Government:Federal Constitutional Monarchy Yllendthyr is an empire divided into 27 states, formally ruled by the Ymherodr (Emperor). Each state has its own ruler and possess a degree of autonomy. The representatives of each state and people elected by other titles come together on each month in the Chymanfa (Parlaiment). Governors assigned over colonies are generally not required to attend but during special circumstances they are often invited. The emperor directs the Parlaiment and in many circumstances has the right to veto any suggestion. Otherwise the emperor's authority is limited by the constitution and many of his former duties are divided to various Wleidyddion (ministers). The effective leader of the nation within this form of government is the Cyntwleidyddion (Prime Minister).
+History:Yllendthyr originates from a world where Homo Sapiens are far from the only sentient race populating the planet. In this world the rain forests of South Africa were the birthplace of elfkind. Evolved to be the graceful apex of the animal kingdom for long the elves lived in harmony with the nature. This changed drastically with the appearance of human settlers from Africa during 492AD. Their wooden arrows were no match against the brutality of steel and elves were driven back into their rain forests. Humans effectively ruled much of the continent for centuries until 896 when a yet insignificant tribe of Ylleva began their revolt. Using the same mines in the Andes which the humans built and imitating their industry, they produced armor and weapons from the strange white metal which is soon to be known as Mithril (actually it's an unusual lightweight grid structure for Titanium). This new equipment combined with the elves' still considerable home field advantage allowed Ylleva to drive away their oppressors and gradually conquer the continent for themselves. Yet the damage was already done, the elves' nature-loving culture was contaminated by human beliefs and methods. The benevolent movement gave birth to a massive empire, which from 1011 is called Yllendthyr. The tables have turned and the elves became the rulers over the remaining humans who were treated as a slave race. Centuries passed and thanks to their fertility humans were becoming the majority within the empire. Yet the status quo remained and the human slaves grew more and more discontent. The situation truly exploded during 1648 when thanks to foreign support the humans could take arms and fight back the elves on nearly equal terms. By this time human nations were using gunpowder for decades which the elves were aware of. In spite of that they regarded them as useless noisemakers compared to the graceful precision of their mithril bolt throwers. This kind of arrogance paid them dearly during the Battle of the Lóthien Plains where foreign musketeers annihilated the charge of the 1st Griffin Knight Company led by none other but Emperor Ilehnaed II. The death of their ruler shook the Empire and in the following decades the new emperor Delrasyn II. was forced to transform the nation into constitutional monarchy led by the diet. The power of the emperor was steadily wanning but in retrospect such development actually benefited the empire and by the 19-20th century it was a modern and advanced nation with extensive trade and international relations and overall influence comparable to the other leading powers. +Culture:TBA
According to the studies of Charles Dwarfwin from the last century, elves evolved from the prehistoric birds. They share a distant relation with the various Griffin species albeit just barely. The elves' distant ancestor was the Homo Auger aka "bird-man" but there are evidences pointing towards crossbreeding and the exact history of how the elves developed is shrouded in many mysteries. Regardless of the apparently different origins it turned out elves and humans can interbreed with each other, siring a half-elf. Albeit 9 out of 10 such pregnancies generally result in a miscarriage and may even threaten the mother's life.
In terms of physical characteristics, elves are generally tall and slenderly built, averaging at 6'4". Their bones are hollow which further reduces their average weight to around 90 lbs. They are fast and nimble compared to humans, further supported by their amazing sense of balance. Some studies attribute the latter to tiny organic gyroscopes but the research on elven physiology is somewhat inconclusive. Elves are also gifted with impressive senses, capable of matching or outperforming most animals. They can smell like a hunting dog, see with an eagle's eye and hearing almost rivaling bats. Elves have a slower metabolism and require less than half as much food compared to humans. Elves can also boast with a great immune system which might be partially responsible for their longevity. Elves can live for 300 years. In many aspects Elves could be seen as the "winners" in evolution. Yet all these advantages come at a cost. Elves are notably fragile when compared to humans. Their bones are designed to withstand strain in certain directions but they are weak and brittle from other angles. Young elves break a lot of bones and gradually learn to move with grace and precision to avoid such accidents. Their low weight also means that elves can generally carry only 40% as much as what a regular human could. Elves are also more sensitive to loud noises and find them uncomfortable. Similarly while the elven immune system is great, their frail body suffers heavily when they're exposed to something this system wasn't designed to handle. Poisons that effect elves are often also very lethal. Elves also have slightly different diet from humans which means they can't consume a few types of food a human could (on the other hand their digestive tracts can metabolize cellulose and they can pretty much eat grass for nutrition). Lastly, while long-lived, elves suffer from criminally low birth rates. They are considerably less fertile than humans and the number of miscarriages is also higher. Modern medicine is aiding the elves considerably but their birth rates are still nowhere near to humans'. Elves also require over twice as much time to grow up and only elves past the age of 30 are considered actual adults (equal to the development of a 13-14 years old human).
A family of metal composites/alloys utilizing Mithral Ore combined with other materials through the ways of alchemy. Its toughness is almost comparable to steel yet its density is only 31% of that. Mithril is very resistant to the effects of corrosion which until the last century gave a strategic advantage for Yllendthyr. Compared to steel, mithril is less stiff and can temporarily deform to external force. Mithril is also more ductile and elastic, among others this makes them excellent choice for springs. As of late the newest high-strength steel alloys took the decisive lead from mithrils, albeit the lightness of the latter can often compensate to an extend.
Yllendthyr's military structure is complex and has various roots from local militia, standing armies, mercenaries and even the private armies of the nobles. Their technology and industry also differs from this world, relying on mithril instead of steel. Due to uing alchemists the production of mithril is slower, albeit less apparent for large scale industrial applications. The lightweight metal composite allows elven vehicles to be much lighter while maintaining similar performance, saving tremedous weight and gaining speed. On the other hand mithril is somewhat weaker than steel and in certain applications this show in their combat performance. For example the lower pressure limits of mithril means elven firearms often use larger bore diameter to compensate (elven 99mm cannons are barely better than human 75mm ones, for example). Elves are naturally gifted pilots and engineers. Their enhanced senses allow them to construct precision mechanisms with more ease. Their talents at understanding motion are almost unparalleled. Similarly the supposed existence of nautral gyroscopes within the elven body allows them to fly aircraft virtually without any device assisting them (though mechanics are even more precise so only the smallest aircrafts neglect them).