I'm actually working a system on that. But basically everyone depending on your class has a baseline stats divided into six categories: Health, Physical Attack, Physical Defense, Magical Attack, Magical Defense, and Agility. Depending on your class depends on how the stat spread is, but for the most part all, say, Warriors have the same baseline stats. However the Feats and Abilities granted by your characters alters and edits these stats accordingly. I'm still hammering out those details amongst other details, but I'm going to have Windel present it once it's all done.
The reason a level 1 could stand toe-to-toe to a level 9 is because unless most of their abilities have been made to increase stats instead of granting them more attack options, statistically they're identical. While a level 9 will have much more in their arsenal, a level 1 warrior and a level 9 warrior are nearly identical statistically, aside from Feat Buffs. And even then that's where simple combat skill comes into play.
Ohh okay.
How much can equipment effect this?
Sorry if i'm being a bother, I am just curious.